當前位置: 首頁>>代碼示例>>C#>>正文


C# Session.ClientWithIndex方法代碼示例

本文整理匯總了C#中OpenRA.Network.Session.ClientWithIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# Session.ClientWithIndex方法的具體用法?C# Session.ClientWithIndex怎麽用?C# Session.ClientWithIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenRA.Network.Session的用法示例。


在下文中一共展示了Session.ClientWithIndex方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AddPlayer

        // Adds the player information at start-up.
        public void AddPlayer(OpenRA.Player runtimePlayer, Session lobbyInfo)
        {
            if (runtimePlayer == null)
                throw new ArgumentNullException("runtimePlayer");

            if (lobbyInfo == null)
                throw new ArgumentNullException("lobbyInfo");

            // We don't care about spectators and map players
            if (runtimePlayer.NonCombatant || !runtimePlayer.Playable)
                return;

            // Find the lobby client that created the runtime player
            var client = lobbyInfo.ClientWithIndex(runtimePlayer.ClientIndex);
            if (client == null)
                return;

            var player = new Player
            {
                ClientIndex = runtimePlayer.ClientIndex,
                Name = runtimePlayer.PlayerName,
                IsHuman = !runtimePlayer.IsBot,
                IsBot = runtimePlayer.IsBot,
                FactionName = runtimePlayer.Faction.Name,
                FactionId = runtimePlayer.Faction.InternalName,
                Color = runtimePlayer.Color,
                Team = client.Team,
                SpawnPoint = runtimePlayer.SpawnPoint,
                IsRandomFaction = runtimePlayer.Faction.InternalName != client.Race,
                IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
            };

            playersByRuntime.Add(runtimePlayer, player);
            Players.Add(player);
        }
開發者ID:rhamilton1415,項目名稱:OpenRA,代碼行數:36,代碼來源:GameInformation.cs


注:本文中的OpenRA.Network.Session.ClientWithIndex方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。