本文整理匯總了C#中Octgn.Play.Player.UpdateSettings方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.UpdateSettings方法的具體用法?C# Player.UpdateSettings怎麽用?C# Player.UpdateSettings使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Octgn.Play.Player
的用法示例。
在下文中一共展示了Player.UpdateSettings方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: NewPlayer
public void NewPlayer(byte id, string nick, ulong pkey, bool invertedTable, bool spectator)
{
var p = Player.FindIncludingSpectators(id);
if (p == null)
{
var player = new Player(Program.GameEngine.Definition, nick, id, pkey, spectator, false);
Program.GameMess.System("{0} has joined the game", player);
player.UpdateSettings(invertedTable, spectator);
if (Program.InPreGame == false)
{
GameStateReq(player);
if (player.Spectator == false)
{
Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(player);
Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(player);
}
}
else
{
if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.DingDong)
Sounds.PlaySound(Properties.Resources.userjoinsroom, false);
else if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.KnockKnock)
Sounds.PlaySound(Properties.Resources.knockknock, false);
}
}
else
{
if (p.Spectator == false && Program.InPreGame == false)
{
Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(p);
Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(p);
}
}
}
示例2: PlayerSettings
public void PlayerSettings(Player player, bool invertedTable, bool spectator)
{
player.UpdateSettings(invertedTable, spectator);
Player.RefreshSpectators();
}