本文整理匯總了C#中Octgn.Play.Card.FindRemovedMarker方法的典型用法代碼示例。如果您正苦於以下問題:C# Card.FindRemovedMarker方法的具體用法?C# Card.FindRemovedMarker怎麽用?C# Card.FindRemovedMarker使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Octgn.Play.Card
的用法示例。
在下文中一共展示了Card.FindRemovedMarker方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: TransferMarker
public void TransferMarker(Player player, Card from, Card to, Guid id, string name, ushort count, ushort oldCount, bool isScriptChange)
{
Marker marker = from.FindMarker(id, name);
if (player == null)
{
Program.GameMess.Warning("Inconsistent state. Cannot transfer marker to unknown player.");
return;
}
if (player != Player.LocalPlayer)
{
if (marker == null)
{
Program.GameMess.Warning("Inconsistent state. Marker not found on card.");
return;
}
if (marker.Count != oldCount)
Program.GameMess.Warning("Inconsistent state. Missing markers to remove");
}
Marker newMarker = to.FindMarker(id, name);
int toOldCount = 0;
if (newMarker != null)
toOldCount = newMarker.Count - 1;
int fromNewCount = oldCount - count;
int toNewCount = toOldCount + count;
if (player != Player.LocalPlayer)
{
from.RemoveMarker(marker, count);
to.AddMarker(marker.Model, count);
}
Program.GameMess.PlayerEvent(player, "moves {0} {1} marker(s) from {2} to {3}", count, name, from, to);
if (marker == null)
{
marker = from.FindRemovedMarker(id, name);
}
if (marker != null)
{
if (isScriptChange == false)
{
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_0(
from,
marker.Model.ModelString(),
oldCount,
fromNewCount,
isScriptChange);
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_0(
to,
marker.Model.ModelString(),
toOldCount,
toNewCount,
isScriptChange);
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_1(
from,
marker.Model.ModelString(),
oldCount,
fromNewCount,
isScriptChange);
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_1(
to,
marker.Model.ModelString(),
toOldCount,
toNewCount,
isScriptChange);
}
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_2(
from,
marker.Model.Name,
marker.Model.Id.ToString(),
oldCount,
isScriptChange);
Program.GameEngine.EventProxy.OnMarkerChanged_3_1_0_2(
to,
marker.Model.Name,
marker.Model.Id.ToString(),
toOldCount,
isScriptChange);
}
}