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C# ObjectTranslator.GetRawNetObject方法代碼示例

本文整理匯總了C#中NLua.ObjectTranslator.GetRawNetObject方法的典型用法代碼示例。如果您正苦於以下問題:C# ObjectTranslator.GetRawNetObject方法的具體用法?C# ObjectTranslator.GetRawNetObject怎麽用?C# ObjectTranslator.GetRawNetObject使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在NLua.ObjectTranslator的用法示例。


在下文中一共展示了ObjectTranslator.GetRawNetObject方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: DumpStack

		/// <summary>
		/// Debug tool to dump the lua stack
		/// </summary>
		/// FIXME, move somewhere else
		public static void DumpStack (ObjectTranslator translator, LuaState luaState)
		{
			int depth = LuaLib.LuaGetTop (luaState);

#if WINDOWS_PHONE
			Debug.WriteLine("lua stack depth: {0}", depth);
#elif UNITY_3D
			UnityEngine.Debug.Log(string.Format("lua stack depth: {0}", depth));
#elif !SILVERLIGHT
			Debug.Print ("lua stack depth: {0}", depth);
#endif

			for (int i = 1; i <= depth; i++) {
				var type = LuaLib.LuaType (luaState, i);
				// we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types
				string typestr = (type == LuaTypes.Table) ? "table" : LuaLib.LuaTypeName (luaState, type);
				string strrep = LuaLib.LuaToString (luaState, i).ToString ();

				if (type == LuaTypes.UserData) {
					object obj = translator.GetRawNetObject (luaState, i);
					strrep = obj.ToString ();
				}

#if WINDOWS_PHONE
                Debug.WriteLine("{0}: ({1}) {2}", i, typestr, strrep);
#elif UNITY_3D
				UnityEngine.Debug.Log(string.Format("{0}: ({1}) {2}", i, typestr, strrep));
#elif !SILVERLIGHT
				Debug.Print ("{0}: ({1}) {2}", i, typestr, strrep);
#endif
			}
		}
開發者ID:hanbim520,項目名稱:UFLua,代碼行數:36,代碼來源:Metatables.cs

示例2: UnaryNegationLua

		static int UnaryNegationLua (LuaState luaState, ObjectTranslator translator)
		{
			object obj1 = translator.GetRawNetObject (luaState, 1);

			if (obj1 == null) {
				translator.ThrowError (luaState, "Cannot negate a nil object");
				LuaLib.LuaPushNil (luaState);
				return 1;
			}

			Type type = obj1.GetType ();
			MethodInfo opUnaryNegation = type.GetMethod ("op_UnaryNegation");

			if (opUnaryNegation == null) {
				translator.ThrowError (luaState, "Cannot negate object (" + type.Name + " does not overload the operator -)");
				LuaLib.LuaPushNil (luaState);
				return 1;
			}
			obj1 = opUnaryNegation.Invoke (obj1, new object [] { obj1 });
			translator.Push (luaState, obj1);
			return 1;
		}
開發者ID:hanbim520,項目名稱:UFLua,代碼行數:22,代碼來源:Metatables.cs

示例3: ToStringLua

		private static int ToStringLua (LuaState luaState, ObjectTranslator translator)
		{
			object obj = translator.GetRawNetObject (luaState, 1);

			if (obj != null)
				translator.Push (luaState, obj.ToString () + ": " + obj.GetHashCode ().ToString());
			else
				LuaLib.LuaPushNil (luaState);

			return 1;
		}
開發者ID:hanbim520,項目名稱:UFLua,代碼行數:11,代碼來源:Metatables.cs

示例4: RunFunctionDelegate

		private static int RunFunctionDelegate (LuaState luaState, ObjectTranslator translator)
		{
			LuaNativeFunction func = (LuaNativeFunction)translator.GetRawNetObject (luaState, 1);
			LuaLib.LuaRemove (luaState, 1);
			return func (luaState);
		}
開發者ID:hanbim520,項目名稱:UFLua,代碼行數:6,代碼來源:Metatables.cs

示例5: GetTargetObject

		static object GetTargetObject (LuaState luaState, string operation, ObjectTranslator translator)
		{
			Type t;
			object target = translator.GetRawNetObject (luaState, 1);
			if (target != null) {
				t = target.GetType ();
				if (t.HasMethod (operation))
					return target;
			}
			target = translator.GetRawNetObject (luaState, 2);
			if (target != null) {
				t = target.GetType ();
				if (t.HasMethod (operation))
					return target;
			}
			return null;
		}
開發者ID:hanbim520,項目名稱:UFLua,代碼行數:17,代碼來源:Metatables.cs

示例6: AddLua

		static int AddLua (LuaState luaState, ObjectTranslator translator)
		{
			object obj1 = translator.GetRawNetObject (luaState, 1);
			object obj2 = translator.GetRawNetObject (luaState, 2);

			if (obj1 == null || obj2 == null) {
				translator.ThrowError (luaState, "Cannot add a nil object");
				LuaLib.LuaPushNil (luaState);
				return 1;
			}

			Type type = obj1.GetType ();
			MethodInfo opAddition = type.GetMethod ("op_Addition");

			if (opAddition == null) {
				translator.ThrowError (luaState, "Cannot add object (" + type.Name+ " does not overload the operator +)");
				LuaLib.LuaPushNil (luaState);
				return 1;
			}
			obj1 = opAddition.Invoke (obj1, new object[] { obj1, obj2 });
			translator.Push (luaState, obj1);
			return 1;
		}
開發者ID:BlackNecro,項目名稱:NLua,代碼行數:23,代碼來源:Metatables.cs


注:本文中的NLua.ObjectTranslator.GetRawNetObject方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。