本文整理匯總了C#中Multiverse.Tools.WorldEditor.WorldEditor.ObjectPlacementLocation方法的典型用法代碼示例。如果您正苦於以下問題:C# WorldEditor.ObjectPlacementLocation方法的具體用法?C# WorldEditor.ObjectPlacementLocation怎麽用?C# WorldEditor.ObjectPlacementLocation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Multiverse.Tools.WorldEditor.WorldEditor
的用法示例。
在下文中一共展示了WorldEditor.ObjectPlacementLocation方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: MultipleDragMove
public void MultipleDragMove(WorldEditor app, int x, int y)
{
int i = 0;
location = app.PickTerrain(x, y);
Vector3 position;
foreach (IObjectDrag disObject in dragObjects)
{
switch (disObject.ObjectType)
{
case "PointLight":
case "Marker":
case "Object":
position = location + dragOffset[i];
if (i == 0)
{
if (disObject.AllowAdjustHeightOffTerrain)
{
position = app.ObjectPlacementLocation(x, y) + new Vector3(0, terrainOffset[i], 0);
}
else
{
position = app.ObjectPlacementLocation(x, y);
}
disObject.Position = position;
break;
}
else
{
if (disObject.AllowAdjustHeightOffTerrain)
{
position = app.ObjectPlacementLocation(location + dragOffset[i]) + new Vector3(0, terrainOffset[i], 0);
}
else
{
position = app.ObjectPlacementLocation(location + dragOffset[i]);
}
disObject.Position = position;
break;
}
default:
position = location + dragOffset[i];
position.y = app.GetTerrainHeight(location.x, location.z);
disObject.Position = position;
if (String.Equals(disObject.ObjectType, "Points") && (disObject as PointCollection).DisplayMarkers != true)
{
(disObject as PointCollection).DisplayMarkers = true;
}
break;
}
if (!disObject.InScene)
{
(disObject as IWorldObject).AddToScene();
}
i++;
}
}
示例2: DragMoveAllowObject
public void DragMoveAllowObject(WorldEditor app, int x, int y)
{
if (dragging)
{
location = app.ObjectPlacementLocation(x, y);
location.y = location.y + dragObject.TerrainOffset;
dragObject.Position = location;
}
}