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C# WorldEditor.ObjectPlacementLocation方法代碼示例

本文整理匯總了C#中Multiverse.Tools.WorldEditor.WorldEditor.ObjectPlacementLocation方法的典型用法代碼示例。如果您正苦於以下問題:C# WorldEditor.ObjectPlacementLocation方法的具體用法?C# WorldEditor.ObjectPlacementLocation怎麽用?C# WorldEditor.ObjectPlacementLocation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Multiverse.Tools.WorldEditor.WorldEditor的用法示例。


在下文中一共展示了WorldEditor.ObjectPlacementLocation方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MultipleDragMove

 public void MultipleDragMove(WorldEditor app, int x, int y)
 {
     int i = 0;
     location = app.PickTerrain(x, y);
     Vector3 position;
     foreach (IObjectDrag disObject in dragObjects)
     {
         switch (disObject.ObjectType)
         {
             case "PointLight":
             case "Marker":
             case "Object":
                 position = location + dragOffset[i];
                 if (i == 0)
                 {
                     if (disObject.AllowAdjustHeightOffTerrain)
                     {
                         position = app.ObjectPlacementLocation(x, y) + new Vector3(0, terrainOffset[i], 0);
                     }
                     else
                     {
                         position = app.ObjectPlacementLocation(x, y);
                     }
                     disObject.Position = position;
                     break;
                 }
                 else
                 {
                     if (disObject.AllowAdjustHeightOffTerrain)
                     {
                         position = app.ObjectPlacementLocation(location + dragOffset[i]) + new Vector3(0, terrainOffset[i], 0);
                     }
                     else
                     {
                         position = app.ObjectPlacementLocation(location + dragOffset[i]);
                     }
                     disObject.Position = position;
                     break;
                 }
             default:
                 position = location + dragOffset[i];
                 position.y = app.GetTerrainHeight(location.x, location.z);
                 disObject.Position = position;
                 if (String.Equals(disObject.ObjectType, "Points") && (disObject as PointCollection).DisplayMarkers != true)
                 {
                     (disObject as PointCollection).DisplayMarkers = true;
                 }
                 break;
         }
         if (!disObject.InScene)
         {
             (disObject as IWorldObject).AddToScene();
         }
         i++;
     }
 }
開發者ID:ufosky-server,項目名稱:MultiversePlatform,代碼行數:56,代碼來源:DragHelper.cs

示例2: DragMoveAllowObject

 public void DragMoveAllowObject(WorldEditor app, int x, int y)
 {
     if (dragging)
     {
         location = app.ObjectPlacementLocation(x, y);
         location.y = location.y + dragObject.TerrainOffset;
         dragObject.Position = location;
     }
 }
開發者ID:ufosky-server,項目名稱:MultiversePlatform,代碼行數:9,代碼來源:DragHelper.cs


注:本文中的Multiverse.Tools.WorldEditor.WorldEditor.ObjectPlacementLocation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。