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C# GameClient.FlushOutgoingBuffer方法代碼示例

本文整理匯總了C#中Mooege.Net.GS.GameClient.FlushOutgoingBuffer方法的典型用法代碼示例。如果您正苦於以下問題:C# GameClient.FlushOutgoingBuffer方法的具體用法?C# GameClient.FlushOutgoingBuffer怎麽用?C# GameClient.FlushOutgoingBuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Mooege.Net.GS.GameClient的用法示例。


在下文中一共展示了GameClient.FlushOutgoingBuffer方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Consume

        public void Consume(GameClient client, GameMessage message)
        {
            if (message is AssignActiveSkillMessage) OnAssignActiveSkill(client, (AssignActiveSkillMessage)message);
            else if (message is AssignPassiveSkillMessage) OnAssignPassiveSkill(client, (AssignPassiveSkillMessage)message);
            else if (message is PlayerChangeHotbarButtonMessage) OnPlayerChangeHotbarButtonMessage(client, (PlayerChangeHotbarButtonMessage)message);
            else return;

            UpdateClient(client);
            client.FlushOutgoingBuffer();
        }
開發者ID:Tareg,項目名稱:mooege,代碼行數:10,代碼來源:Skillset.cs

示例2: ChangeToonWorld

        public void ChangeToonWorld(GameClient client, int WorldID, Vector3D Pos)
        {
            Hero hero = client.Player.Hero;

            World newworld = null;
            //don't use getworld() here as that'd create a new empty world anyway
            foreach (var x in _worlds)
                if (x.WorldID == WorldID)
                    newworld = x;

            World currentworld = null;
            //don't use getworld() here as that'd create a new empty world anyway
            foreach (var x in _worlds)
                if (x.WorldID == hero.WorldId)
                    currentworld = x;
            
            if (newworld == null || currentworld==null) return; //don't go to a world we don't have in the universe

            currentworld.DestroyWorld(hero);

            hero.WorldId = newworld.WorldID;
            hero.CurrentWorldSNO = newworld.WorldSNO;
            hero.Position.X = Pos.X;
            hero.Position.Y = Pos.Y;
            hero.Position.Z = Pos.Z;

            newworld.Reveal(hero);

            client.SendMessage(new ACDWorldPositionMessage
            {
                Id = 0x3f,
                Field0 = 0x789E00E2,
                Field1 = new WorldLocationMessageData
                {
                    Field0 = 1.43f,
                    Field1 = new PRTransform
                    {
                        Field0 = new Quaternion
                        {
                            Amount = 0.05940768f,
                            Axis = new Vector3D
                            {
                                X = 0f,
                                Y = 0f,
                                Z = 0.9982339f,
                            }
                        },
                        ReferencePoint = hero.Position,
                    },
                    Field2 = newworld.WorldID,
                }
            });

            client.FlushOutgoingBuffer();

            client.SendMessage(new PlayerWarpedMessage()
            {
                Id = 0x0B1,
                Field0 = 9,
                Field1 = 0f,
            });

            client.PacketId += 40 * 2;
            client.SendMessage(new DWordDataMessage()
            {
                Id = 0x89,
                Field0 = client.PacketId,
            });

            client.FlushOutgoingBuffer();
        }
開發者ID:Rianon,項目名稱:mooege,代碼行數:71,代碼來源:Universe.cs

示例3: Consume

        public void Consume(GameClient client, GameMessage message)
        {
            if (message is AssignActiveSkillMessage) OnAssignActiveSkill(client, (AssignActiveSkillMessage)message);
            else if (message is AssignPassiveSkillMessage) OnAssignPassiveSkill(client, (AssignPassiveSkillMessage)message);
            else if (message is PlayerChangeHotbarButtonMessage) OnPlayerChangeHotbarButtonMessage(client, (PlayerChangeHotbarButtonMessage)message);
            else if (message is TargetMessage) OnObjectTargeted(client, message);
            else if (message is SecondaryAnimationPowerMessage) OnObjectTargeted(client, message);
            else return;

            UpdateState();
            client.FlushOutgoingBuffer();
        }
開發者ID:Sasho,項目名稱:mooege,代碼行數:12,代碼來源:Player.cs


注:本文中的Mooege.Net.GS.GameClient.FlushOutgoingBuffer方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。