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C# VertexPositionNormalTexture.Equals方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture.Equals方法的典型用法代碼示例。如果您正苦於以下問題:C# VertexPositionNormalTexture.Equals方法的具體用法?C# VertexPositionNormalTexture.Equals怎麽用?C# VertexPositionNormalTexture.Equals使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture的用法示例。


在下文中一共展示了VertexPositionNormalTexture.Equals方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: TestVertexPositionNormalTexture

        public void TestVertexPositionNormalTexture()
        {
            Assert.That(VertexPositionNormalTexture.VertexDeclaration.VertexStride, Is.EqualTo(32));

            var vertexElements = VertexPositionNormalTexture.VertexDeclaration.GetVertexElements();
            Assert.That(vertexElements, Has.Length.EqualTo(3));
            Assert.That(vertexElements[0].Offset, Is.EqualTo(0));
            Assert.That(vertexElements[0].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[0].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
            Assert.That(vertexElements[0].VertexElementUsage, Is.EqualTo(VertexElementUsage.Position));
            Assert.That(vertexElements[1].Offset, Is.EqualTo(12));
            Assert.That(vertexElements[1].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[1].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
            Assert.That(vertexElements[1].VertexElementUsage, Is.EqualTo(VertexElementUsage.Normal));
            Assert.That(vertexElements[2].Offset, Is.EqualTo(24));
            Assert.That(vertexElements[2].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[2].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector2));
            Assert.That(vertexElements[2].VertexElementUsage, Is.EqualTo(VertexElementUsage.TextureCoordinate));

            var vertex1 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
            var vertex2 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
            var vertex3 = new VertexPositionNormalTexture(Vector3.One, Vector3.Backward, Vector2.One);
            var vertex4 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.One);
            var vertex5 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.Zero);

            Assert.That(vertex1 == vertex2, Is.True);
            Assert.That(vertex1 != vertex2, Is.False);
            Assert.That(vertex1 == vertex3, Is.False);
            Assert.That(vertex1 != vertex3, Is.True);
            Assert.That(vertex1 == vertex4, Is.False);
            Assert.That(vertex1 != vertex4, Is.True);
            Assert.That(vertex4 == vertex5, Is.False);
            Assert.That(vertex4 != vertex5, Is.True);
            Assert.That(vertex1.Equals(vertex2), Is.True);
            Assert.That(vertex1.Equals(vertex3), Is.False);
            Assert.That(vertex1.Equals(vertex4), Is.False);
            Assert.That(vertex4.Equals(vertex5), Is.False);
        }
開發者ID:Zodge,項目名稱:MonoGame,代碼行數:38,代碼來源:VertexTests.cs


注:本文中的Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture.Equals方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。