本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.VertexPositionColor.ToArray方法的典型用法代碼示例。如果您正苦於以下問題:C# VertexPositionColor.ToArray方法的具體用法?C# VertexPositionColor.ToArray怎麽用?C# VertexPositionColor.ToArray使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.VertexPositionColor
的用法示例。
在下文中一共展示了VertexPositionColor.ToArray方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: LoadContent
protected override void LoadContent()
{
base.LoadContent();
VertexPositionColor[] vertices = new VertexPositionColor[]
{
new VertexPositionColor(new Vector3(-_sideLength,-_sideLength,-_sideLength), Color.White),
new VertexPositionColor(new Vector3(_sideLength,-_sideLength,-_sideLength), Color.White),
new VertexPositionColor(new Vector3(_sideLength,-_sideLength,_sideLength), Color.White),
new VertexPositionColor(new Vector3(-_sideLength,-_sideLength,_sideLength), Color.White),
new VertexPositionColor(new Vector3(-_sideLength,_sideLength,-_sideLength), Color.White),
new VertexPositionColor(new Vector3(_sideLength,_sideLength,-_sideLength), Color.White),
new VertexPositionColor(new Vector3(_sideLength,_sideLength,_sideLength), Color.White),
new VertexPositionColor(new Vector3(-_sideLength,_sideLength,_sideLength), Color.White),
};
faces = new CubeFace[] {
new CubeFace(this, vertices[0], vertices[1], vertices[2], vertices[3])/*,
new CubeFace(this, vertices[4], vertices[0], vertices[3], vertices[7]),
new CubeFace(this, vertices[5], vertices[6], vertices[7], vertices[5]),
new CubeFace(this, vertices[1], vertices[2], vertices[6], vertices[5]),
new CubeFace(this, vertices[6], vertices[2], vertices[3], vertices[7])*/
};
effect = new BasicEffect(GraphicsDevice);
List<VertexPositionColor> verts = new List<VertexPositionColor>();
List<int> indices = new List<int>();
foreach(var face in faces)
{
foreach (var triangle in face.Triangles)
{
if (!verts.Contains(triangle._v1))
verts.Add(triangle._v1);
if (!verts.Contains(triangle._v2))
verts.Add(triangle._v2);
if (!verts.Contains(triangle._v3))
verts.Add(triangle._v3);
indices.Add(verts.IndexOf(triangle._v1));
indices.Add(verts.IndexOf(triangle._v2));
indices.Add(verts.IndexOf(triangle._v3));
}
}
Vertices = vertices.ToArray();
Indices = indices.ToArray();
}