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C# Effect.GetHashCode方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Effect.GetHashCode方法的典型用法代碼示例。如果您正苦於以下問題:C# Effect.GetHashCode方法的具體用法?C# Effect.GetHashCode怎麽用?C# Effect.GetHashCode使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Effect的用法示例。


在下文中一共展示了Effect.GetHashCode方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ParseEffect

        void ParseEffect(Effect effect, BabylonScene scene)
        {
            var material = new StandardMaterial(effect.GetHashCode().ToString());

            exportedMaterials.Add(material);

            var basicEffect = effect as BasicEffect;
            var skinnedEffect = effect as SkinnedEffect;

            if (basicEffect != null)
            {
                material.Alpha = basicEffect.Alpha;
                material.Diffuse = basicEffect.DiffuseColor.ToColor3();
                material.Emissive = basicEffect.EmissiveColor.ToColor3();
                material.Specular = basicEffect.SpecularColor.ToColor3();
                material.SpecularPower = basicEffect.SpecularPower;
            }
            else
            {
                material.Alpha = skinnedEffect.Alpha;
                material.Diffuse = skinnedEffect.DiffuseColor.ToColor3();
                material.Emissive = skinnedEffect.EmissiveColor.ToColor3();
                material.Specular = skinnedEffect.SpecularColor.ToColor3();
                material.SpecularPower = skinnedEffect.SpecularPower;
            }

            var texture = basicEffect != null ? basicEffect.Texture : skinnedEffect.Texture;

            if (texture != null)
            {
                var id = texture.GetHashCode().ToString();

                if (!exportedTexturesFilename.ContainsKey(id))
                {
                    var tempPath = Path.GetTempPath();
                    var width = texture.Width;
                    var height = texture.Height;
                    string filename;

                    if (texture.Format != SurfaceFormat.Dxt1)
                    {
                        filename = Path.Combine(tempPath, texturesCount + ".png");
                    }
                    else
                    {
                        filename = Path.Combine(tempPath, texturesCount + ".jpg");
                    }

                    texturesCount++;

                    using (var file = new FileStream(filename, FileMode.Create, FileAccess.Write))
                    {
                        if (texture.Format != SurfaceFormat.Dxt1)
                        {
                            texture.SaveAsPng(file, width, height);
                        }
                        else
                        {
                            texture.SaveAsJpeg(file, width, height);
                        }
                    }

                    exportedTexturesFilename.Add(id, filename);
                }

                material.DiffuseTexture = exportedTexturesFilename[id];
            }

            material.CreateBabylonMaterial(scene);
        }
開發者ID:har777,項目名稱:Babylon.js,代碼行數:70,代碼來源:XNAExporter.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Effect.GetHashCode方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。