本文整理匯總了C#中Microsoft.Xna.Framework.Content.ContentManager.GetAssetStream方法的典型用法代碼示例。如果您正苦於以下問題:C# ContentManager.GetAssetStream方法的具體用法?C# ContentManager.GetAssetStream怎麽用?C# ContentManager.GetAssetStream使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Content.ContentManager
的用法示例。
在下文中一共展示了ContentManager.GetAssetStream方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SoundEffect
internal SoundEffect(ContentManager content, string assetName)
{
Stream s = content.GetAssetStream(assetName, ".mp3");
if(s == null)
{
s = content.GetAssetStream(assetName, ".wma");
}
if(s == null)
{
s = content.GetAssetStream(assetName, ".wav");
if(s != null)
{
isWav = true;
}
}
if(s == null)
throw new ContentLoadException("Could not load audio asset: " + assetName);
soundBuffer = new byte[s.Length];
s.Read(soundBuffer, 0, soundBuffer.Length);
s.Close();
device = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
}
示例2: SoundEffect
public SoundEffect(ContentManager content, string assetName)
{
_assetName = assetName;
if (soundBuffers.ContainsKey(assetName) == true)
{
_isWav = false;
}
else if (wavSoundBuffers.ContainsKey(assetName) == true)
{
_isWav = true;
}
else
{
Stream s = content.GetAssetStream(_assetName, ".mp3");
if (s == null)
{
s = content.GetAssetStream(_assetName, ".wma");
}
if (s == null)
{
s = content.GetAssetStream(_assetName, ".wav");
if (s != null)
{
_isWav = true;
}
}
if (s == null)
throw new ContentLoadException("Could not load audio asset: " + assetName + "\r\nSilverSprite only supports MP3, WAV, and WMA audio assets.");
byte[] b = new byte[s.Length];
s.Read(b, 0, b.Length);
s.Close();
if (_isWav)
{
wavSoundBuffers.Add(assetName, b);
}
else
{
soundBuffers.Add(assetName, b);
}
}
_graphics = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
}