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C# ContentManager.GetAssetStream方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Content.ContentManager.GetAssetStream方法的典型用法代碼示例。如果您正苦於以下問題:C# ContentManager.GetAssetStream方法的具體用法?C# ContentManager.GetAssetStream怎麽用?C# ContentManager.GetAssetStream使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Content.ContentManager的用法示例。


在下文中一共展示了ContentManager.GetAssetStream方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SoundEffect

        internal SoundEffect(ContentManager content, string assetName)
        {
            Stream s = content.GetAssetStream(assetName, ".mp3");
            if(s == null)
            {
                s = content.GetAssetStream(assetName, ".wma");
            }
            if(s == null)
            {
                s = content.GetAssetStream(assetName, ".wav");
                if(s != null)
                {
                    isWav = true;
                }
            }

            if(s == null)
                throw new ContentLoadException("Could not load audio asset: " + assetName);

            soundBuffer = new byte[s.Length];
            s.Read(soundBuffer, 0, soundBuffer.Length);
            s.Close();

            device = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
        }
開發者ID:meds,項目名稱:ChicksnVixens,代碼行數:25,代碼來源:SoundEffect.cs

示例2: SoundEffect

        public SoundEffect(ContentManager content, string assetName)
        {
            _assetName = assetName;
            if (soundBuffers.ContainsKey(assetName) == true)
            {
                _isWav = false;
            }
            else if (wavSoundBuffers.ContainsKey(assetName) == true)
            {
                _isWav = true;
            }
            else
            {
				Stream s = content.GetAssetStream(_assetName, ".mp3");
				if (s == null)
				{
					s = content.GetAssetStream(_assetName, ".wma");
				}
				if (s == null)
				{
					s = content.GetAssetStream(_assetName, ".wav");
                    if (s != null)
                    {
                        _isWav = true;
                    }
				}

                if (s == null)
                    throw new ContentLoadException("Could not load audio asset: " + assetName + "\r\nSilverSprite only supports MP3, WAV, and WMA audio assets.");
                byte[] b = new byte[s.Length];
                s.Read(b, 0, b.Length);
                s.Close();
                if (_isWav)
                {
                    wavSoundBuffers.Add(assetName, b);
                }
                else
                {
                    soundBuffers.Add(assetName, b);
                }
            }
            _graphics = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
        }
開發者ID:liwq-net,項目名稱:SilverSprite,代碼行數:43,代碼來源:SoundEffect.cs


注:本文中的Microsoft.Xna.Framework.Content.ContentManager.GetAssetStream方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。