當前位置: 首頁>>代碼示例>>C#>>正文


C# SoundEffect.PlatformLoadAudioStream方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream方法的典型用法代碼示例。如果您正苦於以下問題:C# SoundEffect.PlatformLoadAudioStream方法的具體用法?C# SoundEffect.PlatformLoadAudioStream怎麽用?C# SoundEffect.PlatformLoadAudioStream使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Audio.SoundEffect的用法示例。


在下文中一共展示了SoundEffect.PlatformLoadAudioStream方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: FromStream

        /// <summary>
        /// Creates a SoundEffect object based on the specified data stream.
        /// </summary>
        /// <param name="s">Stream object containing PCM wave data.</param>
        /// <returns>A new SoundEffect object.</returns>
        /// <remarks>The Stream object must point to the head of a valid PCM wave file. Also, this wave file must be in the RIFF bitstream format.</remarks>
        public static SoundEffect FromStream(Stream s)
        {
            if (s == null)
                throw new ArgumentNullException();

            // Notes from the docs:

            /*The Stream object must point to the head of a valid PCM wave file. Also, this wave file must be in the RIFF bitstream format.
              The audio format has the following restrictions:
              Must be a PCM wave file
              Can only be mono or stereo
              Must be 8 or 16 bit
              Sample rate must be between 8,000 Hz and 48,000 Hz*/

            var sfx = new SoundEffect();

            sfx.PlatformLoadAudioStream(s);

            return sfx;
        }
開發者ID:procfxgen,項目名稱:MGShaderEditor,代碼行數:26,代碼來源:SoundEffect.cs


注:本文中的Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。