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C# GraphicsDeviceManager.CreateDevice方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDeviceManager.CreateDevice方法的具體用法?C# GraphicsDeviceManager.CreateDevice怎麽用?C# GraphicsDeviceManager.CreateDevice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.GraphicsDeviceManager的用法示例。


在下文中一共展示了GraphicsDeviceManager.CreateDevice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetUp

        public void SetUp()
        {
            _game = new TestGameBase();
            var graphicsDeviceManager = new GraphicsDeviceManager(_game);
#if XNA
            graphicsDeviceManager.ApplyChanges();
#else
            graphicsDeviceManager.CreateDevice();
#endif
        }
開發者ID:Zodge,項目名稱:MonoGame,代碼行數:10,代碼來源:SpriteFontNonVisualTest.cs

示例2: CCApplication

        public CCApplication(Game game, GraphicsDeviceManager graphics)
            : base(game)
        {
            this.game = game;
            this.graphics = graphics;
            this.content = game.Content;

            // MonoGame 3D
#if MONO3D
            if (graphics.GraphicsDevice == null)
            {
                graphics.CreateDevice();
            }
#endif
#if WINDOWS || XBOX || XBOX360
            graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
#endif
            game.Window.OrientationChanged += Window_OrientationChanged;

            TouchPanel.EnabledGestures = GestureType.Tap;

            //m_pTouch = new CCTouch();
            //m_pSet = new List<CCTouch>();
            m_pTouches = new LinkedList<CCTouch>();
            m_pTouchMap = new Dictionary<int, LinkedListNode<CCTouch>>();

            m_fScreenScaleFactor = 1.0f;

#warning "set height and width as Graphics.Device.Viewport"

#if WP7 || WINPHONE || WINDOWS_PHONE
            m_rcViewPort = new Rectangle(0, 0, 800, 480); //graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
            _size = new CCSize(800,480);
#elif !WINDOWS && !XBOX && !XBOX360
            if (graphics.GraphicsDevice == null)
            {
                graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
            }
            else
            {
                m_rcViewPort = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
                _size = new CCSize(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
            }
#endif
        }
開發者ID:Ratel13,項目名稱:cocos2d-x-for-xna,代碼行數:45,代碼來源:CCApplication.cs


注:本文中的Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。