本文整理匯總了C#中Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDeviceManager.CreateDevice方法的具體用法?C# GraphicsDeviceManager.CreateDevice怎麽用?C# GraphicsDeviceManager.CreateDevice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.GraphicsDeviceManager
的用法示例。
在下文中一共展示了GraphicsDeviceManager.CreateDevice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SetUp
public void SetUp()
{
_game = new TestGameBase();
var graphicsDeviceManager = new GraphicsDeviceManager(_game);
#if XNA
graphicsDeviceManager.ApplyChanges();
#else
graphicsDeviceManager.CreateDevice();
#endif
}
示例2: CCApplication
public CCApplication(Game game, GraphicsDeviceManager graphics)
: base(game)
{
this.game = game;
this.graphics = graphics;
this.content = game.Content;
// MonoGame 3D
#if MONO3D
if (graphics.GraphicsDevice == null)
{
graphics.CreateDevice();
}
#endif
#if WINDOWS || XBOX || XBOX360
graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
#endif
game.Window.OrientationChanged += Window_OrientationChanged;
TouchPanel.EnabledGestures = GestureType.Tap;
//m_pTouch = new CCTouch();
//m_pSet = new List<CCTouch>();
m_pTouches = new LinkedList<CCTouch>();
m_pTouchMap = new Dictionary<int, LinkedListNode<CCTouch>>();
m_fScreenScaleFactor = 1.0f;
#warning "set height and width as Graphics.Device.Viewport"
#if WP7 || WINPHONE || WINDOWS_PHONE
m_rcViewPort = new Rectangle(0, 0, 800, 480); //graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
_size = new CCSize(800,480);
#elif !WINDOWS && !XBOX && !XBOX360
if (graphics.GraphicsDevice == null)
{
graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
}
else
{
m_rcViewPort = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
_size = new CCSize(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
}
#endif
}