本文整理匯總了C#中Microsoft.Xna.Framework.BoundingBox.GetPositiveVertex方法的典型用法代碼示例。如果您正苦於以下問題:C# BoundingBox.GetPositiveVertex方法的具體用法?C# BoundingBox.GetPositiveVertex怎麽用?C# BoundingBox.GetPositiveVertex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.BoundingBox
的用法示例。
在下文中一共展示了BoundingBox.GetPositiveVertex方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: FastIntersects
public static bool FastIntersects(this BoundingFrustum boundingfrustum, ref BoundingBox aabb)
{
if (boundingfrustum == null) {
return false;
}
Plane plane;
Vector3 normal, p;
plane = boundingfrustum.Bottom;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Far;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Left;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Near;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Right;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Top;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
return true;
}