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C# IEntityFactory.CreateExampleEntity方法代碼示例

本文整理匯總了C#中IEntityFactory.CreateExampleEntity方法的典型用法代碼示例。如果您正苦於以下問題:C# IEntityFactory.CreateExampleEntity方法的具體用法?C# IEntityFactory.CreateExampleEntity怎麽用?C# IEntityFactory.CreateExampleEntity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在IEntityFactory的用法示例。


在下文中一共展示了IEntityFactory.CreateExampleEntity方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MyGameWorld

        public MyGameWorld(
            I2DRenderUtilities renderUtilities,
            IAssetManagerProvider assetManagerProvider,
            IEntityFactory entityFactory)
        {
            this.Entities = new List<IEntity>();

            _renderUtilities = renderUtilities;
            _assetManager = assetManagerProvider.GetAssetManager();
            _defaultFont = this._assetManager.Get<FontAsset>("font.Default");

            // You can also save the entity factory in a field and use it, e.g. in the Update
            // loop or anywhere else in your game.
            var entityA = entityFactory.CreateExampleEntity("EntityA");
            entityA.X = 100;
            entityA.Y = 50;
            var entityB = entityFactory.CreateExampleEntity("EntityB");
            entityB.X = 120;
            entityB.Y = 100;

            // Don't forget to add your entities to the world!
            this.Entities.Add(entityA);
            this.Entities.Add(entityB);

            // This pulls in the texture asset via the asset manager.  Note that
            // the folder seperator from "texture/Player" has been translated
            // into a single dot.
            _playerTexture = _assetManager.Get<TextureAsset>("texture.Player");
        }
開發者ID:hach-que,項目名稱:Protogame.Docs,代碼行數:29,代碼來源:referencing_an_asset_full_code.cs

示例2: PROJECT_SAFE_NAMEWorld

        public PROJECT_SAFE_NAMEWorld(
            INode worldNode,
            IHierarchy hierarchy,
            I2DRenderUtilities twoDRenderUtilities,
            IAssetManagerProvider assetManagerProvider,
            IEntityFactory entityFactory)
        {
            this.Entities = new List<IEntity>();

            _renderUtilities = twoDRenderUtilities;
            _assetManager = assetManagerProvider.GetAssetManager();
            _defaultFont = this._assetManager.Get<FontAsset>("font.Default");

            // You can also save the entity factory in a field and use it, e.g. in the Update
            // loop or anywhere else in your game.
            var entityA = entityFactory.CreateExampleEntity("EntityA");
            entityA.Transform.LocalPosition = new Vector3(100, 50, 0);
            var entityB = entityFactory.CreateExampleEntity("EntityB");
            entityB.Transform.LocalPosition = new Vector3(120, 100, 0);

            // Don't forget to add your entities to the world!
            hierarchy.MoveNode(worldNode, hierarchy.Lookup(entityA));
            hierarchy.MoveNode(worldNode, hierarchy.Lookup(entityB));
        }
開發者ID:RedpointGames,項目名稱:Protogame.Template.Blank,代碼行數:24,代碼來源:PROJECT_SAFE_NAMEWorld.cs


注:本文中的IEntityFactory.CreateExampleEntity方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。