本文整理匯總了C#中Cell.IsRewardCell方法的典型用法代碼示例。如果您正苦於以下問題:C# Cell.IsRewardCell方法的具體用法?C# Cell.IsRewardCell怎麽用?C# Cell.IsRewardCell使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Cell
的用法示例。
在下文中一共展示了Cell.IsRewardCell方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Run
/// <summary>
/// Runs a tick of the A* search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
System.Console.Out.WriteLine("Running A*; Step Count: " + stepCount++);
while (true)
{
if (unvisitedCells.Count == 0)
{
return;
}
currentCell = unvisitedCells.Last.Value;
unvisitedCells.RemoveLast();
if (currentCell.HasBeenSearched())
{
continue;
}
break;
}
currentCell.SetHasBeenSearched(true);
visitedCells.AddLast(currentCell);
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
// Check if cell is a neighbor of the currentCell
// If so, set the cost and add to unvisitedCells in ProcessNeighbor()
if (gridWorld.CanMove(Direction.UP, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() - 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.DOWN, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() + 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.LEFT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() - 1]);
}
if (gridWorld.CanMove(Direction.RIGHT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() + 1]);
}
}
示例2: Reward
/// <summary>
/// Gets the reward for a cell.
/// </summary>
/// <param name="cell">The cell with the reward.</param>
/// <returns>REWARD or 0</returns>
public int Reward(Cell cell)
{
if (cell.IsRewardCell())
{
return REWARD;
}
else
{
return 0;
}
}