本文整理匯總了C#中BoxCollider.Initialize方法的典型用法代碼示例。如果您正苦於以下問題:C# BoxCollider.Initialize方法的具體用法?C# BoxCollider.Initialize怎麽用?C# BoxCollider.Initialize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BoxCollider
的用法示例。
在下文中一共展示了BoxCollider.Initialize方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Initialize
// Use this for initialization
public void Initialize(Main main)
{
_main = main;
_thisTransform = transform;
Transform[] allChildren = _thisTransform.GetComponentsInChildren<Transform>(true);
foreach (Transform objT in allChildren)
{
switch (objT.tag)
{
case "BoxLeft":
_boxColliderLeft = objT.gameObject.GetComponent<BoxCollider>();
_boxColliderLeft.Initialize(this, Direction.Left);
break;
case "BoxRight":
_boxColliderRight = objT.gameObject.GetComponent<BoxCollider>();
_boxColliderRight.Initialize(this, Direction.Right);
break;
case "BoxUp":
_boxColliderUp = objT.gameObject.GetComponent<BoxCollider>();
_boxColliderUp.Initialize(this, Direction.Up);
break;
case "BoxDown":
_boxColliderDown = objT.gameObject.GetComponent<BoxCollider>();
_boxColliderDown.Initialize(this, Direction.Down);
break;
case "Sprite":
_boxSprite = objT.gameObject.GetComponent<SpriteRenderer>();
break;
}
if (string.Equals(objT.gameObject.name, "TriggerCollider"))
_triggerCollider = objT;
}
CalculateNewCoord();
}