本文整理匯總了C#中BlockPos.Equals方法的典型用法代碼示例。如果您正苦於以下問題:C# BlockPos.Equals方法的具體用法?C# BlockPos.Equals怎麽用?C# BlockPos.Equals使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BlockPos
的用法示例。
在下文中一共展示了BlockPos.Equals方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ProcessBest
void ProcessBest()
{
float shortestDist = (distanceFromStartToTarget*maxDistToTravelMultiplier) + maxDistToTravelAfterDirect;
BlockPos bestPos = new BlockPos(0,10000,0);
foreach (var tile in open)
{
if (tile.Value.g + tile.Value.h < shortestDist)
{
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
Heuristics parent;
open.TryGetValue(bestPos, out parent);
Debug.DrawLine(new Vector3(parent.parent.x, parent.parent.y + 1, parent.parent.z),
new Vector3(bestPos.x, bestPos.y + 1, bestPos.z), Color.blue, 40);
if (Distance(((Vector3)bestPos) + (Vector3.up*2), targetLocation) <= range)
{
PathComplete(bestPos);
return;
}
if (bestPos.Equals(new BlockPos(0, 10000, 0)))
{
noRoute = true;
Debug.Log("Failed to pf " + targetLocation.x + ", " + targetLocation.y + ", " + targetLocation.z);
complete = true;
path.Clear();
path.Add(startLocation);
open.Clear();
closed.Clear();
return;
}
ProcessTile(bestPos);
}
示例2: ProcessBest
void ProcessBest()
{
float shortestDist = (distanceFromStartToTarget * maxDistToTravelMultiplier) + maxDistToTravelAfterDirect;
BlockPos bestPos = new BlockPos(0, 10000, 0);
foreach (var tile in open) {
if (tile.Value.g + tile.Value.h < shortestDist) {
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
Heuristics parent;
open.TryGetValue(bestPos, out parent);
if (Distance(((Vector3)bestPos) + (Vector3.up * 2), targetLocation) <= range) {
PathComplete(bestPos);
return;
}
if (bestPos.Equals(new BlockPos(0, 10000, 0))) {
Debug.Log("Failed to pf " + targetLocation.x + ", " + targetLocation.y + ", " + targetLocation.z);
bestPos = new BlockPos(0, 10000, 0);
foreach (var tile in open) {
if (tile.Value.g + tile.Value.h < shortestDist) {
bestPos = tile.Key;
shortestDist = tile.Value.g + tile.Value.h;
}
}
PathComplete(bestPos);
}
ProcessTile(bestPos);
}