本文整理匯總了C#中BitWriter.WriteInt32方法的典型用法代碼示例。如果您正苦於以下問題:C# BitWriter.WriteInt32方法的具體用法?C# BitWriter.WriteInt32怎麽用?C# BitWriter.WriteInt32使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BitWriter
的用法示例。
在下文中一共展示了BitWriter.WriteInt32方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Write
public void Write(BitWriter writer)
{
var alm = InfoManager.AssetLibraryManager;
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponTypes, this.Type);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.BalanceDefs, this.Balance);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.Manufacturers, this.Manufacturer);
writer.WriteInt32(this.ManufacturerGradeIndex, 7);
writer.WriteInt32(this.GameStage, 7);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.BodyPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.GripPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.BarrelPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.SightPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.StockPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.ElementalPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.Accessory1Part);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.Accessory2Part);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.MaterialPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.PrefixPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.TitlePart);
}
示例2: Write
public void Write(BitWriter writer)
{
var alm = InfoManager.AssetLibraryManager;
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemTypes, this.Type);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.BalanceDefs, this.Balance);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.Manufacturers, this.Manufacturer);
writer.WriteInt32(this.ManufacturerGradeIndex, 7);
writer.WriteInt32(this.GameStage, 7);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.AlphaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.BetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.GammaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.DeltaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.EpsilonPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.ZetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.EtaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.ThetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.MaterialPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.PrefixPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.TitlePart);
}