本文整理匯總了C#中BaseEntity.GetComponentInParent方法的典型用法代碼示例。如果您正苦於以下問題:C# BaseEntity.GetComponentInParent方法的具體用法?C# BaseEntity.GetComponentInParent怎麽用?C# BaseEntity.GetComponentInParent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BaseEntity
的用法示例。
在下文中一共展示了BaseEntity.GetComponentInParent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnEntityLeave
void OnEntityLeave(TriggerBase triggerbase, BaseEntity entity)
{
if (triggerbase.gameObject.name == "Jail")
{
if (entity.GetComponentInParent<BasePlayer>())
{
if (inJailZone.Contains(entity.GetComponentInParent<BasePlayer>()))
inJailZone.Remove(entity.GetComponentInParent<BasePlayer>());
if (jaildata[entity.GetComponentInParent<BasePlayer>().userID.ToString()] != null)
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "You may not leave the Jail");
SendPlayerBack(entity.GetComponentInParent<BasePlayer>(), triggerbase);
}
}
}
}
示例2: OnEntityEnter
void OnEntityEnter(TriggerBase triggerbase, BaseEntity entity)
{
if (triggerbase.gameObject.name == "Jail")
{
if (entity.GetComponentInParent<BasePlayer>())
{
inJailZone.Add(entity.GetComponentInParent<BasePlayer>());
if (jaildata[entity.GetComponentInParent<BasePlayer>().userID.ToString()] == null)
{
if (entity.GetComponentInParent<BaseNetworkable>().net.connection.authLevel < 1)
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "You are not allowed to enter the Jail");
SendPlayerAway(entity.GetComponentInParent<BasePlayer>(), triggerbase);
}
else
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "Welcome {0} to the jail", entity.GetComponentInParent<BasePlayer>().displayName);
}
}
}
}
}