本文整理匯總了C#中Azimuth.Normalize方法的典型用法代碼示例。如果您正苦於以下問題:C# Azimuth.Normalize方法的具體用法?C# Azimuth.Normalize怎麽用?C# Azimuth.Normalize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Azimuth
的用法示例。
在下文中一共展示了Azimuth.Normalize方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Randomize
/// <summary>
/// Randomizes the emulation by changing speed and direction
/// </summary>
/// <param name="seed"> The randomizer to use. </param>
/// <param name="speedLow"> The minimum travel speed. </param>
/// <param name="speedHigh"> The maximum travel speed. </param>
/// <param name="bearingStart"> The initial direction of travel. </param>
/// <param name="bearingArc"> The arc in which random directional changes will occur. </param>
/// <remarks>
/// GPS coordinate emulation can be randomized by any number of factors, depending on the emulator type used.
/// Any emulation can have it's direction and speed randomized within specified tolerances. By default, speed is
/// limited to between 0 (low) and 5 (high) meters/second and bearing changes are limited to +/- 45 degrees
/// (a 90 degree arc) from North (0) degrees.
/// </remarks>
public void Randomize(Random seed, Speed speedLow, Speed speedHigh, Azimuth bearingStart, Azimuth bearingArc)
{
// Flag it so the emulation will use random values
_isRandom = true;
// Get the randomizer parameters
_seed = seed;
// Get the speed variance
_speedLow = speedLow.ToMetersPerSecond().Value;
_speedHigh = speedHigh.ToMetersPerSecond().Value;
// Get the normalized arc values
_bearingStart = bearingStart.Normalize().DecimalDegrees;
_bearingArc = bearingArc.Normalize().DecimalDegrees;
}