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C# AudioTrack類代碼示例

本文整理匯總了C#中AudioTrack的典型用法代碼示例。如果您正苦於以下問題:C# AudioTrack類的具體用法?C# AudioTrack怎麽用?C# AudioTrack使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


AudioTrack類屬於命名空間,在下文中一共展示了AudioTrack類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Start

	public void Start()
    {
        _currentTrack = AudioTrack.RabbitHole;
        _currentSourceIndex = 0;

        StartCoroutine("PlayPark");
	}
開發者ID:WozStudios,項目名稱:AVirtualWonderland,代碼行數:7,代碼來源:AudioManager.cs

示例2: btnPlay_Click

        private void btnPlay_Click(object sender, RoutedEventArgs e)
        {
            AudioTrack _audioTrack = new AudioTrack(new Uri(fileName, UriKind.Relative),"歌曲名", "藝術家", "專輯", null);
            BackgroundAudioPlayer.Instance.Track = _audioTrack;

            BackgroundAudioPlayer.Instance.Play();
        }
開發者ID:hebecherish,項目名稱:WP8AppDemo,代碼行數:7,代碼來源:MainPage.xaml.cs

示例3: OnUserAction

        protected override void OnUserAction(BackgroundAudioPlayer player, AudioTrack track, UserAction action, object param)
        {
            switch (action)
            {
                case UserAction.Play:
                    if (PlayState.Playing != player.PlayerState)
                    {
                        player.Play();
                    }
                    break;

                case UserAction.Stop:
                    player.Stop();
                    break;

                case UserAction.Pause:
                    if (PlayState.Playing == player.PlayerState)
                    {
                        player.Pause();
                    }
                    break;
                case UserAction.Rewind:
                  player.Position = player.Position.Subtract(new TimeSpan(0,0,10));
                    break;

                case UserAction.FastForward:
                  player.Position = player.Position.Add(new TimeSpan(0,0,10));
                    break;
            }

            NotifyComplete();
        }
開發者ID:juhariis,項目名稱:Windows-Phone-Starter-Kit-for-Podcasts,代碼行數:32,代碼來源:AudioPlayer.cs

示例4: OnBeginStreaming

        /// <summary>
        /// Called when a new track requires audio decoding
        /// (typically because it is about to start playing)
        /// </summary>
        /// <param name="track">
        /// The track that needs audio streaming
        /// </param>
        /// <param name="streamer">
        /// The AudioStreamer object to which a MediaStreamSource should be
        /// attached to commence playback
        /// </param>
        /// <remarks>
        /// To invoke this method for a track set the Source parameter of the AudioTrack to null
        /// before setting  into the Track property of the BackgroundAudioPlayer instance
        /// property set to true;
        /// otherwise it is assumed that the system will perform all streaming
        /// and decoding
        /// </remarks>
        protected override void OnBeginStreaming(AudioTrack track, AudioStreamer streamer)
        {
            //TODO: Set the SetSource property of streamer to a MSS source

            var data = track.Tag.ToString().Split('$');
            var url = data[data.Length - 1];

            var type = data[2];

#if DEBUG
            System.Diagnostics.Debug.WriteLine("AudioStreamer:OnBeginStreaming - Type: " + type);
#endif

            switch (type.ToLower())
            {
                case "shoutcast":
                    {
                        mms = new Silverlight.Media.ShoutcastMediaStreamSource(new Uri(url), true);
                        //track.Title = "Moo";
                        mms.MetadataChanged += mms_MetadataChanged;
                        mms.Connected += mms_Connected;
                        mms.Closed += mms_Closed;
                        streamer.SetSource(mms);
                    }
                    break;
            }
        }
開發者ID:Amrykid,項目名稱:Hanasu,代碼行數:45,代碼來源:AudioStreamer.cs

示例5: OnUserAction

        protected override void OnUserAction(BackgroundAudioPlayer player, AudioTrack track, UserAction action, object param)
        {
            ShellTile mainTile = ShellTile.ActiveTiles.FirstOrDefault();
            switch (action)
            {
                case UserAction.Play:
                    if (PlayState.Paused == player.PlayerState)
                    {
                        player.Play();

                        mainTile.Update(new StandardTileData
                        {
                            BackContent = "Play"
                        });

                    }
                    break;

                case UserAction.Pause:
                    player.Pause();

                    mainTile.Update(new StandardTileData
                    {
                        BackContent = "Pause"
                    });
                    break;
            }
            NotifyComplete();
        }
開發者ID:OlivierRiberi,項目名稱:3NET-SimpleRadio,代碼行數:29,代碼來源:AudioPlayer.cs

示例6: OnPlayStateChanged

        /// <summary>
        /// playstate 更改時調用,但 Error 狀態除外(參見 OnError)
        /// </summary>
        /// <param name="player">BackgroundAudioPlayer</param>
        /// <param name="track">在 playstate 更改時播放的曲目</param>
        /// <param name="playState">播放機的新 playstate </param>
        /// <remarks>
        /// 無法取消播放狀態更改。即使應用程序
        /// 導致狀態自行更改也會提出這些更改,假定應用程序已經選擇了回調。
        ///
        /// 值得注意的 playstate 事件:
        /// (a) TrackEnded: 播放器沒有當前曲目時激活。代理可設置下一曲目。
        /// (b) TrackReady: 音軌已設置完畢,現在可以播放。
        ///
        /// 隻在代理請求完成之後調用一次 NotifyComplete(),包括異步回調。
        /// </remarks>
        protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
        {
            switch (playState)
            {
                case PlayState.TrackEnded:
                    //player.Track = GetPreviousTrack();
                    //player.Track = GetNextTrack();
                    PlayNextTrack(player);
                    break;
                case PlayState.TrackReady:
                    player.Play();
                    break;
                case PlayState.Shutdown:
                    // TODO: 在此處理關機狀態(例如保存狀態)
                    break;
                case PlayState.Unknown:
                    break;
                case PlayState.Stopped:
                    break;
                case PlayState.Paused:
                    break;
                case PlayState.Playing:
                    break;
                case PlayState.BufferingStarted:
                    break;
                case PlayState.BufferingStopped:
                    break;
                case PlayState.Rewinding:
                    break;
                case PlayState.FastForwarding:
                    break;
            }

            NotifyComplete();
        }
開發者ID:vicalloy,項目名稱:lb.ting,代碼行數:51,代碼來源:AudioPlayer.cs

示例7: OnPlayStateChanged

        /// <summary>
        /// Called when the playstate changes, except for the Error state (see OnError)
        /// </summary>
        /// <param name="player">The BackgroundAudioPlayer</param>
        /// <param name="track">The track playing at the time the playstate changed</param>
        /// <param name="playState">The new playstate of the player</param>
        /// <remarks>
        /// Play State changes cannot be cancelled. They are raised even if the application
        /// caused the state change itself, assuming the application has opted-in to the callback.
        /// 
        /// Notable playstate events: 
        /// (a) TrackEnded: invoked when the player has no current track. The agent can set the next track.
        /// (b) TrackReady: an audio track has been set and it is now ready for playack.
        /// 
        /// Call NotifyComplete() only once, after the agent request has been completed, including async callbacks.
        /// </remarks>
        protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
        {
            switch (playState)
            {
                case PlayState.TrackEnded:
                    player.Track = GetNextTrack();
                    break;
                case PlayState.TrackReady:
                    player.Play();
                    break;
                case PlayState.Shutdown:
                    // TODO: Handle the shutdown state here (e.g. save state)
                    break;
                case PlayState.Unknown:
                    break;
                case PlayState.Stopped:
                    _playlistHelper.SetAllTracksToNotPlayingAndSave();
                    break;
                case PlayState.Paused:
                    break;
                case PlayState.Playing:
                    break;
                case PlayState.BufferingStarted:
                    break;
                case PlayState.BufferingStopped:
                    break;
                case PlayState.Rewinding:
                    break;
                case PlayState.FastForwarding:
                    break;
            }

            NotifyComplete();
        }
開發者ID:EchoDemon,項目名稱:MediaBrowser.WindowsPhone,代碼行數:50,代碼來源:AudioPlayer.cs

示例8: OnPlayStateChanged

        /// <summary>
        ///     Called when the playstate changes, except for the Error state (see OnError)
        /// </summary>
        /// <param name="player">The BackgroundAudioPlayer</param>
        /// <param name="track">The track playing at the time the playstate changed</param>
        /// <param name="playState">The new playstate of the player</param>
        /// <remarks>
        ///     Play State changes cannot be cancelled. They are raised even if the application
        ///     caused the state change itself, assuming the application has opted-in to the callback.
        ///     Notable playstate events:
        ///     (a) TrackEnded: invoked when the player has no current track. The agent can set the next track.
        ///     (b) TrackReady: an audio track has been set and it is now ready for playack.
        ///     Call NotifyComplete() only once, after the agent request has been completed, including async callbacks.
        /// </remarks>
        protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
        {
            Debug.WriteLine("OnPlayStateChanged() playState " + playState);

            switch (playState)
            {
                case PlayState.TrackEnded:
                    player.Track = GetPreviousTrack();
                    break;
                case PlayState.TrackReady:
                    player.Play();
                    break;
                case PlayState.Shutdown:
                    // TODO: Handle the shutdown state here (e.g. save state)
                    break;
                case PlayState.Unknown:
                    break;
                case PlayState.Stopped:
                    break;
                case PlayState.Paused:
                    break;
                case PlayState.Playing:
                    break;
                case PlayState.BufferingStarted:
                    break;
                case PlayState.BufferingStopped:
                    break;
                case PlayState.Rewinding:
                    break;
                case PlayState.FastForwarding:
                    break;
            }

            NotifyComplete();
        }
開發者ID:henricj,項目名稱:HttpClientBackgroundAudio,代碼行數:49,代碼來源:AudioPlayer.cs

示例9: OnUserAction

 /// <summary>
 /// Called when the user requests an action using system-provided UI and the application has requesed
 /// notifications of the action
 /// </summary>
 /// <param name="player">The BackgroundAudioPlayer</param>
 /// <param name="track">The track playing at the time of the user action</param>
 /// <param name="action">The action the user has requested</param>
 /// <param name="param">The data associated with the requested action.
 /// In the current version this parameter is only for use with the Seek action,
 /// to indicate the requested position of an audio track</param>
 /// <remarks>
 /// User actions do not automatically make any changes in system state; the agent is responsible
 /// for carrying out the user actions if they are supported
 /// </remarks>
 protected override void OnUserAction(BackgroundAudioPlayer player, AudioTrack track, UserAction action, object param)
 {
     if (action == UserAction.Play)
         player.Play();
     else if (action == UserAction.Pause)
         player.Pause();
     NotifyComplete();
 }
開發者ID:whrxiao,項目名稱:Windows-Phone-7-In-Action,代碼行數:22,代碼來源:AudioPlayer.cs

示例10: GetTrackOption

        public bool GetTrackOption(AudioTrack option)
        {
            int index = (int)option;
            Debug.Assert((index >= 0) && (index < AudioPlugin2DViewSettings.cAudioTrackCount));

            lock (AudioPlugin2DViewSettings.lockObj)
            {
                return this.options[index];
            }
        }
開發者ID:UnaNancyOwen,項目名稱:Kinect-Studio-Sample,代碼行數:10,代碼來源:AudioPlugin2DViewSettings.cs

示例11: OnPlayStateChanged

 protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
 {
     switch (playState)
     {
         case PlayState.TrackReady:
             player.Play();
             break;
     }
     NotifyComplete();
 }
開發者ID:OlivierRiberi,項目名稱:3NET-SimpleRadio,代碼行數:10,代碼來源:AudioPlayer.cs

示例12: OnError

 /// <summary>
 /// Called whenever there is an error with playback, such as an AudioTrack not downloading correctly
 /// </summary>
 /// <param name="player">The BackgroundAudioPlayer</param>
 /// <param name="track">The track that had the error</param>
 /// <param name="error">The error that occured</param>
 /// <param name="isFatal">If true, playback cannot continue and playback of the track will stop</param>
 /// <remarks>
 /// This method is not guaranteed to be called in all cases. For example, if the background agent
 /// itself has an unhandled exception, it won't get called back to handle its own errors.
 /// </remarks>
 protected override void OnError(BackgroundAudioPlayer player, AudioTrack track, Exception error, bool isFatal)
 {
     if (isFatal)
     {
         Abort();
     }
     else
     {
         NotifyComplete();
     }
 }
開發者ID:vladk1,項目名稱:Kaizen,代碼行數:22,代碼來源:AudioPlayer.cs

示例13: OnBeginStreaming

        protected override void OnBeginStreaming(AudioTrack track, AudioStreamer streamer)
        {
            System.Diagnostics.Debug.WriteLine("OnBeginStreaming");
            MidiStreamSource mss = new MidiStreamSource();

            // Event handler for when a track is complete or the user switches tracks
            mss.StreamComplete += new EventHandler(mss_StreamComplete);

            // Set the source
            streamer.SetSource(mss);
        }
開發者ID:rick-li,項目名稱:midi-browser,代碼行數:11,代碼來源:AudioStreamer.cs

示例14: OnBeginStreaming

        /// <summary>
        /// Called when a new track requires audio decoding
        /// (typically because it is about to start playing)
        /// </summary>
        /// <param name="track">
        /// The track that needs audio streaming
        /// </param>
        /// <param name="streamer">
        /// The AudioStreamer object to which a MediaStreamSource should be
        /// attached to commence playback
        /// </param>
        /// <remarks>
        /// To invoke this method for a track set the Source parameter of the AudioTrack to null
        /// before setting  into the Track property of the BackgroundAudioPlayer instance
        /// property set to true;
        /// otherwise it is assumed that the system will perform all streaming
        /// and decoding
        /// </remarks>
        protected override void OnBeginStreaming(AudioTrack track, Microsoft.Phone.BackgroundAudio.AudioStreamer streamer)
        {
            //using (var iso = IsolatedStorageFile.GetUserStoreForApplication())
            //{
            var iso = IsolatedStorageFile.GetUserStoreForApplication();
                string filePath = track.Tag;
                var exist = iso.FileExists(filePath);
                streamer.SetSource(new Mp3MediaStreamSource(iso.OpenFile(filePath, FileMode.Open, FileAccess.Read)));
            //}

            NotifyComplete();
        }
開發者ID:journeyman,項目名稱:PodcastReader,代碼行數:30,代碼來源:AudioStreamer.cs

示例15: AudioPlayer

 /// <remarks>
 /// AudioPlayer instances can share the same process. 
 /// Static fields can be used to share state between AudioPlayer instances
 /// or to communicate with the Audio Streaming agent.
 /// </remarks>
 public AudioPlayer()
 {
     audio = new AudioTrack();
     if (!_classInitialized)
     {
         _classInitialized = true;
         // Subscribe to the managed exception handler
         Deployment.Current.Dispatcher.BeginInvoke(delegate
         {
             Application.Current.UnhandledException += AudioPlayer_UnhandledException;
         });
     }
 }
開發者ID:mikejan,項目名稱:EntacikGorc,代碼行數:18,代碼來源:AudioPlayer.cs


注:本文中的AudioTrack類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。