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C# AttackResult.setKilled方法代碼示例

本文整理匯總了C#中AttackResult.setKilled方法的典型用法代碼示例。如果您正苦於以下問題:C# AttackResult.setKilled方法的具體用法?C# AttackResult.setKilled怎麽用?C# AttackResult.setKilled使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AttackResult的用法示例。


在下文中一共展示了AttackResult.setKilled方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: takeAttackFrom

	// Takes the attack from an enemy unit, returning the counter-attack and attack results.
    // TODO: fix this weird attack problem
    // on counters it attacks itself?
	public List<AttackResult> takeAttackFrom(Unit enemy, int distance, bool firstAttack)
    {
        Attack atk = new Attack(enemy, this);

        List<AttackResult> attacks = new List<AttackResult>();
		AttackResult result = new AttackResult(HitType.Miss, 0, false, atk);
		AttackResult counter = new AttackResult(HitType.CannotCounter, 0, false);

        string statStr = "stats1 this " + ident() + ", clay: " + clay + ", endurance: " + currentWater;
        statStr += "\nstats1 enemy " + enemy.ident() + ", clay: " + enemy.clay + ", endurance: " + currentWater;
        statStr += "\nAttack info: " + atk;
        Debug.Log(statStr);

        Debug.Log("taking attack from: " + ident() + ", enemy doing this: " + enemy.ident());
        string playType = (isEnemy()) ? "enemy" : "player";

        if (Random.value <= atk.getHitChance())
        {
            result.setType(HitType.Hit);
            result.setDamageTaken(atk.getDamage());

            Debug.Log(playType + " was Hit!");

            if (Random.value <= atk.getCritChance())
            {
                clay -= (3 * atk.getDamage());

                result.setType(HitType.Crit);
                result.setDamageTaken(3 * atk.getDamage());
                Debug.Log("Crit!");
            }
            else
                clay -= atk.getDamage();
        }
        else
            Debug.Log(playType + " was Missed!");

		if(clay <= 0)
			result.setKilled(true);
		// Only counter if it is the first attack in a set and the enemy's range allows it
		else if(firstAttack && enemy.getMinAttackRange() <= distance && enemy.getMaxAttackRange() >= distance)
			counter = enemy.takeAttackFrom(this, distance, false)[0];

		// Add this enemy's result first, then the counter result
		attacks.Add(result);
		attacks.Add(counter);

        statStr = "\nstats2 this " + ident() + ", clay: " + clay + ", endurance: " + currentWater;
        statStr += "\nstats2 enemy " + enemy.ident() + ", clay: " + enemy.clay + ", endurance: " + currentWater;
        Debug.Log(statStr);
        return attacks;
	}
開發者ID:punster94,項目名稱:AI-for-Game-Design,代碼行數:55,代碼來源:Unit.cs


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