本文整理匯總了C#中AgentCircuitData.UnpackAgentCircuitData方法的典型用法代碼示例。如果您正苦於以下問題:C# AgentCircuitData.UnpackAgentCircuitData方法的具體用法?C# AgentCircuitData.UnpackAgentCircuitData怎麽用?C# AgentCircuitData.UnpackAgentCircuitData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AgentCircuitData
的用法示例。
在下文中一共展示了AgentCircuitData.UnpackAgentCircuitData方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DoAgentPost
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = WebUtils.GetOSDMap ((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey ("destination_x") && args["destination_x"] != null)
Int32.TryParse (args["destination_x"].AsString (), out x);
else
m_log.WarnFormat (" -- request didn't have destination_x");
if (args.ContainsKey ("destination_y") && args["destination_y"] != null)
Int32.TryParse (args["destination_y"].AsString (), out y);
else
m_log.WarnFormat (" -- request didn't have destination_y");
if (args.ContainsKey ("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse (args["destination_uuid"].AsString (), out uuid);
if (args.ContainsKey ("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString ();
if (args.ContainsKey ("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger ();
GridRegion destination = new GridRegion ();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData ();
try
{
aCircuit.UnpackAgentCircuitData (args);
}
catch (Exception ex)
{
m_log.InfoFormat ("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap (2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent (destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString (reason);
resp["success"] = OSD.FromBoolean (result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString (GetCallerIP (request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString (resp);
}
示例2: TestAgentCircuitDataOSDConversion
public void TestAgentCircuitDataOSDConversion()
{
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = AgentId;
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = BaseFolder;
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = BaseFolder;
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = SecureSessionId;
Agent1Data.SessionID = SessionId;
Agent1Data.startpos = StartPos;
OSDMap map2;
OSDMap map = Agent1Data.PackAgentCircuitData();
try
{
string str = OSDParser.SerializeJsonString(map);
//System.Console.WriteLine(str);
map2 = (OSDMap) OSDParser.DeserializeJson(str);
}
catch (System.NullReferenceException)
{
//spurious litjson errors :P
map2 = map;
Assert.That(1==1);
return;
}
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
/*
Enable this once VisualParams go in the packing method
for (int i = 0; i < 208; i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
示例3: Enqueue
/// <summary>
/// Add the given event into the client's queue so that it is sent on the next
/// </summary>
/// <param name="ev"></param>
/// <param name="avatarID"></param>
/// <returns></returns>
public bool Enqueue(OSD ev)
{
try
{
if (ev == null)
return false;
//Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
if (ev.Type == OSDType.Map)
{
OSDMap map = (OSDMap)ev;
if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
{
//Let this pass through, after the next event queue pass we can remove it
//m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
}
else if (map.ContainsKey("message") && map["message"] == "EnableChildAgents")
{
//Some notes on this message:
// 1) This is a region > CapsService message ONLY, this should never be sent to the client!
// 2) This just enables child agents in the regions given, as the region cannot do it,
// as regions do not have the ability to know what Cap Urls other regions have.
// 3) We could do more checking here, but we don't really 'have' to at this point.
// If the sim was able to get it past the password checks and everything,
// it should be able to add the neighbors here. We could do the neighbor finding here
// as well, but it's not necessary at this time.
OSDMap body = ((OSDMap)map["body"]);
//Parse the OSDMap
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData circuitData = new AgentCircuitData();
circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
OSDArray neighborsArray = (OSDArray)body["Regions"];
GridRegion[] neighbors = new GridRegion[neighborsArray.Count];
int i = 0;
foreach (OSD r in neighborsArray)
{
GridRegion region = new GridRegion();
region.FromOSD((OSDMap)r);
neighbors[i] = region;
i++;
}
uint TeleportFlags = body["TeleportFlags"].AsUInteger();
AgentData data = null;
if (body.ContainsKey("AgentData"))
{
data = new AgentData();
data.Unpack((OSDMap)body["AgentData"]);
}
byte[] IPAddress = null;
if(body.ContainsKey("IPAddress"))
IPAddress = body["IPAddress"].AsBinary();
int Port = 0;
if (body.ContainsKey("Port"))
Port = body["Port"].AsInteger();
//Now do the creation
//Don't send it to the client at all, so return here
return EnableChildAgents(DrawDistance, neighbors, circuitData, TeleportFlags, data,
IPAddress, Port);
}
else if (map.ContainsKey("message") && map["message"] == "EstablishAgentCommunication")
{
string SimSeedCap = ((OSDMap)map["body"])["seed-capability"].AsString();
ulong regionHandle = ((OSDMap)map["body"])["region-handle"].AsULong();
string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
//ONLY UPDATE THE SIM SEED HERE
//DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
// AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
// AND FORCE UPDATING IT HERE WILL BREAK IT.
otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
((OSDMap)map["body"])["seed-capability"] = otherRegionService.CapsUrl;
}
else if (map.ContainsKey("message") && map["message"] == "CrossedRegion")
{
OSDMap infoMap = ((OSDMap)((OSDArray)((OSDMap)map["body"])["RegionData"])[0]);
string SimSeedCap = infoMap["SeedCapability"].AsString();
ulong regionHandle = infoMap["RegionHandle"].AsULong();
string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
//ONLY UPDATE THE SIM SEED HERE
//DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
// AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
// AND FORCE UPDATING IT HERE WILL BREAK IT.
otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
//.........這裏部分代碼省略.........
示例4: HistoricalAgentCircuitDataOSDConversion
public void HistoricalAgentCircuitDataOSDConversion()
{
string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
Agent1Data.startpos = StartPos;
OSDMap map2;
try
{
map2 = (OSDMap) OSDParser.DeserializeJson(oldSerialization);
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
}
catch (LitJson.JsonException)
{
//intermittant litjson errors :P
Assert.That(1 == 1);
}
/*
Enable this once VisualParams go in the packing method
for (int i=0;i<208;i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
示例5: Enqueue
/// <summary>
/// Add the given event into the client's queue so that it is sent on the next
/// </summary>
/// <param name="ev"></param>
/// <param name="avatarID"></param>
/// <returns></returns>
public bool Enqueue(OSD ev)
{
try
{
if (ev == null)
return false;
//Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
if (ev.Type == OSDType.Map)
{
OSDMap map = (OSDMap)ev;
if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
{
//Let this pass through, after the next event queue pass we can remove it
//m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
if (!m_service.Disabled)
{
m_service.Disabled = true;
OSDMap body = ((OSDMap)map["body"]);
//See whether this needs sent to the client or not
if (!body["KillClient"].AsBoolean())
{
//This is very risky... but otherwise the user doesn't get cleaned up...
m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
return true;
}
}
else //Don't enqueue multiple times
return true;
}
else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination")
{
//Recieved a callback
m_service.ClientCaps.CallbackHasCome = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "CancelTeleport")
{
//The user has requested to cancel the teleport, stop them.
m_service.ClientCaps.RequestToCancelTeleport = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate")
{
OSDMap body = ((OSDMap)map["body"]);
AgentPosition pos = new AgentPosition();
pos.Unpack((OSDMap)body["AgentPos"]);
UUID region = body["Region"].AsUUID();
SendChildAgentUpdate(pos, region);
m_service.Disabled = false;
//Don't send to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "TeleportAgent")
{
OSDMap body = ((OSDMap)map["body"]);
GridRegion destination = new GridRegion();
destination.FromOSD((OSDMap)body["Region"]);
uint TeleportFlags = body["TeleportFlags"].AsUInteger();
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
m_service.Disabled = false;
//Don't send to the client
return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData);
}
else if (map.ContainsKey("message") && map["message"] == "CrossAgent")
{
//This is a simulator message that tells us to cross the agent
OSDMap body = ((OSDMap)map["body"]);
Vector3 pos = body["Pos"].AsVector3();
Vector3 Vel = body["Vel"].AsVector3();
GridRegion Region = new GridRegion();
Region.FromOSD((OSDMap)body["Region"]);
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
//.........這裏部分代碼省略.........