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C++ LoadResStr函数代码示例

本文整理汇总了C++中LoadResStr函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadResStr函数的具体用法?C++ LoadResStr怎么用?C++ LoadResStr使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了LoadResStr函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: C4StartupDlg

C4StartupAboutDlg::C4StartupAboutDlg() : C4StartupDlg(LoadResStr("IDS_DLG_ABOUT"))
{
	// ctor
	UpdateSize();

	CStdFont &rUseFont = ::GraphicsResource.TextFont;
	C4Rect rcClient = GetContainedClientRect();

	// bottom line buttons and copyright messages
	C4GUI::ComponentAligner caMain(rcClient, 0,0, true);
	C4GUI::ComponentAligner caButtons(caMain.GetFromBottom(caMain.GetHeight()*1/8), 0,0, false);
	C4GUI::CallbackButton<C4StartupAboutDlg> *btn;
#if AUDIO_TK == AUDIO_TK_FMOD
	AddElement(new C4GUI::Label("Using FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd., 1994-2010.",
		caMain.GetFromBottom(rUseFont.GetLineHeight())));
#endif
	int32_t iButtonWidth = caButtons.GetInnerWidth() / 4;
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_BACK"), caButtons.GetGridCell(0,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnBackBtn));
	btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
#ifdef WITH_AUTOMATIC_UPDATE
	AddElement(btn = new C4GUI::CallbackButton<C4StartupAboutDlg>(LoadResStr("IDS_BTN_CHECKFORUPDATES"), caButtons.GetGridCell(2,3,0,1,iButtonWidth,C4GUI_ButtonHgt,true), &C4StartupAboutDlg::OnUpdateBtn));
	btn->SetToolTip(LoadResStr("IDS_DESC_CHECKONLINEFORNEWVERSIONS"));
#endif

	AddElement(new C4GUI::Label("'Clonk' is a registered trademark of Matthes Bender.",
		caButtons.GetFromBottom(rUseFont.GetLineHeight())));
}
开发者ID:772,项目名称:openclonk,代码行数:27,代码来源:C4StartupAboutDlg.cpp

示例2: ClearRef

void C4StartupNetListEntry::SetRefQuery(const char *szAddress, enum QueryType eQueryType)
{
	// safety: clear previous
	ClearRef();
	// setup layout
	const_cast<C4Facet &>(reinterpret_cast<const C4Facet &>(pIcon->GetFacet()))
	  = (const C4Facet &) C4Startup::Get()->Graphics.fctNetGetRef;
	pIcon->SetAnimated(true, 1);
	pIcon->SetBounds(rctIconLarge);
	// init a new ref client to query
	sRefClientAddress.Copy(szAddress);
	this->eQueryType = eQueryType;
	pRefClient = new C4Network2RefClient();
	if (!pRefClient->Init() || !pRefClient->SetServer(szAddress))
	{
		// should not happen
		sInfoText[0].Clear();
		SetError(pRefClient->GetError(), TT_RefReqWait);
		return;
	}
	// set info
	sInfoText[0].Format(LoadResStr("IDS_NET_CLIENTONNET"), GetQueryTypeName(eQueryType), pRefClient->getServerName());
	sInfoText[1].Copy(LoadResStr("IDS_NET_INFOQUERY"));
	UpdateSmallState(); UpdateText();
	pRefClient->SetNotify(&Application.InteractiveThread);
	// masterserver: always on top
	if (eQueryType == NRQT_Masterserver)
		iSortOrder = 100;
	// register proc
	C4InteractiveThread &Thread = Application.InteractiveThread;
	Thread.AddProc(pRefClient);
	// start querying!
	QueryReferences();
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:34,代码来源:C4StartupNetDlg.cpp

示例3: time

void C4StartupNetDlg::DoRefresh()
{
	// check min refresh timer
	time_t tNow = time(nullptr);
	if (tLastRefresh && tNow < tLastRefresh + C4NetMinRefreshInterval)
	{
		// avoid hammering on refresh key
		C4GUI::GUISound("UI::Error");
		return;
	}
	tLastRefresh = tNow;
	// empty list of all old entries
	fUpdatingList = true;
	while (pGameSelList->GetFirst()) delete pGameSelList->GetFirst();
	pMasterserverClient=nullptr;
	// (Re-)Start discovery
	if (!DiscoverClient.StartDiscovery())
	{
		StdCopyStrBuf strNoDiscovery(LoadResStr("IDS_NET_NODISCOVERY"));
		::pGUI->ShowMessageModal(
		  FormatString(LoadResStr("IDS_NET_NODISCOVERY_DESC"), DiscoverClient.GetError()).getData(),
		  strNoDiscovery.getData(),
		  C4GUI::MessageDialog::btnAbort,
		  C4GUI::Ico_Error);
	}
	iGameDiscoverInterval = C4NetGameDiscoveryInterval;
	// restart masterserver query
	UpdateMasterserver();
	// done; update stuff
	fUpdatingList = false;
	UpdateList();
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:32,代码来源:C4StartupNetDlg.cpp

示例4: fGameHalted

C4AbortGameDialog::C4AbortGameDialog()
    : fGameHalted(false),
      C4GUI::ConfirmationDialog(
          LoadResStr("IDS_HOLD_ABORT"), LoadResStr("IDS_DLG_ABORT"), NULL,
          MessageDialog::btnYesNo, true, C4GUI::Ico_Exit) {
  is_shown = true;  // assume dlg will be shown, soon
}
开发者ID:ev1313,项目名称:yaC,代码行数:7,代码来源:C4GameDialogs.cpp

示例5: GetRefRes

void C4Network2ResDlg::ListItem::LocalSaveResource(bool fDoOverwrite)
{
	// get associated resource
	C4Network2Res::Ref pRes = GetRefRes();
	if (!pRes) return;
	const char *szResFile = pRes->getFile();
	StdCopyStrBuf strErrCopyFile(LoadResStr("IDS_NET_ERR_COPYFILE"));
	if (!pRes->isTempFile())
	{
		GetScreen()->ShowMessage(LoadResStr("IDS_NET_ERR_COPYFILE_LOCAL"), strErrCopyFile.getData(), C4GUI::Ico_Error);
		return;
	}
	const char *szFilename = GetFilename(pRes->getCore().getFileName());
	/*  const char *szSpecialPath = "";
	  if (WildcardMatch(C4CFN_PlayerFiles, szFilename))
	    // write players to player path
	    szSpecialPath = Config.General.PlayerPath;
	*/
	const char *szTarget = Config.AtUserDataPath(szFilename);
	if (!fDoOverwrite && ItemExists(szTarget))
	{
		// show a confirmation dlg, asking whether the resource should be overwritten
		GetScreen()->ShowRemoveDlg(new C4GUI::ConfirmationDialog(
		                             FormatString(LoadResStr("IDS_NET_RES_SAVE_OVERWRITE"), GetFilename(szTarget)).getData(), LoadResStr("IDS_NET_RES_SAVE"),
		                             new C4GUI::CallbackHandler<C4Network2ResDlg::ListItem>(this, &C4Network2ResDlg::ListItem::OnButtonSaveConfirm), C4GUI::MessageDialog::btnYesNo));
		return;
	}
	if (!C4Group_CopyItem(szResFile, szTarget))
		GetScreen()->ShowMessage(strErrCopyFile.getData(), strErrCopyFile.getData(), C4GUI::Ico_Error);
	else
	{
		GetScreen()->ShowMessage(FormatString(LoadResStr("IDS_NET_RES_SAVED_DESC"), GetFilename(szTarget)).getData(),
		                         LoadResStr("IDS_NET_RES_SAVED"), C4GUI::Ico_Save);
	}
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:35,代码来源:C4Network2ResDlg.cpp

示例6: SAddModule

void C4StartupMainDlg::UpdateParticipants() {
  // First validate all participants (files must exist)
  StdStrBuf strPlayers, strPlayer;
  strPlayer.SetLength(1024 + 1);
  strPlayers.Copy(Config.General.Participants);
  *Config.General.Participants = 0;
  for (int i = 0; SCopySegment(strPlayers.getData(), i, strPlayer.getMData(),
                               ';', 1024, true);
       i++) {
    const char *szPlayer = strPlayer.getData();
    if (!szPlayer || !*szPlayer) continue;
    if (!FileExists(szPlayer)) continue;
    if (!SEqualNoCase(GetExtension(szPlayer), "c4p"))
      continue;  // additional sanity check to clear strange exe-path-only
                 // entries in player list?
    SAddModule(Config.General.Participants, szPlayer);
  }
  // Draw selected players - we are currently displaying the players stored in
  // Config.General.Participants.
  // Existence of the player files is not validated and player filenames are
  // displayed directly
  // (names are not loaded from the player core).
  strPlayers.Format(LoadResStr("IDS_DESC_PLRS"));
  if (!Config.General.Participants[0])
    strPlayers.Append(LoadResStr("IDS_DLG_NOPLAYERSSELECTED"));
  else
    for (int i = 0; SCopySegment(Config.General.Participants, i,
                                 strPlayer.getMData(), ';', 1024, true);
         i++) {
      if (i > 0) strPlayers.Append(", ");
      strPlayers.Append(C4Language::IconvClonk(
                            GetFilenameOnly(strPlayer.getData())).getData());
    }
  pParticipantsLbl->SetText(strPlayers.getData());
}
开发者ID:ev1313,项目名称:yaC,代码行数:35,代码来源:C4StartupMainDlg.cpp

示例7: SellFromBase

BOOL SellFromBase(int32_t iPlr, C4Object *pBaseObj, C4ID id, C4Object *pSellObj)
  {
  C4Object *pThing;
  // Valid checks
  if (!ValidPlr(iPlr)) return FALSE;
  if (!pBaseObj || !ValidPlr(pBaseObj->Base)) return FALSE;
	if (~Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Sell) return FALSE;
  // Base owner eliminated
  if (Game.Players.Get(pBaseObj->Base)->Eliminated)
    {
    StartSoundEffect("Error",false,100,pBaseObj); 
    sprintf(OSTR,LoadResStr("IDS_PLR_ELIMINATED"),Game.Players.Get(pBaseObj->Base)->GetName());
    GameMsgPlayer(OSTR,iPlr); return FALSE;
    }
  // Base owner hostile
  if (Hostile(iPlr,pBaseObj->Base))
    {
    StartSoundEffect("Error",false,100,pBaseObj); 
    sprintf(OSTR,LoadResStr("IDS_PLR_HOSTILE"),Game.Players.Get(pBaseObj->Base)->GetName());
    GameMsgPlayer(OSTR,iPlr); return FALSE;
    }
	// check validity of sell object, if specified
	if (pThing = pSellObj)
		if (!pThing->Status || pThing->Contained != pBaseObj)
			pThing = NULL;
  // Get object from home pBaseObj via selected id, if no or an anvalid thing has been specified
	if (!pThing)
		if (!(pThing=pBaseObj->Contents.Find(id))) return FALSE;
	// check definition NoSell
	if (pThing->Def->NoSell) return FALSE;
  // Sell object (pBaseObj owner gets the money)
  return Game.Players.Get(pBaseObj->Base)->Sell2Home(pThing); 
  }
开发者ID:lluchs,项目名称:clonk-rage,代码行数:33,代码来源:C4ObjectCom.cpp

示例8: validator

void C4ConsoleQtLocalizeStringDlg::AddLanguagePressed()
{
	bool lang_ok = false;
	QRegExpValidator validator(QRegExp("^[a-zA-Z][a-zA-Z]$"), this);
	QString lang_id;
	while (!lang_ok)
	{
		bool ok; int q = 0;
		lang_id = QInputDialog::getText(this, LoadResStr("IDS_CNS_ADDLANGUAGE"), LoadResStr("IDS_CNS_ADDLANGUAGEID"), QLineEdit::Normal, QString(), &ok);
		if (!ok) return;
		lang_ok = (validator.validate(lang_id, q) == QValidator::Acceptable);
		if (!lang_ok)
		{
			DoError(LoadResStr("IDS_ERR_INVALIDLANGUAGEID"));
		}
	}
	// Either add or just focus existing editor
	QLineEdit *editor = GetEditorByLanguage(lang_id.toUtf8());
	if (!editor)
	{
		editor = AddEditor(lang_id.toUtf8(), nullptr);
		adjustSize();
		setMinimumSize(size());
	}
	editor->setFocus();
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:26,代码来源:C4ConsoleQtLocalizeString.cpp

示例9: Close

bool C4GameSave::Save(C4Group &hToGroup, bool fKeepGroup)
{
	// close any previous
	Close();
	// set group
	pSaveGroup = &hToGroup; fOwnGroup = fKeepGroup;
	// PreSave-actions (virtual call)
	if (!OnSaving()) return false;
	// always save core
	if (!SaveCore()) { Log(LoadResStr("IDS_ERR_SAVE_CORE")); return false; }
	// cleanup group
	pSaveGroup->Delete(C4CFN_PlayerFiles);
	// remove: Title text, image and icon if specified
	if (!GetKeepTitle())
	{
		pSaveGroup->Delete(FormatString("%s.*",C4CFN_ScenarioTitle).getData());
		pSaveGroup->Delete(C4CFN_ScenarioIcon);
		pSaveGroup->Delete(FormatString(C4CFN_ScenarioDesc,"*").getData());
		pSaveGroup->Delete(C4CFN_Titles);
		pSaveGroup->Delete(C4CFN_Info);
	}
	// save additional runtime data
	if (GetSaveRuntimeData()) if (!SaveRuntimeData()) return false;
	// Desc
	if (GetSaveDesc())
		if (!SaveDesc(*pSaveGroup))
			Log(LoadResStr("IDS_ERR_SAVE_DESC"));  /* nofail */
	// save specialized components (virtual call)
	if (!SaveComponents()) return false;
	// done, success
	return true;
}
开发者ID:gitMarky,项目名称:openclonk,代码行数:32,代码来源:C4GameSave.cpp

示例10: LogF

bool C4DownloadDlg::DownloadFile(const char *szDLType, C4GUI::Screen *pScreen, const char *szURL, const char *szSaveAsFilename, const char *szNotFoundMessage)
{
	// log it
	LogF(LoadResStr("IDS_PRC_DOWNLOADINGFILE"), szURL);
	// show download dialog
	C4DownloadDlg *pDlg = new C4DownloadDlg(szDLType);
	if (!pDlg->ShowModal(pScreen, szURL, szSaveAsFilename))
	{
		// show an appropriate error
		const char *szError = pDlg->GetError();
		if (!szError || !*szError) szError = LoadResStr("IDS_PRC_UNKOWNERROR");
		StdStrBuf sError;
		sError.Format(LoadResStr("IDS_PRC_DOWNLOADERROR"), GetFilename(szURL), szError);
		// it's a 404: display extended message
		if (SSearch(szError, "404") && szNotFoundMessage)
			{ sError.Append("|"); sError.Append(szNotFoundMessage); }
		// display message
		pScreen->ShowMessageModal(sError.getData(), FormatString(LoadResStr("IDS_CTL_DL_TITLE"), szDLType).getData(), C4GUI::MessageDialog::btnOK, C4GUI::Ico_Error, NULL);
		delete pDlg;
		return false;
	}
	LogF(LoadResStr("IDS_PRC_DOWNLOADCOMPLETE"), szURL);
	delete pDlg;
	return true;
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:25,代码来源:C4DownloadDlg.cpp

示例11: gtk_menu_new

bool C4EditCursor::Init()
{

#ifdef USE_WIN32_WINDOWS
	if (!(hMenu = LoadMenu(Application.GetInstance(),MAKEINTRESOURCE(IDR_CONTEXTMENUS))))
		return false;
#else // _WIN32
#ifdef WITH_DEVELOPER_MODE
	menuContext = gtk_menu_new();

	itemDelete = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_DELETE"));
	itemDuplicate = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_DUPLICATE"));
	itemGrabContents = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_CONTENTS"));

	gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemDelete);
	gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemDuplicate);
	gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemGrabContents);

	g_signal_connect(G_OBJECT(itemDelete), "activate", G_CALLBACK(OnDelete), this);
	g_signal_connect(G_OBJECT(itemDuplicate), "activate", G_CALLBACK(OnDuplicate), this);
	g_signal_connect(G_OBJECT(itemGrabContents), "activate", G_CALLBACK(OnGrabContents), this);

	gtk_widget_show_all(menuContext);
#endif // WITH_DEVELOPER_MODe
#endif // _WIN32
	Console.UpdateModeCtrls(Mode);

	return true;
}
开发者ID:notprathap,项目名称:openclonk-5.4.1-src,代码行数:29,代码来源:C4EditCursor.cpp

示例12: strPlayers

void C4StartupMainDlg::UpdateParticipants()
{
	// First validate all participants (files must exist)
	std::string strPlayers(Config.General.Participants);
	std::vector<char> strPlayer(1025);
	*Config.General.Participants=0;
	for (int i = 0; SCopySegment(strPlayers.c_str(), i, &strPlayer[0], ';', strPlayer.size() - 1, true); i++)
	{
		const char *szPlayer = &strPlayer[0];
		std::string strPlayerFile(Config.General.UserDataPath);
		strPlayerFile.append(szPlayer);
		if (!szPlayer || !*szPlayer) continue;
		if (!FileExists(strPlayerFile.c_str())) continue;
		if (!SEqualNoCase(GetExtension(szPlayer), "ocp")) continue; // additional sanity check to clear strange exe-path-only entries in player list?
		SAddModule(Config.General.Participants, szPlayer);
	}
	// Draw selected players - we are currently displaying the players stored in Config.General.Participants.
	// Existence of the player files is not validated and player filenames are displayed directly
	// (names are not loaded from the player core).
	strPlayers = LoadResStr("IDS_DESC_PLRS");
	if (!Config.General.Participants[0])
		strPlayers.append(LoadResStr("IDS_DLG_NOPLAYERSSELECTED"));
	else
		for (int i = 0; SCopySegment(Config.General.Participants, i, &strPlayer[0], ';', 1024, true); i++)
		{
			if (i > 0) strPlayers.append(", ");
			strPlayers.append(GetFilenameOnly(&strPlayer[0]));
		}
	pParticipantsLbl->SetText(strPlayers.c_str());
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:30,代码来源:C4StartupMainDlg.cpp

示例13: LoadResStr

bool C4UpdateDlg::DoUpdate(const char *szUpdateURL, C4GUI::Screen *pScreen)
{
	if(szUpdateURL == NULL || strlen(szUpdateURL) == 0)
	{
		pScreen->ShowMessageModal(LoadResStr("IDS_MSG_NEWRELEASEAVAILABLE"), LoadResStr("IDS_TYPE_UPDATE"),C4GUI::MessageDialog::btnOK, C4GUI::Ico_Ex_Update);
		RedirectToDownloadPage();
		return true;
	}

	// Determine local filename for update group
	StdCopyStrBuf strLocalFilename(Config.AtTempPath(GetFilename(szUpdateURL)));
	StdCopyStrBuf strRemoteURL(szUpdateURL);
	// cut off http://
	strRemoteURL.Replace("http://","");
	// Download update group
	if (!C4DownloadDlg::DownloadFile(LoadResStr("IDS_TYPE_UPDATE"), pScreen, strRemoteURL.getData(), strLocalFilename.getData(), LoadResStr("IDS_MSG_UPDATENOTAVAILABLE")))
	{
		// Download failed, open browser so the user can download a full package
		RedirectToDownloadPage();
		// return success, because error message has already been shown
		return true;
	}

	// Apply downloaded update
	return ApplyUpdate(strLocalFilename.getData(), true, pScreen);
}
开发者ID:sarah-russell12,项目名称:openclonk,代码行数:26,代码来源:C4UpdateDlg.cpp

示例14: FindSuitableFile

bool C4GraphicsResource::LoadFile(C4Surface& sfc, const char *szName, C4GroupSet &rGfxSet, int32_t &ridCurrSfc, int iFlags)
{
	// find
	char FileName[_MAX_FNAME]; int32_t ID = 0;
	C4Group *pGrp = FindSuitableFile(szName, rGfxSet, FileName, &ID);
	if (!pGrp)
	{
		LogF(LoadResStr("IDS_PRC_NOGFXFILE"), szName, LoadResStr("IDS_PRC_FILENOTFOUND"));
		return false;
	}
	// check group
	if (ID == ridCurrSfc)
		// already up-to-date
		return true;
	// load
	if (!sfc.Load(*pGrp, FileName, false, false, iFlags))
	{
		LogF(LoadResStr("IDS_PRC_NOGFXFILE"), FileName, LoadResStr("IDS_ERR_NOFILE"));
		return false;
	}
	ridCurrSfc = ID;
	Game.SetInitProgress(ProgressStart);
	ProgressStart += ProgressIncrement;
	return true;
}
开发者ID:Rocket-Fish,项目名称:openclonk,代码行数:25,代码来源:C4GraphicsResource.cpp

示例15: SetWindowText

void C4ComponentHost::InitDialog(HWND hDlg) {
  hDialog = hDlg;
  // Set text
  SetWindowText(hDialog, Name);
  SetDlgItemText(hDialog, IDOK, LoadResStr("IDS_BTN_OK"));
  SetDlgItemText(hDialog, IDCANCEL, LoadResStr("IDS_BTN_CANCEL"));
  if (Data.getLength()) SetDlgItemText(hDialog, IDC_EDITDATA, Data.getData());
}
开发者ID:ev1313,项目名称:yaC,代码行数:8,代码来源:C4ComponentHost.cpp


注:本文中的LoadResStr函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。