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C++ GetDroppedFlagGUID函數代碼示例

本文整理匯總了C++中GetDroppedFlagGUID函數的典型用法代碼示例。如果您正苦於以下問題:C++ GetDroppedFlagGUID函數的具體用法?C++ GetDroppedFlagGUID怎麽用?C++ GetDroppedFlagGUID使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了GetDroppedFlagGUID函數的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
開發者ID:Aemu,項目名稱:mangos,代碼行數:27,代碼來源:BattleGroundWS.cpp

示例2: RespawnFlag

void BattlegroundTP::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_TP_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0, team);
    m_BothFlagsKept = false;
}
開發者ID:Ekmek,項目名稱:Antiker,代碼行數:28,代碼來源:BattlegroundTP.cpp

示例3: RespawnFlag

void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
    _bothFlagsKept = false;
}
開發者ID:samaelsacred,項目名稱:4.3.4,代碼行數:27,代碼來源:BattlegroundWS.cpp

示例4: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if(obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID());

    SetDroppedFlagGUID(0);
}
開發者ID:Canno,項目名稱:mangos,代碼行數:12,代碼來源:BattleGroundEY.cpp

示例5: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
開發者ID:christof69,項目名稱:fusion,代碼行數:12,代碼來源:BattleGroundEY.cpp

示例6: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
開發者ID:Rastrian,項目名稱:DeathCore_3.3.5,代碼行數:12,代碼來源:BattlegroundEY.cpp

示例7: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    Map * tmpMap = GetMap();

    if (!tmpMap)
        return;

    GameObject *obj = tmpMap->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outLog(LOG_DEFAULT, "ERROR: unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
    m_BothFlagsKept = false;
}
開發者ID:Xadras,項目名稱:looking4group-core,代碼行數:33,代碼來源:BattleGroundWS.cpp

示例8: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    else
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
開發者ID:Archives,項目名稱:try,代碼行數:21,代碼來源:BattleGroundWS.cpp

示例9: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
開發者ID:ARAGORN2013,項目名稱:TrinityCore,代碼行數:12,代碼來源:BattlegroundEY.cpp


注:本文中的GetDroppedFlagGUID函數示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。