本文整理匯總了C++中GS函數的典型用法代碼示例。如果您正苦於以下問題:C++ GS函數的具體用法?C++ GS怎麽用?C++ GS使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了GS函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: icon_preview_startjob_all_sizes
static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short *do_update, float *progress)
{
IconPreview *ip = (IconPreview *)customdata;
IconPreviewSize *cur_size = ip->sizes.first;
const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene);
while (cur_size) {
ShaderPreview *sp = MEM_callocN(sizeof(ShaderPreview), "Icon ShaderPreview");
/* construct shader preview from image size and previewcustomdata */
sp->scene = ip->scene;
sp->owner = ip->owner;
sp->sizex = cur_size->sizex;
sp->sizey = cur_size->sizey;
sp->pr_method = PR_ICON_RENDER;
sp->pr_rect = cur_size->rect;
sp->id = ip->id;
if (use_new_shading) {
/* texture icon rendering is hardcoded to use BI,
* so don't even think of using cycle's bmain for
* texture icons
*/
if (GS(ip->id->name) != ID_TE)
sp->pr_main = G_pr_main_cycles;
else
sp->pr_main = G_pr_main;
}
else {
sp->pr_main = G_pr_main;
}
common_preview_startjob(sp, stop, do_update, progress);
shader_preview_free(sp);
cur_size = cur_size->next;
}
}
示例2: unpack_generate_paths
static void unpack_generate_paths(
const char *name, ID *id, char *abspath_r, char *relpath_r, size_t abspathlen, size_t relpathlen)
{
char tempname[FILE_MAX];
char tempdir[FILE_MAXDIR];
BLI_split_dirfile(name, tempdir, tempname, sizeof(tempdir), sizeof(tempname));
if (tempname[0] == '\0') {
/* Note: we do not have any real way to re-create extension out of data... */
BLI_strncpy(tempname, id->name + 2, sizeof(tempname));
printf("%s\n", tempname);
BLI_filename_make_safe(tempname);
printf("%s\n", tempname);
}
if (tempdir[0] == '\0') {
/* Fallback to relative dir. */
BLI_strncpy(tempdir, "//", sizeof(tempdir));
}
switch (GS(id->name)) {
case ID_VF:
BLI_snprintf(relpath_r, relpathlen, "//fonts/%s", tempname);
break;
case ID_SO:
BLI_snprintf(relpath_r, relpathlen, "//sounds/%s", tempname);
break;
case ID_IM:
BLI_snprintf(relpath_r, relpathlen, "//textures/%s", tempname);
break;
}
{
size_t len = BLI_strncpy_rlen(abspath_r, tempdir, abspathlen);
BLI_strncpy(abspath_r + len, tempname, abspathlen - len);
}
}
示例3: BKE_libblock_free_us
void BKE_libblock_free_us(Main *bmain, void *idv) /* test users */
{
ID *id = idv;
id_us_min(id);
/* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding groups when deleting an object.
* Since only 'user_one' usage of objects is groups, and only 'real user' usage of objects is scenes,
* removing that 'user_one' tag when there is no more real (scene) users of an object ensures it gets
* fully unlinked.
* But only for local objects, not linked ones!
* Otherwise, there is no real way to get rid of an object anymore - better handling of this is TODO.
*/
if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) {
id_us_clear_real(id);
}
if (id->us == 0) {
BKE_libblock_unlink(bmain, id, false, false);
BKE_libblock_free(bmain, id);
}
}
示例4: copy_to_selected_list
static int copy_to_selected_list(bContext *C, PointerRNA *ptr, ListBase *lb, int *use_path)
{
*use_path = FALSE;
if (RNA_struct_is_a(ptr->type, &RNA_EditBone))
*lb = CTX_data_collection_get(C, "selected_editable_bones");
else if (RNA_struct_is_a(ptr->type, &RNA_PoseBone))
*lb = CTX_data_collection_get(C, "selected_pose_bones");
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence))
*lb = CTX_data_collection_get(C, "selected_editable_sequences");
else {
ID *id = ptr->id.data;
if (id && GS(id->name) == ID_OB) {
*lb = CTX_data_collection_get(C, "selected_editable_objects");
*use_path = TRUE;
}
else
return 0;
}
return 1;
}
示例5: SDIR
void SDIR(astr A_S,aint K1,aint K2) {
// Procedure SDIR[A$,K1,K2]
aint I;
astr PAT_S="", NAME_S="";
OKNO(100,60,140,160); // OKNO[100,60,140,160]
GADGET(OKX+10,OKY+8,120,15,A_S,K1,0,K2,31,-1);// GADGET[OKX+10,OKY+8,120,15,A$,K1,0,K2,31,-1]
// If Exist(KAT$+"archiwum")
PAT_S=KAT_S+"archiwum/"; // PAT$=KAT$+"archiwum/"
if( ! DirExists(PAT_S) ) {
PAT_S="./";
}
// Else
// REQUEST["archiwum:","Archiwum"]
// PAT$="archiwum:"
// End If
//
for( I=0; I<=4; ++I ) { // For I=0 To 4
NAME_S = _sdir_get_file_name(I);
GADGET(OKX+10,OKY+28+(I*20),120,15,NAME_S,8,1,6,31,I+1);// GADGET[OKX+10,OKY+28+(I*20),120,15,NAME$,8,1,6,31,I+1]
} // Next
GADGET(OKX+10,OKY+128,120,15,GS("226"),8,1,6,31,6);// GADGET[OKX+10,OKY+128,120,15,"Exit",8,1,6,31,6]
Param_S=PAT_S; // End Proc[PAT$]
}
示例6: while
bool CSettingConfig::UpdateAdvanced ( bool AdvancedMode, HTREEITEM hItem )
{
while (hItem)
{
CSettingsPage * Page = (CSettingsPage * )m_PagesTreeList.GetItemData(hItem);
if (!AdvancedMode && Page == m_AdvancedPage)
{
m_PagesTreeList.DeleteItem(hItem);
return true;
}
if (AdvancedMode && Page == m_GeneralOptionsPage)
{
m_PagesTreeList.InsertItemW(TVIF_TEXT | TVIF_PARAM,GS(m_AdvancedPage->PageTitle()),0,0,0,0,(ULONG)m_AdvancedPage,hItem,TVI_FIRST);
return true;
}
if (UpdateAdvanced(AdvancedMode,m_PagesTreeList.GetChildItem(hItem)))
{
return true;
}
hItem = m_PagesTreeList.GetNextSiblingItem(hItem);
}
return false;
}
示例7: GS
void COptionsShortCutsPage::OnShortCutChanged(UINT /*Code*/, int /*id*/, HWND /*ctl*/)
{
//Get the virtual key info
int index = m_VirtualKeyList.GetCurSel();
if (index < 0) { return; }
WORD key = (WORD)m_VirtualKeyList.GetItemData(index);
bool bCtrl = (SendDlgItemMessage(IDC_CTL, BM_GETCHECK, 0, 0) == BST_CHECKED);
bool bAlt = (SendDlgItemMessage(IDC_ALT, BM_GETCHECK, 0, 0) == BST_CHECKED);
bool bShift = (SendDlgItemMessage(IDC_SHIFT, BM_GETCHECK, 0, 0) == BST_CHECKED);
ACCESS_MODE AccessLevel = (ACCESS_MODE)m_CpuState.GetItemData(m_CpuState.GetCurSel());
stdstr str = GS(m_ShortCuts.GetMenuItemName(key, bCtrl, bAlt, bShift, AccessLevel));
if (str.length() > 0)
{
str.resize(std::remove(str.begin(), str.end(), '&') - str.begin());
}
else
{
str = "None";
}
SetDlgItemText(IDC_ASSIGNED_MENU_ITEM, str.c_str());
}
示例8: new_id
int new_id(ListBase *lb, ID *id, const char *tname)
{
int result;
char name[22];
/* if library, don't rename */
if(id->lib) return 0;
/* if no libdata given, look up based on ID */
if(lb==NULL) lb= wich_libbase(G.main, GS(id->name));
if(tname==0) { /* if no name given, use name of current ID */
strncpy(name, id->name+2, 21);
result= strlen(id->name+2);
}
else { /* else make a copy (tname args can be const) */
strncpy(name, tname, 21);
result= strlen(tname);
}
/* if result > 21, strncpy don't put the final '\0' to name. */
if( result >= 21 ) name[21]= 0;
result = check_for_dupid( lb, id, name );
strcpy( id->name+2, name );
/* This was in 2.43 and previous releases
* however all data in blender should be sorted, not just duplicate names
* sorting should not hurt, but noting just incause it alters the way other
* functions work, so sort every time */
/* if( result )
sort_alpha_id(lb, id);*/
sort_alpha_id(lb, id);
return result;
}
示例9: BKE_unpack_id
/* ID should be not NULL */
void BKE_unpack_id(Main *bmain, ID *id, ReportList *reports, int how)
{
switch (GS(id->name)) {
case ID_IM:
{
Image *ima = (Image *)id;
if (BKE_image_has_packedfile(ima)) {
unpackImage(bmain, reports, ima, how);
}
break;
}
case ID_VF:
{
VFont *vf = (VFont *)id;
if (vf->packedfile) {
unpackVFont(bmain, reports, vf, how);
}
break;
}
case ID_SO:
{
bSound *snd = (bSound *)id;
if (snd->packedfile) {
unpackSound(bmain, reports, snd, how);
}
break;
}
case ID_LI:
{
Library *li = (Library *)id;
BKE_reportf(reports, RPT_ERROR, "Cannot unpack individual Library file, '%s'", li->name);
break;
}
default:
break;
}
}
示例10: CTX_wm_area
/* Create new action */
static bAction *action_create_new(bContext *C, bAction *oldact)
{
ScrArea *sa = CTX_wm_area(C);
bAction *action;
/* create action - the way to do this depends on whether we've got an
* existing one there already, in which case we make a copy of it
* (which is useful for "versioning" actions within the same file)
*/
if (oldact && GS(oldact->id.name) == ID_AC) {
/* make a copy of the existing action */
action = BKE_action_copy(CTX_data_main(C), oldact);
}
else {
/* just make a new (empty) action */
action = add_empty_action(CTX_data_main(C), "Action");
}
/* when creating new ID blocks, there is already 1 user (as for all new datablocks),
* but the RNA pointer code will assign all the proper users instead, so we compensate
* for that here
*/
BLI_assert(action->id.us == 1);
id_us_min(&action->id);
/* set ID-Root type */
if (sa->spacetype == SPACE_ACTION) {
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
if (saction->mode == SACTCONT_SHAPEKEY)
action->idroot = ID_KE;
else
action->idroot = ID_OB;
}
return action;
}
示例11: ED_object_shape_key_remove_all
static bool ED_object_shape_key_remove_all(Main *bmain, Object *ob)
{
Key *key;
key = BKE_key_from_object(ob);
if (key == NULL)
return false;
switch (GS(key->from->name)) {
case ID_ME:
((Mesh *)key->from)->key = NULL;
break;
case ID_CU:
((Curve *)key->from)->key = NULL;
break;
case ID_LT:
((Lattice *)key->from)->key = NULL;
break;
}
BKE_libblock_free_us(bmain, key);
return true;
}
示例12: BKE_libblock_alloc
/* used everywhere in blenkernel */
void *BKE_libblock_copy_ex(Main *bmain, ID *id)
{
ID *idn;
size_t idn_len;
idn = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2);
assert(idn != NULL);
idn_len = MEM_allocN_len(idn);
if ((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */
const char *cp = (const char *)id;
char *cpn = (char *)idn;
memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID));
}
id->newid = idn;
idn->flag |= LIB_NEW;
BKE_libblock_copy_data(idn, id, false);
return idn;
}
示例13: CreateFile
bool CFlashram::LoadFlashram()
{
CPath FileName;
FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
FileName.SetName(g_Settings->LoadStringVal(Game_GameName).c_str());
FileName.SetExtension("fla");
if (!FileName.DirectoryExists())
{
FileName.DirectoryCreate();
}
m_hFile = CreateFile(FileName, m_ReadOnly ? GENERIC_READ : GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
if (m_hFile == INVALID_HANDLE_VALUE)
{
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d, LastError = %X", (LPCTSTR)FileName, m_ReadOnly, GetLastError());
g_Notify->DisplayError(GS(MSG_FAIL_OPEN_FLASH));
return false;
}
SetFilePointer(m_hFile, 0, NULL, FILE_BEGIN);
return true;
}
示例14: ui_id_icon_get
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
{
int iconid = 0;
/* icon */
switch (GS(id->name)) {
case ID_BR:
iconid = ui_id_brush_get_icon(C, id);
break;
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid = BKE_icon_id_ensure(id);
/* checks if not exists, or changed */
UI_id_icon_render(C, NULL, id, big, true);
break;
default:
break;
}
return iconid;
}
示例15: BKE_previewimg_free_id
void BKE_previewimg_free_id(ID *id)
{
if (GS(id->name) == ID_MA) {
Material *mat = (Material*)id;
BKE_previewimg_free(&mat->preview);
} else if (GS(id->name) == ID_TE) {
Tex *tex = (Tex*)id;
BKE_previewimg_free(&tex->preview);
} else if (GS(id->name) == ID_WO) {
World *wo = (World*)id;
BKE_previewimg_free(&wo->preview);
} else if (GS(id->name) == ID_LA) {
Lamp *la = (Lamp*)id;
BKE_previewimg_free(&la->preview);
} else if (GS(id->name) == ID_IM) {
Image *img = (Image*)id;
BKE_previewimg_free(&img->preview);
} else if (GS(id->name) == ID_BR) {
Brush *br = (Brush*)id;
BKE_previewimg_free(&br->preview);
}
}