本文整理匯總了C++中FCEU_printf函數的典型用法代碼示例。如果您正苦於以下問題:C++ FCEU_printf函數的具體用法?C++ FCEU_printf怎麽用?C++ FCEU_printf使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了FCEU_printf函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: DINF
static int DINF(FCEUFILE *fp)
{
char name[100], method[100];
uint8 d, m;
uint16 y;
int t;
if(FCEU_fread(name,1,100,fp)!=100)
return(0);
if((t=FCEU_fgetc(fp))==EOF) return(0);
d=t;
if((t=FCEU_fgetc(fp))==EOF) return(0);
m=t;
if((t=FCEU_fgetc(fp))==EOF) return(0);
y=t;
if((t=FCEU_fgetc(fp))==EOF) return(0);
y|=t<<8;
if(FCEU_fread(method,1,100,fp)!=100)
return(0);
name[99]=method[99]=0;
FCEU_printf(" Dumped by: %s\n",name);
FCEU_printf(" Dumped with: %s\n",method);
{
char *months[12]={"January","February","March","April","May","June","July",
"August","September","October","November","December"};
FCEU_printf(" Dumped on: %s %d, %d\n",months[(m-1)%12],d,y);
}
return(1);
}
示例2: CTRL
static int CTRL(FCEUFILE *fp) {
int t;
uint32 i;
if(uchead.info == 1) {
if ((t = FCEU_fgetc(fp)) == EOF)
return(0);
/* The information stored in this byte isn't very helpful, but it's
better than nothing...maybe.
*/
if (t & 1)
FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_GAMEPAD;
else
FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_NONE;
if (t & 2)
FCEUGameInfo->input[1] = SI_ZAPPER;
} else {
FCEU_printf(" Incorrect Control Chunk Size (%d). Data is:", uchead.info);
for(i = 0; i < uchead.info; i++) {
t = FCEU_fgetc(fp);
FCEU_printf(" %02x", t);
}
FCEU_printf("\n");
FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_GAMEPAD;
}
return(1);
}
示例3: LoadCHR
static int LoadCHR(FCEUFILE *fp)
{
int z,t;
z=uchead.ID[3]-'0';
if(z<0 || z>15)
return(0);
FCEU_printf(" CHR ROM %d size: %d",z,(int) uchead.info);
if(malloced[16+z])
free(malloced[16+z]);
t=FixRomSize(uchead.info,8192);
if(!(malloced[16+z]=(uint8 *)FCEU_malloc(t)))
return(0);
mallocedsizes[16+z]=t;
memset(malloced[16+z]+uchead.info,0xFF,t-uchead.info);
if(FCEU_fread(malloced[16+z],1,uchead.info,fp)!=uchead.info)
{
FCEU_printf("Read Error!\n");
return(0);
}
else
FCEU_printf("\n");
SetupCartCHRMapping(z,malloced[16+z],t,0);
return(1);
}
示例4: GetBPP
static int GetBPP(void)
{
DDPIXELFORMAT ddpix;
memset(&ddpix,0,sizeof(ddpix));
ddpix.dwSize=sizeof(ddpix);
ddrval=IDirectDrawSurface7_GetPixelFormat(lpDDSPrimary,&ddpix);
if (ddrval != DD_OK)
{
//ShowDDErr("Error getting primary surface pixel format.");
FCEU_printf("Error getting primary surface pixel format.\n");
return 0;
}
if(ddpix.dwFlags&DDPF_RGB)
{
//mbg merge 7/17/06 removed silly dummy union stuff now that we have c++
bpp=ddpix.dwRGBBitCount;
CBM[0]=ddpix.dwRBitMask;
CBM[1]=ddpix.dwGBitMask;
CBM[2]=ddpix.dwBBitMask;
}
else
{
//ShowDDErr("RGB data not valid.");
FCEU_printf("RGB data not valid.\n");
return 0;
}
if(bpp==15) bpp=16;
return 1;
}
示例5: UNIFLoad
int UNIFLoad(const char *name, FCEUFILE *fp)
{
FCEU_fseek(fp,0,SEEK_SET);
FCEU_fread(&unhead,1,4,fp);
if(memcmp(&unhead,"UNIF",4))
return 0;
ResetCartMapping();
ResetExState(0,0);
ResetUNIF();
if(!FCEU_read32le(&unhead.info,fp))
goto aborto;
if(FCEU_fseek(fp,0x20,SEEK_SET)<0)
goto aborto;
if(!LoadUNIFChunks(fp))
goto aborto;
{
int x;
struct md5_context md5;
md5_starts(&md5);
for(x=0;x<32;x++)
if(malloced[x])
{
md5_update(&md5,malloced[x],mallocedsizes[x]);
}
md5_finish(&md5,UNIFCart.MD5);
FCEU_printf(" ROM MD5: 0x");
for(x=0;x<16;x++)
FCEU_printf("%02x",UNIFCart.MD5[x]);
FCEU_printf("\n");
memcpy(&GameInfo->MD5,&UNIFCart.MD5,sizeof(UNIFCart.MD5));
}
if(!InitializeBoard())
goto aborto;
#if !defined(GEKKO)|| !defined(_XBOX)
FCEU_LoadGameSave(&UNIFCart);
#endif
strcpy(LoadedRomFName,name); //For the debugger list
GameInterface=UNIFGI;
return 1;
aborto:
FreeUNIF();
ResetUNIF();
return 0;
}
示例6: sizeof
POPUP_DISPLAY::POPUP_DISPLAY()
{
hwndScreenshotBitmap = 0;
hwndNoteDescription = 0;
// create BITMAPINFO
screenshotBmi = (LPBITMAPINFO)malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)); // 256 color in palette
screenshotBmi->bmiHeader.biSize = sizeof(screenshotBmi->bmiHeader);
screenshotBmi->bmiHeader.biWidth = SCREENSHOT_WIDTH;
screenshotBmi->bmiHeader.biHeight = -SCREENSHOT_HEIGHT; // negative value = top-down bmp
screenshotBmi->bmiHeader.biPlanes = 1;
screenshotBmi->bmiHeader.biBitCount = 8;
screenshotBmi->bmiHeader.biCompression = BI_RGB;
screenshotBmi->bmiHeader.biSizeImage = 0;
// register SCREENSHOT_DISPLAY window class
winCl1.hInstance = fceu_hInstance;
winCl1.lpszClassName = szClassName;
winCl1.lpfnWndProc = screenshotBitmapWndProc;
winCl1.style = CS_DBLCLKS;
winCl1.cbSize = sizeof(WNDCLASSEX);
winCl1.hIcon = 0;
winCl1.hIconSm = 0;
winCl1.hCursor = 0;
winCl1.lpszMenuName = 0;
winCl1.cbClsExtra = 0;
winCl1.cbWndExtra = 0;
winCl1.hbrBackground = 0;
if (!RegisterClassEx(&winCl1))
FCEU_printf("Error registering SCREENSHOT_DISPLAY window class\n");
// register NOTE_DESCRIPTION window class
winCl2.hInstance = fceu_hInstance;
winCl2.lpszClassName = szClassName2;
winCl2.lpfnWndProc = noteDescriptionWndProc;
winCl2.style = CS_DBLCLKS;
winCl2.cbSize = sizeof(WNDCLASSEX);
winCl2.hIcon = 0;
winCl2.hIconSm = 0;
winCl2.hCursor = 0;
winCl2.lpszMenuName = 0;
winCl2.cbClsExtra = 0;
winCl2.cbWndExtra = 0;
winCl2.hbrBackground = 0;
if (!RegisterClassEx(&winCl2))
FCEU_printf("Error registering NOTE_DESCRIPTION window class\n");
// create blendfunction
blend.BlendOp = AC_SRC_OVER;
blend.BlendFlags = 0;
blend.AlphaFormat = 0;
blend.SourceConstantAlpha = 255;
}
示例7: UNIFLoad
int UNIFLoad(const char *name, int fp)
{
FCEU_fseek(fp,0,SEEK_SET);
FCEU_fread(&unhead,1,4,fp);
if(memcmp(&unhead,"UNIF",4))
return 0;
ResetCartMapping();
ResetExState(0,0);
ResetUNIF();
if(!FCEU_read32(&unhead.info,fp))
goto aborto;
if(FCEU_fseek(fp,0x20,SEEK_SET)<0)
goto aborto;
if(!LoadUNIFChunks(fp))
goto aborto;
{
int x;
struct md5_context md5;
md5_starts(&md5);
for(x=0;x<32;x++)
if(malloced[x])
{
md5_update(&md5,malloced[x],mallocedsizes[x]);
}
md5_finish(&md5,UNIFCart.MD5);
FCEU_printf(" ROM MD5: 0x");
for(x=0;x<16;x++)
FCEU_printf("%02x",UNIFCart.MD5[x]);
FCEU_printf("\n");
memcpy(FCEUGameInfo.MD5,UNIFCart.MD5,sizeof(UNIFCart.MD5));
}
if(!InitializeBoard())
goto aborto;
FCEU_LoadGameSave(&UNIFCart);
GameInterface=UNIFGI;
return 1;
aborto:
FreeUNIF();
ResetUNIF();
return 0;
}
示例8: EnableBattery
static int EnableBattery(FCEUFILE *fp) {
FCEU_printf(" Battery-backed.\n");
if (FCEU_fgetc(fp) == EOF)
return(0);
UNIFCart.battery = 1;
return(1);
}
示例9: Sync
static void Sync(void)
{
FCEU_printf("%02x: %02x %02x\n", bank_mode, bank_value, prgb[0]);
switch(bank_mode&7)
{
case 0:
setprg32(0x8000,bank_value&7); break;
case 1:
setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]);
setprg16(0xC000,(bank_value&7)>>1);
case 4:
setprg32(0x8000,8+(bank_value&7)); break;
case 5:
setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]);
setprg16(0xC000,((8+(bank_value&7))>>1)+prgb[3]);
case 2:
setprg8(0x8000,prgb[0]>>2);
setprg8(0xa000,prgb[1]);
setprg8(0xc000,prgb[2]);
setprg8(0xe000,~0);
break;
case 3:
setprg8(0x8000,prgb[0]);
setprg8(0xa000,prgb[1]);
setprg8(0xc000,prgb[2]);
setprg8(0xe000,prgb[3]);
break;
}
}
示例10: DECLFW
static DECLFW(UNLDSOUNDV1WriteSnd) {
if(A == 0x5800) {
if(V & 0xF0) {
pcm_enable = 1;
// pcmwrite(0x4011, (V & 0xF) << 3);
pcmwrite(0x4011, decode(V & 0xf));
} else
pcm_enable = 0;
} else
FCEU_printf("misc %04x:%02x\n", A, V);
}
示例11: DetectMMC5WRAMSize
int DetectMMC5WRAMSize(uint32 crc32) {
int x;
for (x = 0; x < MMC5_NOCARTS; x++) {
if (crc32 == MMC5CartList[x].crc32) {
if (MMC5CartList[x].size > 1)
FCEU_printf(" >8KB external WRAM present. Use UNIF if you hack the ROM image.\n");
return(MMC5CartList[x].size * 8);
}
}
return 64;
}
示例12: Mapper4_Init
void Mapper4_Init(CartInfo *info) {
int ws = 8;
if ((info->CRC32 == 0x93991433 || info->CRC32 == 0xaf65aa84)) {
FCEU_printf("Low-G-Man can not work normally in the iNES format.\nThis game has been recognized by its CRC32 value, and the appropriate changes will be made so it will run.\nIf you wish to hack this game, you should use the UNIF format for your hack.\n\n");
ws = 0;
}
GenMMC3_Init(info, 512, 256, ws, info->battery);
info->Power = M4Power;
hackm4 = info->mirror;
}
示例13: SetBoardName
static int SetBoardName(FCEUFILE *fp) {
if (!(boardname = (uint8*)FCEU_malloc(uchead.info + 1)))
return(0);
FCEU_fread(boardname, 1, uchead.info, fp);
boardname[uchead.info] = 0;
FCEU_printf(" Board name: %s\n", boardname);
sboardname = boardname;
if (!memcmp(boardname, "NES-", 4) || !memcmp(boardname, "UNL-", 4) || !memcmp(boardname, "HVC-", 4) || !memcmp(boardname, "BTL-", 4) || !memcmp(boardname, "BMC-", 4))
sboardname += 4;
return(1);
}
示例14: NAME
static int NAME(FCEUFILE *fp) {
char namebuf[100];
int index;
int t;
FCEU_printf(" Name: ");
index = 0;
while ((t = FCEU_fgetc(fp)) > 0)
if (index < 99)
namebuf[index++] = t;
namebuf[index] = 0;
FCEU_printf("%s\n", namebuf);
if (!GameInfo->name) {
GameInfo->name = (uint8*)malloc(strlen(namebuf) + 1); //mbg merge 7/17/06 added cast
strcpy((char*)GameInfo->name, namebuf); //mbg merge 7/17/06 added cast
}
return(1);
}
示例15: NAME
static int NAME(FCEUFILE *fp) {
char namebuf[100];
int index;
int t;
FCEU_printf(" Name: ");
index = 0;
while ((t = FCEU_fgetc(fp)) > 0)
if (index < 99)
namebuf[index++] = t;
namebuf[index] = 0;
FCEU_printf("%s\n", namebuf);
if (!FCEUGameInfo->name) {
FCEUGameInfo->name = malloc(strlen(namebuf) + 1);
strcpy(FCEUGameInfo->name, namebuf);
}
return(1);
}