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C++ CC_BREAK_IF函數代碼示例

本文整理匯總了C++中CC_BREAK_IF函數的典型用法代碼示例。如果您正苦於以下問題:C++ CC_BREAK_IF函數的具體用法?C++ CC_BREAK_IF怎麽用?C++ CC_BREAK_IF使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了CC_BREAK_IF函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: CC_BREAK_IF

cocos2d::Node* SceneReader::createNodeWithSceneFile(const std::string &fileName, AttachComponentType attachComponent /*= AttachComponentType::EMPTY_NODE*/)
{
    std::string fileExtension = cocos2d::FileUtils::getInstance()->getFileExtension(fileName);
    if (fileExtension == ".json")
    {
        _node = nullptr;
        rapidjson::Document jsonDict;
        do {
            CC_BREAK_IF(!readJson(fileName, jsonDict));
            _node = createObject(jsonDict, nullptr, attachComponent);
            TriggerMng::getInstance()->parse(jsonDict);
        } while (0);
        
        return _node;
    }
    else if(fileExtension == ".csb")
    {
        do {
            std::string binaryFilePath = FileUtils::getInstance()->fullPathForFilename(fileName);
            auto fileData = FileUtils::getInstance()->getDataFromFile(binaryFilePath);
            auto fileDataBytes = fileData.getBytes();
            CC_BREAK_IF(fileData.isNull());
            CocoLoader tCocoLoader;
            if (tCocoLoader.ReadCocoBinBuff((char*)fileDataBytes))
            {
                stExpCocoNode *tpRootCocoNode = tCocoLoader.GetRootCocoNode();
                rapidjson::Type tType = tpRootCocoNode->GetType(&tCocoLoader);
                if (rapidjson::kObjectType  == tType)
                {
                    stExpCocoNode *tpChildArray = tpRootCocoNode->GetChildArray(&tCocoLoader);
                    CC_BREAK_IF(tpRootCocoNode->GetChildNum() == 0);
                    _node = Node::create();
                    int  nCount = 0;
                    std::vector<Component*> _vecComs;
                    ComRender *pRender = nullptr;
                    std::string key = tpChildArray[15].GetName(&tCocoLoader);
                    if (key == "components")
                    {
                        nCount = tpChildArray[15].GetChildNum();
                    }
                    stExpCocoNode *pComponents = tpChildArray[15].GetChildArray(&tCocoLoader);
                    SerData *data = new (std::nothrow) SerData();
                    for (int i = 0; i < nCount; i++)
                    {
                        stExpCocoNode *subDict = pComponents[i].GetChildArray(&tCocoLoader);
                        if (subDict == nullptr)
                        {
                            continue;
                        }
                        std::string key1 = subDict[1].GetName(&tCocoLoader);
                        const char *comName = subDict[1].GetValue(&tCocoLoader);
                        Component *pCom = nullptr;
                        if (key1 == "classname" && comName != nullptr)
                        {
                            pCom = createComponent(comName);
                        }
                        CCLOG("classname = %s", comName);
                        if (pCom != nullptr)
                        {
                            data->_rData = nullptr;
                            data->_cocoNode = subDict;
                            data->_cocoLoader = &tCocoLoader;
                            if (pCom->serialize(data))
                            {
                                ComRender *pTRender = dynamic_cast<ComRender*>(pCom);
                                if (pTRender != nullptr)
                                {
                                    pRender = pTRender;
                                }
                                else
                                {
                                    _vecComs.push_back(pCom);
                                }
                            }
                            else
                            {
                                CC_SAFE_RELEASE_NULL(pCom);
                            }
                        }
                        if(_fnSelector != nullptr)
                        {
                            _fnSelector(pCom, (void*)(data));
                        }
                    }
                    
                    setPropertyFromJsonDict(&tCocoLoader, tpRootCocoNode, _node);
                    for (std::vector<Component*>::iterator iter = _vecComs.begin(); iter != _vecComs.end(); ++iter)
                    {
                        _node->addComponent(*iter);
                    }
                    
                    stExpCocoNode *pGameObjects = tpChildArray[11].GetChildArray(&tCocoLoader);
                    int length = tpChildArray[11].GetChildNum();
                    for (int i = 0; i < length; ++i)
                    {
                        createObject(&tCocoLoader, &pGameObjects[i], _node, attachComponent);
                    }
                    TriggerMng::getInstance()->parse(&tCocoLoader, tpChildArray);
                }
                
//.........這裏部分代碼省略.........
開發者ID:CienProject2016,項目名稱:VESS,代碼行數:101,代碼來源:CCSSceneReader.cpp

示例2: CCASSERT

/* get buffer as Image */
Image* RenderTexture::newImage(bool fliimage)
{
    CCASSERT(_pixelFormat == Texture2D::PixelFormat::RGBA8888, "only RGBA8888 can be saved as image");

    if (nullptr == _texture)
    {
        return nullptr;
    }

    const Size& s = _texture->getContentSizeInPixels();

    // to get the image size to save
    //        if the saving image domain exceeds the buffer texture domain,
    //        it should be cut
    int savedBufferWidth = (int)s.width;
    int savedBufferHeight = (int)s.height;

    GLubyte *buffer = nullptr;
    GLubyte *tempData = nullptr;
    Image *image = new (std::nothrow) Image();

    do
    {
        CC_BREAK_IF(! (buffer = new (std::nothrow) GLubyte[savedBufferWidth * savedBufferHeight * 4]));

        if(! (tempData = new (std::nothrow) GLubyte[savedBufferWidth * savedBufferHeight * 4]))
        {
            delete[] buffer;
            buffer = nullptr;
            break;
        }

        glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
        glBindFramebuffer(GL_FRAMEBUFFER, _FBO);

        // TODO: move this to configuration, so we don't check it every time
        /*  Certain Qualcomm Andreno gpu's will retain data in memory after a frame buffer switch which corrupts the render to the texture. The solution is to clear the frame buffer before rendering to the texture. However, calling glClear has the unintended result of clearing the current texture. Create a temporary texture to overcome this. At the end of RenderTexture::begin(), switch the attached texture to the second one, call glClear, and then switch back to the original texture. This solution is unnecessary for other devices as they don't have the same issue with switching frame buffers.
         */
        if (Configuration::getInstance()->checkForGLExtension("GL_QCOM"))
        {
            // -- bind a temporary texture so we can clear the render buffer without losing our texture
            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _textureCopy->getName(), 0);
            CHECK_GL_ERROR_DEBUG();
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture->getName(), 0);
        }
        glPixelStorei(GL_PACK_ALIGNMENT, 1);
        glReadPixels(0,0,savedBufferWidth, savedBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE, tempData);
        glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);

        if ( fliimage ) // -- flip is only required when saving image to file
        {
            // to get the actual texture data
            // #640 the image read from rendertexture is dirty
            for (int i = 0; i < savedBufferHeight; ++i)
            {
                memcpy(&buffer[i * savedBufferWidth * 4],
                       &tempData[(savedBufferHeight - i - 1) * savedBufferWidth * 4],
                       savedBufferWidth * 4);
            }

            image->initWithRawData(buffer, savedBufferWidth * savedBufferHeight * 4, savedBufferWidth, savedBufferHeight, 8);
        }
        else
        {
            image->initWithRawData(tempData, savedBufferWidth * savedBufferHeight * 4, savedBufferWidth, savedBufferHeight, 8);
        }
        
    } while (0);

    CC_SAFE_DELETE_ARRAY(buffer);
    CC_SAFE_DELETE_ARRAY(tempData);

    return image;
}
開發者ID:mynameis7,項目名稱:Cocos2dx-TestProject,代碼行數:76,代碼來源:CCRenderTexture.cpp

示例3: CC_BREAK_IF

bool CCEGLView::Create()
{
    bool bRet = false;
    do
    {
        CC_BREAK_IF(m_hWnd);

        HINSTANCE hInstance = GetModuleHandle( NULL );
        WNDCLASS  wc;        // Windows Class Structure

		// set the wnd icon
		HICON hIcon = LoadIcon( hInstance, MAKEINTRESOURCE(MAKEFOURCC('c', 'c', '2', 'd')) );
		if (!hIcon)
			hIcon = LoadIcon( NULL, IDI_WINLOGO );

        // Redraw On Size, And Own DC For Window.
        wc.style          = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
        wc.lpfnWndProc    = _WindowProc;                    // WndProc Handles Messages
        wc.cbClsExtra     = 0;                              // No Extra Window Data
        wc.cbWndExtra     = 0;                                // No Extra Window Data
        wc.hInstance      = hInstance;                        // Set The Instance
        wc.hIcon          = hIcon;							// Load The Default Icon
        wc.hCursor        = LoadCursor( NULL, IDC_ARROW );    // Load The Arrow Pointer
        wc.hbrBackground  = NULL;                           // No Background Required For GL
        wc.lpszMenuName   = m_menu;                         //
        wc.lpszClassName  = kWindowClassName;               // Set The Class Name

        CC_BREAK_IF(! RegisterClass(&wc) && 1410 != GetLastError());

        // center window position
        RECT rcDesktop;
        GetWindowRect(GetDesktopWindow(), &rcDesktop);

        WCHAR wszBuf[50] = {0};
        MultiByteToWideChar(CP_UTF8, 0, m_szViewName, -1, wszBuf, sizeof(wszBuf));

        // create window
        m_hWnd = CreateWindowEx(
            WS_EX_APPWINDOW | WS_EX_WINDOWEDGE,    // Extended Style For The Window
            kWindowClassName,                                    // Class Name
            wszBuf,                                                // Window Title
            WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX,        // Defined Window Style
            0, 0,                                                // Window Position
            //TODO: Initializing width with a large value to avoid getting a wrong client area by 'GetClientRect' function.
            1000,                                               // Window Width
            1000,                                               // Window Height
            NULL,                                                // No Parent Window
            NULL,                                                // No Menu
            hInstance,                                            // Instance
            NULL );

        CC_BREAK_IF(! m_hWnd);

        bRet = initGL();
		if(!bRet) destroyGL();
        CC_BREAK_IF(!bRet);

        s_pMainWindow = this;
        bRet = true;
    } while (0);

#if(_MSC_VER >= 1600)
    m_bSupportTouch = CheckTouchSupport();
    if(m_bSupportTouch)
	{
	    m_bSupportTouch = (s_pfRegisterTouchWindowFunction(m_hWnd, 0) != 0);
    }
#endif /* #if(_MSC_VER >= 1600) */

    return bRet;
}
開發者ID:HerdiandKun,項目名稱:cocos3d-x,代碼行數:71,代碼來源:CCEGLView.cpp

示例4: ccp

bool S4HeZuo::setUpSubClass()
{
	bool bRet = false;
	do
	{
        float firstStrFontSize = ScriptParser::getFontSizeFromPlist(plistDic,"firstTitle");
        CCLabelTTF *firstTitleLabel = CCLabelTTF::create(ScriptParser::getStringFromPlist(plistDic,"firstTitle"), s1FontName_macro, firstStrFontSize);
        firstTitleLabel->setColor(ccc3(193.0,159.0,113.0));
        firstTitleLabel->setPosition(ScriptParser::getPositionFromPlist(plistDic,"firstTitle"));
        this->addChild(firstTitleLabel,zNum+1);
        
        CCSprite * S1PSubBottomSprite = CCSprite::create("S1PSubBottom.png");
        S1PSubBottomSprite->setPosition( ccp(origin.x+visibleSize.width/2,firstTitleLabel->getPosition().y-firstTitleLabel->getContentSize().height/2-10));
        this->addChild(S1PSubBottomSprite,zNum);
        
        
        map<string, string> naviGroupStrMap =  ScriptParser::getGroupStringFromPlist(plistDic,"naviTitle");
        float naviFontSize = ScriptParser::getFontSizeFromPlist(plistDic,"naviTitle");
        CCPoint naviStrPosition = ScriptParser::getPositionFromPlist(plistDic,"naviTitle");
        
        for (int i=0; i<(int)naviGroupStrMap.size(); i++)
        {
            const char * labelStr = naviGroupStrMap[PersonalApi::convertIntToString(i+1)].c_str();
            
            CCLabelTTF *pLabel = CCLabelTTF::create(labelStr, s1FontName_macro, naviFontSize);
            pLabel->setPosition(ccp(naviStrPosition.x+(pLabel->getContentSize().width+20)*i,naviStrPosition.y));
            pLabel->setColor(ccc3(128.0,128.0,128.0));
            this->addChild(pLabel,zNum+1);
            
            if ( AppDelegate::S4SelectNavi == i+1)
            {
                pLabel->setColor(ccc3(255.0,255.0,255.0));
                CCSprite * selectFrameSprite = CCSprite::create("PSubNavBackground.png");
                selectFrameSprite->setScaleX(pLabel->getContentSize().width/selectFrameSprite->getContentSize().width);
                selectFrameSprite ->setPosition(pLabel->getPosition());
                this->addChild(selectFrameSprite,zNum);
            }
            
            CCSprite * sprite1 = CCSprite::create();
			CCSprite * sprite2 = CCSprite::create();
            
			CCMenuItemSprite *aItem = CCMenuItemSprite::create(
                                                               sprite1,
                                                               sprite2,
                                                               this,
                                                               menu_selector(S4HeZuo::menuCallback));
			CC_BREAK_IF(! aItem);
			aItem->setPosition(pLabel->getPosition());
            aItem->setContentSize(pLabel->getContentSize());
            aItem->setTag(btnTag+i+1);
			_menu ->addChild(aItem,zNum);
            
        }
        
        CC_BREAK_IF(! setUpSubClass2());
        
		bRet = true;
	} while (0);
    
	return bRet;
}
開發者ID:Ratel13,項目名稱:JinRiCompany,代碼行數:61,代碼來源:S4HeZuo.cpp

示例5: CC_BREAK_IF

bool GameSceneLayer::init(){
	bool bRet = false;
	do{
		CC_BREAK_IF(!CCLayer::init());
		setKeypadEnabled(true);

		//CCLOG("init1");
		//創建物理世界
		b2Vec2 gravity;
		gravity.Set(0.0f,-10.0f);
		m_pMyworld = new b2World(gravity);
		m_pMyworld->SetAllowSleeping(true);

		m_pMyContactListener = new MyContactListener();
		m_pMyworld->SetContactListener(m_pMyContactListener);

		//m_pDebugDraw = new GLESDebugDraw( PT_RATIO );
		//m_pMyworld->SetDebugDraw(m_pDebugDraw);
		//uint32 flags = 0;
		//flags += b2Draw::e_shapeBit;
		//flags += b2Draw::e_jointBit;
		//flags += b2Draw::e_aabbBit;
		//flags += b2Draw::e_pairBit;
		//flags += b2Draw::e_centerOfMassBit;
		//m_pDebugDraw->SetFlags(flags);

		//創建一個地麵
		//b2BodyDef groundboxDef;
		////groundboxDef.

		//b2Body *groundBody = m_pMyworld->CreateBody(&groundboxDef);
	
		//b2EdgeShape groundbox;
		////groundbox.m_type
		//groundbox.Set(b2Vec2(0,220/32),b2Vec2(640.0f/32,220/32));
		//groundBody->CreateFixture(&groundbox,0);

		//groundbox.Set(b2Vec2(0,0/32),b2Vec2(0,480.0f/32));
		//groundBody->CreateFixture(&groundbox,0);

		//groundbox.Set(b2Vec2(640.0f/32,0/32),b2Vec2(640.0f/32,480.0f/32));
		//groundBody->CreateFixture(&groundbox,0);

		//groundbox.Set(b2Vec2(0,480.0f/32),b2Vec2(640.0f/32,480.0f/32));
		//groundBody->CreateFixture(&groundbox,0);

		//創建幾個動態剛體

		//for (int i = 0; i < 4; i++){

		//	CCSprite *sprite = CCSprite::create("image 277.png");
		//	sprite->setPosition(ccp(200+100*i,200));
		//	addChild(sprite);
		//	addBoxbodyFromSprite(sprite);
		//	//b2BodyDef bodydef;
		//	//bodydef.type = b2_dynamicBody;
		//	//bodydef.position.Set(200/32+100/32*i,200/32);

		//	//b2Body *body = m_pMyworld->CreateBody(&bodydef);

		//	//b2PolygonShape dynamicbox;
		//	//dynamicbox.SetAsBox(0.5f,0.5f);

		//	//b2FixtureDef fixturedef;
		//	//fixturedef.shape = &dynamicbox;
		//	//fixturedef.density = 1.0f;
		//	//fixturedef.friction = 0.3f;
		//	//fixturedef.restitution = 0.5f;
		//	//body->CreateFixture(&fixturedef);
		//}

		//init 
		CCSprite* bg;
		if (Setting::g_icurrentGate < 10)
		{
			 bg = CCSprite::create("gamebg_1.png");
		}else
		{
		  bg = CCSprite::create("gamebg_2.png");
		}
		bg->setPosition(ccp(Setting::g_ResolusionWidth/2,Setting::g_ResolusionHeight/2));
		addChild(bg,-1);

		m_bDrawlineFlag = false;
		m_LineEndpos = m_LineStartpos = ccp(105,155);

		m_iResuduoMonsterNum = 0;
		//CCLOG("init2");
		initTiledMap();


		//添加一個炮台
		CCSprite*cannonSprite = CCSprite::createWithSpriteFrameName("cannon.png");
		addChild(cannonSprite,1);
		cannonSprite->setPosition(ccp(105,155));
		cannonSprite->setTag(m_iCannonSpriteTag);

		CCSprite*batterySprite = CCSprite::createWithSpriteFrameName("battery.png");
		addChild(batterySprite,1);
		batterySprite->setPosition(ccp(100,140));
//.........這裏部分代碼省略.........
開發者ID:joyfish,項目名稱:bombZombie,代碼行數:101,代碼來源:GameSceneLayer.cpp

示例6: CC_BREAK_IF

KDbool Image::initWithImageData ( const KDubyte* pData, KDint32 nDataLen )
{
	KDbool	bRet = false;

	do
	{
		CC_BREAK_IF ( !pData || nDataLen <= 0 );

		KDubyte*	pUnpackedData = nullptr;
		KDint		nUnpackedLen = 0;

		// detecgt and unzip the compress file
		if ( ZipUtils::isCCZBuffer ( pData, nDataLen ) )
		{
			nUnpackedLen = ZipUtils::inflateCCZBuffer ( pData, nDataLen, &pUnpackedData );
		}
		else if ( ZipUtils::isGZipBuffer ( pData, nDataLen ) )
		{
			nUnpackedLen = ZipUtils::inflateMemory ( const_cast<KDubyte*> ( pData ), nDataLen, &pUnpackedData );
		}
		else
		{
			pUnpackedData = const_cast<KDubyte*> ( pData );
			nUnpackedLen = nDataLen;
		}

		KDFile*		pFile   = kdFmemopen ( pUnpackedData, nUnpackedLen, "rb" );
		KDoff		uOffset = kdFtell ( pFile );
		KDImageATX	pImage  = KD_NULL;

		do 
		{
			Texture2D::PixelFormat  eFormat = Texture2D::getDefaultAlphaPixelFormat ( );
			
			if ( eFormat == Texture2D::PixelFormat::AUTO )
			{			
				pImage = kdGetImageInfoFromStreamATX ( pFile );
				CC_BREAK_IF ( !pImage );

				KDint  nFormat = kdGetImageIntATX ( pImage, KD_IMAGE_FORMAT_ATX );
				KDint  nBpp    = kdGetImageIntATX ( pImage, KD_IMAGE_BITSPERPIXEL_ATX );
				KDint  nAlpha  = kdGetImageIntATX ( pImage, KD_IMAGE_ALPHA_ATX );
				KDint  nType   = kdGetImageIntATX ( pImage, KD_IMAGE_TYPE );

				m_eFileType = (Format) nType;
		
				kdFreeImageATX ( pImage );
				kdFseek ( pFile, uOffset, KD_SEEK_SET );

				switch ( nFormat )
				{
					case KD_IMAGE_FORMAT_COMPRESSED_ATX :	
						if ( ( nType == KD_IMAGE_TYPE_PVR   && !Configuration::getInstance ( )->supportsPVRTC ( ) ) ||
							 ( nType == KD_IMAGE_TYPE_S3TC  && !Configuration::getInstance ( )->supportsS3TC  ( ) ) ||
							 ( nType == KD_IMAGE_TYPE_ATITC && !Configuration::getInstance ( )->supportsATITC ( ) ) ||
							 ( nType == KD_IMAGE_TYPE_ETC   && !Configuration::getInstance ( )->supportsETC   ( ) ) )
						{
							eFormat = Texture2D::PixelFormat::RGBA8888;
						}
						else
						{
							eFormat = Texture2D::PixelFormat::COMPRESSED;
						}
						break;

					case KD_IMAGE_FORMAT_ALPHA8_ATX:
						eFormat = Texture2D::PixelFormat::A8;
						break;

					case KD_IMAGE_FORMAT_LUMINANCE_ATX:
						eFormat = Texture2D::PixelFormat::I8;
						break;

					case KD_IMAGE_FORMAT_LUMALPHA_ATX:
						eFormat = Texture2D::PixelFormat::AI88;
						break;

					case KD_IMAGE_FORMAT_PALETTED_ATX:
						eFormat = Texture2D::PixelFormat::RGB5A1;
						break;

					case KD_IMAGE_FORMAT_RGB_ATX:
						if ( nBpp == 24 || nBpp == 48 )
						{
							eFormat = Texture2D::PixelFormat::RGB888;
						}
						else
						{
							eFormat = Texture2D::PixelFormat::RGB565;
						}						
						break;

					case KD_IMAGE_FORMAT_RGBA_ATX:
						if ( nBpp == 16 )
						{
							eFormat = ( nAlpha == 4 ) ? Texture2D::PixelFormat::RGBA4444 : Texture2D::PixelFormat::RGB5A1;
						}
						else
						{
							eFormat = Texture2D::PixelFormat::RGBA8888;
//.........這裏部分代碼省略.........
開發者ID:mcodegeeks,項目名稱:OpenKODE-Framework,代碼行數:101,代碼來源:CCImage.cpp

示例7: CC_BREAK_IF

bool GameSuccessfullyLayer::setUpdateView(){
	bool isRet=false;
	do
	{
		char temp[12];
		// 添加背景圖片
		CCSprite* laybg=CCSprite::createWithTexture(CCTextureCache::sharedTextureCache()->textureForKey("stats_bg.png"));
		CC_BREAK_IF(!laybg);
		laybg->setPosition(getWinCenter());
		this->addChild(laybg);
		// 添加當前關卡
		CCLabelAtlas* stage= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!stage);
		int lve=CCUserDefault::sharedUserDefault()->getIntegerForKey("lve",1);
	    sprintf(temp,"%d",lve);
		stage->setString(temp);
		stage->setAnchorPoint(ccp(0,0));
		stage->setPosition(ccp(415,370));
		this->addChild(stage,1);
		CCUserDefault::sharedUserDefault()->setIntegerForKey("lve",lve+1);
        
		// 添加擊殺怪物數目
		CCLabelAtlas* killcount= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!killcount);
		int killtemp=CCUserDefault::sharedUserDefault()->getIntegerForKey("killtemp",0);
		sprintf(temp,"%d",killtemp);
		killcount->setString(temp);
		killcount->setAnchorPoint(ccp(0,0));
		killcount->setPosition(ccp(415,320));
		this->addChild(killcount,1);
		CCUserDefault::sharedUserDefault()->setIntegerForKey("killtemp",0);
        
        
		// 顯示剩餘生命值
		CCLabelAtlas* lifecount= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!lifecount);
		int lifetemp=CCUserDefault::sharedUserDefault()->getIntegerForKey("lifetemp",0);
		sprintf(temp,"%d",lifetemp);
		lifecount->setString(temp);
		lifecount->setAnchorPoint(ccp(0,0));
		lifecount->setPosition(ccp(415,280));
		this->addChild(lifecount,1);
		CCUserDefault::sharedUserDefault()->setIntegerForKey("lifetemp",0);
        
        
        
		// 顯示擊殺獎勵 規定殺死一個怪經曆1個金幣
		CCLabelAtlas* killbound= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!killbound);
		sprintf(temp,"%d",killtemp);
		killbound->setString(temp);
		killbound->setAnchorPoint(ccp(0,0));
		killbound->setPosition(ccp(440,218));
		this->addChild(killbound,1);
        
		// 顯示生命值獎勵 一點生命值獎勵一個金幣
		CCLabelAtlas* lifebound= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!lifebound);
		sprintf(temp,"%d",lifetemp);
		lifebound->setString(temp);
		lifebound->setAnchorPoint(ccp(0,0));
		lifebound->setPosition(ccp(440,170));
		this->addChild(lifebound,1);
        
        
		// 顯示關卡獎勵 一個過一關獎勵5個金幣
		CCLabelAtlas* goldbound= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!goldbound);
		sprintf(temp,"%d",lve*5);
		goldbound->setString(temp);
		goldbound->setAnchorPoint(ccp(0,0));
		goldbound->setPosition(ccp(440,132));
		this->addChild(goldbound,1);
        
        
		// 顯示顯示總獎勵金幣
		CCLabelAtlas* total= CCLabelAtlas::create("0","numtips.png",25,31,'0');
		CC_BREAK_IF(!total);
		int totalnum=lve*5+lifetemp+killtemp;
		sprintf(temp,"%d",totalnum);
		total->setString(temp);
		total->setAnchorPoint(ccp(0,0));
		total->setPosition(ccp(415,80));
		this->addChild(total,1);
        
		// 加上總金幣
		int goldnum=CCUserDefault::sharedUserDefault()->getIntegerForKey("goldNum",0);
		CCUserDefault::sharedUserDefault()->setIntegerForKey("goldNum",totalnum+goldnum);
        
		// 創建當前提示信息
        
		CCSprite* tip=CCSprite::createWithTexture(CCTextureCache::sharedTextureCache()->textureForKey("statstip.png"));
		CC_BREAK_IF(!tip);
		tip->setPosition(ccp(this->getContentSize().width/2,30));
		this->addChild(tip,1);
		tip->runAction(CCRepeatForever::create(CCBlink::create(1,1)));
		
        
        isRet=true;
	} while (0);
//.........這裏部分代碼省略.........
開發者ID:joyfish,項目名稱:cocos2d-1,代碼行數:101,代碼來源:GameSuccessfullyLayer.cpp

示例8: CC_BREAK_IF

bool GameScene::init(){
	bool bRet = false;
	do{
		CC_BREAK_IF(!CCLayer::init());
		setTouchEnabled(true);

		initBgItems(GameData::getLevel());

		//scrollBg1 = CCSprite::createWithTexture(scrollBg->getTexture());

		overText = CCLabelTTF::create("Game OVer!!!\nTouch screen to replay,Let's go","黑體",30);
		overText->setColor(ccc3(255,0,0));
		overText->setPosition(ccp(425,240));
		overText->setVisible(false);

		//CC_BREAK_IF(!scrollBg1);

		addChild(overText,1);
		//addChild(scrollBg1);
		//scrollBg1->setAnchorPoint(ccp(0,0));

		//scrollBg1->setPosition(ccp(scrollBg->getContentSize().width,0));
		//初始化地圖
		map = new Map(1,this);
		//生成主角
		hero = new Role(this);

		CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("game.plist","game.png");
		CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("prop_effect.plist","prop_effect.png");
		initProps(200);

		CCSprite* scorePeach = CCSprite::createWithSpriteFrameName("score_peach.png");
		SETANCHPOS(scorePeach,600,420,0,0);
		addChild(scorePeach,10);


		CCSprite* distance = CCSprite::createWithSpriteFrameName("distance.png");
		SETANCHPOS(distance,0,430,0,0);
		addChild(distance,10);

		CCSprite* best = CCSprite::createWithSpriteFrameName("best.png");
		SETANCHPOS(best,20,390,0,0);
		addChild(best,10);

		scoreValue = CCLabelAtlas::create("0","num/num_green.png",28,40,'0');
		SETANCHPOS(scoreValue,680,420,0,0);
		addChild(scoreValue,10);

		distanceValue = CCLabelAtlas::create("0","num/num_yellow.png",28,40,'0');
		SETANCHPOS(distanceValue,170,430,0,0);
		addChild(distanceValue,10);

		char b[20];
		sprintf(b,"%d",GameData::getBest());
		bestValue = CCLabelAtlas::create(b,"num/num_red.png",28,40,'0');
		SETANCHPOS(bestValue,140,390,0,0);
		addChild(bestValue,10);

		progressBg = CCSprite::createWithSpriteFrameName("progress.png");
		SETANCHPOS(progressBg,200,0,0,0);
		addChild(progressBg,14);

		progressLeaf = CCSprite::createWithSpriteFrameName("thumb_leaf.png");
		SETANCHPOS(progressLeaf,200,0,0,0);
		addChild(progressLeaf,14);

		CCMenu* menu = CCMenu::create();
		SETANCHPOS(menu,20,0,0,0);
		menu->setTag(99);
		addChild(menu,12);

		CCMenuItemSprite* pause = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("pause.png"),
			CCSprite::createWithSpriteFrameName("pause.png"),this,menu_selector(GameScene::btnCallback));
		SETANCHPOS(pause,0,0,0,0);
		pause->setTag(1);
		menu->addChild(pause);


		schedule(schedule_selector(GameScene::bgMove));
		bRet = true;
	}while(0);
	return bRet;
}
開發者ID:rhzchina,項目名稱:West,代碼行數:83,代碼來源:GameScene.cpp

示例9: CC_BREAK_IF

bool CCComRender::serialize(void* r)
{
    bool bRet = false;
    do 
    {
        CC_BREAK_IF(r == NULL);
		SerData *pSerData = (SerData *)(r);
        const rapidjson::Value *v = pSerData->prData;
		stExpCocoNode *pCocoNode = pSerData->pCocoNode;
		CocoLoader *pCocoLoader = pSerData->pCocoLoader;
		const char *pClassName = NULL;
		const char *pComName = NULL;
		const char *pFile = NULL;
		const char *pPlist = NULL;
		std::string strFilePath;
		std::string strPlistPath;
		int nResType = 0;
		if (v != NULL)
		{
			pClassName = DICTOOL->getStringValue_json(*v, "classname");
			CC_BREAK_IF(pClassName == NULL);
			pComName = DICTOOL->getStringValue_json(*v, "name");
			const rapidjson::Value &fileData = DICTOOL->getSubDictionary_json(*v, "fileData");
			CC_BREAK_IF(!DICTOOL->checkObjectExist_json(fileData));
			pFile = DICTOOL->getStringValue_json(fileData, "path");
			pPlist = DICTOOL->getStringValue_json(fileData, "plistFile");
			CC_BREAK_IF(pFile == NULL && pPlist == NULL);
			nResType = DICTOOL->getIntValue_json(fileData, "resourceType", -1);
		}
		else if(pCocoNode != NULL)
		{
			pClassName = pCocoNode[1].GetValue(pCocoLoader);
			CC_BREAK_IF(pClassName == NULL);
			pComName = pCocoNode[2].GetValue(pCocoLoader);
			stExpCocoNode *pfileData = pCocoNode[4].GetChildArray(pCocoLoader);
			CC_BREAK_IF(!pfileData);
			pFile = pfileData[0].GetValue(pCocoLoader); 
			pPlist = pfileData[1].GetValue(pCocoLoader); 
			CC_BREAK_IF(pFile == NULL && pPlist == NULL);
			nResType = atoi(pfileData[2].GetValue(pCocoLoader));
		}  
		if (pComName != NULL)
		{
			setName(pComName);
		}
		else
		{
			setName(pClassName);
		}

		if (pFile != NULL)
		{
			strFilePath.assign(cocos2d::CCFileUtils::sharedFileUtils()->fullPathForFilename(pFile));
		}
		if (pPlist != NULL)
		{
			strPlistPath.assign(cocos2d::CCFileUtils::sharedFileUtils()->fullPathForFilename(pPlist));
		}
		if (nResType == 0)
		{
			if (strcmp(pClassName, "CCSprite") == 0 && (strFilePath.find(".png") != strFilePath.npos || strFilePath.find(".pvr.ccz") != strFilePath.npos))
			{
				m_pRender = CCSprite::create(strFilePath.c_str());
				m_pRender->retain();

                bRet = true;
			}
			else if(strcmp(pClassName, "CCTMXTiledMap") == 0 && strFilePath.find(".tmx") != strFilePath.npos)
			{
				m_pRender = CCTMXTiledMap::create(strFilePath.c_str());
				m_pRender->retain();

                bRet = true;
			}
			else if(strcmp(pClassName, "CCParticleSystemQuad") == 0 && strFilePath.find(".plist") != strFilePath.npos)
			{
				m_pRender = CCParticleSystemQuad::create(strFilePath.c_str());
				m_pRender->setPosition(ccp(0.0f, 0.0f));
				m_pRender->retain();

                bRet = true;
			}
			else if(strcmp(pClassName, "CCArmature") == 0)
			{
				std::string file_extension = strFilePath;
				size_t pos = strFilePath.find_last_of('.');
				if (pos != std::string::npos)
				{
					file_extension = strFilePath.substr(pos, strFilePath.length());
					std::transform(file_extension.begin(),file_extension.end(), file_extension.begin(), (int(*)(int))toupper);
				}
				if (file_extension == ".JSON" || file_extension == ".EXPORTJSON")
				{
					rapidjson::Document doc;
					if(!readJson(strFilePath.c_str(), doc))
					{
						CCLog("read json file[%s] error!\n", strFilePath.c_str());
						continue;
					}
					const rapidjson::Value &subData = DICTOOL->getDictionaryFromArray_json(doc, "armature_data", 0);
//.........這裏部分代碼省略.........
開發者ID:1085075003,項目名稱:quick-cocos2d-x,代碼行數:101,代碼來源:CCComRender.cpp

示例10: CC_BREAK_IF

bool CCImage::_saveImageToPNG(const char * pszFilePath, bool bIsToRGB)
{
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(NULL == pszFilePath);

		FILE *fp;
		png_structp png_ptr;
		png_infop info_ptr;
		png_colorp palette;
		png_bytep *row_pointers;

		fp = fopen(pszFilePath, "wb");
		CC_BREAK_IF(NULL == fp);

		png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);

		if (NULL == png_ptr)
		{
			fclose(fp);
			break;
		}

		info_ptr = png_create_info_struct(png_ptr);
		if (NULL == info_ptr)
		{
			fclose(fp);
			png_destroy_write_struct(&png_ptr, NULL);
			break;
		}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
		if (setjmp(png_jmpbuf(png_ptr)))
		{
			fclose(fp);
			png_destroy_write_struct(&png_ptr, &info_ptr);
			break;
		}
#endif
		png_init_io(png_ptr, fp);

		if (!bIsToRGB && m_bHasAlpha)
		{
			png_set_IHDR(png_ptr, info_ptr, m_nWidth, m_nHeight, 8, PNG_COLOR_TYPE_RGB_ALPHA,
				PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
		} 
		else
		{
			png_set_IHDR(png_ptr, info_ptr, m_nWidth, m_nHeight, 8, PNG_COLOR_TYPE_RGB,
				PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
		}

		palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH * sizeof (png_color));
		png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);

		png_write_info(png_ptr, info_ptr);

		png_set_packing(png_ptr);

		row_pointers = (png_bytep *)malloc(m_nHeight * sizeof(png_bytep));
		if(row_pointers == NULL)
		{
			fclose(fp);
			png_destroy_write_struct(&png_ptr, &info_ptr);
			break;
		}

		if (!m_bHasAlpha)
		{
			for (int i = 0; i < (int)m_nHeight; i++)
			{
				row_pointers[i] = (png_bytep)m_pData + i * m_nWidth * 3;
			}

			png_write_image(png_ptr, row_pointers);

			free(row_pointers);
			row_pointers = NULL;
		}
		else
		{
			if (bIsToRGB)
			{
				unsigned char *pTempData = new unsigned char[m_nWidth * m_nHeight * 3];
				if (NULL == pTempData)
				{
					fclose(fp);
					png_destroy_write_struct(&png_ptr, &info_ptr);
					break;
				}

				for (int i = 0; i < m_nHeight; ++i)
				{
					for (int j = 0; j < m_nWidth; ++j)
					{
						pTempData[(i * m_nWidth + j) * 3] = m_pData[(i * m_nWidth + j) * 4];
						pTempData[(i * m_nWidth + j) * 3 + 1] = m_pData[(i * m_nWidth + j) * 4 + 1];
						pTempData[(i * m_nWidth + j) * 3 + 2] = m_pData[(i * m_nWidth + j) * 4 + 2];
					}
				}
//.........這裏部分代碼省略.........
開發者ID:AfterTheRainOfStars,項目名稱:cocos2d-x-qt,代碼行數:101,代碼來源:CCImage.cpp

示例11: jpeg_std_error

bool CCImage::_initWithJpgData(void * data, int nSize)
{
    /* these are standard libjpeg structures for reading(decompression) */
    struct jpeg_decompress_struct cinfo;
    struct jpeg_error_mgr jerr;
    /* libjpeg data structure for storing one row, that is, scanline of an image */
    JSAMPROW row_pointer[1] = {0};
    unsigned long location = 0;
    unsigned int i = 0;

    bool bRet = false;
    do 
    {
        /* here we set up the standard libjpeg error handler */
        cinfo.err = jpeg_std_error( &jerr );

        /* setup decompression process and source, then read JPEG header */
        jpeg_create_decompress( &cinfo );

        jpeg_mem_src( &cinfo, (unsigned char *) data, nSize );

        /* reading the image header which contains image information */
        jpeg_read_header( &cinfo, true );

        // we only support RGB or grayscale
        if (cinfo.jpeg_color_space != JCS_RGB)
        {
            if (cinfo.jpeg_color_space == JCS_GRAYSCALE || cinfo.jpeg_color_space == JCS_YCbCr)
            {
                cinfo.out_color_space = JCS_RGB;
            }
        }
        else
        {
            break;
        }

        /* Start decompression jpeg here */
        jpeg_start_decompress( &cinfo );

        /* init image info */
        m_nWidth  = (short)(cinfo.image_width);
        m_nHeight = (short)(cinfo.image_height);
        m_bHasAlpha = false;
        m_bPreMulti = false;
        m_nBitsPerComponent = 8;
        row_pointer[0] = new unsigned char[cinfo.output_width*cinfo.output_components];
        CC_BREAK_IF(! row_pointer[0]);

        m_pData = new unsigned char[cinfo.output_width*cinfo.output_height*cinfo.output_components];
        CC_BREAK_IF(! m_pData);

        /* now actually read the jpeg into the raw buffer */
        /* read one scan line at a time */
        while( cinfo.output_scanline < cinfo.image_height )
        {
            jpeg_read_scanlines( &cinfo, row_pointer, 1 );
            for( i=0; i<cinfo.image_width*cinfo.num_components;i++) 
                m_pData[location++] = row_pointer[0][i];
        }

        jpeg_finish_decompress( &cinfo );
        jpeg_destroy_decompress( &cinfo );
        /* wrap up decompression, destroy objects, free pointers and close open files */        
        bRet = true;
    } while (0);

    CC_SAFE_DELETE_ARRAY(row_pointer[0]);
    return bRet;
}
開發者ID:AfterTheRainOfStars,項目名稱:cocos2d-x-qt,代碼行數:70,代碼來源:CCImage.cpp

示例12: CC_BREAK_IF

bool ComAudio::serialize(void* r)
{
    bool ret = false;
    do
    {
        CC_BREAK_IF(r == nullptr);
        SerData *serData = (SerData *)(r);
        const rapidjson::Value *v = serData->_rData;
        stExpCocoNode *cocoNode = serData->_cocoNode;
        CocoLoader *cocoLoader = serData->_cocoLoader;
        const char *className = nullptr;
        const char *comName = nullptr;
        const char *file = nullptr;
        std::string filePath;
        int resType = 0;
        bool loop = false;
        if (v != nullptr)
        {
            className = DICTOOL->getStringValue_json(*v, "classname");
            CC_BREAK_IF(className == nullptr);
            comName = DICTOOL->getStringValue_json(*v, "name");
            const rapidjson::Value &fileData = DICTOOL->getSubDictionary_json(*v, "fileData");
            CC_BREAK_IF(!DICTOOL->checkObjectExist_json(fileData));
            file = DICTOOL->getStringValue_json(fileData, "path");
            CC_BREAK_IF(file == nullptr);
            resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1);
            CC_BREAK_IF(resType != 0);
            loop = DICTOOL->getIntValue_json(*v, "loop") != 0? true:false;
        }
        else if (cocoNode != nullptr)
        {
            className = cocoNode[1].GetValue(cocoLoader);
            CC_BREAK_IF(className == nullptr);
            comName = cocoNode[2].GetValue(cocoLoader);
            stExpCocoNode *pfileData = cocoNode[4].GetChildArray(cocoLoader);
            CC_BREAK_IF(!pfileData);
            file = pfileData[0].GetValue(cocoLoader);
            CC_BREAK_IF(file == nullptr);
            resType = atoi(pfileData[2].GetValue(cocoLoader));
            CC_BREAK_IF(resType != 0);
            loop = atoi(cocoNode[5].GetValue(cocoLoader)) != 0? true:false;
            ret = true;
        }
        if (comName != nullptr)
        {
            setName(comName);
        }
        else
        {
            setName(className);
        }
        if (file != nullptr)
        {
            if (strcmp(file, "") == 0)
            {
                continue;
            }
            filePath.assign(cocos2d::FileUtils::getInstance()->fullPathForFilename(file));
        }
        if (strcmp(className, "CCBackgroundAudio") == 0)
        {
            preloadBackgroundMusic(filePath.c_str());
            setLoop(loop);
            playBackgroundMusic(filePath.c_str(), loop);
        }
        else if(strcmp(className, COMPONENT_NAME.c_str()) == 0)
        {
            preloadEffect(filePath.c_str());
        }
        else
        {
            CC_BREAK_IF(true);
        }
        ret = true;
    }while (0);
    return ret;
}
開發者ID:253056965,項目名稱:cocos2d-x-lite,代碼行數:77,代碼來源:CCComAudio.cpp

示例13: CCAssert

bool CARenderImage::initWithWidthAndHeight(int w, int h, CAImage::PixelFormat eFormat, GLuint uDepthStencilFormat)
{
    CCAssert(eFormat != CAImage::PixelFormat_A8, "only RGB and RGBA formats are valid for a render texture");

    bool bRet = false;
    unsigned char *data = NULL;
    do 
    {
        glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_nOldFBO);

        // textures must be power of two squared
        unsigned int powW = 0;
        unsigned int powH = 0;

        {
            powW = (unsigned int)w;
            powH = (unsigned int)h;
        }

        data = (unsigned char *)malloc((int)(powW * powH * 4));
        CC_BREAK_IF(! data);

        memset(data, 0, (int)(powW * powH * 4));
        m_ePixelFormat = eFormat;
        m_uPixelsWide = powW;
        m_uPixelsHigh = powH;
        
        glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
        glGenTextures(1, &m_uName);
        ccGLBindTexture2D(m_uName);
        
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_uPixelsWide, m_uPixelsHigh, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
        
        GLint oldRBO;
        glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRBO);
        
        // generate FBO
        glGenFramebuffers(1, &m_uFBO);
        glBindFramebuffer(GL_FRAMEBUFFER, m_uFBO);

        // associate Image with FBO
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_uName, 0);

        if (uDepthStencilFormat != 0)
        {
            //create and attach depth buffer
            glGenRenderbuffers(1, &m_uDepthRenderBufffer);
            glBindRenderbuffer(GL_RENDERBUFFER, m_uDepthRenderBufffer);
            glRenderbufferStorage(GL_RENDERBUFFER, uDepthStencilFormat, (GLsizei)powW, (GLsizei)powH);
            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uDepthRenderBufffer);

            // if depth format is the one with stencil part, bind same render buffer as stencil attachment
            if (uDepthStencilFormat == GL_DEPTH24_STENCIL8)
            {
                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uDepthRenderBufffer);
            }
        }
//        // check if it worked (probably worth doing :) )
        CCAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach Image to framebuffer");

        ccGLBindTexture2D( m_uName );
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );

        CAImageView* imageView = CAImageView::createWithFrame(CCRect(0, 0, m_uPixelsWide, m_uPixelsHigh));
        ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA };
        imageView->setBlendFunc(tBlendFunc);
        this->addSubview(imageView);
        this->setImageView(imageView);
        
        glBindRenderbuffer(GL_RENDERBUFFER, oldRBO);
        glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO);
        
        // Diabled by default.
        m_bAutoDraw = false;

        bRet = true;
    } while (0);
    
    CC_SAFE_FREE(data);
    
    return bRet;
}
開發者ID:Super-Man,項目名稱:CrossApp,代碼行數:87,代碼來源:CARenderImage.cpp

示例14: atoi


//.........這裏部分代碼省略.........

				// speed
				modeA.speed = (float)atof(valueForKey("speed", dictionary));
				modeA.speedVar = (float)atof(valueForKey("speedVariance", dictionary));

                const char * pszTmp = NULL;
				// radial acceleration
                pszTmp = valueForKey("radialAcceleration", dictionary);
                modeA.radialAccel = (pszTmp) ? (float)atof(pszTmp) : 0;

                pszTmp = valueForKey("radialAccelVariance", dictionary);
				modeA.radialAccelVar = (pszTmp) ? (float)atof(pszTmp) : 0;

				// tangential acceleration
                pszTmp = valueForKey("tangentialAcceleration", dictionary);
				modeA.tangentialAccel = (pszTmp) ? (float)atof(pszTmp) : 0;

                pszTmp = valueForKey("tangentialAccelVariance", dictionary);
				modeA.tangentialAccelVar = (pszTmp) ? (float)atof(pszTmp) : 0;
			}

			// or Mode B: radius movement
			else if( m_nEmitterMode == kCCParticleModeRadius ) 
			{
				modeB.startRadius = (float)atof(valueForKey("maxRadius", dictionary));
				modeB.startRadiusVar = (float)atof(valueForKey("maxRadiusVariance", dictionary));
				modeB.endRadius = (float)atof(valueForKey("minRadius", dictionary));
				modeB.endRadiusVar = 0;
				modeB.rotatePerSecond = (float)atof(valueForKey("rotatePerSecond", dictionary));
				modeB.rotatePerSecondVar = (float)atof(valueForKey("rotatePerSecondVariance", dictionary));

			} else {
				CCAssert( false, "Invalid emitterType in config file");
				CC_BREAK_IF(true);
			}

			// life span
			m_fLife = (float)atof(valueForKey("particleLifespan", dictionary));
			m_fLifeVar = (float)atof(valueForKey("particleLifespanVariance", dictionary));

			// emission Rate
			m_fEmissionRate = m_uTotalParticles / m_fLife;

			// texture		
			// Try to get the texture from the cache
			char *textureName = (char *)valueForKey("textureFileName", dictionary);
            std::string fullpath = CCFileUtils::fullPathFromRelativeFile(textureName, m_sPlistFile.c_str());

			CCTexture2D *tex = NULL;

            if (strlen(textureName) > 0)
            {
                // set not pop-up message box when load image failed
                bool bNotify = CCFileUtils::getIsPopupNotify();
                CCFileUtils::setIsPopupNotify(false);
                tex = CCTextureCache::sharedTextureCache()->addImage(fullpath.c_str());

                // reset the value of UIImage notify
                CCFileUtils::setIsPopupNotify(bNotify);
            }

			if (tex)
			{
				this->m_pTexture = tex;
			}
			else
開發者ID:OrbotixInc,項目名稱:cocos2d-x,代碼行數:67,代碼來源:CCParticleSystem.cpp

示例15: CCEGLView

bool AppDelegate::initInstance() {
	bool bRet = false;
	do {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));

#endif  // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

		// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

		// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
		// the default setting is to create a fullscreen view
		// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
		// if the resources under '/sdcard" or other writeable path, set it.
		// warning: the audio source should in assets/
		// cocos2d::CCFileUtils::setResourcePath("/sdcard");

#endif  // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView* pMainWnd = new CCEGLView(this);
		CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
		// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
		cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
		// MaxAksenov said it's NOT a very elegant solution. I agree, haha
		CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: Hello World", 480, 320 ,480, 320));

		CCFileUtils::setResourcePath("../Resource/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
		pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
		CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
		CCFileUtils::setResourcePath("./app/native/Resource");
#endif // CC_PLATFORM_QNX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WEBOS)
		
				// Initialize OpenGLView instance, that release by CCDirector when application terminate.
				// The HelloWorld is designed as HVGA.
				CCEGLView * pMainWnd = new CCEGLView();
				//Palm Touchpad resolution	
				CC_BREAK_IF(! pMainWnd
						|| ! pMainWnd->Create("cocos2d: Hello World", 1024, 768));
                // Palm Pre 3 resolution
				//CC_BREAK_IF(! pMainWnd
				//		|| ! pMainWnd->Create("cocos2d: Hello World", 480,800));	
				cocos2d::CCFileUtils::setResourcePath("./Res/");
	//			cocos2d::CCFileUtils::fullPathFromRelativePath("");
		
#endif  // CC_PLATFORM_WEBOS


		bRet = true;
	} while (0);
	return bRet;
}
開發者ID:Glikeme,項目名稱:cocos2dx-webos,代碼行數:92,代碼來源:AppDelegate.cpp


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