本文整理匯總了C++中BotSameTeam函數的典型用法代碼示例。如果您正苦於以下問題:C++ BotSameTeam函數的具體用法?C++ BotSameTeam怎麽用?C++ BotSameTeam使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了BotSameTeam函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: FindEnemyByName
/*
=======================================================================================================================================
FindEnemyByName
=======================================================================================================================================
*/
int FindEnemyByName(bot_state_t *bs, char *name) {
int i;
char buf[MAX_INFO_STRING];
static int maxclients;
if (!maxclients) {
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
}
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
if (BotSameTeam(bs, i)) {
continue;
}
ClientName(i, buf, sizeof(buf));
if (!Q_stricmp(buf, name)) {
return i;
}
}
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
if (BotSameTeam(bs, i)) {
continue;
}
ClientName(i, buf, sizeof(buf));
if (stristr(buf, name)) {
return i;
}
}
return -1;
}
示例2: trap_GetConfigstring
/*
==================
BotRandomOpponentName
==================
*/
char *BotRandomOpponentName(bot_state_t *bs) {
int i, count;
char buf[MAX_INFO_STRING];
int opponents[MAX_CLIENTS], numopponents;
static char name[32];
numopponents = 0;
opponents[0] = 0;
for (i = 0; i < level.maxclients; i++) {
if (i == bs->client) continue;
//
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//skip team mates
if (BotSameTeam(bs, i)) continue;
//
opponents[numopponents] = i;
numopponents++;
}
count = random() * numopponents;
for (i = 0; i < numopponents; i++) {
count--;
if (count <= 0) {
EasyClientName(opponents[i], name, sizeof(name));
return name;
}
}
EasyClientName(opponents[0], name, sizeof(name));
return name;
}
示例3: BotMatch_WrongWall
void BotMatch_WrongWall(bot_state_t* bs, bot_match_t *match){
char netname[MAX_MESSAGE_SIZE];
char buf[MAX_INFO_STRING];
int client;
if(gametype != GT_SPRAY)
return;
// talking about me ? (avoid clientfromname, its ambiguous)
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
trap_GetConfigstring(CS_PLAYERS + bs->client, buf, sizeof(buf));
Q_CleanStr( buf );
if (!Q_stricmp(Info_ValueForKey(buf, "n"), netname)){
// could be someone with same name, so make (more) sure
if( ClientInSprayroom(bs->client) ){
bs->which_wall = BotChooseCorrectWall(bs);
bs->enemy = -1;
// chat
BotAI_BotInitialChat(bs, "wall_missed", NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
return;
}
}
// check if opposite team
client = ClientFromName(netname);
if(!BotSameTeam(bs, client)){
float rnd;
// flame
rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1);
if(random() > rnd) return;
BotAI_BotInitialChat(bs, "wall_insult", netname, NULL);
trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
}
}
示例4: FindHumanTeamLeader
/*
==================
FindHumanTeamLeader
==================
*/
int FindHumanTeamLeader(bot_state_t *bs)
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if ( g_entities[i].inuse )
{
// if this player is not a bot
if ( !(g_entities[i].r.svFlags & SVF_BOT) )
{
// if this player is ok with being the leader
if (!notleader[i])
{
// if this player is on the same team
if ( BotSameTeam(bs, i) )
{
ClientName(i, bs->teamleader, sizeof(bs->teamleader));
// if not yet ordered to do anything
if ( !BotSetLastOrderedTask(bs) )
{
// go on defense by default
BotVoiceChat_Defend(bs, i, SAY_TELL);
}
return qtrue;
}
}
}
}
}
return qfalse;
}
示例5: BotChat_Kill
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (bs->lastkilledplayer == bs->client) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
bs->chatto = CHAT_ALL;
if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
bs->chatto = CHAT_TEAM;
}
else
{
//don't chat in teamplay
if (TeamPlayIsOn()) {
#ifdef MISSIONPACK
trap_EA_Command(bs->client, "vtaunt");
#endif
return qfalse; // don't wait
}
//
if (bs->enemydeathtype == MOD_GAUNTLET) {
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
}
else if (bs->enemydeathtype == MOD_RAILGUN) {
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
}
else if (bs->enemydeathtype == MOD_TELEFRAG) {
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
}
#ifdef MISSIONPACK
else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze"))
BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
#endif
//choose between insult and praise
else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
}
}
bs->lastchat_time = FloatTime();
return qtrue;
}
示例6: BotVisibleEnemies
/*
==================
BotVisibleEnemies
==================
*/
int BotVisibleEnemies(bot_state_t *bs) {
float vis;
int i;
aas_entityinfo_t entinfo;
for (i = 0; i < MAX_CLIENTS; i++) {
if (i == bs->client) continue;
//
BotEntityInfo(i, &entinfo);
//
if (!entinfo.valid) continue;
//if the enemy isn't dead and the enemy isn't the bot self
if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
//if the enemy is invisible and not shooting
if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
continue;
}
//if on the same team
if (BotSameTeam(bs, i)) continue;
//check if the enemy is visible
vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
if (vis > 0) return qtrue;
}
return qfalse;
}
示例7: BotNumTeamMates
/*
==================
BotNumTeamMates
==================
*/
int BotNumTeamMates( bot_state_t *bs ) {
int i, numplayers;
char buf[MAX_INFO_STRING];
static int maxclients;
if ( !maxclients ) {
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
}
numplayers = 0;
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
//if no config string or no name
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
continue;
}
//skip spectators
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
continue;
}
//
if ( BotSameTeam( bs, i ) ) {
numplayers++;
}
}
return numplayers;
}
示例8: BotAddressedToBot
/*
==================
BotAddressedToBot
==================
*/
int BotAddressedToBot( bot_state_t *bs, bot_match_t *match ) {
char addressedto[MAX_MESSAGE_SIZE];
char netname[MAX_MESSAGE_SIZE];
char name[MAX_MESSAGE_SIZE];
char botname[128];
int client;
bot_match_t addresseematch;
trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
client = ClientFromName( netname );
if ( client < 0 ) {
return qfalse;
}
if ( !BotSameTeam( bs, client ) ) {
return qfalse;
}
//if the message is addressed to someone
if ( match->subtype & ST_ADDRESSED ) {
trap_BotMatchVariable( match, ADDRESSEE, addressedto, sizeof( addressedto ) );
//the name of this bot
ClientName( bs->client, botname, 128 );
//
while ( trap_BotFindMatch( addressedto, &addresseematch, MTCONTEXT_ADDRESSEE ) ) {
if ( addresseematch.type == MSG_EVERYONE ) {
return qtrue;
} else if ( addresseematch.type == MSG_MULTIPLENAMES ) {
trap_BotMatchVariable( &addresseematch, TEAMMATE, name, sizeof( name ) );
if ( strlen( name ) ) {
if ( stristr( botname, name ) ) {
return qtrue;
}
if ( stristr( bs->subteam, name ) ) {
return qtrue;
}
}
trap_BotMatchVariable( &addresseematch, MORE, addressedto, MAX_MESSAGE_SIZE );
} else {
trap_BotMatchVariable( &addresseematch, TEAMMATE, name, MAX_MESSAGE_SIZE );
if ( strlen( name ) ) {
if ( stristr( botname, name ) ) {
return qtrue;
}
if ( stristr( bs->subteam, name ) ) {
return qtrue;
}
}
break;
}
}
//Com_sprintf(buf, sizeof(buf), "not addressed to me but %s", addressedto);
//trap_EA_Say(bs->client, buf);
return qfalse;
} else {
//make sure not everyone reacts to this message
if ( random() > (float ) 1.0 / ( NumPlayersOnSameTeam( bs ) - 1 ) ) {
return qfalse;
}
}
return qtrue;
}
示例9: BotTeamCarrierVisible
int BotTeamCarrierVisible( bot_state_t *bs ) {
int i;
float vis;
aas_entityinfo_t entinfo;
gentity_t *ent;
float f, alertness;
float squaredist;
vec3_t dir;
int areanum;
alertness = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_ALERTNESS, 0, 1 );
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
if ( i == bs->client ) continue;
ent = &g_entities[ i ];
if ( !ent->inuse || !ent->target_ent ) continue;
BotEntityInfo( ent->target_ent->s.number, &entinfo );
if ( !entinfo.valid || !( entinfo.powerups & ( 1 << PW_BATTLESUIT ) ) ) continue;
if ( !BotSameTeam( bs, i ) ) continue;
VectorSubtract( entinfo.origin, bs->origin, dir );
squaredist = VectorLengthSquared( dir );
if ( squaredist > Square( 900.0 + alertness * 4000.0 ) ) continue;
f = 90 + 90 - ( 90 - ( squaredist > Square( 810 ) ? Square( 810 ) : squaredist ) / ( 810 * 9 ) );
vis = BotEntityVisible( bs->entitynum, bs->eye, bs->viewangles, f, entinfo.number );
if ( vis <= 0 ) continue;
areanum = BotPointAreaNum( entinfo.origin );
if ( trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, areanum, bs->tfl ) ) {
return entinfo.number;
}
}
return -1;
}
示例10: BotVoiceChatCommand
int BotVoiceChatCommand(bot_state_t *bs, int mode, char *voiceChat) {
int i, clientNum;
char *ptr, buf[MAX_MESSAGE_SIZE], *cmd,*cmd2;
if (!TeamPlayIsOn()) {
return qfalse;
}
if ( mode == SAY_ALL ) {
return qfalse;
}
Q_strncpyz(buf, voiceChat, sizeof(buf));
cmd = buf;
ptr = strchr(buf,' ');
*ptr++ = 0;
clientNum = atoi(ptr);
cmd2 = ptr+2;
ptr = strchr(cmd2,' ');
*ptr = 0;
if (!BotSameTeam(bs, clientNum)) {
return qfalse;
}
for (i = 0; voiceCommands[i].cmd; i++) {
if (!Q_stricmp(cmd2, voiceCommands[i].cmd)) {
voiceCommands[i].func(bs, clientNum, mode);
return qtrue;
}
}
return qfalse;
}
示例11: FindEnemyByName
/*
==================
FindEnemyByName
==================
*/
int FindEnemyByName(bot_state_t *bs, char *name) {
int i;
char buf[MAX_INFO_STRING];
for (i = 0; i < level.maxplayers; i++) {
if (BotSameTeam(bs, i)) continue;
PlayerName(i, buf, sizeof(buf));
if (!Q_stricmp(buf, name)) return i;
}
for (i = 0; i < level.maxplayers; i++) {
if (BotSameTeam(bs, i)) continue;
PlayerName(i, buf, sizeof(buf));
if (stristr(buf, name)) return i;
}
return -1;
}
示例12: BotGetTeammates
int BotGetTeammates(bot_state_t *bs, int *teammates, int maxteammates) {
int i, numteammates;
char buf[MAX_INFO_STRING];
static int maxclients;
if (!maxclients)
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
//G_Printf("mates: ");
numteammates = 0;
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
//
teammates[numteammates++] = i;
if (numteammates >= maxteammates) break;
//G_Printf("/%s ", Info_ValueForKey(buf, "n"));
}
}
//G_Printf("\n %d mates \n", numteammates);
return numteammates;
}
示例13: BotChat_Kill
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill( bot_state_t *bs ) {
char name[32];
float rnd;
if ( bot_nochat.integer ) {
return qfalse;
}
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
return qfalse;
}
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1 );
//if fast chat is off
if ( !bot_fastchat.integer ) {
if ( random() > rnd ) {
return qfalse;
}
}
if ( bs->lastkilledplayer == bs->client ) {
return qfalse;
}
if ( BotNumActivePlayers() <= 1 ) {
return qfalse;
}
if ( !BotValidChatPosition( bs ) ) {
return qfalse;
}
//
EasyClientName( bs->lastkilledplayer, name, 32 );
//
bs->chatto = CHAT_ALL;
if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledplayer ) ) {
BotAI_BotInitialChat( bs, "kill_teammate", name, NULL );
bs->chatto = CHAT_TEAM;
} else
{
//don't chat in teamplay
if ( TeamPlayIsOn() ) {
return qfalse;
}
//
if ( bs->enemydeathtype == MOD_GAUNTLET ) {
BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL );
} else if ( bs->enemydeathtype == MOD_RAILGUN ) {
BotAI_BotInitialChat( bs, "kill_rail", name, NULL );
} else if ( bs->enemydeathtype == MOD_TELEFRAG ) {
BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL );
}
//choose between insult and praise
else if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) {
BotAI_BotInitialChat( bs, "kill_insult", name, NULL );
} else {
BotAI_BotInitialChat( bs, "kill_praise", name, NULL );
}
}
bs->lastchat_time = trap_AAS_Time();
return qtrue;
}
示例14: BotMatch_NewLeader
void BotMatch_NewLeader(bot_state_t *bs, bot_match_t *match) {
int playernum;
char netname[MAX_NETNAME];
BotMatchVariable(match, NETNAME, netname, sizeof(netname));
playernum = FindPlayerByName(netname);
if (!BotSameTeam(bs, playernum))
return;
Q_strncpyz(bs->teamleader, netname, sizeof(bs->teamleader));
}
示例15: BotMatch_NewLeader
void BotMatch_NewLeader(bot_state_t *bs, bot_match_t *match) {
int client;
char netname[MAX_NETNAME];
trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
client = FindClientByName(netname);
if (!BotSameTeam(bs, client))
return;
Q_strncpyz(bs->teamleader, netname, sizeof(bs->teamleader));
}