當前位置: 首頁>>代碼示例>>C++>>正文


C++ BecomeExplosion1函數代碼示例

本文整理匯總了C++中BecomeExplosion1函數的典型用法代碼示例。如果您正苦於以下問題:C++ BecomeExplosion1函數的具體用法?C++ BecomeExplosion1怎麽用?C++ BecomeExplosion1使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了BecomeExplosion1函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: doppleganger_timeout

void
doppleganger_timeout(edict_t *self)
{
	if (self->teamchain)
	{
		BecomeExplosion1(self->teamchain);
	}

	BecomeExplosion1(self);
}
開發者ID:yquake2,項目名稱:rogue,代碼行數:10,代碼來源:g_newdm.c

示例2: mass

/*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
Any brush that you want to explode or break apart.  If you want an
ex0plosion, set dmg and it will do a radius explosion of that amount
at the center of the bursh.

If targeted it will not be shootable.

health defaults to 100.

mass defaults to 75.  This determines how much debris is emitted when
it explodes.  You get one large chunk per 100 of mass (up to 8) and
one small chunk per 25 of mass (up to 16).  So 800 gives the most.
*/
void func_explosive_explode(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
    vec3_t  origin;
    vec3_t  chunkorigin;
    vec3_t  size;
    int     count;
    int     mass;

    // bmodel origins are (0 0 0), we need to adjust that here
    VectorScale(self->size, 0.5f, size);
    VectorAdd(self->absmin, size, origin);
    VectorCopy(origin, self->s.origin);

    self->takedamage = DAMAGE_NO;

    if (self->dmg)
        T_RadiusDamage(self, attacker, self->dmg, NULL, self->dmg + 40, MOD_EXPLOSIVE);

    VectorSubtract(self->s.origin, inflictor->s.origin, self->velocity);
    VectorNormalize(self->velocity);
    VectorScale(self->velocity, 150, self->velocity);

    // start chunks towards the center
    VectorScale(size, 0.5f, size);

    mass = self->mass;
    if (!mass)
        mass = 75;

    // big chunks
    if (mass >= 100) {
        count = mass / 100;
        if (count > 8)
            count = 8;
        while (count--) {
            chunkorigin[0] = origin[0] + crandom() * size[0];
            chunkorigin[1] = origin[1] + crandom() * size[1];
            chunkorigin[2] = origin[2] + crandom() * size[2];
            ThrowDebris(self, "models/objects/debris1/tris.md2", 1, chunkorigin);
        }
    }

    // small chunks
    count = mass / 25;
    if (count > 16)
        count = 16;
    while (count--) {
        chunkorigin[0] = origin[0] + crandom() * size[0];
        chunkorigin[1] = origin[1] + crandom() * size[1];
        chunkorigin[2] = origin[2] + crandom() * size[2];
        ThrowDebris(self, "models/objects/debris2/tris.md2", 2, chunkorigin);
    }

    G_UseTargets(self, attacker);

    if (self->dmg)
        BecomeExplosion1(self);
    else
        G_FreeEdict(self);
}
開發者ID:AndreyNazarov,項目名稱:q2pro,代碼行數:73,代碼來源:g_misc.c

示例3: model_die

void model_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
	edict_t	*e, *next;

	e = self->movewith_next;
	while(e) {
		next = e->movewith_next;
		if(e->solid == SOLID_NOT) {
			e->nextthink = 0;
			G_FreeEdict(e);
		} else
			BecomeExplosion1 (e);
		e = next;
	}

	BecomeExplosion1(self);
}
開發者ID:ptitSeb,項目名稱:gravitybone-pandora,代碼行數:17,代碼來源:g_model.c

示例4: fixbot_die

void fixbot_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
	gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	BecomeExplosion1(self);

	// shards
	
}
開發者ID:ZwS,項目名稱:qudos,代碼行數:8,代碼來源:m_fixbot.c

示例5: sphere_think_explode

// =================
// =================
void sphere_think_explode (edict_t *self)
{
	if(self->owner && self->owner->client && !(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
		self->owner->client->owned_sphere = NULL;
	}
	BecomeExplosion1 (self);
}
開發者ID:MaddTheSane,項目名稱:Quake2-Rogue,代碼行數:10,代碼來源:g_sphere.c

示例6: hover_deadthink

void hover_deadthink(edict_t *self)
{
    if (!self->groundentity && level.time < self->timestamp) {
        self->nextthink = level.time + FRAMETIME;
        return;
    }
    BecomeExplosion1(self);
}
開發者ID:AndreyNazarov,項目名稱:q2pro,代碼行數:8,代碼來源:m_hover.c

示例7: supplystation_explode

void supplystation_explode (edict_t *self, char *message)
{
	if (self->creator && self->creator->inuse)
	{
		safe_cprintf(self->creator, PRINT_HIGH, message);
		self->creator->supplystation = NULL;
		T_RadiusDamage(self, self->creator, 150, self, 150, MOD_SUPPLYSTATION);
	}
	BecomeExplosion1(self);
}
開發者ID:zardoru,項目名稱:vrxcl,代碼行數:10,代碼來源:supplystation.c

示例8: base_die

void base_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
	if (self->creator && self->creator->inuse)
	{
		self->creator->num_sentries--;
		if (self->creator->num_sentries < 0)
			self->creator->num_sentries = 0;
	}
	BecomeExplosion1(self);
}
開發者ID:emmamai,項目名稱:vortex-indy,代碼行數:10,代碼來源:minisentry.c

示例9: base_think

void base_think (edict_t *self)
{
	// make sure sentry has settled down
	if (!minisentry_checkposition(self))
	{
		BecomeExplosion1(self);
		return;
	}
	self->nextthink = level.time + FRAMETIME;
}
開發者ID:emmamai,項目名稱:vortex-indy,代碼行數:10,代碼來源:minisentry.c

示例10: model_die

void model_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
    if(self->deathtarget)
    {
        self->target = self->deathtarget;
        G_UseTargets (self, attacker);
    }
    train_kill_children(self);
    BecomeExplosion1(self);
}
開發者ID:PBrookfield,項目名稱:mpgamex86,代碼行數:10,代碼來源:g_mappack.c

示例11: flyer_spawn_gibs

//mxd
void flyer_spawn_gibs(edict_t *self, int damage)
{
	for (int n = 0; n < 6; n++)
		ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
	for (int n = 0; n < 4; n++)
		ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
	ThrowGib(self, "models/objects/gibs/skull/tris.md2", damage, GIB_ORGANIC); //mxd

	gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	BecomeExplosion1(self);
}
開發者ID:m-x-d,項目名稱:Mission64-src,代碼行數:12,代碼來源:m_flyer.c

示例12: flyer_die

void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
	int n;
	// Knightmare- gibs!
	for (n= 0; n < 4; n++)
		ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
	for (n= 0; n < 2; n++)
		ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
	gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	BecomeExplosion1(self);
}
開發者ID:qbism,項目名稱:qbq2,代碼行數:11,代碼來源:m_flyer.c

示例13: flyer_die

void
flyer_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
		int damage /* unused */, vec3_t point /* unused */)
{
	if (!self)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	BecomeExplosion1(self);
}
開發者ID:basecq,項目名稱:q2dos,代碼行數:12,代碼來源:m_flyer.c

示例14: doppleganger_die

void
doppleganger_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker,
		int damage, vec3_t point)
{
	edict_t *sphere;
	float dist;
	vec3_t dir;

	if (!self || !attacker)
	{
		return;
	}

	if ((self->enemy) && (self->enemy != self->teammaster))
	{
		VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
		dist = VectorLength(dir);

		if (dist > 768)
		{
			sphere = Sphere_Spawn(self, SPHERE_HUNTER | SPHERE_DOPPLEGANGER);
			sphere->pain(sphere, attacker, 0, 0);
		}
		else
		{
			sphere = Sphere_Spawn(self, SPHERE_VENGEANCE | SPHERE_DOPPLEGANGER);
			sphere->pain(sphere, attacker, 0, 0);
		}
	}

	if (self->teamchain)
	{
		BecomeExplosion1(self->teamchain);
	}

	BecomeExplosion1(self);
}
開發者ID:yquake2,項目名稱:rogue,代碼行數:37,代碼來源:g_newdm.c

示例15: RemoveLaserDefense

/*
==========
RemoveLaserDefense

removes all lasers for this entity
==========
*/
void RemoveLaserDefense (edict_t *ent)
{
	edict_t *e = NULL;

	while((e = G_Find(e, FOFS(classname), "laser_defense_gr")) != NULL) {
		if (e && (e->owner == ent))
		{
			// remove the linked laser
			if (e->creator)
				G_FreeEdict(e->creator);
			// remove the grenade
			BecomeExplosion1(e);
		}
	}
	ent->num_lasers = 0;
}
開發者ID:zardoru,項目名稱:vrxcl,代碼行數:23,代碼來源:laserstuff.c


注:本文中的BecomeExplosion1函數示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。