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C++ BLI_mutex_unlock函數代碼示例

本文整理匯總了C++中BLI_mutex_unlock函數的典型用法代碼示例。如果您正苦於以下問題:C++ BLI_mutex_unlock函數的具體用法?C++ BLI_mutex_unlock怎麽用?C++ BLI_mutex_unlock使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了BLI_mutex_unlock函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: COM_execute

void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
                 const ColorManagedViewSettings *viewSettings,
                 const ColorManagedDisplaySettings *displaySettings,
                 const char *viewName)
{
	/* initialize mutex, TODO this mutex init is actually not thread safe and
	 * should be done somewhere as part of blender startup, all the other
	 * initializations can be done lazily */
	if (is_compositorMutex_init == false) {
		BLI_mutex_init(&s_compositorMutex);
		is_compositorMutex_init = true;
	}

	BLI_mutex_lock(&s_compositorMutex);

	if (editingtree->test_break(editingtree->tbh)) {
		// during editing multiple calls to this method can be triggered.
		// make sure one the last one will be doing the work.
		BLI_mutex_unlock(&s_compositorMutex);
		return;
	}

	/* Make sure node tree has previews.
	 * Don't create previews in advance, this is done when adding preview operations.
	 * Reserved preview size is determined by render output for now.
	 */
	float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f;
	BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), false);

	/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
	bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
	WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd));

	/* set progress bar to 0% and status to init compositing */
	editingtree->progress(editingtree->prh, 0.0);
	editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing"));

	bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
	/* initialize execution system */
	if (twopass) {
		ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings, viewName);
		system->execute();
		delete system;
		
		if (editingtree->test_break(editingtree->tbh)) {
			// during editing multiple calls to this method can be triggered.
			// make sure one the last one will be doing the work.
			BLI_mutex_unlock(&s_compositorMutex);
			return;
		}
	}

	ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
	                                              viewSettings, displaySettings, viewName);
	system->execute();
	delete system;

	BLI_mutex_unlock(&s_compositorMutex);
}
開發者ID:DarkDefender,項目名稱:blender-npr-tess2,代碼行數:59,代碼來源:COM_compositor.cpp

示例2: BLI_task_pool_work_and_wait

void BLI_task_pool_work_and_wait(TaskPool *pool)
{
	TaskScheduler *scheduler = pool->scheduler;

	BLI_mutex_lock(&pool->num_mutex);

	while (pool->num != 0) {
		Task *task, *work_task = NULL;
		bool found_task = false;

		BLI_mutex_unlock(&pool->num_mutex);

		BLI_mutex_lock(&scheduler->queue_mutex);

		/* find task from this pool. if we get a task from another pool,
		 * we can get into deadlock */

		if (pool->num_threads == 0 ||
		    pool->currently_running_tasks < pool->num_threads)
		{
			for (task = scheduler->queue.first; task; task = task->next) {
				if (task->pool == pool) {
					work_task = task;
					found_task = true;
					BLI_remlink(&scheduler->queue, task);
					break;
				}
			}
		}

		BLI_mutex_unlock(&scheduler->queue_mutex);

		/* if found task, do it, otherwise wait until other tasks are done */
		if (found_task) {
			/* run task */
			atomic_add_z(&pool->currently_running_tasks, 1);
			work_task->run(pool, work_task->taskdata, 0);

			/* delete task */
			if (work_task->free_taskdata)
				MEM_freeN(work_task->taskdata);
			MEM_freeN(work_task);

			/* notify pool task was done */
			task_pool_num_decrease(pool, 1);
		}

		BLI_mutex_lock(&pool->num_mutex);
		if (pool->num == 0)
			break;

		if (!found_task)
			BLI_condition_wait(&pool->num_cond, &pool->num_mutex);
	}

	BLI_mutex_unlock(&pool->num_mutex);
}
開發者ID:flair2005,項目名稱:mechanical-blender,代碼行數:57,代碼來源:task.c

示例3: task_scheduler_thread_wait_pop

static bool task_scheduler_thread_wait_pop(TaskScheduler *scheduler, Task **task)
{
	bool found_task = false;
	BLI_mutex_lock(&scheduler->queue_mutex);

	while (!scheduler->queue.first && !scheduler->do_exit)
		BLI_condition_wait(&scheduler->queue_cond, &scheduler->queue_mutex);

	do {
		Task *current_task;

		/* Assuming we can only have a void queue in 'exit' case here seems logical (we should only be here after
		 * our worker thread has been woken up from a condition_wait(), which only happens after a new task was
		 * added to the queue), but it is wrong.
		 * Waiting on condition may wake up the thread even if condition is not signaled (spurious wake-ups), and some
		 * race condition may also empty the queue **after** condition has been signaled, but **before** awoken thread
		 * reaches this point...
		 * See http://stackoverflow.com/questions/8594591
		 *
		 * So we only abort here if do_exit is set.
		 */
		if (scheduler->do_exit) {
			BLI_mutex_unlock(&scheduler->queue_mutex);
			return false;
		}

		for (current_task = scheduler->queue.first;
		     current_task != NULL;
		     current_task = current_task->next)
		{
			TaskPool *pool = current_task->pool;

			if (scheduler->background_thread_only && !pool->run_in_background) {
				continue;
			}

			if (atomic_add_and_fetch_z(&pool->currently_running_tasks, 1) <= pool->num_threads ||
			    pool->num_threads == 0)
			{
				*task = current_task;
				found_task = true;
				BLI_remlink(&scheduler->queue, *task);
				break;
			}
			else {
				atomic_sub_and_fetch_z(&pool->currently_running_tasks, 1);
			}
		}
		if (!found_task)
			BLI_condition_wait(&scheduler->queue_cond, &scheduler->queue_mutex);
	} while (!found_task);

	BLI_mutex_unlock(&scheduler->queue_mutex);

	return true;
}
開發者ID:UPBGE,項目名稱:blender,代碼行數:56,代碼來源:task.c

示例4: preview_startjob

/* only this runs inside thread */
static void preview_startjob(void *data, short *stop, short *do_update, float *progress)
{
	PreviewJob *pj = data;
	PreviewJobAudio *previewjb;

	BLI_mutex_lock(pj->mutex);
	previewjb = pj->previews.first;
	BLI_mutex_unlock(pj->mutex);

	while (previewjb) {
		PreviewJobAudio *preview_next;
		bSound *sound = previewjb->sound;

		BKE_sound_read_waveform(sound, stop);

		if (*stop || G.is_break) {
			BLI_mutex_lock(pj->mutex);
			previewjb = previewjb->next;
			BLI_mutex_unlock(pj->mutex);
			while (previewjb) {
				sound = previewjb->sound;

				/* make sure we cleanup the loading flag! */
				BLI_spin_lock(sound->spinlock);
				sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
				BLI_spin_unlock(sound->spinlock);

				BLI_mutex_lock(pj->mutex);
				previewjb = previewjb->next;
				BLI_mutex_unlock(pj->mutex);
			}

			BLI_mutex_lock(pj->mutex);
			BLI_freelistN(&pj->previews);
			pj->total = 0;
			pj->processed = 0;
			BLI_mutex_unlock(pj->mutex);
			break;
		}

		BLI_mutex_lock(pj->mutex);
		preview_next = previewjb->next;
		BLI_freelinkN(&pj->previews, previewjb);
		previewjb = preview_next;
		pj->processed++;
		*progress = (pj->total > 0) ? (float)pj->processed / (float)pj->total : 1.0f;
		*do_update = true;
		BLI_mutex_unlock(pj->mutex);
	}
}
開發者ID:Ichthyostega,項目名稱:blender,代碼行數:51,代碼來源:sequencer_preview.c

示例5: task_scheduler_clear

static void task_scheduler_clear(TaskScheduler *scheduler, TaskPool *pool)
{
	Task *task, *nexttask;
	size_t done = 0;

	BLI_mutex_lock(&scheduler->queue_mutex);

	/* free all tasks from this pool from the queue */
	for (task = scheduler->queue.first; task; task = nexttask) {
		nexttask = task->next;

		if (task->pool == pool) {
			if (task->free_taskdata)
				MEM_freeN(task->taskdata);
			BLI_freelinkN(&scheduler->queue, task);

			done++;
		}
	}

	BLI_mutex_unlock(&scheduler->queue_mutex);

	/* notify done */
	task_pool_num_decrease(pool, done);
}
開發者ID:flair2005,項目名稱:mechanical-blender,代碼行數:25,代碼來源:task.c

示例6: BLI_mutex_lock

void KX_BlenderSceneConverter::MergeAsyncLoads()
{
	vector<KX_Scene *> *merge_scenes;

	vector<KX_LibLoadStatus *>::iterator mit;
	vector<KX_Scene *>::iterator sit;

	BLI_mutex_lock(&m_threadinfo->m_mutex);

	for (mit = m_mergequeue.begin(); mit != m_mergequeue.end(); ++mit) {
		merge_scenes = (vector<KX_Scene *> *)(*mit)->GetData();

		for (sit=merge_scenes->begin(); sit!=merge_scenes->end(); ++sit) {
			(*mit)->GetMergeScene()->MergeScene(*sit);
			delete (*sit);
		}

		delete merge_scenes;
		(*mit)->SetData(NULL);

		(*mit)->Finish();
	}

	m_mergequeue.clear();

	BLI_mutex_unlock(&m_threadinfo->m_mutex);
}
開發者ID:sadmansk,項目名稱:blender,代碼行數:27,代碼來源:KX_BlenderSceneConverter.cpp

示例7: UNUSED_FUNCTION

static void UNUSED_FUNCTION(COM_freeCaches)()
{
	if (is_compositorMutex_init) {
		BLI_mutex_lock(&s_compositorMutex);
		intern_freeCompositorCaches();
		BLI_mutex_unlock(&s_compositorMutex);
	}
}
開發者ID:tweakoz,項目名稱:blender_toz,代碼行數:8,代碼來源:COM_compositor.cpp

示例8: task_pool_num_increase

static void task_pool_num_increase(TaskPool *pool)
{
	BLI_mutex_lock(&pool->num_mutex);

	pool->num++;
	BLI_condition_notify_all(&pool->num_cond);

	BLI_mutex_unlock(&pool->num_mutex);
}
開發者ID:LucaRood,項目名稱:Blender,代碼行數:9,代碼來源:task.c

示例9: COM_deinitialize

void COM_deinitialize()
{
	if (is_compositorMutex_init) {
		BLI_mutex_lock(&s_compositorMutex);
		WorkScheduler::deinitialize();
		is_compositorMutex_init = false;
		BLI_mutex_unlock(&s_compositorMutex);
		BLI_mutex_end(&s_compositorMutex);
	}
}
開發者ID:DarkDefender,項目名稱:blender-npr-tess2,代碼行數:10,代碼來源:COM_compositor.cpp

示例10: COM_deinitialize

void COM_deinitialize()
{
	if (is_compositorMutex_init) {
		BLI_mutex_lock(&s_compositorMutex);
		intern_freeCompositorCaches();
		WorkScheduler::deinitialize();
		is_compositorMutex_init = FALSE;
		BLI_mutex_unlock(&s_compositorMutex);
		BLI_mutex_end(&s_compositorMutex);
	}
}
開發者ID:tweakoz,項目名稱:blender_toz,代碼行數:11,代碼來源:COM_compositor.cpp

示例11: task_scheduler_thread_wait_pop

static bool task_scheduler_thread_wait_pop(TaskScheduler *scheduler, Task **task)
{
	BLI_mutex_lock(&scheduler->queue_mutex);

	while (!scheduler->queue.first && !scheduler->do_exit)
		BLI_condition_wait(&scheduler->queue_cond, &scheduler->queue_mutex);

	if (!scheduler->queue.first) {
		BLI_mutex_unlock(&scheduler->queue_mutex);
		BLI_assert(scheduler->do_exit);
		return false;
	}
	
	*task = scheduler->queue.first;
	BLI_remlink(&scheduler->queue, *task);

	BLI_mutex_unlock(&scheduler->queue_mutex);

	return true;
}
開發者ID:Eibriel,項目名稱:kiriblender,代碼行數:20,代碼來源:task.c

示例12: eevee_lightbake_delete_resources

static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake)
{
  if (!lbake->resource_only) {
    BLI_mutex_lock(lbake->mutex);
  }

  if (lbake->gl_context) {
    DRW_opengl_render_context_enable(lbake->gl_context);
    DRW_gawain_render_context_enable(lbake->gpu_context);
  }
  else if (!lbake->resource_only) {
    DRW_opengl_context_enable();
  }

  /* XXX Free the resources contained in the viewlayer data
   * to be able to free the context before deleting the depsgraph.  */
  if (lbake->sldata) {
    EEVEE_view_layer_data_free(lbake->sldata);
  }

  DRW_TEXTURE_FREE_SAFE(lbake->rt_depth);
  DRW_TEXTURE_FREE_SAFE(lbake->rt_color);
  DRW_TEXTURE_FREE_SAFE(lbake->grid_prev);
  GPU_FRAMEBUFFER_FREE_SAFE(lbake->store_fb);
  for (int i = 0; i < 6; ++i) {
    GPU_FRAMEBUFFER_FREE_SAFE(lbake->rt_fb[i]);
  }

  if (lbake->gpu_context) {
    DRW_gawain_render_context_disable(lbake->gpu_context);
    DRW_gawain_render_context_enable(lbake->gpu_context);
    GPU_context_discard(lbake->gpu_context);
  }

  if (lbake->gl_context && lbake->own_resources) {
    /* Delete the baking context. */
    DRW_opengl_render_context_disable(lbake->gl_context);
    WM_opengl_context_dispose(lbake->gl_context);
    lbake->gpu_context = NULL;
    lbake->gl_context = NULL;
  }
  else if (lbake->gl_context) {
    DRW_opengl_render_context_disable(lbake->gl_context);
  }
  else if (!lbake->resource_only) {
    DRW_opengl_context_disable();
  }

  if (!lbake->resource_only) {
    BLI_mutex_unlock(lbake->mutex);
  }
}
開發者ID:wangyxuan,項目名稱:blender,代碼行數:52,代碼來源:eevee_lightcache.c

示例13: task_pool_num_decrease

static void task_pool_num_decrease(TaskPool *pool, size_t done)
{
	BLI_mutex_lock(&pool->num_mutex);

	BLI_assert(pool->num >= done);

	pool->num -= done;

	if (pool->num == 0)
		BLI_condition_notify_all(&pool->num_cond);

	BLI_mutex_unlock(&pool->num_mutex);
}
開發者ID:mgschwan,項目名稱:blensor,代碼行數:13,代碼來源:task.c

示例14: task_scheduler_thread_wait_pop

static bool task_scheduler_thread_wait_pop(TaskScheduler *scheduler, Task **task)
{
	bool found_task = false;
	BLI_mutex_lock(&scheduler->queue_mutex);

	while (!scheduler->queue.first && !scheduler->do_exit)
		BLI_condition_wait(&scheduler->queue_cond, &scheduler->queue_mutex);

	do {
		Task *current_task;
		if (!scheduler->queue.first) {
			BLI_mutex_unlock(&scheduler->queue_mutex);
			BLI_assert(scheduler->do_exit);
			return false;
		}
		for (current_task = scheduler->queue.first;
		     current_task != NULL;
		     current_task = current_task->next)
		{
			TaskPool *pool = current_task->pool;
			if (pool->num_threads == 0 ||
			    pool->currently_running_tasks < pool->num_threads)
			{
				*task = current_task;
				found_task = true;
				atomic_add_z(&pool->currently_running_tasks, 1);
				BLI_remlink(&scheduler->queue, *task);
				break;
			}
		}
		if (!found_task)
			BLI_condition_wait(&scheduler->queue_cond, &scheduler->queue_mutex);
	} while (!found_task);

	BLI_mutex_unlock(&scheduler->queue_mutex);

	return true;
}
開發者ID:flair2005,項目名稱:mechanical-blender,代碼行數:38,代碼來源:task.c

示例15: BLI_task_pool_cancel

void BLI_task_pool_cancel(TaskPool *pool)
{
	pool->do_cancel = true;

	task_scheduler_clear(pool->scheduler, pool);

	/* wait until all entries are cleared */
	BLI_mutex_lock(&pool->num_mutex);
	while (pool->num)
		BLI_condition_wait(&pool->num_cond, &pool->num_mutex);
	BLI_mutex_unlock(&pool->num_mutex);

	pool->do_cancel = false;
}
開發者ID:LucaRood,項目名稱:Blender,代碼行數:14,代碼來源:task.c


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