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C++ BLI_countlist函數代碼示例

本文整理匯總了C++中BLI_countlist函數的典型用法代碼示例。如果您正苦於以下問題:C++ BLI_countlist函數的具體用法?C++ BLI_countlist怎麽用?C++ BLI_countlist使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了BLI_countlist函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: vertex_group_menu_exec

static int vertex_group_menu_exec(bContext *C, wmOperator *op)
{
	Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
	uiPopupMenu *pup;
	uiLayout *layout;

	pup= uiPupMenuBegin(C, "Vertex Groups", 0);
	layout= uiPupMenuLayout(pup);
	uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);

	if(vgroup_object_in_edit_mode(ob)) {
		uiItemBooleanO(layout, "Assign to New Group", 0, "OBJECT_OT_vertex_group_assign", "new", 1);

		if(BLI_countlist(&ob->defbase) && ob->actdef) {
			uiItemO(layout, "Assign to Group", 0, "OBJECT_OT_vertex_group_assign");
			uiItemO(layout, "Remove from Group", 0, "OBJECT_OT_vertex_group_remove_from");
			uiItemBooleanO(layout, "Remove from All", 0, "OBJECT_OT_vertex_group_remove_from", "all", 1);
		}
	}

	if(BLI_countlist(&ob->defbase) && ob->actdef) {
		if(vgroup_object_in_edit_mode(ob))
			uiItemS(layout);

		uiItemO(layout, "Set Active Group", 0, "OBJECT_OT_vertex_group_set_active");
		uiItemO(layout, "Remove Group", 0, "OBJECT_OT_vertex_group_remove");
		uiItemBooleanO(layout, "Remove All Groups", 0, "OBJECT_OT_vertex_group_remove", "all", 1);
	}

	uiPupMenuEnd(C, pup);

	return OPERATOR_FINISHED;
}
開發者ID:jinjoh,項目名稱:NOOR,代碼行數:33,代碼來源:object_vgroup.c

示例2: rna_Surface_active_point_range

static void rna_Surface_active_point_range(PointerRNA *ptr, int *min, int *max, int *softmin, int *softmax)
{
	DynamicPaintCanvasSettings *canvas = (DynamicPaintCanvasSettings *)ptr->data;

	*min = 0;
	*max = BLI_countlist(&canvas->surfaces) - 1;
}
開發者ID:244xiao,項目名稱:blender,代碼行數:7,代碼來源:rna_dynamicpaint.c

示例3: rna_BoidSettings_active_boid_state_index_range

static void rna_BoidSettings_active_boid_state_index_range(PointerRNA *ptr, int *min, int *max,
        int *UNUSED(softmin), int *UNUSED(softmax))
{
    BoidSettings *boids = (BoidSettings *)ptr->data;
    *min = 0;
    *max = max_ii(0, BLI_countlist(&boids->states) - 1);
}
開發者ID:caomw,項目名稱:blender-ui,代碼行數:7,代碼來源:rna_boid.c

示例4: rna_BoidState_active_boid_rule_index_range

static void rna_BoidState_active_boid_rule_index_range(PointerRNA *ptr, int *min, int *max,
        int *UNUSED(softmin), int *UNUSED(softmax))
{
    BoidState *state = (BoidState *)ptr->data;
    *min = 0;
    *max = max_ii(0, BLI_countlist(&state->rules) - 1);
}
開發者ID:caomw,項目名稱:blender-ui,代碼行數:7,代碼來源:rna_boid.c

示例5: add_default_keyingset_exec

static int add_default_keyingset_exec (bContext *C, wmOperator *op)
{
	Scene *scene= CTX_data_scene(C);
	short flag=0, keyingflag=0;
	
	/* validate flags 
	 *	- absolute KeyingSets should be created by default
	 */
	flag |= KEYINGSET_ABSOLUTE;
	
	if (IS_AUTOKEY_FLAG(AUTOMATKEY)) 
		keyingflag |= INSERTKEY_MATRIX;
	if (IS_AUTOKEY_FLAG(INSERTNEEDED)) 
		keyingflag |= INSERTKEY_NEEDED;
		
	/* call the API func, and set the active keyingset index */
	BKE_keyingset_add(&scene->keyingsets, NULL, flag, keyingflag);
	
	scene->active_keyingset= BLI_countlist(&scene->keyingsets);
	
	/* send notifiers */
	WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
	
	return OPERATOR_FINISHED;
}
開發者ID:jinjoh,項目名稱:NOOR,代碼行數:25,代碼來源:keyingsets.c

示例6: set_constraint_nth_target

/* helper function for add_constriant - sets the last target for the active constraint */
static void set_constraint_nth_target (bConstraint *con, Object *target, char subtarget[], int index)
{
	bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
	ListBase targets = {NULL, NULL};
	bConstraintTarget *ct;
	int num_targets, i;
	
	if (cti && cti->get_constraint_targets) {
		cti->get_constraint_targets(con, &targets);
		num_targets= BLI_countlist(&targets);
		
		if (index < 0) {
			if (abs(index) < num_targets)
				index= num_targets - abs(index);
			else
				index= num_targets - 1;
		}
		else if (index >= num_targets) {
			index= num_targets - 1;
		}
		
		for (ct=targets.first, i=0; ct; ct= ct->next, i++) {
			if (i == index) {
				ct->tar= target;
				strcpy(ct->subtarget, subtarget);
				break;
			}
		}
		
		if (cti->flush_constraint_targets)
			cti->flush_constraint_targets(con, &targets, 0);
	}
}
開發者ID:jinjoh,項目名稱:NOOR,代碼行數:34,代碼來源:object_constraint.c

示例7: ui_imageuser_layer_menu

static void ui_imageuser_layer_menu(bContext *UNUSED(C), uiLayout *layout, void *rnd_pt)
{
	void **rnd_data = rnd_pt;
	uiBlock *block = uiLayoutGetBlock(layout);
	RenderResult *rr = rnd_data[0];
	ImageUser *iuser = rnd_data[1];
	RenderLayer *rl;
	RenderLayer rl_fake = {NULL};
	const char *fake_name;
	int nr;

	uiBlockSetCurLayout(block, layout);
	uiLayoutColumn(layout, false);

	uiDefBut(block, LABEL, 0, IFACE_("Layer"),
	         0, 0, UI_UNIT_X * 5, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
	uiItemS(layout);

	nr = BLI_countlist(&rr->layers) - 1;
	fake_name = ui_imageuser_layer_fake_name(rr);

	if (fake_name) {
		BLI_strncpy(rl_fake.name, fake_name, sizeof(rl_fake.name));
		nr += 1;
	}

	for (rl = rr->layers.last; rl; rl = rl->prev, nr--) {
final:
		uiDefButS(block, BUTM, B_NOP, IFACE_(rl->name), 0, 0,
		          UI_UNIT_X * 5, UI_UNIT_X, &iuser->layer, (float) nr, 0.0, 0, -1, "");
	}
開發者ID:zedd4x,項目名稱:bepuik,代碼行數:31,代碼來源:image_buttons.c

示例8: BLI_countlist

/* rl==NULL means composite result */
static char *pass_menu(RenderLayer *rl, short *curpass)
{
	RenderPass *rpass;
	int len = 64 + 32 * (rl ? BLI_countlist(&rl->passes) : 1);
	short a, nr = 0;
	char *str = MEM_callocN(len, "menu layers");
	
	strcpy(str, IFACE_("Pass %t"));
	a = strlen(str);
	
	/* rendered results don't have a Combined pass */
	if (rl == NULL || rl->rectf) {
		a += sprintf(str + a, "|%s %%x0", IFACE_("Combined"));
		nr = 1;
	}
	
	if (rl)
		for (rpass = rl->passes.first; rpass; rpass = rpass->next, nr++)
			a += sprintf(str + a, "|%s %%x%d", IFACE_(rpass->name), nr);
	
	if (*curpass >= nr)
		*curpass = 0;
	
	return str;
}
開發者ID:Eibriel,項目名稱:kiriblender,代碼行數:26,代碼來源:image_buttons.c

示例9: BKE_rigidbody_rebuild_world

/* NOTE: this needs to be called before frame update to work correctly */
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
	RigidBodyWorld *rbw = scene->rigidbody_world;
	PointCache *cache;
	PTCacheID pid;
	int startframe, endframe;

	BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
	BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
	cache = rbw->pointcache;

	/* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
	if (rbw->physics_world == NULL || rbw->numbodies != BLI_countlist(&rbw->group->gobject)) {
		cache->flag |= PTCACHE_OUTDATED;
	}

	if (ctime == startframe + 1 && rbw->ltime == startframe) {
		if (cache->flag & PTCACHE_OUTDATED) {
			BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
			rigidbody_update_simulation(scene, rbw, true);
			BKE_ptcache_validate(cache, (int)ctime);
			cache->last_exact = 0;
			cache->flag &= ~PTCACHE_REDO_NEEDED;
		}
	}
}
開發者ID:benkahle,項目名稱:blendertests,代碼行數:27,代碼來源:rigidbody.c

示例10: add_empty_ks_path_exec

static int add_empty_ks_path_exec(bContext *C, wmOperator *op)
{
	Scene *scene = CTX_data_scene(C);
	KeyingSet *ks;
	KS_Path *ksp;
	
	/* verify the Keying Set to use:
	 *	- use the active one
	 *	- return error if it doesn't exist
	 */
	if (scene->active_keyingset == 0) {
		BKE_report(op->reports, RPT_ERROR, "No active keying set to add empty path to");
		return OPERATOR_CANCELLED;
	}
	else
		ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
	
	/* don't use the API method for this, since that checks on values... */
	ksp = MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty");
	BLI_addtail(&ks->paths, ksp);
	ks->active_path = BLI_countlist(&ks->paths);
	
	ksp->groupmode = KSP_GROUP_KSNAME; // XXX?
	ksp->idtype = ID_OB;
	ksp->flag = KSP_FLAG_WHOLE_ARRAY;
	
	return OPERATOR_FINISHED;
}
開發者ID:castlelore,項目名稱:blender-git,代碼行數:28,代碼來源:keyingsets.c

示例11: rna_KeyingSet_active_ksPath_index_range

static void rna_KeyingSet_active_ksPath_index_range(PointerRNA *ptr, int *min, int *max, int *softmin, int *softmax)
{
	KeyingSet *ks = (KeyingSet *)ptr->data;

	*min = 0;
	*max = max_ii(0, BLI_countlist(&ks->paths) - 1);
}
開發者ID:244xiao,項目名稱:blender,代碼行數:7,代碼來源:rna_animation.c

示例12: rna_Action_active_pose_marker_index_range

static void rna_Action_active_pose_marker_index_range(PointerRNA *ptr, int *min, int *max,
        int *UNUSED(softmin), int *UNUSED(softmax))
{
    bAction *act = (bAction *)ptr->data;

    *min = 0;
    *max = max_ii(0, BLI_countlist(&act->markers) - 1);
}
開發者ID:Walid-Shouman,項目名稱:Blender,代碼行數:8,代碼來源:rna_action.c

示例13: ED_object_shape_key_add

static void ED_object_shape_key_add(bContext *C, Scene *scene, Object *ob, int from_mix)
{
	if(object_insert_shape_key(scene, ob, NULL, from_mix)) {
		Key *key= ob_get_key(ob);
		ob->shapenr= BLI_countlist(&key->block);

		WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
	}
}
開發者ID:OldBrunet,項目名稱:BGERTPS,代碼行數:9,代碼來源:object_shapekey.c

示例14: text_drawcache_init

static void text_drawcache_init(SpaceText *st)
{
	DrawCache *drawcache = MEM_callocN(sizeof(DrawCache), "text draw cache");

	drawcache->winx = -1;
	drawcache->nlines = BLI_countlist(&st->text->lines);
	drawcache->text_id[0] = '\0';

	st->drawcache = drawcache;
}
開發者ID:Eibriel,項目名稱:kiriblender,代碼行數:10,代碼來源:text_draw.c

示例15: ctx_data_list_count

int ctx_data_list_count(const bContext *C, int (*func)(const bContext*, ListBase*))
{
	ListBase list;

	if(func(C, &list)) {
		int tot= BLI_countlist(&list);
		BLI_freelistN(&list);
		return tot;
	}
	else
		return 0;
}
開發者ID:BHCLL,項目名稱:blendocv,代碼行數:12,代碼來源:context.c


注:本文中的BLI_countlist函數示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。