本文整理匯總了C++中AuraEffectRemoveFn函數的典型用法代碼示例。如果您正苦於以下問題:C++ AuraEffectRemoveFn函數的具體用法?C++ AuraEffectRemoveFn怎麽用?C++ AuraEffectRemoveFn使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了AuraEffectRemoveFn函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: Register
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_warl_curse_of_doom_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
示例2: Register
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_frost_tomb_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
示例3: Register
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_pri_shadowform_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_shadowform_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
示例4: Register
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
DoCheckProc += AuraCheckProcFn(spell_hun_misdirection_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
示例5: Register
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_krick_pursuit_AuraScript::HandleExtraEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例6: Register
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_absorb_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
示例7: Register
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_varos_centrifuge_shield_AuraScript::OnRemove, EFFECT_0,SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectApply += AuraEffectApplyFn(spell_varos_centrifuge_shield_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例8: Register
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例9: Register
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_xt002_searing_light_spawn_life_spark_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
示例10: Register
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_champion_of_light_AuraScript::OnApply, EFFECT_0, SPELL_AURA_MOD_SCALE, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_champion_of_light_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_SCALE, AURA_EFFECT_HANDLE_REAL);
}
示例11: Register
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_festergut_blighted_spores_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
示例12: Register
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_kiptilak_sabotage_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例13: Register
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hadronox_leech_poison_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_LEECH, AURA_EFFECT_HANDLE_REAL);
}
示例14: Register
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例15: Register
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_aura_of_despair_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PREVENT_REGENERATE_POWER, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_aura_of_despair_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PREVENT_REGENERATE_POWER, AURA_EFFECT_HANDLE_REAL);
}