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C++ AttachChild函數代碼示例

本文整理匯總了C++中AttachChild函數的典型用法代碼示例。如果您正苦於以下問題:C++ AttachChild函數的具體用法?C++ AttachChild怎麽用?C++ AttachChild使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了AttachChild函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: AttachChild

void CUICellItem::init()
{
	CUIXml	uiXml;
	uiXml.Load( CONFIG_PATH, UI_PATH, "actor_menu_item.xml" );
	
	m_text					= xr_new<CUIStatic>();
	m_text->SetAutoDelete	( true );
	AttachChild				( m_text );
	CUIXmlInit::InitStatic	( uiXml, "cell_item_text", 0, m_text );
	m_text->Show			( false );

/*	m_mark					= xr_new<CUIStatic>();
	m_mark->SetAutoDelete	( true );
	AttachChild				( m_mark );
	CUIXmlInit::InitStatic	( uiXml, "cell_item_mark", 0, m_mark );
	m_mark->Show			( false );*/

	m_upgrade				= xr_new<CUIStatic>();
	m_upgrade->SetAutoDelete( true );
	AttachChild				( m_upgrade );
	CUIXmlInit::InitStatic	( uiXml, "cell_item_upgrade", 0, m_upgrade );
	m_upgrade_pos			= m_upgrade->GetWndPos();
	m_upgrade->Show			( false );

	m_pConditionState = xr_new<CUIProgressBar>();
	m_pConditionState->SetAutoDelete(true);
	AttachChild(m_pConditionState);
	CUIXmlInit::InitProgressBar(uiXml, "condition_progess_bar", 0, m_pConditionState);
	m_pConditionState->Show(true);
}
開發者ID:AntonioModer,項目名稱:xray-16,代碼行數:30,代碼來源:UICellItem.cpp

示例2:

CUICustomSpin::CUICustomSpin()
{
	m_pFrameLine				= xr_new<CUIFrameLineWnd>();
	m_pBtnUp					= xr_new<CUI3tButton>();
	m_pBtnDown					= xr_new<CUI3tButton>();
	m_pLines					= xr_new<CUILines>();

    m_pFrameLine->SetAutoDelete	(true);
	m_pBtnUp->SetAutoDelete		(true);
	m_pBtnDown->SetAutoDelete	(true);

	AttachChild					(m_pFrameLine);
	AttachChild					(m_pBtnUp);
	AttachChild					(m_pBtnDown);
	m_pLines->SetTextAlignment	(CGameFont::alLeft);
	m_pLines->SetVTextAlignment	(valCenter);
	m_pLines->SetFont			(UI().Font().pFontLetterica16Russian);
	m_pLines->SetTextColor		(color_argb(255,235,219,185));

	m_time_begin				= 0;
	m_p_delay					= 500;
	m_u_delay					= 0;

	m_textColor[0]				= color_argb(255,235,219,185);
	m_textColor[1]				= color_argb(255,100,100,100);
}
開發者ID:AntonioModer,項目名稱:xray-16,代碼行數:26,代碼來源:UICustomSpin.cpp

示例3: m_research_info_panel

//////////////////////////////////////////////////
// ResearchWnd                                  //
//////////////////////////////////////////////////
ResearchWnd::ResearchWnd(GG::X w, GG::Y h) :
    GG::Wnd(GG::X0, GG::Y0, w, h, GG::INTERACTIVE | GG::ONTOP),
    m_research_info_panel(0),
    m_queue_lb(0),
    m_tech_tree_wnd(0),
    m_enabled(false)
{
    m_research_info_panel = new ProductionInfoPanel(RESEARCH_INFO_AND_QUEUE_WIDTH, GG::Y(200), UserString("RESEARCH_INFO_PANEL_TITLE"), UserString("RESEARCH_INFO_RP"),
                                                    OUTER_LINE_THICKNESS, ClientUI::KnownTechFillColor(), ClientUI::KnownTechTextAndBorderColor());

    m_queue_lb = new QueueListBox(GG::X(2), m_research_info_panel->LowerRight().y,
                                  m_research_info_panel->Width() - 4, ClientSize().y - 4 - m_research_info_panel->Height(),
                                  "RESEARCH_QUEUE_ROW");
    GG::Connect(m_queue_lb->QueueItemMoved, &ResearchWnd::QueueItemMoved, this);
    m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);

    GG::Pt tech_tree_wnd_size = ClientSize() - GG::Pt(m_research_info_panel->Width(), GG::Y0);
    m_tech_tree_wnd = new TechTreeWnd(tech_tree_wnd_size.x, tech_tree_wnd_size.y);
    m_tech_tree_wnd->MoveTo(GG::Pt(m_research_info_panel->Width(), GG::Y0));

    GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal,          &ResearchWnd::AddTechToQueueSlot,           this);
    GG::Connect(m_tech_tree_wnd->AddMultipleTechsToQueueSignal, &ResearchWnd::AddMultipleTechsToQueueSlot,  this);
    GG::Connect(m_queue_lb->ErasedSignal,                       &ResearchWnd::QueueItemDeletedSlot,         this);
    GG::Connect(m_queue_lb->LeftClickedSignal,                  &ResearchWnd::QueueItemClickedSlot,         this);
    GG::Connect(m_queue_lb->DoubleClickedSignal,                &ResearchWnd::QueueItemDoubleClickedSlot,   this);

    AttachChild(m_research_info_panel);
    AttachChild(m_queue_lb);
    AttachChild(m_tech_tree_wnd);

    SetChildClippingMode(ClipToClient);
}
開發者ID:oriongod,項目名稱:freeorion,代碼行數:35,代碼來源:ResearchWnd.cpp

示例4: AttachChild

void About::CompleteConstruction() {
    CUIWnd::CompleteConstruction();

    m_done = Wnd::Create<CUIButton>(UserString("DONE"));
    m_license = Wnd::Create<CUIButton>(UserString("LICENSE"));
    m_vision = Wnd::Create<CUIButton>(UserString("VISION"));
    m_info = GG::Wnd::Create<CUIMultiEdit>(UserString("FREEORION_VISION"), GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY);
    AttachChild(m_info);
    AttachChild(m_vision);
    AttachChild(m_license);
    AttachChild(m_done);

    DoLayout();

    // Read in the copyright info from a file
    // this is not GetResourceDir() / "COPYING" because if a mod or scenario is loaded
    // that changes the settings directory, the copyright notice should be unchanged
    m_license_str = ReadFile(GetRootDataDir() / "default" / "COPYING").value_or("");

    m_done->LeftClickedSignal.connect(
        boost::bind(&GG::Wnd::EndRun, this));
    m_license->LeftClickedSignal.connect(
        boost::bind(&About::ShowLicense, this));
    m_vision->LeftClickedSignal.connect(
        boost::bind(&About::ShowVision, this));
}
開發者ID:adrianbroher,項目名稱:freeorion,代碼行數:26,代碼來源:About.cpp

示例5:

CUIQuestionItem::CUIQuestionItem(CUIXml* xml_doc, LPCSTR path)
{
	m_text							= xr_new<CUI3tButton>();
	m_text->SetAutoDelete			(true);
	AttachChild						(m_text);

	string512						str;
	CUIXmlInit						xml_init;

	xr_strcpy						(str,path);
	xml_init.InitWindow				(*xml_doc, str, 0, this);

	m_min_height					= xml_doc->ReadAttribFlt(path,0,"min_height",15.0f);

	strconcat						(sizeof(str),str,path,":content_text");
	xml_init.Init3tButton			(*xml_doc, str, 0, m_text);

	Register						(m_text);
	AddCallback						(m_text,BUTTON_CLICKED,CUIWndCallback::void_function(this, &CUIQuestionItem::OnTextClicked));

	m_num_text						= xr_new<CUITextWnd>();
	m_num_text->SetAutoDelete		(true);
	AttachChild						(m_num_text);
	strconcat						(sizeof(str),str,path,":num_text");
	xml_init.InitTextWnd			(*xml_doc, str, 0, m_num_text);
}
開發者ID:AntonioModer,項目名稱:xray-16,代碼行數:26,代碼來源:UITalkDialogWnd.cpp

示例6: CUIWnd

InGameMenu::InGameMenu():
    CUIWnd(UserString("GAME_MENU_WINDOW_TITLE"), (GG::GUI::GetGUI()->AppWidth() - IN_GAME_OPTIONS_WIDTH) / 2,
           (GG::GUI::GetGUI()->AppHeight() - IN_GAME_OPTIONS_HEIGHT) / 2, IN_GAME_OPTIONS_WIDTH, IN_GAME_OPTIONS_HEIGHT, GG::INTERACTIVE | GG::MODAL)
{
    m_save_btn = new CUIButton(UserString("GAME_MENU_SAVE"));
    m_load_btn = new CUIButton(UserString("GAME_MENU_LOAD"));
    m_options_btn = new CUIButton(UserString("INTRO_BTN_OPTIONS"));
    m_exit_btn = new CUIButton(UserString("GAME_MENU_RESIGN"));
    m_done_btn = new CUIButton(UserString("DONE"));

    AttachChild(m_save_btn);
    AttachChild(m_load_btn);
    AttachChild(m_options_btn);
    AttachChild(m_exit_btn);
    AttachChild(m_done_btn);

    GG::Connect(m_save_btn->LeftClickedSignal,      &InGameMenu::Save,      this);
    GG::Connect(m_load_btn->LeftClickedSignal,      &InGameMenu::Load,      this);
    GG::Connect(m_options_btn->LeftClickedSignal,   &InGameMenu::Options,   this);
    GG::Connect(m_exit_btn->LeftClickedSignal,      &InGameMenu::Exit,      this);
    GG::Connect(m_done_btn->LeftClickedSignal,      &InGameMenu::Done,      this);

    if (!HumanClientApp::GetApp()->SinglePlayerGame()) {
        // need lobby to load a multiplayer game; menu load of a file is insufficient
        m_load_btn->Disable();
    }

    if (!HumanClientApp::GetApp()->CanSaveNow()) {
        m_save_btn->Disable();
    }

    DoLayout();
}
開發者ID:fatman2021,項目名稱:FreeOrion,代碼行數:33,代碼來源:InGameMenu.cpp

示例7: AttachChild

void CUIMessagesWindow::Init(float x, float y, float width, float height){

	CUIXml		 xml;
	u32			color;
	CGameFont*	pFont;

	xml.Init(CONFIG_PATH, UI_PATH, "messages_window.xml");

	m_pGameLog = xr_new<CUIGameLog>();m_pGameLog->SetAutoDelete(true);
	m_pGameLog->Show(true);
	AttachChild(m_pGameLog);
	if ( IsGameTypeSingle() )
	{
		CUIXmlInit::InitScrollView(xml, "sp_log_list", 0, m_pGameLog);
	}
	else
	{
		m_pChatLog			= xr_new<CUIGameLog>(); m_pChatLog->SetAutoDelete(true);
		m_pChatLog->Show	(true);
		AttachChild			(m_pChatLog);
		m_pChatWnd			= xr_new<CUIChatWnd>(m_pChatLog); m_pChatWnd->SetAutoDelete(true);
		AttachChild			(m_pChatWnd);

		CUIXmlInit::InitScrollView(xml, "mp_log_list", 0, m_pGameLog);
		CUIXmlInit::InitFont(xml, "mp_log_list:font", 0, color, pFont);
		m_pGameLog->SetTextAtrib(pFont, color);

		CUIXmlInit::InitScrollView(xml, "chat_log_list", 0, m_pChatLog);
		CUIXmlInit::InitFont(xml, "chat_log_list:font", 0, color, pFont);
		m_pChatLog->SetTextAtrib(pFont, color);
		
		m_pChatWnd->Init	(xml);
	}	

}
開發者ID:OLR-xray,項目名稱:OLR-3.0,代碼行數:35,代碼來源:UIMessagesWindow.cpp

示例8: m_research_info_panel

//////////////////////////////////////////////////
// ResearchWnd                                  //
//////////////////////////////////////////////////
ResearchWnd::ResearchWnd(GG::X w, GG::Y h) :
    GG::Wnd(GG::X0, GG::Y0, w, h, GG::INTERACTIVE | GG::ONTOP),
    m_research_info_panel(0),
    m_queue_lb(0),
    m_tech_tree_wnd(0),
    m_enabled(false)
{
    GG::X queue_width(GetOptionsDB().Get<int>("UI.queue-width"));

    m_research_info_panel = new ProductionInfoPanel(UserString("RESEARCH_INFO_PANEL_TITLE"), UserString("RESEARCH_INFO_RP"),
                                                    GG::X0, GG::Y0, GG::X(queue_width), GG::Y(100), "research.InfoPanel");

    m_queue_lb = new QueueListBox("RESEARCH_QUEUE_ROW", UserString("RESEARCH_QUEUE_PROMPT"));
    m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);

    GG::Connect(m_queue_lb->QueueItemMovedSignal,       &ResearchWnd::QueueItemMoved,               this);
    GG::Connect(m_queue_lb->QueueItemDeletedSignal,     &ResearchWnd::DeleteQueueItem,               this);
    GG::Connect(m_queue_lb->LeftClickedSignal,          &ResearchWnd::QueueItemClickedSlot,         this);
    GG::Connect(m_queue_lb->DoubleClickedSignal,        &ResearchWnd::QueueItemDoubleClickedSlot,   this);


    GG::Pt tech_tree_wnd_size = ClientSize() - GG::Pt(GG::X(GetOptionsDB().Get<int>("UI.queue-width")), GG::Y0);
    m_tech_tree_wnd = new TechTreeWnd(tech_tree_wnd_size.x, tech_tree_wnd_size.y);

    GG::Connect(m_tech_tree_wnd->AddTechsToQueueSignal, &ResearchWnd::AddTechsToQueueSlot,          this);


    AttachChild(m_research_info_panel);
    AttachChild(m_queue_lb);
    AttachChild(m_tech_tree_wnd);

    SetChildClippingMode(ClipToClient);

    DoLayout();
}
開發者ID:Hacklin,項目名稱:freeorion,代碼行數:38,代碼來源:ResearchWnd.cpp

示例9:

void CUIStalkerRankingInfoItem::Init	(CUIXml* xml, LPCSTR path, int idx)
{
	XML_NODE* _stored_root					= xml->GetLocalRoot();

	CUIXmlInit								xml_init;
	xml_init.InitWindow						(*xml, path, idx, this);

	xml->SetLocalRoot						(xml->NavigateToNode(path,idx));

	m_text1									= xr_new<CUIStatic>(); m_text1->SetAutoDelete(true);
	AttachChild								(m_text1);
	xml_init.InitStatic						(*xml, "text_1", 0, m_text1);

	m_text2									= xr_new<CUIStatic>(); m_text2->SetAutoDelete(true);
	AttachChild								(m_text2);
	xml_init.InitStatic						(*xml, "text_2", 0, m_text2);

	m_text3									= xr_new<CUIStatic>(); m_text3->SetAutoDelete(true);
	AttachChild								(m_text3);
	xml_init.InitStatic						(*xml, "text_3", 0, m_text3);

	xml_init.InitAutoStaticGroup			(*xml, "auto", 0, this);

	m_stored_alpha							= color_get_A(m_text2->GetTextColor());
	xml->SetLocalRoot						(_stored_root);
}
開發者ID:AntonioModer,項目名稱:xray-16,代碼行數:26,代碼來源:UIStalkersRankingWnd.cpp

示例10: m_f_min

CUITrackBar::CUITrackBar()
	: m_f_min(0),
	  m_f_max(1),
	  m_f_val(0),
	  m_f_back_up(0),
	 m_f_step(0.01f),
	m_b_is_float(true),
	m_b_invert(false)
{	
	m_pFrameLine					= xr_new<CUIFrameLineWnd>();	
	AttachChild						(m_pFrameLine);	
	m_pFrameLine->SetAutoDelete		(true);
	m_pFrameLine_d					= xr_new<CUIFrameLineWnd>(); 
	m_pFrameLine_d->SetVisible		(false);
	AttachChild						(m_pFrameLine_d); 
	m_pFrameLine_d->SetAutoDelete	(true);
	m_pSlider						= xr_new<CUI3tButton>();			
	AttachChild						(m_pSlider);		
	m_pSlider->SetAutoDelete		(true);

	// Start.Real Wolf.06.11.14.
	m_pSlider->m_bSetStateAfterFocusLost = false;
	m_bState = false;
	// Finish.Real Wolf.06.11.14.

//.	m_pSlider->SetOwner				(this);
}
開發者ID:Karlan88,項目名稱:xray,代碼行數:27,代碼來源:UITrackBar.cpp

示例11:

void CUIEventsWnd::Init				()
{
	CUIXml uiXml;
	bool xml_result					= uiXml.Init(CONFIG_PATH, UI_PATH, "pda_events.xml");
	R_ASSERT3						(xml_result, "xml file not found", "pda_events.xml");

	CUIXmlInit xml_init;
	xml_init.InitWindow				(uiXml, "main_wnd", 0, this);


	m_UILeftFrame					= xr_new<CUIFrameWindow>(); m_UILeftFrame->SetAutoDelete(true);
	AttachChild						(m_UILeftFrame);
	xml_init.InitFrameWindow		(uiXml, "main_wnd:left_frame", 0, m_UILeftFrame);


	m_UILeftHeader					= xr_new<CUIFrameLineWnd>(); m_UILeftHeader->SetAutoDelete(true);
	m_UILeftFrame->AttachChild		(m_UILeftHeader);
	xml_init.InitFrameLine			(uiXml, "main_wnd:left_frame:left_frame_header", 0, m_UILeftHeader);

//.	xml_init.InitAutoStaticGroup	(uiXml, "main_wnd:left_frame",m_UILeftFrame);

	m_UIAnimation					= xr_new<CUIAnimatedStatic>(); m_UIAnimation->SetAutoDelete(true);
	xml_init.InitAnimatedStatic		(uiXml, "main_wnd:left_frame:left_frame_header:anim_static", 0, m_UIAnimation);
	m_UILeftHeader->AttachChild		(m_UIAnimation);

	m_UIRightWnd					= xr_new<CUIWindow>(); m_UIRightWnd->SetAutoDelete(true);
	AttachChild						(m_UIRightWnd);
	xml_init.InitWindow				(uiXml, "main_wnd:right_frame", 0, m_UIRightWnd);

	m_UIMapWnd						= xr_new<CUIMapWnd>(); m_UIMapWnd->SetAutoDelete(false);
	m_UIMapWnd->Init				("pda_events.xml","main_wnd:right_frame:map_wnd");

	m_UITaskInfoWnd					= xr_new<CUITaskDescrWnd>(); m_UITaskInfoWnd->SetAutoDelete(false);
	m_UITaskInfoWnd->Init			(&uiXml,"main_wnd:right_frame:task_descr_view");
	

	m_ListWnd						= xr_new<CUIScrollView>(); m_ListWnd->SetAutoDelete(true);
	m_UILeftFrame->AttachChild		(m_ListWnd);
	xml_init.InitScrollView			(uiXml, "main_wnd:left_frame:list", 0, m_ListWnd);

	m_TaskFilter					= xr_new<CUITabControl>(); m_TaskFilter->SetAutoDelete(true);
	m_UILeftFrame->AttachChild		(m_TaskFilter);
	xml_init.InitTabControl			(uiXml, "main_wnd:left_frame:filter_tab", 0, m_TaskFilter);
	m_TaskFilter->SetWindowName		("filter_tab");
	Register						(m_TaskFilter);
    AddCallback						("filter_tab",TAB_CHANGED,CUIWndCallback::void_function(this,&CUIEventsWnd::OnFilterChanged));
/*
    m_primary_or_all_filter_btn		= xr_new<CUI3tButton>(); m_primary_or_all_filter_btn->SetAutoDelete(true);
	m_UILeftFrame->AttachChild		(m_primary_or_all_filter_btn);
	xml_init.Init3tButton			(uiXml, "main_wnd:left_frame:primary_or_all", 0, m_primary_or_all_filter_btn);

	Register						(m_primary_or_all_filter_btn);
	m_primary_or_all_filter_btn->	SetWindowName("btn_primary_or_all");
    AddCallback						("btn_primary_or_all",BUTTON_CLICKED,boost::bind(&CUIEventsWnd::OnFilterChanged,this,_1,_2));
*/
   m_currFilter						= eActiveTask;
   SetDescriptionMode				(true);

   m_ui_task_item_xml.Init			(CONFIG_PATH, UI_PATH, "job_item.xml");
}
開發者ID:OLR-xray,項目名稱:OLR-3.0,代碼行數:60,代碼來源:UIEventsWnd.cpp

示例12: m_graphic

BuildingIndicator::BuildingIndicator(GG::X w, const std::string& building_type,
                                     double turns_completed, double total_turns) :
    GG::Wnd(GG::X0, GG::Y0, w, GG::Y(Value(w)), GG::INTERACTIVE),
    m_graphic(0),
    m_scrap_indicator(0),
    m_progress_bar(0),
    m_building_id(INVALID_OBJECT_ID),
    m_order_issuing_enabled(true)
{
    boost::shared_ptr<GG::Texture> texture = ClientUI::BuildingIcon(building_type);

    const BuildingType* type = GetBuildingType(building_type);
    const std::string& desc = type ? type->Description() : "";

    SetBrowseInfoWnd(boost::shared_ptr<GG::BrowseInfoWnd>(
        new IconTextBrowseWnd(texture, UserString(building_type), UserString(desc))));

    m_graphic = new GG::StaticGraphic(texture, GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);
    AttachChild(m_graphic);

    m_progress_bar = new MultiTurnProgressBar(total_turns, turns_completed, GG::LightColor(ClientUI::TechWndProgressBarBackgroundColor()),
                                              ClientUI::TechWndProgressBarColor(), GG::LightColor(ClientUI::ResearchableTechFillColor()));
    AttachChild(m_progress_bar);

    Refresh();
}
開發者ID:codekiddy2,項目名稱:freeorion,代碼行數:26,代碼來源:BuildingsPanel.cpp

示例13: InitBackground

void CUIFrags2::Init(CUIXml& xml_doc, LPCSTR path, LPCSTR backgrnd_path){
	InitBackground(xml_doc, backgrnd_path);

	CUIWindow* pTeam1 = NULL;
	CUIWindow* pTeam2 = NULL;
	Fvector2 pos;

	pTeam1 = m_pStats->InitStats(xml_doc, path, 1);
	AttachChild(pTeam1);
	pTeam2 = m_pStats2->InitStats(xml_doc, path, 2);
	AttachChild(pTeam2);

    // team 2 list
	float x = xml_doc.ReadAttribFlt(path, 0, "x2");
	R_ASSERT(x);
	pos = m_pStats2->GetWndPos();
	pos.x = x;				// 
	pos.y += 3;	
	m_pStats2->SetWndPos(pos);
	// team2 statas
	pos = pTeam2->GetWndPos();
	pos.x += m_pStats2->GetWndPos().x;
	pTeam2->SetWndPos(pos);

    // team 1 list
	pos = m_pStats->GetWndPos();
	pos.y += 3;
	m_pStats->SetWndPos(pos);

	pos = pTeam1->GetWndPos();
	pos.x += m_pStats->GetWndPos().x;
	pTeam1->SetWndPos(pos);
	

}
開發者ID:2asoft,項目名稱:xray,代碼行數:35,代碼來源:UIFrags2.cpp

示例14: AttachChild

CUIVotingCategory::CUIVotingCategory()
{
	xml_doc			= NULL;
	kick			= NULL;
	change_weather	= NULL;
	change_map		= NULL;
	text_vote		= NULL;

	bkgrnd			= xr_new<CUIStatic>(); bkgrnd->SetAutoDelete(true); AttachChild(bkgrnd);
	header			= xr_new<CUIStatic>(); header->SetAutoDelete(true);	AttachChild(header);
	btn_cancel		= xr_new<CUI3tButton>();btn_cancel->SetAutoDelete(true); AttachChild(btn_cancel);

	for (int i = 0; i<7; i++)
	{
		btn[i] = xr_new<CUI3tButton>();
		btn[i]->SetAutoDelete(true);
		AttachChild(btn[i]);


		txt[i] = xr_new<CUIStatic>();
		txt[i]->SetAutoDelete(true);
		AttachChild(txt[i]);
	}
	Init();
}
開發者ID:OLR-xray,項目名稱:OLR-3.0,代碼行數:25,代碼來源:UIVotingCategory.cpp

示例15: SideBar

    SideBar(const CombatSummary& combat_summary, const BarSizer& sizer):
        GG::Wnd(GG::X0, GG::Y0, GG::X1, GG::Y1, GG::INTERACTIVE),
        m_side_summary(combat_summary),
        m_x_axis_label(0),
        m_sizer(sizer){

        GG::Clr axis_label_color = combat_summary.SideColor();

        m_x_axis_label = new CUILabel( (boost::format( UserString("COMBAT_FLEET_HEALTH_AXIS_LABEL") )
                                      % combat_summary.SideName()
                                      % static_cast<int>(combat_summary.total_current_health)
                                      % static_cast<int>(combat_summary.total_max_health)).str(), GG::FORMAT_LEFT);
        m_x_axis_label->SetColor(axis_label_color);
        AttachChild(m_x_axis_label);

        m_y_axis_label = new CUILabel(UserString("COMBAT_UNIT_HEALTH_AXIS_LABEL"));
        m_y_axis_label->SetColor(axis_label_color);
        AttachChild(m_y_axis_label);

        m_dead_label = new CUILabel( (boost::format(UserString("COMBAT_DESTROYED_LABEL")) % m_side_summary.DestroyedUnits() ).str(), GG::FORMAT_RIGHT);
        m_dead_label->SetColor(axis_label_color);
        AttachChild(m_dead_label);

        MakeBars();
    }
開發者ID:freeorion-archive,項目名稱:fo-svn-mirror,代碼行數:25,代碼來源:GraphicalSummary.cpp


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