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C++ AssertISV函數代碼示例

本文整理匯總了C++中AssertISV函數的典型用法代碼示例。如果您正苦於以下問題:C++ AssertISV函數的具體用法?C++ AssertISV怎麽用?C++ AssertISV使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了AssertISV函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: AssertISV

void GFXPCD3D9WindowTarget::initPresentationParams()
{
   // Get some video mode related info.
   GFXVideoMode vm = mWindow->getVideoMode();

   // Do some validation...
   if(vm.fullScreen == true && mImplicit == false)
   {
      AssertISV(false, 
         "GFXPCD3D9WindowTarget::initPresentationParams - Cannot go fullscreen with secondary window!");
   }

   HWND hwnd = (HWND)mWindow->getSystemWindow( PlatformWindow::WindowSystem_Windows );
   AssertISV(hwnd, "GFXPCD3D9WindowTarget::initPresentationParams() - no HWND");

   // At some point, this will become GFXPCD3D9WindowTarget like trunk has,
   // so this cast isn't as bad as it looks. ;) BTR
   GFXPCD3D9Device* pcdevice = dynamic_cast<GFXPCD3D9Device*>(mDevice);
   mPresentationParams = pcdevice->setupPresentParams(vm, hwnd);

   if (mImplicit)
   {
      pcdevice->mMultisampleType = mPresentationParams.MultiSampleType;
      pcdevice->mMultisampleLevel = mPresentationParams.MultiSampleQuality;
   }
}
開發者ID:fr1tz,項目名稱:terminal-overload,代碼行數:26,代碼來源:gfxPCD3D9Target.cpp

示例2: fillInputBuffer

   static boolean	fillInputBuffer(j_decompress_ptr cinfo)
      // Read data into our input buffer.  Client calls this
      // when it needs more data from the file.
   {
      StreamedJPEGReader*	src = (StreamedJPEGReader*) cinfo->client_data;
      AssertISV(src, "StreamedJPEGReader::fillInputBuffer - 'this' is missing!");

      U32 bytesRead = src->mFile->read((char*)src->mBuffer, 8192);

      if (bytesRead <= 0) 
      {
         // Is the file completely empty?
         AssertISV(!src->mStartOfFile, "StreamedJPEGReader::fillInputBuffer - Empty source stream!");

         // Insert a fake EOI marker.
         src->mBuffer[0] = (JOCTET) 0xFF;
         src->mBuffer[1] = (JOCTET) JPEG_EOI;
         bytesRead = 2;
      }

      // Expose buffer state to clients.
      src->mSource.next_input_byte = src->mBuffer;
      src->mSource.bytes_in_buffer = bytesRead;
      src->mStartOfFile = false;

      return true;
   }
開發者ID:gitrider,項目名稱:wxsj2,代碼行數:27,代碼來源:atlasImportLargeImage.cpp

示例3: AssertISV

void AtlasOldMesher::optimize()
{
   AssertISV(false, "This is probably broken right now - BJG");
#if 0
   // Shove everything through nvTriStrip
   SetCacheSize(24);

   // first, stripify our geometry...
   PrimitiveGroup *pg;
   U16 pgCount;

   GenerateStrips(mIndices.address(), mIndices.size(), &pg, &pgCount, AtlasOldActivationHeightfield::smDoChecks);

   // We're lazy.
   AssertISV(pgCount == 1,
      "AtlasOldMesher::optimize - Got unexpectedly complex geometry from NVTriStrip! (a)");
   AssertISV(pg->type == PT_STRIP,
      "AtlasOldMesher::optimize - Got unexpectedly complex geometry from NVTriStrip! (b)");

   // Remap indices! BJGTODO - how am I supposed to interpet the results?
   /*   PrimitiveGroup *pgRemapped;
   RemapIndices(pg, pgCount, mVerts.size(), &pgRemapped); */

   // Ok, let's suck this stuff back in.
   mIndices.clear();
   mIndices.reserve(pg->numIndices);

   for(S32 i=0; i<pg->numIndices; i++)
      mIndices[i] = pg->indices[i];

   // And clean up the memory from the stripper.
   delete[] pg;

#endif
}
開發者ID:gitrider,項目名稱:wxsj2,代碼行數:35,代碼來源:atlasOldMesher.cpp

示例4: AssertISV

bool ResourceManager::remove( ResourceBase::Header* header )
{
   const Path &path = header->getPath();

#ifdef TORQUE_DEBUG_RES_MANAGER
   Con::printf( "ResourceManager::remove : [%s]", path.getFullPath().c_str() );
#endif

   ResourceHeaderMap::Iterator iter = mResourceHeaderMap.find( path.getFullPath() );
   if ( iter != mResourceHeaderMap.end() && iter->value == header )
   {
      AssertISV( header && (header->getRefCount() == 0), "ResourceManager error: trying to remove resource which is still in use." );
      mResourceHeaderMap.erase( iter );
   }
   else
   {
      iter = mPrevResourceHeaderMap.find( path.getFullPath() );
      if ( iter == mPrevResourceHeaderMap.end() || iter->value != header )
      {
         Con::errorf( "ResourceManager::remove : Trying to remove non-existent resource [%s]", path.getFullPath().c_str() );
         return false;
      }

      AssertISV( header && (header->getRefCount() == 0), "ResourceManager error: trying to remove resource which is still in use." );
      mPrevResourceHeaderMap.erase( iter );
   }

   FS::RemoveChangeNotification( path, this, &ResourceManager::notifiedFileChanged );

   return true;
}
開發者ID:fr1tz,項目名稱:alux3d,代碼行數:31,代碼來源:resourceManager.cpp

示例5: AssertISV

void GFXPCD3D9WindowTarget::initPresentationParams()
{
   // Get some video mode related info.
   GFXVideoMode vm = mWindow->getVideoMode();

   // Do some validation...
   if(vm.fullScreen == true && mImplicit == false)
   {
      AssertISV(false, 
         "GFXPCD3D9WindowTarget::initPresentationParams - Cannot go fullscreen with secondary window!");
   }

   Win32Window *win = dynamic_cast<Win32Window*>(mWindow);
   AssertISV(win, "GFXPCD3D9WindowTarget::initPresentationParams() - got a non Win32Window window passed in! Did DX go crossplatform?");

   HWND hwnd = win->getHWND();

   // At some point, this will become GFXPCD3D9WindowTarget like trunk has,
   // so this cast isn't as bad as it looks. ;) BTR
   GFXPCD3D9Device* pcdevice = dynamic_cast<GFXPCD3D9Device*>(mDevice);
   mPresentationParams = pcdevice->setupPresentParams(vm, hwnd);

   if (mImplicit)
   {
      pcdevice->mMultisampleType = mPresentationParams.MultiSampleType;
      pcdevice->mMultisampleLevel = mPresentationParams.MultiSampleQuality;
   }
}
開發者ID:Adhdcrazzy,項目名稱:Torque3D,代碼行數:28,代碼來源:gfxPCD3D9Target.cpp

示例6: AssertISV

bool AtlasChunk::readFromStream(AtlasChunk *ac, Stream *s)
{
   // First, read the size and allocate a buffer.
   
   // Let's do a sentinel check.
   U32 sent1;
   s->read(&sent1);
   AssertISV(sent1 == MakeFourCC('A', 'T', 'S', 'P'), "AtlasChunk::readFromStream - (sent1) invalid chunk master sentinel!");

   s->read(&ac->mChunkSize);

   // And now validate the chunk-type-sentinel.
   U32 sent2;
   s->read(&sent2);
   AssertISV(sent2 == ac->getHeadSentinel(), "AtlasChunk::readFromStream - (sent2) invalid chunk head sentinel!");

   // Get the chunk's data.  If it's already in memory, just reuse it.
   // Otherwise read it from the stream.

   bool isMemStream = false;
   U8 *data;
   U32 dataSize = ac->mChunkSize;
   
   if( dynamic_cast< MemStream* >( s ) )
   {
	   MemStream* memStream = ( MemStream* ) s;
	   U32 currentPos = memStream->getPosition();
	   isMemStream = true;
	   data = &( ( U8* ) memStream->getBuffer() )[ currentPos ];
	   memStream->setPosition( currentPos + dataSize );
   }
   else
   {
	   data = new U8[ dataSize ];

	   // Read next chunksize bytes into the buffer for later processing.
	   s->read( dataSize, data);
   }

   // Check end sentinel.
   U32 sent3;
   s->read(&sent3);
   AssertISV(sent3 == ac->getTailSentinel(), "AtlasChunk::readFromStream - (sent3) invalid chunk tail sentinel!");

   // And tell the chunk to read from that buffer...
   MemStream dataStream( dataSize, data );
   ac->read(&dataStream);

   // Clean up memory.
   if( !isMemStream )
	   delete[] data;

   // All done!
   return true;
}
開發者ID:gitrider,項目名稱:wxsj2,代碼行數:55,代碼來源:atlasChunk.cpp

示例7: initSource

   static void initSource(j_decompress_ptr cinfo)
   {
      StreamedJPEGReader*	src = (StreamedJPEGReader*) cinfo->client_data;
      AssertISV(src, "StreamedJPEGReader::initSource - 'this' is missing!");

      src->mStartOfFile = true;
   }
開發者ID:gitrider,項目名稱:wxsj2,代碼行數:7,代碼來源:atlasImportLargeImage.cpp

示例8: AssertFatal

bool GFXD3D11OcclusionQuery::begin()
{
   if(GFXDevice::getDisableOcclusionQuery())
      return true;

   if (mQuery == NULL)
   {
      D3D11_QUERY_DESC queryDesc;
      queryDesc.Query = D3D11_QUERY_OCCLUSION;
      queryDesc.MiscFlags = 0;

      HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery);

      if(FAILED(hRes))
      {
         AssertFatal(false, "GFXD3D11OcclusionQuery::begin - Hardware does not support D3D11 Occlusion-Queries, this should be caught before this type is created");
      }

      AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11OcclusionQuery::begin - Out of memory");
   }

   // Add a begin marker to the command buffer queue.
   D3D11DEVICECONTEXT->Begin(mQuery);

#ifdef TORQUE_GATHER_METRICS
   mBeginFrame = GuiTSCtrl::getFrameCount();
#endif

   return true;
}
開發者ID:03050903,項目名稱:Torque3D,代碼行數:30,代碼來源:gfxD3D11OcclusionQuery.cpp

示例9: switch

U32 DDSFile::getSurfacePitch( U32 mipLevel ) const
{
   if(mFlags.test(CompressedData))
   {
      U32 sizeMultiple = 0;

      switch(mFormat)
      {
      case GFXFormatDXT1:
         sizeMultiple = 8;
         break;
      case GFXFormatDXT2:
      case GFXFormatDXT3:
      case GFXFormatDXT4:
      case GFXFormatDXT5:
         sizeMultiple = 16;
         break;
      default:
         AssertISV(false, "DDSFile::getPitch - invalid compressed texture format, we only support DXT1-5 right now.");
         break;
      }

      // Maybe need to be DWORD aligned?
      U32 align = getMax(U32(1), getWidth(mipLevel)/4) * sizeMultiple;
      align += 3; align >>=2; align <<=2;
      return align;

   }
開發者ID:AlkexGas,項目名稱:Torque3D,代碼行數:28,代碼來源:ddsLoader.cpp

示例10: PROFILE_SCOPE

bool GFXGLShader::initShader( const Torque::Path &file, 
                              bool isVertex, 
                              const Vector<GFXShaderMacro> &macros )
{
   PROFILE_SCOPE(GFXGLShader_CompileShader);
   GLuint activeShader = glCreateShader(isVertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
   if(isVertex)
      mVertexShader = activeShader;
   else
      mPixelShader = activeShader;
   glAttachShader(mProgram, activeShader);
   
   
   // Ok it's not in the shader gen manager, so ask Torque for it
   FileStream stream;
   if ( !stream.open( file, Torque::FS::File::Read ) )
   {
      AssertISV(false, avar("GFXGLShader::initShader - failed to open shader '%s'.", file.getFullPath().c_str()));

      if ( smLogErrors )
         Con::errorf( "GFXGLShader::initShader - Failed to open shader file '%s'.", 
            file.getFullPath().c_str() );

      return false;
   }
   
   if ( !_loadShaderFromStream( activeShader, file, &stream, macros ) )
      return false;
   
   GLint compile;
   glGetShaderiv(activeShader, GL_COMPILE_STATUS, &compile);

   // Dump the info log to the console
   U32 logLength = 0;
   glGetShaderiv(activeShader, GL_INFO_LOG_LENGTH, (GLint*)&logLength);
   
   GLint compileStatus = GL_TRUE;
   if ( logLength )
   {
      FrameAllocatorMarker fam;
      char* log = (char*)fam.alloc(logLength);
      glGetShaderInfoLog(activeShader, logLength, NULL, log);

      // Always print errors
      glGetShaderiv( activeShader, GL_COMPILE_STATUS, &compileStatus );

      if ( compileStatus == GL_FALSE )
      {
         if ( smLogErrors )
         {
            Con::errorf( "GFXGLShader::initShader - Error compiling shader!" );
            Con::errorf( "Program %s: %s", file.getFullPath().c_str(), log );
         }
      }
      else if ( smLogWarnings )
         Con::warnf( "Program %s: %s", file.getFullPath().c_str(), log );
   }

   return compileStatus != GL_FALSE;
}
開發者ID:03050903,項目名稱:Torque3D,代碼行數:60,代碼來源:gfxGLShader.cpp

示例11: if

void ConsoleConstructor::setup()
{
   for(ConsoleConstructor *walk = first; walk; walk = walk->next)
   {
#ifdef TORQUE_DEBUG
      walk->validate();
#endif

      if( walk->sc )
         Con::addCommand( walk->className, walk->funcName, walk->sc, walk->usage, walk->mina, walk->maxa, walk->toolOnly, walk->header );
      else if( walk->ic )
         Con::addCommand( walk->className, walk->funcName, walk->ic, walk->usage, walk->mina, walk->maxa, walk->toolOnly, walk->header );
      else if( walk->fc )
         Con::addCommand( walk->className, walk->funcName, walk->fc, walk->usage, walk->mina, walk->maxa, walk->toolOnly, walk->header );
      else if( walk->vc )
         Con::addCommand( walk->className, walk->funcName, walk->vc, walk->usage, walk->mina, walk->maxa, walk->toolOnly, walk->header );
      else if( walk->bc )
         Con::addCommand( walk->className, walk->funcName, walk->bc, walk->usage, walk->mina, walk->maxa, walk->toolOnly, walk->header );
      else if( walk->group )
         Con::markCommandGroup( walk->className, walk->funcName, walk->usage );
      else if( walk->callback )
         Con::noteScriptCallback( walk->className, walk->funcName, walk->usage, walk->header );
      else if( walk->ns )
      {
         Namespace* ns = Namespace::find( StringTable->insert( walk->className ) );
         if( ns )
            ns->mUsage = walk->usage;
      }
      else
      {
         AssertISV( false, "Found a ConsoleConstructor with an indeterminate type!" );
      }
   }
}
開發者ID:Adhdcrazzy,項目名稱:Torque3D,代碼行數:34,代碼來源:console.cpp

示例12: String

HRESULT _gfxD3DXInclude::Open(THIS_ D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, 
                              LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes, 
                              LPSTR pFullPath, DWORD cbFullPath)
{
   // First try making the path relative to the parent.
   Torque::Path path = Torque::Path::Join( mLastPath.last(), '/', pFileName );
   path = Torque::Path::CompressPath( path );

   if ( !Torque::FS::ReadFile( path, (void *&)*ppData, *pBytes, true ) )
   {
      // Ok... now try using the path as is.
      path = String( pFileName );
      path = Torque::Path::CompressPath( path );

      if ( !Torque::FS::ReadFile( path, (void *&)*ppData, *pBytes, true ) )
      {
         AssertISV(false, avar( "Failed to open include '%s'.", pFileName));
         return E_FAIL;
      }
   }

   // If the data was of zero size then we cannot recurse
   // into this file and DX won't call Close() below.
   //
   // So in this case don't push on the path.
   if ( *pBytes > 0 )
      mLastPath.push_back( path.getRootAndPath() );

   return S_OK;
}
開發者ID:Adrellias,項目名稱:Torque3D-DaveWork,代碼行數:30,代碼來源:gfxD3D9Shader.cpp

示例13: AssertFatal

bool GFXD3D9OcclusionQuery::begin()
{
   if ( GFXDevice::getDisableOcclusionQuery() )
      return true;

   if ( mQuery == NULL )
   {
#ifdef TORQUE_OS_XENON
      HRESULT hRes = static_cast<GFXD3D9Device*>( mDevice )->getDevice()->CreateQueryTiled( D3DQUERYTYPE_OCCLUSION, 2, &mQuery );
#else
      HRESULT hRes = static_cast<GFXD3D9Device*>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_OCCLUSION, &mQuery );
#endif

      AssertFatal( hRes != D3DERR_NOTAVAILABLE, "GFXD3D9OcclusionQuery::begin - Hardware does not support D3D9 Occlusion-Queries, this should be caught before this type is created" );
      AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D9OcclusionQuery::begin - Out of memory" );
   }

   // Add a begin marker to the command buffer queue.
   mQuery->Issue( D3DISSUE_BEGIN );

#ifdef TORQUE_GATHER_METRICS
   mBeginFrame = GuiTSCtrl::getFrameCount();
#endif

   return true;
}
開發者ID:Andry86,項目名稱:Torque3D,代碼行數:26,代碼來源:gfxD3D9OcclusionQuery.cpp

示例14: mngFatalErrorFn

static mng_bool mngFatalErrorFn(mng_handle mng, mng_int32 code, mng_int8 severity, mng_chunkid chunktype, mng_uint32 chunkseq, mng_int32 extra1, mng_int32 extra2, mng_pchar text)
{
   mng_cleanup(&mng);
   
   AssertISV(false, avar("Error reading MNG file:\n %s", (const char*)text));
   return MNG_FALSE;
}
開發者ID:nev7n,項目名稱:Torque3D,代碼行數:7,代碼來源:bitmapMng.cpp

示例15: AssertISV

void GFXD3D9CardProfiler::init()
{
   mD3DDevice = dynamic_cast<GFXD3D9Device *>(GFX)->getDevice();
   AssertISV( mD3DDevice, "GFXD3D9CardProfiler::init() - No D3D9 Device found!");

   // Grab the caps so we can get our adapter ordinal and look up our name.
   D3DCAPS9 caps;
   D3D9Assert(mD3DDevice->GetDeviceCaps(&caps), "GFXD3D9CardProfiler::init - failed to get device caps!");

#ifdef TORQUE_OS_XENON
   mCardDescription = "Xbox360 GPU";
   mChipSet = "ATI";
   mVersionString = String::ToString(_XDK_VER);
   mVideoMemory = 512 * 1024 * 1024;
#else
   WMIVideoInfo wmiVidInfo;
   if( wmiVidInfo.profileAdapters() )
   {
      const PlatformVideoInfo::PVIAdapter &adapter = wmiVidInfo.getAdapterInformation( caps.AdapterOrdinal );

      mCardDescription = adapter.description;
      mChipSet = adapter.chipSet;
      mVersionString = adapter.driverVersion;
      mVideoMemory = adapter.vram;
   }
#endif

   Parent::init();
}
開發者ID:campadrenalin,項目名稱:terminal-overload,代碼行數:29,代碼來源:gfxD3D9CardProfiler.cpp


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