本文整理匯總了C++中AddSpiritGuide函數的典型用法代碼示例。如果您正苦於以下問題:C++ AddSpiritGuide函數的具體用法?C++ AddSpiritGuide怎麽用?C++ AddSpiritGuide使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了AddSpiritGuide函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: _NodeOccupied
void BattleGroundAB::_NodeOccupied(uint8 node, Team team)
{
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team);
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_NODES_MAX; ++i)
{
if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
++capturedNodes;
}
if (capturedNodes >= 5)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team);
if (capturedNodes >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
}
示例2: _NodeOccupied
void BattleGroundAB::_NodeOccupied(uint8 node,Team team)
{
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
sLog.outLog(LOG_DEFAULT, "ERROR: Failed to spawn spirit guide! point: %u, team: %u,", node, team);
// SpawnBGCreature(node,RESPAWN_IMMEDIATELY);
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
++capturedNodes;
}
if (capturedNodes >= 5)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team);
if (capturedNodes >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
}
示例3: RemoveSpiritGuide
void IsleOfConquest::SpawnGraveyard( uint32 id, uint32 team ){
if( id >= IOC_NUM_GRAVEYARDS )
return;
IOCGraveyard &gy = graveyards[ id ];
if( gy.owner == team )
return;
gy.owner = team;
if( gy.spiritguide != NULL ){
RemoveSpiritGuide( gy.spiritguide );
gy.spiritguide->Despawn( 0, 0 );
}
gy.spiritguide = SpawnSpiritGuide( SpiritGuideLocations[ id ], team );
AddSpiritGuide( gy.spiritguide );
}
示例4: ApplyPhaseMask
void BattlegroundAB::NodeOccupied(uint8 node)
{
ApplyPhaseMask();
AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], _capturePointInfo[node]._ownerTeamId);
++_controlledPoints[_capturePointInfo[node]._ownerTeamId];
if (_controlledPoints[_capturePointInfo[node]._ownerTeamId] >= 5)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, _capturePointInfo[node]._ownerTeamId);
if (_controlledPoints[_capturePointInfo[node]._ownerTeamId] >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, _capturePointInfo[node]._ownerTeamId);
Creature* trigger = GetBgMap()->GetCreature(BgCreatures[BG_AB_ALL_NODES_COUNT + node]);
if (!trigger)
trigger = AddCreature(WORLD_TRIGGER, BG_AB_ALL_NODES_COUNT + node, BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1], BG_AB_NodePositions[node][2], BG_AB_NodePositions[node][3]);
if (trigger)
{
trigger->setFaction(_capturePointInfo[node]._ownerTeamId == TEAM_ALLIANCE ? 84 : 83);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
示例5: DelCreature
void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
{
DelCreature(BG_SA_MAXNPC + i);
GraveyardStatus[i] = (GraveyardStatus[i] == TEAM_ALLIANCE? TEAM_HORDE : TEAM_ALLIANCE);
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
uint32 npc = 0;
switch(i)
{
case BG_SA_LEFT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
break;
case BG_SA_RIGHT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
break;
case BG_SA_CENTRAL_CAPTURABLE_GY:
SpawnBGObject(BG_SA_CENTRAL_FLAG, RESPAWN_ONE_DAY);
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
break;
default:
ASSERT(0);
break;
};
}
示例6: HandleCapturedNodes
void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
{
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2, BG_IC_SpiritGuidePos[nodePoint->nodeType], nodePoint->faction))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
}
switch (nodePoint->gameobject_type)
{
case BG_IC_GO_HANGAR_BANNER:
{
if (!gunshipAlliance || !gunshipHorde)
break;
std::list<Creature*> cannons;
if (nodePoint->faction == TEAM_ALLIANCE)
gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f);
else
gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
for (Creature* cannon : cannons)
cannon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1 + u;
if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
}
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS; ++u)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 + u;
if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u], 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal effects. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
}
for (uint8 u = 0; u < MAX_TRIGGER_SPAWNS_PER_FACTION; ++u)
{
if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[nodePoint->faction], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING);
}
for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u)
{
uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u;
if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_1)
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0], nodePoint->faction, RESPAWN_ONE_DAY))
GetBGCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1)->GetAI()->DoAction(ACTION_GUNSHIP_READY);
if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_2)
if (!AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_GUNSHIP_CAPTAIN_2);
}
(nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true);
break;
}
case BG_IC_GO_QUARRY_BANNER:
RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
break;
case BG_IC_GO_REFINERY_BANNER:
RemoveAuraOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
break;
case BG_IC_GO_DOCKS_BANNER:
if (recapture)
break;
if (docksTimer < DOCKS_UPDATE_TIME)
docksTimer = DOCKS_UPDATE_TIME;
// we must del opposing faction vehicles when the node is captured (unused ones)
for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); ++i)
{
if (Creature* glaiveThrower = GetBGCreature(i, false))
{
if (Vehicle* vehicleGlaive = glaiveThrower->GetVehicleKit())
{
if (!vehicleGlaive->GetPassenger(0))
DelCreature(i);
}
}
}
for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); ++i)
{
if (Creature* catapult = GetBGCreature(i, false))
{
if (Vehicle* vehicleGlaive = catapult->GetVehicleKit())
{
if (!vehicleGlaive->GetPassenger(0))
DelCreature(i);
}
}
}
//.........這裏部分代碼省略.........
示例7: TC_LOG_ERROR
bool BattlegroundTP::SetupBattleground()
{
// flags X Y Z Orientation Rotation2 Rotation3
if (!AddObject(BG_TP_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_TP_ENTRY, 2118.210f, 191.621f, 44.052f, 5.741259f, 0, 0, 0.9996573f, 0.02617699f, BG_TP_FLAG_RESPAWN_TIME/1000)
|| !AddObject(BG_TP_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_TP_ENTRY, 1578.380f, 344.037f, 2.419f, 3.055978f, 0, 0, 0.008726535f, 0.9999619f, BG_TP_FLAG_RESPAWN_TIME/1000)
// buffs
|| !AddObject(BG_TP_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1545.402f, 304.028f, 0.5923f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
|| !AddObject(BG_TP_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 2171.279f, 222.334f, 43.8001f, 2.663309f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
|| !AddObject(BG_TP_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1753.957f, 242.092f, -14.1170f, 1.105848f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
|| !AddObject(BG_TP_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1952.121f, 383.857f, -10.2870f, 4.192612f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
|| !AddObject(BG_TP_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1934.369f, 226.064f, -17.0441f, 2.499154f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
|| !AddObject(BG_TP_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1725.240f, 446.431f, -7.8327f, 5.709677f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
// alliance gates
|| !AddObject(BG_TP_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_TP_ENTRY, 2115.399f, 150.175f, 43.526f, 2.544690f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_TP_ENTRY, 2156.803f, 220.331f, 43.482f, 2.544690f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_TP_ENTRY, 2127.512f, 223.711f, 43.640f, 2.544690f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_TP_ENTRY, 2096.102f, 166.920f, 54.230f, 2.544690f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
// horde gates
|| !AddObject(BG_TP_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_TP_ENTRY, 1556.595f, 314.502f, 1.2230f, 6.179126f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_TP_ENTRY, 1587.093f, 319.853f, 1.5233f, 6.179126f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_TP_ENTRY, 1591.463f, 365.732f, 13.494f, 6.179126f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_TP_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_TP_ENTRY, 1558.315f, 372.709f, 1.4840f, 6.179126f, 0, 0, 0, 0, RESPAWN_IMMEDIATELY)
)
{
TC_LOG_ERROR("sql.sql", "BatteGroundTP: Failed to spawn some objects Battleground not created!");
return false;
}
WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(TP_GRAVEYARD_MIDDLE_ALLIANCE);
if (!sg || !AddSpiritGuide(TP_SPIRIT_ALLIANCE, sg->x, sg->y, sg->z, 3.641396f, ALLIANCE))
{
TC_LOG_ERROR("sql.sql", "BatteGroundTP: Failed to spawn Alliance spirit guides! Battleground not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(TP_GRAVEYARD_START_ALLIANCE);
if (!sg || !AddSpiritGuide(TP_SPIRIT_ALLIANCE, sg->x, sg->y, sg->z, 3.641396f, ALLIANCE))
{
TC_LOG_ERROR("sql.sql", "BatteGroundTP: Failed to spawn Alliance start spirit guides! Battleground not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(TP_GRAVEYARD_MIDDLE_HORDE);
if (!sg || !AddSpiritGuide(TP_SPIRIT_HORDE, sg->x, sg->y, sg->z, 3.641396f, HORDE))
{
TC_LOG_ERROR("sql.sql", "BatteGroundTP: Failed to spawn Horde spirit guides! Battleground not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(TP_GRAVEYARD_START_HORDE);
if (!sg || !AddSpiritGuide(TP_SPIRIT_ALLIANCE, sg->x, sg->y, sg->z, 3.641396f, HORDE))
{
TC_LOG_ERROR("sql.sql", "BatteGroundTP: Failed to spawn Horde start spirit guide! Battleground not created!");
return false;
}
TC_LOG_DEBUG("bg.battleground", "BatteGroundTP: BG objects and spirit guides spawned");
return true;
}
示例8: HandleCapturedNodes
void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
{
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2,
BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3],
nodePoint->faction))
sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
}
switch (nodePoint->gameobject_type)
{
case BG_IC_GO_HANGAR_BANNER:
{
if (!gunshipAlliance || !gunshipHorde)
break;
std::list<Creature*> cannons;
if (nodePoint->faction == TEAM_ALLIANCE)
gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f);
else
gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
for (std::list<Creature*>::const_iterator itr = cannons.begin(); itr != cannons.end(); ++itr)
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1 + u;
if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(), BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(), 0, 0, 0, 0, RESPAWN_ONE_DAY))
sLog->outError("Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
}
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS; ++u)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 + u;
if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u].GetPositionX(), BG_IC_HangarTeleporterEffects[u].GetPositionY(), BG_IC_HangarTeleporterEffects[u].GetPositionZ(), BG_IC_HangarTeleporterEffects[u].GetOrientation(), 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE))
sLog->outError("Isle of Conquest: There was an error spawning a gunship portal effects. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
}
for (uint8 u = 0; u < MAX_TRIGGER_SPAWNS_PER_FACTION; ++u)
{
if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[nodePoint->faction].GetPositionX(), BG_IC_HangarTrigger[nodePoint->faction].GetPositionY(), BG_IC_HangarTrigger[nodePoint->faction].GetPositionZ(), BG_IC_HangarTrigger[nodePoint->faction].GetOrientation(), RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
sLog->outError("Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING);
}
for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u)
{
uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u;
if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_1)
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0].GetPositionX(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0].GetPositionY(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0].GetPositionZ(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0].GetOrientation(), RESPAWN_ONE_DAY))
GetBGCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1)->GetAI()->DoAction(ACTION_GUNSHIP_READY);
if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_2)
if (!AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1].GetPositionX(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1].GetPositionY(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1].GetPositionZ(), BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1].GetOrientation(), RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
sLog->outError("Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_GUNSHIP_CAPTAIN_2);
}
(nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true);
break;
}
case BG_IC_GO_QUARRY_BANNER:
RemoveAuraOnTeam(SPELL_QUARRY, GetOtherTeamId(nodePoint->faction));
CastSpellOnTeam(SPELL_QUARRY, nodePoint->faction);
break;
case BG_IC_GO_REFINERY_BANNER:
RemoveAuraOnTeam(SPELL_OIL_REFINERY, GetOtherTeamId(nodePoint->faction));
CastSpellOnTeam(SPELL_OIL_REFINERY, nodePoint->faction);
break;
case BG_IC_GO_DOCKS_BANNER:
if (recapture)
break;
if (docksTimer < DOCKS_UPDATE_TIME)
docksTimer = DOCKS_UPDATE_TIME;
// spawning glaive throwers
for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; ++i)
{
uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i;
if (GetBGCreature(type))
continue;
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type,
BG_IC_DocksVehiclesGlaives[i].GetPositionX(), BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
BG_IC_DocksVehiclesGlaives[i].GetPositionZ(), BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
RESPAWN_ONE_DAY))
GetBGCreature(type)->setFaction(BG_IC_Factions[nodePoint->faction]);
}
// spawning catapults
for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; ++i)
{
uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i;
if (GetBGCreature(type))
continue;
//.........這裏部分代碼省略.........
示例9: TC_LOG_ERROR
bool BattlegroundIC::SetupBattleground()
{
for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; ++i)
{
if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry);
return false;
}
}
for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i)
{
if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
return false;
}
}
for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS; ++i)
{
if (!AddObject(BG_IC_TeleporterEffects[i].type, BG_IC_TeleporterEffects[i].entry, BG_IC_TeleporterEffects[i].x, BG_IC_TeleporterEffects[i].y, BG_IC_TeleporterEffects[i].z, BG_IC_TeleporterEffects[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
return false;
}
}
for (uint8 i = 2; i < MAX_NORMAL_NPCS_SPAWNS; ++i)
{
if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o, BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
return false;
}
}
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE)
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[6], TEAM_HORDE)
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE)
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[8], TEAM_HORDE))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn initial spirit guide!");
return false;
}
gunshipHorde = sTransportMgr->CreateTransport(GO_HORDE_GUNSHIP, UI64LIT(0), GetBgMap());
gunshipAlliance = sTransportMgr->CreateTransport(GO_ALLIANCE_GUNSHIP, UI64LIT(0), GetBgMap());
if (!gunshipAlliance || !gunshipHorde)
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error creating gunships!");
return false;
}
gunshipHorde->EnableMovement(false);
gunshipAlliance->EnableMovement(false);
// setting correct factions for Keep Cannons
for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i <= BG_IC_NPC_KEEP_CANNON_12; ++i)
GetBGCreature(i)->setFaction(BG_IC_Factions[0]);
for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i <= BG_IC_NPC_KEEP_CANNON_25; ++i)
GetBGCreature(i)->setFaction(BG_IC_Factions[1]);
// correcting spawn time for keeps bombs
for (uint8 i = BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1; i < BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4; ++i)
GetBGObject(i)->SetRespawnTime(10);
return true;
}
示例10: SetupBattleGround
bool BattleGroundEY::SetupBattleGround()
{
// doors
if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
// banners (alliance)
|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
// banners (horde)
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
// banners (natural)
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
// flags
|| !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY)
// tower cap
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
)
{
sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
return false;
}
//buffs
for (int i = 0; i < EY_POINTS_MAX; ++i)
{
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
if( !at )
{
sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
continue;
}
if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
)
sLog.outError("BattleGroundEY: Cannot spawn buff");
}
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) )
{
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) )
{
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
return false;
}
return true;
}
示例11: _NodeOccupied
void BattleGroundAB::_NodeOccupied(uint8 node,Team team)
{
if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) )
sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team);
}
示例12: SpawnGameObject
void ArathiBasin::OnCreate()
{
// Alliance Gate
GameObject *gate = SpawnGameObject(180255, 529, 1284.597290f, 1281.166626f, -15.977916f, 0.706859f, 32, 114, 1.5799990f);
gate->SetFloatValue(GAMEOBJECT_ROTATION, 0.0129570f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_01, -0.0602880f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_02, 0.3449600f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_03, 0.9365900f);
gate->PushToWorld(m_mapMgr);
m_gates.push_back(gate);
// horde gate
gate = SpawnGameObject(180256, 529, 708.0902710f, 708.4479370f, -17.3898964f, -2.3910990f, 32, 114, 1.5699990f);
gate->SetFloatValue(GAMEOBJECT_ROTATION, 0.0502910f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_01, 0.0151270f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_02, 0.9292169f);
gate->SetFloatValue(GAMEOBJECT_ROTATION_03, -0.3657840f);
gate->PushToWorld(m_mapMgr);
m_gates.push_back(gate);
// spawn (default) control points
SpawnControlPoint(AB_CONTROL_POINT_STABLE, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_BLACKSMITH, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_LUMBERMILL, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_MINE, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_FARM, AB_SPAWN_TYPE_NEUTRAL);
// spawn buffs
SpawnBuff(AB_BUFF_STABLES);
SpawnBuff(AB_BUFF_BLACKSMITH);
SpawnBuff(AB_BUFF_LUMBERMILL);
SpawnBuff(AB_BUFF_MINE);
SpawnBuff(AB_BUFF_FARM);
// spawn the h/a base spirit guides
AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[0][0], NoBaseGYLocations[0][1], NoBaseGYLocations[0][2], 0.0f, 0));
AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[1][0], NoBaseGYLocations[1][1], NoBaseGYLocations[1][2], 0.0f, 1));
// urrrgh worldstates
SetWorldState(0x8D8, 0x00);
SetWorldState(0x8D7, 0x00);
SetWorldState(0x8D6, 0x00);
SetWorldState(0x8D5, 0x00);
SetWorldState(0x8D4, 0x00);
SetWorldState(0x8D3, 0x00);
// AB world state's
// unknowns, need more research
SetWorldState(0x7A3, 1800); // unknown
SetWorldState(0x745, 0x02); // unknown
// Icon stuff for on the map
SetWorldState(AB_SHOW_BACKSMITH_ICON, 0x01);
SetWorldState(AB_SHOW_FARM_ICON, 0x01);
SetWorldState(AB_SHOW_LUMBERMILL_ICON, 0x01);
SetWorldState(AB_SHOW_GOLDMINE_ICON, 0x01);
SetWorldState(AB_SHOW_STABLE_ICON, 0x01);
// LumberMill
SetWorldState(AB_CAPTURING_LUMBERMILL_HORDE, 0x00);
SetWorldState(AB_CAPTURING_LUMBERMILL_ALLIANCE, 0x00);
SetWorldState(AB_CAPTURED_LUMBERMILL_HORDE, 0x00);
SetWorldState(AB_CAPTURED_LUMBERMILL_ALLIANCE, 0x00);
// GoldMine
SetWorldState(AB_CAPTURING_GOLDMINE_HORDE, 0x00);
SetWorldState(AB_CAPTURING_GOLDMINE_ALLIANCE, 0x00);
SetWorldState(AB_CAPTURED_GOLDMINE_HORDE, 0x00);
SetWorldState(AB_CAPTURED_GOLDMINE_ALLIANCE, 0x00);
// BlackSmith
SetWorldState(AB_CAPTURING_BLACKSMITH_HORDE, 0x00);
SetWorldState(AB_CAPTURING_BLACKSMITH_ALLIANCE, 0x00);
SetWorldState(AB_CAPTURED_BLACKSMITH_HORDE, 0x00);
SetWorldState(AB_CAPTURED_BLACKSMITH_ALLIANCE, 0x00);
SetWorldState(AB_MAX_SCORE, RESOURCES_WINVAL);
SetWorldState(AB_ALLIANCE_CAPTUREBASE, 0x00);
SetWorldState(AB_HORDE_CAPTUREBASE, 0x00);
SetWorldState(AB_HORDE_RESOURCES, 0x00);
SetWorldState(AB_ALLIANCE_RESOURCES, 0x00);
// Farm
SetWorldState(AB_CAPTURING_FARM_ALLIANCE, 0x00);
SetWorldState(AB_CAPTURING_FARM_HORDE, 0x00);
SetWorldState(AB_CAPTURED_FARM_HORDE, 0x00);
SetWorldState(AB_CAPTURED_FARM_ALLIANCE, 0x00);
// Stables
SetWorldState(AB_CAPTURING_STABLES_HORDE, 0x00);
SetWorldState(AB_CAPTURING_STABLES_ALLIANCE, 0x00);
SetWorldState(AB_CAPTURED_STABLES_HORDE, 0x00);
SetWorldState(AB_CAPTURED_STABLES_ALLIANCE, 0x00);
}
示例13: if
void EyeOfTheStorm::UpdateCPs()
{
uint32 i;
set< Object* >::iterator itr, itrend;
Player* plr;
GameObject* go;
int32 delta = 0;
uint32 playercounts[2];
uint32 towers[2] = {0, 0};
EOTSCaptureDisplayList::iterator eitr, eitr2, eitrend;
EOTSCaptureDisplayList* disp;
for(i = 0; i < EOTS_TOWER_COUNT; ++i)
{
/* loop players in range, add any that aren't in the set to the set */
playercounts[0] = playercounts[1] = 0;
go = m_CPStatusGO[i];
disp = &m_CPDisplay[i];
itr = go->GetInRangePlayerSetBegin();
itrend = go->GetInRangePlayerSetEnd();
for(; itr != itrend; ++itr)
{
plr = TO< Player* >(*itr);
if(plr->isAlive() && !(plr->IsStealth()) && !(plr->m_invisible) && !(plr->SchoolImmunityList[0]) && plr->GetDistance2dSq(go) <= EOTS_CAPTURE_DISTANCE)
{
playercounts[plr->GetTeam()]++;
if(disp->find(plr) == disp->end())
{
disp->insert(plr);
plr->SendWorldStateUpdate(WORLDSTATE_EOTS_DISPLAYON, 1);
}
}
}
/* score diff calculation */
//printf("EOTS: Playercounts = %u %u\n", playercounts[0], playercounts[1]);
if(playercounts[0] != playercounts[1])
{
if(playercounts[0] > playercounts[1])
delta = playercounts[0];
else if(playercounts[1] > playercounts[0])
delta = -(int32)playercounts[1];
delta *= EOTS_CAPTURE_RATE;
m_CPStatus[i] += delta;
if(m_CPStatus[i] > 100)
m_CPStatus[i] = 100;
else if(m_CPStatus[i] < 0)
m_CPStatus[i] = 0;
// change the flag depending on cp status
if(m_CPStatus[i] <= 30)
{
if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() != EOTS_BANNER_HORDE)
{
RespawnCPFlag(i, EOTS_BANNER_HORDE);
if(m_spiritGuides[i] != NULL)
{
RepopPlayersOfTeam(0, m_spiritGuides[i]);
m_spiritGuides[i]->Despawn(0, 0);
RemoveSpiritGuide(m_spiritGuides[i]);
m_spiritGuides[i] = NULL;
}
m_spiritGuides[i] = SpawnSpiritGuide(EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 1);
AddSpiritGuide(m_spiritGuides[i]);
SetWorldState(m_iconsStates[i][0], 0);
SetWorldState(m_iconsStates[i][1], 0);
SetWorldState(m_iconsStates[i][2], 1);
SendChatMessage(CHAT_MSG_BG_EVENT_HORDE, 0, "The Horde has taken the %s !", EOTSControlPointNames[i]);
PlaySoundToAll(SOUND_HORDE_CAPTURE);
}
}
else if(m_CPStatus[i] >= 70)
{
if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() != EOTS_BANNER_ALLIANCE)
{
RespawnCPFlag(i, EOTS_BANNER_ALLIANCE);
if(m_spiritGuides[i] != NULL)
{
RepopPlayersOfTeam(1, m_spiritGuides[i]);
m_spiritGuides[i]->Despawn(0, 0);
RemoveSpiritGuide(m_spiritGuides[i]);
m_spiritGuides[i] = NULL;
}
m_spiritGuides[i] = SpawnSpiritGuide(EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 0);
AddSpiritGuide(m_spiritGuides[i]);
SetWorldState(m_iconsStates[i][0], 0);
SetWorldState(m_iconsStates[i][1], 1);
SetWorldState(m_iconsStates[i][2], 0);
SendChatMessage(CHAT_MSG_BG_EVENT_ALLIANCE, 0, "The Alliance has taken the %s", EOTSControlPointNames[i]);
PlaySoundToAll(SOUND_ALLIANCE_CAPTURE);
}
}
else
//.........這裏部分代碼省略.........
示例14: SpawnGameObject
void ArathiBasin::OnCreate()
{
// Alliance Gate
GameObjectPointer gate = SpawnGameObject(180255, 1284.597290f, 1281.166626f, -15.977916f, 0.76f, 32, 114, 1.5799990f);
gate->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100);
gate->PushToWorld(m_mapMgr);
m_gates.push_back(gate);
// horde gate
gate = SpawnGameObject(180256, 708.0902710f, 708.4479370f, -17.3898964f, 3.92f, 32, 114, 1.5699990f);
gate->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100);
gate->PushToWorld(m_mapMgr);
m_gates.push_back(gate);
// spawn (default) control points
SpawnControlPoint(AB_CONTROL_POINT_STABLE, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_BLACKSMITH, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_LUMBERMILL, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_MINE, AB_SPAWN_TYPE_NEUTRAL);
SpawnControlPoint(AB_CONTROL_POINT_FARM, AB_SPAWN_TYPE_NEUTRAL);
// spawn buffs
SpawnBuff(AB_BUFF_STABLES);
SpawnBuff(AB_BUFF_BLACKSMITH);
SpawnBuff(AB_BUFF_LUMBERMILL);
SpawnBuff(AB_BUFF_MINE);
SpawnBuff(AB_BUFF_FARM);
// spawn the h/a base spirit guides
AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[0][0],NoBaseGYLocations[0][1],NoBaseGYLocations[0][2], 0.0f, 0));
AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[1][0],NoBaseGYLocations[1][1],NoBaseGYLocations[1][2], 0.0f, 1));
// w00t
WorldStateManager &sm = m_mapMgr->GetStateManager();
// urrrgh worldstates
sm.CreateWorldState(0x8D8, 0x00);
sm.CreateWorldState(0x8D7, 0x00);
sm.CreateWorldState(0x8D6, 0x00);
sm.CreateWorldState(0x8D5, 0x00);
sm.CreateWorldState(0x8D4, 0x00);
sm.CreateWorldState(0x8D3, 0x00);
// AB world state's
// unknowns, need more research
sm.CreateWorldState(0x7A3, 1800); // unknown
sm.CreateWorldState(0x745, 0x02); // unknown
// Icon stuff for on the map
sm.CreateWorldState(WORLDSTATE_AB_SHOW_BACKSMITH_ICON, 0x01);
sm.CreateWorldState(WORLDSTATE_AB_SHOW_FARM_ICON, 0x01);
sm.CreateWorldState(WORLDSTATE_AB_SHOW_LUMBERMILL_ICON, 0x01);
sm.CreateWorldState(WORLDSTATE_AB_SHOW_GOLDMINE_ICON, 0x01);
sm.CreateWorldState(WORLDSTATE_AB_SHOW_STABLE_ICON, 0x01);
// LumberMill
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_LUMBERMILL_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_LUMBERMILL_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_LUMBERMILL_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_LUMBERMILL_ALLIANCE, 0x00);
// GoldMine
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_GOLDMINE_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_GOLDMINE_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_GOLDMINE_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_GOLDMINE_ALLIANCE, 0x00);
// BlackSmith
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_BLACKSMITH_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_BLACKSMITH_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_BLACKSMITH_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_BLACKSMITH_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_MAX_SCORE, RESOURCES_WINVAL);
sm.CreateWorldState(WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_HORDE_CAPTUREBASE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_HORDE_RESOURCES, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_ALLIANCE_RESOURCES, 0x00);
// Farm
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_FARM_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_FARM_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_FARM_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_FARM_ALLIANCE, 0x00);
// Stables
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_STABLES_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_STABLES_ALLIANCE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_STABLES_HORDE, 0x00);
sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_STABLES_ALLIANCE, 0x00);
}
示例15: DelObject
bool BattlegroundSA::ResetObjs()
{
uint32 atF = BG_SA_Factions[attackers];
uint32 defF = BG_SA_Factions[attackers ? TEAM_ALLIANCE : TEAM_HORDE];
for (uint8 i = 0; i <BG_SA_MAXOBJ; i++)
DelObject(i);
for (uint8 i = 0; i < BG_SA_MAXNPC; i++)
DelCreature(i);
for (uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
DelCreature(i);
for (uint8 i = 0; i < 6; i++)
GateStatus[i] = BG_SA_GATE_OK;
for (uint8 i = 0; i < BG_SA_CENTRAL_FLAG; i++)
{
if (!AddObject(i,BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY))
return false;
}
//Cannons and demolishers - NPCs are spawned
//By capturing GYs.
for (uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++)
{
if (!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3],600))
return false;
}
OverrideGunFaction();
DemolisherStartState(true);
for (uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF);
}
GetBGObject(BG_SA_TITAN_RELIC)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
GetBGObject(BG_SA_TITAN_RELIC)->Refresh();
for (uint8 i = 0; i <= 5; i++)
GateStatus[i] = BG_SA_GATE_OK;
// MAD props for Kiper for discovering those values - 4 hours of his work.
GetBGObject(BG_SA_BOAT_ONE)->UpdateRotationFields(1.0f, 0.0002f);
GetBGObject(BG_SA_BOAT_TWO)->UpdateRotationFields(1.0f, 0.00001f);
SpawnBGObject(BG_SA_BOAT_ONE, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_SA_BOAT_TWO, RESPAWN_IMMEDIATELY);
TotalTime = 0;
ShipsStarted = false;
//Graveyards!
for (uint8 i = 0;i < BG_SA_MAX_GY; i++)
{
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
if (!sg)
{
sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
return false;
}
if (i == BG_SA_BEACH_GY)
{
GraveyardStatus[i] = attackers;
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE)? HORDE : ALLIANCE));
}
else
{
GraveyardStatus[i] = ((attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
sLog.outError("SOTA: couldn't spawn GY: %u",i);
}
}
//GY capture points
for (uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_PORTAL_DEFFENDER_BLUE; i++)
{
AddObject(i, (BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0)),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
for (uint8 i = BG_SA_PORTAL_DEFFENDER_BLUE; i < BG_SA_BOMB; i++)
{
AddObject(i, BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
//.........這裏部分代碼省略.........