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C++ AddScripts函數代碼示例

本文整理匯總了C++中AddScripts函數的典型用法代碼示例。如果您正苦於以下問題:C++ AddScripts函數的具體用法?C++ AddScripts怎麽用?C++ AddScripts使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了AddScripts函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: outstring_log

void ScriptMgr::ScriptsInit()
{
    outstring_log("   ____                              _____           _       _   ");
    outstring_log("  / __ \\                            / ____|         (_)     | |  ");
    outstring_log(" | |  | |_ __ ___  __ _  ___  _ __ | (___   ___ _ __ _ _ __ | |_ ");
    outstring_log(" | |  | | '__/ _ \\/ _` |/ _ \\| '_ \\ \\___ \\ / __| '__| | '_ \\| __|");
    outstring_log(" | |__| | | |  __/ (_| | (_) | | | |____) | (__| |  | | |_) | |_ ");
    outstring_log("  \\____/|_|  \\___|\\__, |\\___/|_| |_|_____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                   __/ |                              | |        ");
    outstring_log("                  |___/                               |_|  \n");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
        m_scripts[i] = NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
開發者ID:Zaffy,項目名稱:OregonCore,代碼行數:26,代碼來源:ScriptMgr.cpp

示例2: __

void ScriptMgr::ScriptsInit()
{
    //Trinity Script startup
    /*sLog.outString(" _____     _       _ _         ____            _       _");
    sLog.outString("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    sLog.outString("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    sLog.outString("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    sLog.outString("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    sLog.outString("                         |___/                  |_|        ");
    sLog.outString("");
    sLog.outString("");*/

	/* Beginning Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ 
	sLog.outString("  .                 .               .     ");
	sLog.outString("               .             .         ");
    sLog.outString("  ____    .         \\ /         .   ");
	sLog.outString(" /\\ / \\       .    - ^ -                ");
	sLog.outString(" \\ \\_ /    .       / | \\ .           .    ");
	sLog.outString("  \\ \\\\    _                      .     ");
	sLog.outString("   \\ \\\\ \\// _    _  /\\  __           ");
	sLog.outString("    \\ \\\\ \\\\ \\\\  // /`'\\ \\__ \\  /     ");
	sLog.outString("     \\//__\\\\ \\\\// /____\\ \\__ \\/        ");
	sLog.outString("        _____//  ````````                    ");
	sLog.outString("       /\\  ___\\  PDS-4TC-2011      ");
	sLog.outString("       \\ \\ \\__/   ______  _  __  _____          ");
	sLog.outString("        \\ \\ \\    /\\  __ \\/\\`'__\\/\\  __\\         ");
	sLog.outString("    ,,   \\ \\ \\___\\ \\ \\_\\ \\ \\ \\_/\\ \\ \\//_         ");
	sLog.outString("_/\\_|_____\\ \\_____\\ \\_____\\ \\_\\  \\ \\____\\        ");
	sLog.outString(" ` ` ` ` ` \\______/\\/_____/\\/_/   \\/____/        ");
	sLog.outString("       ");
	sLog.outString( "PryDevCore based on TrinityCore");
	sLog.outString( "Project Resource Locations");
	sLog.outString( "Main Site:      Http://prydevserver.com");
	sLog.outString( "Support Forum:  Http://prydevserver.com/forum/");
	sLog.outString( " ");
	sLog.outString( "PryDevServer.com Development For the Community");

    /* End Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */
    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    sLog.outString("Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    sLog.outString("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

	

    sLog.outString(">> Loaded %i C++ Scripts.", num_sc_scripts);

    sLog.outString(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
開發者ID:Mferrill,項目名稱:BotCore,代碼行數:60,代碼來源:ScriptMgr.cpp

示例3: LoadDatabase

void ScriptMgr::InitScriptLibrary()
{
    LoadDatabase();

    outstring_log("StrawberryScripts: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            error_log("SSC: No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
開發者ID:ErYayo,項目名稱:StrawberryCore,代碼行數:25,代碼來源:ScriptMgr.cpp

示例4: outstring_log

void ScriptMgr::ScriptsInit()
{
    //Trinity Script startup
    outstring_log(" _____     _       _ _         ____            _       _");
    outstring_log("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    outstring_log("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    outstring_log("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    outstring_log("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                         |___/                  |_|        ");
    outstring_log("");
    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("TSCR: Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
}
開發者ID:LolJK,項目名稱:PhantomCore,代碼行數:32,代碼來源:ScriptMgr.cpp

示例5: outstring_log

void ScriptMgr::ScriptsInit()
{
    //Scripts startup
    outstring_log("");
    outstring_log(" DDD     DDD DDDDD  DD DDDDD  DDDDDDDD  DDD");
    outstring_log("D  DD  DDD   D   DD DD D   DD    DD    D  DD");
    outstring_log("DD    DD     D   DD DD D   DD    DD    DD");
    outstring_log(" DDD  D      DDDDD  DD DDDDD     DD     DDD");
    outstring_log("   DD DD     D DD   DD D         DD       DD");
    outstring_log("DD  D  DDD   D  DD  DD D         DD    DD  D");
    outstring_log(" DDD     DDD D   DD DD D         DD     DDD");
    outstring_log("");

    //Load database (must be called after DSConfig.SetSource).
    LoadDatabase();

    outstring_log("DS: Loading Scripts");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i Scripts.", num_sc_scripts);
}
開發者ID:eviljared,項目名稱:diamondcore,代碼行數:27,代碼來源:ScriptMgr.cpp

示例6: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    // ScriptDev2 startup
    outstring_log("");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("");

   // Get configuration file
   bool configFailure = false;
   if (!SD2Config.SetSource(_MANGOSD_CONFIG))
       configFailure = true;
   else
       outstring_log("SD2: Using configuration file %s", _MANGOSD_CONFIG);

   // Set SD2 Error Log File
   std::string sd2LogFile = SD2Config.GetStringDefault("SD2ErrorLogFile", "SD2Errors.log");
   setScriptLibraryErrorFile(sd2LogFile.c_str(), "SD2");

   if (configFailure)
       script_error_log("Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");

   // Check config file version
   if (SD2Config.GetIntDefault("ConfVersion", 0) != _MANGOSDCONFVERSION)
       script_error_log("Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

   outstring_log("");

   // Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            script_error_log("No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
開發者ID:AwkwardDev,項目名稱:mangos-d3,代碼行數:58,代碼來源:ScriptMgr.cpp

示例7: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    // ScriptDev2 startup
    outstring_log("");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("R2 modifications included (https://github.com/mangosR2/scriptdev2)");
    outstring_log(_VERSION);

    // Get configuration file
    if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG))
        error_log("SD2: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("SD2: Using configuration file %s",_SCRIPTDEV2_CONFIG);

    // Check config file version
    if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION)
        error_log("SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

    outstring_log("");

    // Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    // Resize script ids to needed ammount of assigned ScriptNames (from core)
    m_scripts.resize(GetScriptIdsCount(), NULL);

    m_scriptStorage.clear();

    FillSpellSummary();

    AddScripts();

    // Check existance scripts for all registered by core script names
    for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
    {
        if (!m_scripts[i])
            error_log("SD2: No script found for ScriptName '%s'.", GetScriptName(i));
    }

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
開發者ID:finomen,項目名稱:scriptdev2,代碼行數:53,代碼來源:ScriptMgr.cpp

示例8: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    TC_LOG_INFO("server.loading", "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
開發者ID:tyraela,項目名稱:NetherCore,代碼行數:13,代碼來源:ScriptMgr.cpp

示例9: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
開發者ID:KingPin,項目名稱:TrinityCore,代碼行數:13,代碼來源:ScriptMgr.cpp

示例10: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();

    sLog->outString("Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
開發者ID:Ramusik,項目名稱:MadboxpcWOW_3.0,代碼行數:14,代碼來源:ScriptMgr.cpp

示例11: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();
    // Load TeleNPC2 - maybe not the best place to load it ...
    LoadNpcTele();

    TC_LOG_INFO("server.loading", "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
開發者ID:Kretol,項目名稱:TrinityCore,代碼行數:15,代碼來源:ScriptMgr.cpp

示例12: getMSTime

void ScriptMgr::Initialize()
{
    uint32 oldMSTime = getMSTime();

    LoadDatabase();
       // Load TeleNPC2 - maybe not the best place to load it ...
       LoadNpcTele();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");

    FillSpellSummary();
    AddScripts();

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
開發者ID:cristal,項目名稱:TeraCore,代碼行數:15,代碼來源:ScriptMgr.cpp

示例13: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    //ScriptDevZero startup
    outstring_log("");
    outstring_log("ScriptDevZero http://www.github.com/scriptdev/scriptdevzero/");
    outstring_log("");
    outstring_log("Fork of: ");
    outstring_log(" MMM  MMM    MM");
    outstring_log("M  MM M  M  M  M");
    outstring_log("MM    M   M   M");
    outstring_log(" MMM  M   M  M");
    outstring_log("   MM M   M MMMM");
    outstring_log("MM  M M  M ");
    outstring_log(" MMM  MMM  http://www.scriptdev2.com");
    outstring_log("");

    //Get configuration file
    if (!SD0Config.SetSource(_SCRIPTDEVZERO_CONFIG))
        error_log("SD2: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("SD2: Using configuration file %s",_SCRIPTDEVZERO_CONFIG);

    //Check config file version
    if (SD0Config.GetIntDefault("ConfVersion", 0) != SD0_CONF_VERSION)
        error_log("SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("SD2: Loading C++ scripts");
    BarGoLink bar(1);
    bar.step();
    outstring_log("");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
}
開發者ID:picard64,項目名稱:scriptdevzero,代碼行數:46,代碼來源:ScriptMgr.cpp

示例14: InitScriptLibrary

MANGOS_DLL_EXPORT
void InitScriptLibrary()
{
    //ScriptDev2 startup
    outstring_log("");
    outstring_log("===========================================================================");
    outstring_log("          P   R   O   J   E   C   T - The ChgMangos Project by Chglove     ");
    outstring_log("                     Wish everyone can enjoy my work!                      ");
	outstring_log("ChgMangos v1.3.0 beta                                                      ");
	outstring_log("Mangos 11304,SD2 2016, ChgMangosDB v1.3.0 with ACID 3.0.8 full             ");
	outstring_log("===========================================================================");

    //Get configuration file
    if (!SD2Config.SetSource(_SCRIPTDEV2_CONFIG))
        error_log("腳本庫: 打開配置文件失敗,係統將使用默認配置! ");
    else
        outstring_log("腳本庫: 使用配置文件 %s",_SCRIPTDEV2_CONFIG);

    //Check config file version
    if (SD2Config.GetIntDefault("ConfVersion", 0) != SD2_CONF_VERSION)
        error_log("腳本庫: 配置文件版本不正確,可能過期了?一些功能將無法使用或不正常。 ");

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("腳本庫: 加載C++腳本數據 ");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for(int i=0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    m_scriptStorage.clear();

    FillSpellSummary();

    AddScripts();
	SD2P_NAMESPACE::LoadScripts();

    outstring_log(">> 加載了 %i 個腳本數據", num_sc_scripts);
}
開發者ID:cbcs,項目名稱:ChgSD2,代碼行數:44,代碼來源:ScriptMgr.cpp

示例15: ScriptsInit

TRINITY_DLL_EXPORT
void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG)
{
    //Trinity Script startup
    outstring_log(" _____     _       _ _         ____            _       _");
    outstring_log("|_   _| __(_)_ __ (_) |_ _   _/ ___|  ___ _ __(_)_ __ | |_ ");
    outstring_log("  | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
    outstring_log("  | || |  | | | | | | |_| |_| |___) | (__| |  | | |_) | |_ ");
    outstring_log("  |_||_|  |_|_| |_|_|\\__|\\__, |____/ \\___|_|  |_| .__/ \\__|");
    outstring_log("                         |___/                  |_|        ");
    outstring_log("Trinity Script initializing %s", _FULLVERSION);
    outstring_log("");

    //Get configuration file
    if (!TScriptConfig.SetSource(cfg_file))
        error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
    else
        outstring_log("TSCR: Using configuration file %s",cfg_file);

    outstring_log("");

    //Load database (must be called after SD2Config.SetSource).
    LoadDatabase();

    outstring_log("TSCR: Loading C++ scripts");
    barGoLink bar(1);
    bar.step();
    outstring_log("");

    for (uint16 i =0; i<MAX_SCRIPTS; ++i)
        m_scripts[i]=NULL;

    FillSpellSummary();

    AddScripts();

    outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);

    outstring_log(">> Load Overriden SQL Data.");
    LoadOverridenSQLData();
    outstring_log(">> Load Overriden DBC Data.");
    LoadOverridenDBCData();
}
開發者ID:LordVoldemort,項目名稱:Shindorei,代碼行數:43,代碼來源:ScriptMgr.cpp


注:本文中的AddScripts函數示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。