本文整理匯總了C++中AddAction函數的典型用法代碼示例。如果您正苦於以下問題:C++ AddAction函數的具體用法?C++ AddAction怎麽用?C++ AddAction使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了AddAction函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: AddAction
void WatchWidget::CreateWidgets()
{
m_toolbar = new QToolBar;
m_toolbar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
m_table = new QTableWidget;
m_table->setColumnCount(5);
m_table->verticalHeader()->setHidden(true);
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_load = AddAction(m_toolbar, tr("Load"), this, &WatchWidget::OnLoad);
m_save = AddAction(m_toolbar, tr("Save"), this, &WatchWidget::OnSave);
m_load->setEnabled(false);
m_save->setEnabled(false);
auto* layout = new QVBoxLayout;
layout->addWidget(m_toolbar);
layout->addWidget(m_table);
QWidget* widget = new QWidget;
widget->setLayout(layout);
setWidget(widget);
}
示例2: value
void kexInputKey::InitActions(void) {
kexStr actionDef;
kexKeyMap *keys;
kexArray<kexHashKey> *list;
kexStr name;
int value;
if( !gameManager.GameDef() ||
!gameManager.GameDef()->GetString("actionDef", actionDef) ||
!(keys = defManager.FindDefEntry(actionDef))) {
common.Warning("kexInputKey::InitActions: No input action definition found\n");
return;
}
list = keys->GetHashList();
for(int i = 0; i < keys->GetHashSize(); i++) {
for(unsigned int j = 0; j < list[i].Length(); j++) {
name = list[i][j].GetName();
if(!keys->GetInt(name, value)) {
common.Warning("kexInputKey::InitActions: entry %s contains non-integer value (%s)\n",
name.c_str(), list[i][j].GetString());
continue;
}
AddAction((byte)value, (kexStr("+") + name).c_str());
AddAction((byte)value, (kexStr("-") + name).c_str());
}
}
}
示例3: QMenu
void WatchWidget::ShowContextMenu()
{
QMenu* menu = new QMenu(this);
if (m_table->selectedItems().size())
{
auto row_variant = m_table->selectedItems()[0]->data(Qt::UserRole);
if (!row_variant.isNull())
{
int row = row_variant.toInt();
if (row >= 0)
{
// i18n: This kind of "watch" is used for watching emulated memory.
// It's not related to timekeeping devices.
AddAction(menu, tr("&Delete Watch"), this, [this, row] { DeleteWatch(row); });
AddAction(menu, tr("&Add Memory Breakpoint"), this,
[this, row] { AddWatchBreakpoint(row); });
}
}
}
menu->addSeparator();
AddAction(menu, tr("Update"), this, &WatchWidget::Update);
menu->exec(QCursor::pos());
}
示例4: QWidget
IcecastFilterWidget::IcecastFilterWidget(QWidget* parent)
: QWidget(parent),
ui_(new Ui_IcecastFilterWidget),
menu_(new QMenu(tr("Display options"), this)),
sort_mode_mapper_(new QSignalMapper(this)) {
ui_->setupUi(this);
// Icons
ui_->options->setIcon(IconLoader::Load("configure"));
// Options actions
QActionGroup* group = new QActionGroup(this);
AddAction(group, ui_->action_sort_genre_popularity,
IcecastModel::SortMode_GenreByPopularity);
AddAction(group, ui_->action_sort_genre_alphabetically,
IcecastModel::SortMode_GenreAlphabetical);
AddAction(group, ui_->action_sort_station,
IcecastModel::SortMode_StationAlphabetical);
// Options menu
menu_->setIcon(ui_->options->icon());
menu_->addActions(group->actions());
ui_->options->setMenu(menu_);
connect(sort_mode_mapper_, SIGNAL(mapped(int)), SLOT(SortModeChanged(int)));
}
示例5: QWidget
IcecastFilterWidget::IcecastFilterWidget(QWidget *parent)
: QWidget(parent),
ui_(new Ui_IcecastFilterWidget),
sort_mode_mapper_(new QSignalMapper(this))
{
ui_->setupUi(this);
// Icons
ui_->options->setIcon(IconLoader::Load("configure"));
// Options actions
QActionGroup* group = new QActionGroup(this);
AddAction(group, ui_->action_sort_genre_popularity, IcecastModel::SortMode_GenreByPopularity);
AddAction(group, ui_->action_sort_genre_alphabetically, IcecastModel::SortMode_GenreAlphabetical);
AddAction(group, ui_->action_sort_station, IcecastModel::SortMode_StationAlphabetical);
// Options menu
QMenu* options_menu = new QMenu(this);
options_menu->addActions(group->actions());
ui_->options->setMenu(options_menu);
connect(sort_mode_mapper_, SIGNAL(mapped(int)), SLOT(SortModeChanged(int)));
#ifdef Q_OS_DARWIN
delete ui_->filter;
MacLineEdit* lineedit = new MacLineEdit(this);
ui_->horizontalLayout->insertWidget(1, lineedit);
filter_ = lineedit;
#else
filter_ = ui_->filter;
#endif
}
示例6: addMenu
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("&File"));
m_open_action = AddAction(file_menu, tr("&Open..."), this, &MenuBar::Open,
QKeySequence(QStringLiteral("Ctrl+O")));
m_exit_action = AddAction(file_menu, tr("E&xit"), this, &MenuBar::Exit,
QKeySequence(QStringLiteral("Alt+F4")));
}
示例7: tVesselsSettingsMenuCommon
//-----------------------------------------------------------------------------
//! Create menu from common actions
//-----------------------------------------------------------------------------
tVesselsSettingsMenuLowrance::tVesselsSettingsMenuLowrance( QWidget* parent )
: tVesselsSettingsMenuCommon( parent )
{
SetTitle( tr( "Vessels", "TITLE" ) );
tDistanceUnits distanceUnits = (tDistanceUnits)tUnitsSettings::Instance()->Units( UNITS_DISTANCE );
// Must match tVesselsSettings.cpp
QStringList lengthOptions;
lengthOptions << tr( "Off" );
if ( distanceUnits == UNITS_DISTANCE_NAUTICAL_MILES )
{
lengthOptions << tr( "1 NM", "nautical miles" );
lengthOptions << tr( "10 NM", "nautical miles" );
lengthOptions << tr( "100 NM", "nautical miles" );
}
else if ( distanceUnits == UNITS_DISTANCE_KILOMETERS )
{
lengthOptions << tr( "1 km", "kilometers" );
lengthOptions << tr( "10 km", "kilometers" );
lengthOptions << tr( "100 km", "kilometers" );
}
else if ( distanceUnits == UNITS_DISTANCE_MILES )
{
lengthOptions << tr( "1 mile", "miles" );
lengthOptions << tr( "10 miles", "miles" );
lengthOptions << tr( "100 miles", "miles" );
}
lengthOptions << tr( "1 min", "minutes" )
<< tr( "2 min", "minutes" )
<< tr( "10 min", "minutes" )
<< tr( "30 min", "minutes" )
<< tr( "60 min", "minutes" )
<< tr( "120 min", "minutes" );
int initialIndex = 0;
if ( m_VesselsSettings.ExtensionLines() &&
m_VesselsSettings.CourseExtensionConfig() != tVesselsSettings::Extension_Infinite )
{
initialIndex = static_cast<int>( m_VesselsSettings.CourseExtensionConfig() ) + 1; //Plus one to step over "Off"
}
m_pCourseExtensionAct = new tListAction( tr( "Course extension" ), lengthOptions, initialIndex );
Connect( m_pCourseExtensionAct, SIGNAL( ValueFinalised( int ) ), this, SLOT( OnCourseExtensionFinalised( int ) ) );
// HDS 5x (sonar-only) doesn't fully expose AIS, but does have MARPA
// MARPA only really needs the course extension and dangerous vessels menu items
if( tProductSettings::Instance().AISAllowed() )
{
AddAction( m_pSetMMSIAct );
AddAction( m_pHideIconsAct );
}
AddAction( m_pCourseExtensionAct );
AddAction( m_pDangerousVesselsAct );
}
示例8: AddAction
void __fastcall TReconcileErrorForm::InitReconcileActions() {
AddAction(raSkip);
AddAction(raCancel);
AddAction(raCorrect);
if (FCurColIdx > 0) {
AddAction(raRefresh);
AddAction(raMerge);
}
ActionGroup->ItemIndex = 0;
}
示例9: SetTitle
DemoOcclusion::DemoOcclusion()
{
SetTitle("Occlusion Demo");
AddAction('1', "Increase Occlusion", std::bind(&DemoOcclusion::OcclusionInc, this));
AddAction('2', "Decrease Occlusion", std::bind(&DemoOcclusion::OcclusionDec, this));
OccludeValue = 0;
YSE::System().occlusionCallback(OcclusionFunction);
sound.create("..\\TestResources\\pulse1.ogg", nullptr, true);
sound.occlusion(true);
sound.play();
}
示例10: tCZoneSettingsMenuCommon
//-----------------------------------------------------------------------------
//! Create menu from common actions
//-----------------------------------------------------------------------------
tCZoneSettingsMenuSimrad::tCZoneSettingsMenuSimrad( QWidget* parent )
: tCZoneSettingsMenuCommon( parent )
{
SetTitle( "CZone" ); // don't need to translate brand name
AddAction( m_pSetBatteryFullAction );
AddAction( m_pShowOnStartupAction );
AddAction( m_pBacklightAction );
AddSeparator();
AddAction( m_pSetDipswitchAction );
// AddAction( m_pReclaimAction );
}
示例11: AddAction
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
AddAction(m_state_load_menu, tr("Load State from File"), this, &MenuBar::StateLoad);
AddAction(m_state_load_menu, tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
AddAction(m_state_load_menu, tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
}
}
示例12: GetNode
bool CCharShape::RotateNode (size_t node_name, int axis, ETR_DOUBLE angle) {
TCharNode *node = GetNode (node_name);
if (node == NULL) return false;
if (axis > 3) return false;
TMatrix<4, 4> rotMatrix;
char caxis = '0';
switch (axis) {
case 1:
caxis = 'x';
break;
case 2:
caxis = 'y';
break;
case 3:
caxis = 'z';
break;
}
rotMatrix.SetRotationMatrix(angle, caxis);
node->trans = node->trans * rotMatrix;
rotMatrix.SetRotationMatrix(-angle, caxis);
node->invtrans = rotMatrix * node->invtrans;
if (newActions && useActions) AddAction (node_name, axis, NullVec3, angle);
return true;
}
示例13: StartupPlugin
/* Handles startup.
*/
static AIErr StartupPlugin ( SPInterfaceMessage* message )
{
AIErr error = kNoErr;
error = AcquireSuites( message->d.basic );
if (!error) {
// Allocate our globals - Illustrator will keep track of these.
error = message->d.basic->AllocateBlock( sizeof(Globals), (void **) &g );
if ( !error ) {
message->d.globals = g;
}
}
if (!error) {
error = AddMenu(message);
}
if (!error) {
error = AddFilter(message);
}
if (!error) {
error = AddTool(message);
}
if (!error) {
error = AddAction(message);
}
ReleaseSuites( message->d.basic );
return error;
}
示例14: AddAction
QAction* NodeInstanceWidget::AddActionDelete()
{
return AddAction( tr("Delete"), [this](){
deleteLater();
emit DeleteNodeInstance(mNodeInstance);
});
}
示例15: GetNode
bool CCharShape::RotateNode (size_t node_name, int axis, double angle) {
TCharNode *node = GetNode (node_name);
if (node == NULL) return false;
if (axis > 3) return false;
TMatrix rotMatrix;
char caxis = '0';
switch (axis) {
case 1:
caxis = 'x';
break;
case 2:
caxis = 'y';
break;
case 3:
caxis = 'z';
break;
}
MakeRotationMatrix (rotMatrix, angle, caxis);
MultiplyMatrices (node->trans, node->trans, rotMatrix);
MakeRotationMatrix (rotMatrix, -angle, caxis);
MultiplyMatrices (node->invtrans, rotMatrix, node->invtrans);
if (newActions && useActions) AddAction (node_name, axis, NullVec, angle);
return true;
}