本文整理匯總了C++中AcpiUtAcquireMutex函數的典型用法代碼示例。如果您正苦於以下問題:C++ AcpiUtAcquireMutex函數的具體用法?C++ AcpiUtAcquireMutex怎麽用?C++ AcpiUtAcquireMutex使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
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示例1: AcpiDbInitialize
ACPI_STATUS
AcpiDbInitialize (
void)
{
ACPI_STATUS Status;
/* Init globals */
AcpiGbl_DbBuffer = NULL;
AcpiGbl_DbFilename = NULL;
AcpiGbl_DbOutputToFile = FALSE;
AcpiGbl_DbDebugLevel = ACPI_LV_VERBOSITY2;
AcpiGbl_DbConsoleDebugLevel = ACPI_NORMAL_DEFAULT | ACPI_LV_TABLES;
AcpiGbl_DbOutputFlags = ACPI_DB_CONSOLE_OUTPUT;
AcpiGbl_DbOpt_tables = FALSE;
AcpiGbl_DbOpt_disasm = FALSE;
AcpiGbl_DbOpt_stats = FALSE;
AcpiGbl_DbOpt_verbose = TRUE;
AcpiGbl_DbOpt_ini_methods = TRUE;
AcpiGbl_DbBuffer = AcpiOsAllocate (ACPI_DEBUG_BUFFER_SIZE);
if (!AcpiGbl_DbBuffer)
{
return (AE_NO_MEMORY);
}
ACPI_MEMSET (AcpiGbl_DbBuffer, 0, ACPI_DEBUG_BUFFER_SIZE);
/* Initial scope is the root */
AcpiGbl_DbScopeBuf [0] = '\\';
AcpiGbl_DbScopeBuf [1] = 0;
AcpiGbl_DbScopeNode = AcpiGbl_RootNode;
/*
* If configured for multi-thread support, the debug executor runs in
* a separate thread so that the front end can be in another address
* space, environment, or even another machine.
*/
if (AcpiGbl_DebuggerConfiguration & DEBUGGER_MULTI_THREADED)
{
/* These were created with one unit, grab it */
Status = AcpiUtAcquireMutex (ACPI_MTX_DEBUG_CMD_COMPLETE);
if (ACPI_FAILURE (Status))
{
AcpiOsPrintf ("Could not get debugger mutex\n");
return (Status);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_DEBUG_CMD_READY);
if (ACPI_FAILURE (Status))
{
AcpiOsPrintf ("Could not get debugger mutex\n");
return (Status);
}
/* Create the debug execution thread to execute commands */
Status = AcpiOsExecute (OSL_DEBUGGER_THREAD, AcpiDbExecuteThread, NULL);
if (ACPI_FAILURE (Status))
{
AcpiOsPrintf ("Could not start debugger thread\n");
return (Status);
}
}
if (!AcpiGbl_DbOpt_verbose)
{
AcpiGbl_DbOpt_disasm = TRUE;
AcpiGbl_DbOpt_stats = FALSE;
}
return (AE_OK);
}
示例2: AcpiEvDeleteGpeBlock
ACPI_STATUS
AcpiEvDeleteGpeBlock (
ACPI_GPE_BLOCK_INFO *GpeBlock)
{
ACPI_STATUS Status;
ACPI_CPU_FLAGS Flags;
ACPI_FUNCTION_TRACE (EvInstallGpeBlock);
Status = AcpiUtAcquireMutex (ACPI_MTX_EVENTS);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Disable all GPEs in this block */
Status = AcpiHwDisableGpeBlock (GpeBlock->XruptBlock, GpeBlock, NULL);
if (!GpeBlock->Previous && !GpeBlock->Next)
{
/* This is the last GpeBlock on this interrupt */
Status = AcpiEvDeleteGpeXrupt (GpeBlock->XruptBlock);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
}
else
{
/* Remove the block on this interrupt with lock */
Flags = AcpiOsAcquireLock (AcpiGbl_GpeLock);
if (GpeBlock->Previous)
{
GpeBlock->Previous->Next = GpeBlock->Next;
}
else
{
GpeBlock->XruptBlock->GpeBlockListHead = GpeBlock->Next;
}
if (GpeBlock->Next)
{
GpeBlock->Next->Previous = GpeBlock->Previous;
}
AcpiOsReleaseLock (AcpiGbl_GpeLock, Flags);
}
AcpiCurrentGpeCount -= GpeBlock->GpeCount;
/* Free the GpeBlock */
ACPI_FREE (GpeBlock->RegisterInfo);
ACPI_FREE (GpeBlock->EventInfo);
ACPI_FREE (GpeBlock);
UnlockAndExit:
Status = AcpiUtReleaseMutex (ACPI_MTX_EVENTS);
return_ACPI_STATUS (Status);
}
示例3: AcpiNsGetNode
ACPI_STATUS
AcpiNsGetNode (
ACPI_NAMESPACE_NODE *PrefixNode,
const char *Pathname,
UINT32 Flags,
ACPI_NAMESPACE_NODE **ReturnNode)
{
ACPI_GENERIC_STATE ScopeInfo;
ACPI_STATUS Status;
char *InternalPath;
ACPI_FUNCTION_TRACE_PTR (NsGetNode, ACPI_CAST_PTR (char, Pathname));
if (!Pathname)
{
*ReturnNode = PrefixNode;
if (!PrefixNode)
{
*ReturnNode = AcpiGbl_RootNode;
}
return_ACPI_STATUS (AE_OK);
}
/* Convert path to internal representation */
Status = AcpiNsInternalizeName (Pathname, &InternalPath);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Must lock namespace during lookup */
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
goto Cleanup;
}
/* Setup lookup scope (search starting point) */
ScopeInfo.Scope.Node = PrefixNode;
/* Lookup the name in the namespace */
Status = AcpiNsLookup (&ScopeInfo, InternalPath, ACPI_TYPE_ANY,
ACPI_IMODE_EXECUTE, (Flags | ACPI_NS_DONT_OPEN_SCOPE),
NULL, ReturnNode);
if (ACPI_FAILURE (Status))
{
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "%s, %s\n",
Pathname, AcpiFormatException (Status)));
}
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
Cleanup:
ACPI_FREE (InternalPath);
return_ACPI_STATUS (Status);
}
示例4: AcpiEvInstallRegionHandlers
ACPI_STATUS
AcpiEvInstallRegionHandlers (
void)
{
ACPI_STATUS Status;
UINT32 i;
ACPI_FUNCTION_TRACE (EvInstallRegionHandlers);
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* All address spaces (PCI Config, EC, SMBus) are scope dependent and
* registration must occur for a specific device.
*
* In the case of the system memory and IO address spaces there is
* currently no device associated with the address space. For these we
* use the root.
*
* We install the default PCI config space handler at the root so that
* this space is immediately available even though the we have not
* enumerated all the PCI Root Buses yet. This is to conform to the ACPI
* specification which states that the PCI config space must be always
* available -- even though we are nowhere near ready to find the PCI root
* buses at this point.
*
* NOTE: We ignore AE_ALREADY_EXISTS because this means that a handler
* has already been installed (via AcpiInstallAddressSpaceHandler).
* Similar for AE_SAME_HANDLER.
*/
for (i = 0; i < ACPI_NUM_DEFAULT_SPACES; i++)
{
Status = AcpiEvInstallSpaceHandler (AcpiGbl_RootNode,
AcpiGbl_DefaultAddressSpaces[i],
ACPI_DEFAULT_HANDLER, NULL, NULL);
switch (Status)
{
case AE_OK:
case AE_SAME_HANDLER:
case AE_ALREADY_EXISTS:
/* These exceptions are all OK */
Status = AE_OK;
break;
default:
goto UnlockAndExit;
}
}
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_ACPI_STATUS (Status);
}
示例5: AcpiUtTrackAllocation
static ACPI_STATUS
AcpiUtTrackAllocation (
ACPI_DEBUG_MEM_BLOCK *Allocation,
ACPI_SIZE Size,
UINT8 AllocType,
UINT32 Component,
const char *Module,
UINT32 Line)
{
ACPI_MEMORY_LIST *MemList;
ACPI_DEBUG_MEM_BLOCK *Element;
ACPI_STATUS Status = AE_OK;
ACPI_FUNCTION_TRACE_PTR (UtTrackAllocation, Allocation);
MemList = AcpiGbl_GlobalList;
Status = AcpiUtAcquireMutex (ACPI_MTX_MEMORY);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Search list for this address to make sure it is not already on the list.
* This will catch several kinds of problems.
*/
Element = AcpiUtFindAllocation (Allocation);
if (Element)
{
ACPI_ERROR ((AE_INFO,
"UtTrackAllocation: Allocation already present in list! (%p)",
Allocation));
ACPI_ERROR ((AE_INFO, "Element %p Address %p",
Element, Allocation));
goto UnlockAndExit;
}
/* Fill in the instance data. */
Allocation->Size = (UINT32) Size;
Allocation->AllocType = AllocType;
Allocation->Component = Component;
Allocation->Line = Line;
ACPI_STRNCPY (Allocation->Module, Module, ACPI_MAX_MODULE_NAME);
Allocation->Module[ACPI_MAX_MODULE_NAME-1] = 0;
/* Insert at list head */
if (MemList->ListHead)
{
((ACPI_DEBUG_MEM_BLOCK *)(MemList->ListHead))->Previous = Allocation;
}
Allocation->Next = MemList->ListHead;
Allocation->Previous = NULL;
MemList->ListHead = Allocation;
UnlockAndExit:
Status = AcpiUtReleaseMutex (ACPI_MTX_MEMORY);
return_ACPI_STATUS (Status);
}
示例6: AcpiRemoveSciHandler
ACPI_STATUS
AcpiRemoveSciHandler (
ACPI_SCI_HANDLER Address)
{
ACPI_SCI_HANDLER_INFO *PrevSciHandler;
ACPI_SCI_HANDLER_INFO *NextSciHandler;
ACPI_CPU_FLAGS Flags;
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (AcpiRemoveSciHandler);
if (!Address)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_EVENTS);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Remove the SCI handler with lock */
Flags = AcpiOsAcquireLock (AcpiGbl_GpeLock);
PrevSciHandler = NULL;
NextSciHandler = AcpiGbl_SciHandlerList;
while (NextSciHandler)
{
if (NextSciHandler->Address == Address)
{
/* Unlink and free the SCI handler info block */
if (PrevSciHandler)
{
PrevSciHandler->Next = NextSciHandler->Next;
}
else
{
AcpiGbl_SciHandlerList = NextSciHandler->Next;
}
AcpiOsReleaseLock (AcpiGbl_GpeLock, Flags);
ACPI_FREE (NextSciHandler);
goto UnlockAndExit;
}
PrevSciHandler = NextSciHandler;
NextSciHandler = NextSciHandler->Next;
}
AcpiOsReleaseLock (AcpiGbl_GpeLock, Flags);
Status = AE_NOT_EXIST;
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_EVENTS);
return_ACPI_STATUS (Status);
}
示例7: AcpiEvInstallGpeHandler
static ACPI_STATUS
AcpiEvInstallGpeHandler (
ACPI_HANDLE GpeDevice,
UINT32 GpeNumber,
UINT32 Type,
BOOLEAN IsRawHandler,
ACPI_GPE_HANDLER Address,
void *Context)
{
ACPI_GPE_EVENT_INFO *GpeEventInfo;
ACPI_GPE_HANDLER_INFO *Handler;
ACPI_STATUS Status;
ACPI_CPU_FLAGS Flags;
ACPI_FUNCTION_TRACE (EvInstallGpeHandler);
/* Parameter validation */
if ((!Address) || (Type & ~ACPI_GPE_XRUPT_TYPE_MASK))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_EVENTS);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Allocate and init handler object (before lock) */
Handler = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_GPE_HANDLER_INFO));
if (!Handler)
{
Status = AE_NO_MEMORY;
goto UnlockAndExit;
}
Flags = AcpiOsAcquireLock (AcpiGbl_GpeLock);
/* Ensure that we have a valid GPE number */
GpeEventInfo = AcpiEvGetGpeEventInfo (GpeDevice, GpeNumber);
if (!GpeEventInfo)
{
Status = AE_BAD_PARAMETER;
goto FreeAndExit;
}
/* Make sure that there isn't a handler there already */
if ((ACPI_GPE_DISPATCH_TYPE (GpeEventInfo->Flags) ==
ACPI_GPE_DISPATCH_HANDLER) ||
(ACPI_GPE_DISPATCH_TYPE (GpeEventInfo->Flags) ==
ACPI_GPE_DISPATCH_RAW_HANDLER))
{
Status = AE_ALREADY_EXISTS;
goto FreeAndExit;
}
Handler->Address = Address;
Handler->Context = Context;
Handler->MethodNode = GpeEventInfo->Dispatch.MethodNode;
Handler->OriginalFlags = (UINT8) (GpeEventInfo->Flags &
(ACPI_GPE_XRUPT_TYPE_MASK | ACPI_GPE_DISPATCH_MASK));
/*
* If the GPE is associated with a method, it may have been enabled
* automatically during initialization, in which case it has to be
* disabled now to avoid spurious execution of the handler.
*/
if (((ACPI_GPE_DISPATCH_TYPE (Handler->OriginalFlags) ==
ACPI_GPE_DISPATCH_METHOD) ||
(ACPI_GPE_DISPATCH_TYPE (Handler->OriginalFlags) ==
ACPI_GPE_DISPATCH_NOTIFY)) &&
GpeEventInfo->RuntimeCount)
{
Handler->OriginallyEnabled = TRUE;
(void) AcpiEvRemoveGpeReference (GpeEventInfo);
/* Sanity check of original type against new type */
if (Type != (UINT32) (GpeEventInfo->Flags & ACPI_GPE_XRUPT_TYPE_MASK))
{
ACPI_WARNING ((AE_INFO, "GPE type mismatch (level/edge)"));
}
}
/* Install the handler */
GpeEventInfo->Dispatch.Handler = Handler;
/* Setup up dispatch flags to indicate handler (vs. method/notify) */
GpeEventInfo->Flags &= ~(ACPI_GPE_XRUPT_TYPE_MASK | ACPI_GPE_DISPATCH_MASK);
GpeEventInfo->Flags |= (UINT8) (Type | (IsRawHandler ?
ACPI_GPE_DISPATCH_RAW_HANDLER : ACPI_GPE_DISPATCH_HANDLER));
//.........這裏部分代碼省略.........
示例8: AcpiEvInitializeRegion
//.........這裏部分代碼省略.........
Node = RegionObj->Region.Node->Parent;
SpaceId = RegionObj->Region.SpaceId;
/*
* The following loop depends upon the root Node having no parent
* ie: AcpiGbl_RootNode->Parent being set to NULL
*/
while (Node)
{
/* Check to see if a handler exists */
HandlerObj = NULL;
ObjDesc = AcpiNsGetAttachedObject (Node);
if (ObjDesc)
{
/* Can only be a handler if the object exists */
switch (Node->Type)
{
case ACPI_TYPE_DEVICE:
case ACPI_TYPE_PROCESSOR:
case ACPI_TYPE_THERMAL:
HandlerObj = ObjDesc->CommonNotify.Handler;
break;
case ACPI_TYPE_METHOD:
/*
* If we are executing module level code, the original
* Node's object was replaced by this Method object and we
* saved the handler in the method object.
*
* See AcpiNsExecModuleCode
*/
if (ObjDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL)
{
HandlerObj = ObjDesc->Method.Dispatch.Handler;
}
break;
default:
/* Ignore other objects */
break;
}
HandlerObj = AcpiEvFindRegionHandler (SpaceId, HandlerObj);
if (HandlerObj)
{
/* Found correct handler */
ACPI_DEBUG_PRINT ((ACPI_DB_OPREGION,
"Found handler %p for region %p in obj %p\n",
HandlerObj, RegionObj, ObjDesc));
Status = AcpiEvAttachRegion (HandlerObj, RegionObj,
AcpiNsLocked);
/*
* Tell all users that this region is usable by
* running the _REG method
*/
if (AcpiNsLocked)
{
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AcpiEvExecuteRegMethod (RegionObj, ACPI_REG_CONNECT);
if (AcpiNsLocked)
{
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
return_ACPI_STATUS (AE_OK);
}
}
/* This node does not have the handler we need; Pop up one level */
Node = Node->Parent;
}
/* If we get here, there is no handler for this region */
ACPI_DEBUG_PRINT ((ACPI_DB_OPREGION,
"No handler for RegionType %s(%X) (RegionObj %p)\n",
AcpiUtGetRegionName (SpaceId), SpaceId, RegionObj));
return_ACPI_STATUS (AE_NOT_EXIST);
}
示例9: AcpiTbLoadNamespace
static ACPI_STATUS
AcpiTbLoadNamespace (
void)
{
ACPI_STATUS Status;
UINT32 i;
ACPI_TABLE_HEADER *NewDsdt;
ACPI_FUNCTION_TRACE (TbLoadNamespace);
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
/*
* Load the namespace. The DSDT is required, but any SSDT and
* PSDT tables are optional. Verify the DSDT.
*/
if (!AcpiGbl_RootTableList.CurrentTableCount ||
!ACPI_COMPARE_NAME (
&(AcpiGbl_RootTableList.Tables[ACPI_TABLE_INDEX_DSDT].Signature),
ACPI_SIG_DSDT) ||
ACPI_FAILURE (AcpiTbValidateTable (
&AcpiGbl_RootTableList.Tables[ACPI_TABLE_INDEX_DSDT])))
{
Status = AE_NO_ACPI_TABLES;
goto UnlockAndExit;
}
/*
* Save the DSDT pointer for simple access. This is the mapped memory
* address. We must take care here because the address of the .Tables
* array can change dynamically as tables are loaded at run-time. Note:
* .Pointer field is not validated until after call to AcpiTbValidateTable.
*/
AcpiGbl_DSDT = AcpiGbl_RootTableList.Tables[ACPI_TABLE_INDEX_DSDT].Pointer;
/*
* Optionally copy the entire DSDT to local memory (instead of simply
* mapping it.) There are some BIOSs that corrupt or replace the original
* DSDT, creating the need for this option. Default is FALSE, do not copy
* the DSDT.
*/
if (AcpiGbl_CopyDsdtLocally)
{
NewDsdt = AcpiTbCopyDsdt (ACPI_TABLE_INDEX_DSDT);
if (NewDsdt)
{
AcpiGbl_DSDT = NewDsdt;
}
}
/*
* Save the original DSDT header for detection of table corruption
* and/or replacement of the DSDT from outside the OS.
*/
ACPI_MEMCPY (&AcpiGbl_OriginalDsdtHeader, AcpiGbl_DSDT,
sizeof (ACPI_TABLE_HEADER));
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
/* Load and parse tables */
Status = AcpiNsLoadTable (ACPI_TABLE_INDEX_DSDT, AcpiGbl_RootNode);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Load any SSDT or PSDT tables. Note: Loop leaves tables locked */
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
for (i = 0; i < AcpiGbl_RootTableList.CurrentTableCount; ++i)
{
if ((!ACPI_COMPARE_NAME (&(AcpiGbl_RootTableList.Tables[i].Signature),
ACPI_SIG_SSDT) &&
!ACPI_COMPARE_NAME (&(AcpiGbl_RootTableList.Tables[i].Signature),
ACPI_SIG_PSDT)) ||
ACPI_FAILURE (AcpiTbValidateTable (
&AcpiGbl_RootTableList.Tables[i])))
{
continue;
}
/* Ignore errors while loading tables, get as many as possible */
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
(void) AcpiNsLoadTable (i, AcpiGbl_RootNode);
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
}
ACPI_INFO ((AE_INFO, "All ACPI Tables successfully acquired"));
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
return_ACPI_STATUS (Status);
}
示例10: AcpiNsRootInitialize
ACPI_STATUS
AcpiNsRootInitialize (
void)
{
ACPI_STATUS Status;
const ACPI_PREDEFINED_NAMES *InitVal = NULL;
ACPI_NAMESPACE_NODE *NewNode;
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_STRING Val = NULL;
ACPI_FUNCTION_TRACE (NsRootInitialize);
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* The global root ptr is initially NULL, so a non-NULL value indicates
* that AcpiNsRootInitialize() has already been called; just return.
*/
if (AcpiGbl_RootNode)
{
Status = AE_OK;
goto UnlockAndExit;
}
/*
* Tell the rest of the subsystem that the root is initialized
* (This is OK because the namespace is locked)
*/
AcpiGbl_RootNode = &AcpiGbl_RootNodeStruct;
/* Enter the pre-defined names in the name table */
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Entering predefined entries into namespace\n"));
for (InitVal = AcpiGbl_PreDefinedNames; InitVal->Name; InitVal++)
{
/* _OSI is optional for now, will be permanent later */
if (!strcmp (InitVal->Name, "_OSI") && !AcpiGbl_CreateOsiMethod)
{
continue;
}
Status = AcpiNsLookup (NULL, __UNCONST(InitVal->Name), InitVal->Type,
ACPI_IMODE_LOAD_PASS2, ACPI_NS_NO_UPSEARCH,
NULL, &NewNode);
if (ACPI_FAILURE (Status))
{
ACPI_EXCEPTION ((AE_INFO, Status,
"Could not create predefined name %s",
InitVal->Name));
continue;
}
/*
* Name entered successfully. If entry in PreDefinedNames[] specifies
* an initial value, create the initial value.
*/
if (InitVal->Val)
{
Status = AcpiOsPredefinedOverride (InitVal, &Val);
if (ACPI_FAILURE (Status))
{
ACPI_ERROR ((AE_INFO,
"Could not override predefined %s",
InitVal->Name));
}
if (!Val)
{
Val = __UNCONST(InitVal->Val);
}
/*
* Entry requests an initial value, allocate a
* descriptor for it.
*/
ObjDesc = AcpiUtCreateInternalObject (InitVal->Type);
if (!ObjDesc)
{
Status = AE_NO_MEMORY;
goto UnlockAndExit;
}
/*
* Convert value string from table entry to
* internal representation. Only types actually
* used for initial values are implemented here.
*/
switch (InitVal->Type)
{
case ACPI_TYPE_METHOD:
//.........這裏部分代碼省略.........
示例11: AcpiExLoadOp
//.........這裏部分代碼省略.........
/* Table cannot extend beyond the buffer */
if (Length > ObjDesc->Buffer.Length)
{
return_ACPI_STATUS (AE_AML_BUFFER_LIMIT);
}
if (Length < sizeof (ACPI_TABLE_HEADER))
{
return_ACPI_STATUS (AE_INVALID_TABLE_LENGTH);
}
/*
* Copy the table from the buffer because the buffer could be
* modified or even deleted in the future
*/
Table = ACPI_ALLOCATE (Length);
if (!Table)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
memcpy (Table, TableHeader, Length);
break;
default:
return_ACPI_STATUS (AE_AML_OPERAND_TYPE);
}
/* Install the new table into the local data structures */
ACPI_INFO (("Dynamic OEM Table Load:"));
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
Status = AcpiTbInstallStandardTable (ACPI_PTR_TO_PHYSADDR (Table),
ACPI_TABLE_ORIGIN_INTERNAL_VIRTUAL, TRUE, TRUE,
&TableIndex);
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
if (ACPI_FAILURE (Status))
{
/* Delete allocated table buffer */
ACPI_FREE (Table);
return_ACPI_STATUS (Status);
}
/*
* Note: Now table is "INSTALLED", it must be validated before
* loading.
*/
Status = AcpiTbValidateTable (
&AcpiGbl_RootTableList.Tables[TableIndex]);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Add the table to the namespace.
*
* Note: Load the table objects relative to the root of the namespace.
* This appears to go against the ACPI specification, but we do it for
* compatibility with other ACPI implementations.
*/
示例12: AcpiWalkNamespace
ACPI_STATUS
AcpiWalkNamespace (
ACPI_OBJECT_TYPE Type,
ACPI_HANDLE StartObject,
UINT32 MaxDepth,
ACPI_WALK_CALLBACK UserFunction,
void *Context,
void **ReturnValue)
{
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (AcpiWalkNamespace);
/* Parameter validation */
if ((Type > ACPI_TYPE_LOCAL_MAX) ||
(!MaxDepth) ||
(!UserFunction))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/*
* Need to acquire the namespace reader lock to prevent interference
* with any concurrent table unloads (which causes the deletion of
* namespace objects). We cannot allow the deletion of a namespace node
* while the user function is using it. The exception to this are the
* nodes created and deleted during control method execution -- these
* nodes are marked as temporary nodes and are ignored by the namespace
* walk. Thus, control methods can be executed while holding the
* namespace deletion lock (and the user function can execute control
* methods.)
*/
Status = AcpiUtAcquireReadLock (&AcpiGbl_NamespaceRwLock);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/*
* Lock the namespace around the walk. The namespace will be
* unlocked/locked around each call to the user function - since the user
* function must be allowed to make ACPICA calls itself (for example, it
* will typically execute control methods during device enumeration.)
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
Status = AcpiNsWalkNamespace (Type, StartObject, MaxDepth,
ACPI_NS_WALK_UNLOCK, UserFunction, Context, ReturnValue);
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
UnlockAndExit:
(void) AcpiUtReleaseReadLock (&AcpiGbl_NamespaceRwLock);
return_ACPI_STATUS (Status);
}
示例13: AcpiNsLoadTable
ACPI_STATUS
AcpiNsLoadTable (
UINT32 TableIndex,
ACPI_NAMESPACE_NODE *Node)
{
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (NsLoadTable);
/*
* Parse the table and load the namespace with all named
* objects found within. Control methods are NOT parsed
* at this time. In fact, the control methods cannot be
* parsed until the entire namespace is loaded, because
* if a control method makes a forward reference (call)
* to another control method, we can't continue parsing
* because we don't know how many arguments to parse next!
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* If table already loaded into namespace, just return */
if (AcpiTbIsTableLoaded (TableIndex))
{
Status = AE_ALREADY_EXISTS;
goto Unlock;
}
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Loading table into namespace ****\n"));
Status = AcpiTbAllocateOwnerId (TableIndex);
if (ACPI_FAILURE (Status))
{
goto Unlock;
}
Status = AcpiNsParseTable (TableIndex, Node);
if (ACPI_SUCCESS (Status))
{
AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
}
else
{
(void) AcpiTbReleaseOwnerId (TableIndex);
}
Unlock:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Now we can parse the control methods. We always parse
* them here for a sanity check, and if configured for
* just-in-time parsing, we delete the control method
* parse trees.
*/
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Begin Table Object Initialization\n"));
Status = AcpiDsInitializeObjects (TableIndex, Node);
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Completed Table Object Initialization\n"));
return_ACPI_STATUS (Status);
}
示例14: AcpiDbStartCommand
static ACPI_STATUS
AcpiDbStartCommand (
ACPI_WALK_STATE *WalkState,
ACPI_PARSE_OBJECT *Op)
{
ACPI_STATUS Status;
/* TBD: [Investigate] are there namespace locking issues here? */
/* AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); */
/* Go into the command loop and await next user command */
AcpiGbl_MethodExecuting = TRUE;
Status = AE_CTRL_TRUE;
while (Status == AE_CTRL_TRUE)
{
if (AcpiGbl_DebuggerConfiguration == DEBUGGER_MULTI_THREADED)
{
/* Handshake with the front-end that gets user command lines */
Status = AcpiUtReleaseMutex (ACPI_MTX_DEBUG_CMD_COMPLETE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_DEBUG_CMD_READY);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
else
{
/* Single threaded, we must get a command line ourselves */
/* Force output to console until a command is entered */
AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT);
/* Different prompt if method is executing */
if (!AcpiGbl_MethodExecuting)
{
AcpiOsPrintf ("%1c ", ACPI_DEBUGGER_COMMAND_PROMPT);
}
else
{
AcpiOsPrintf ("%1c ", ACPI_DEBUGGER_EXECUTE_PROMPT);
}
/* Get the user input line */
Status = AcpiOsGetLine (AcpiGbl_DbLineBuf,
ACPI_DB_LINE_BUFFER_SIZE, NULL);
if (ACPI_FAILURE (Status))
{
ACPI_EXCEPTION ((AE_INFO, Status, "While parsing command line"));
return (Status);
}
}
Status = AcpiDbCommandDispatch (AcpiGbl_DbLineBuf, WalkState, Op);
}
/* AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); */
return (Status);
}
示例15: AcpiRemoveNotifyHandler
ACPI_STATUS
AcpiRemoveNotifyHandler (
ACPI_HANDLE Device,
UINT32 HandlerType,
ACPI_NOTIFY_HANDLER Handler)
{
ACPI_NAMESPACE_NODE *Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Device);
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_OPERAND_OBJECT *HandlerObj;
ACPI_OPERAND_OBJECT *PreviousHandlerObj;
ACPI_STATUS Status = AE_OK;
UINT32 i;
ACPI_FUNCTION_TRACE (AcpiRemoveNotifyHandler);
/* Parameter validation */
if ((!Device) || (!Handler) || (!HandlerType) ||
(HandlerType > ACPI_MAX_NOTIFY_HANDLER_TYPE))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Root Object. Global handlers are removed here */
if (Device == ACPI_ROOT_OBJECT)
{
for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
{
if (HandlerType & (i+1))
{
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
if (!AcpiGbl_GlobalNotify[i].Handler ||
(AcpiGbl_GlobalNotify[i].Handler != Handler))
{
Status = AE_NOT_EXIST;
goto UnlockAndExit;
}
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Removing global notify handler\n"));
AcpiGbl_GlobalNotify[i].Handler = NULL;
AcpiGbl_GlobalNotify[i].Context = NULL;
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
/* Make sure all deferred notify tasks are completed */
AcpiOsWaitEventsComplete ();
}
}
return_ACPI_STATUS (AE_OK);
}
/* All other objects: Are Notifies allowed on this object? */
if (!AcpiEvIsNotifyObject (Node))
{
return_ACPI_STATUS (AE_TYPE);
}
/* Must have an existing internal object */
ObjDesc = AcpiNsGetAttachedObject (Node);
if (!ObjDesc)
{
return_ACPI_STATUS (AE_NOT_EXIST);
}
/* Internal object exists. Find the handler and remove it */
for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
{
if (HandlerType & (i+1))
{
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
HandlerObj = ObjDesc->CommonNotify.NotifyList[i];
PreviousHandlerObj = NULL;
/* Attempt to find the handler in the handler list */
while (HandlerObj &&
(HandlerObj->Notify.Handler != Handler))
{
PreviousHandlerObj = HandlerObj;
HandlerObj = HandlerObj->Notify.Next[i];
//.........這裏部分代碼省略.........