本文整理匯總了C++中AAsset_close函數的典型用法代碼示例。如果您正苦於以下問題:C++ AAsset_close函數的具體用法?C++ AAsset_close怎麽用?C++ AAsset_close使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了AAsset_close函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: AAssetManager_open
void Sound_Buffer::init_SLES(const String &filename) {
if(dynamic_cast<Sound_Renderer_SLES *>(&get_Sound().get_Renderer())) {
// use asset manager to open asset by filename
AAsset* asset = AAssetManager_open(File_Ops::get_AAssetManager(), (filename + ".wav").c_str(), AASSET_MODE_UNKNOWN);
if(!asset)
throw Sound_Buffer_Init_Failure();
// open asset as file descriptor
off_t start, length;
int fd = AAsset_openFileDescriptor(asset, &start, &length);
assert(0 <= fd);
AAsset_close(asset);
// configure audio source
loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
audioSrc = {&loc_fd, &format_mime};
}
}
示例2: AAssetManager_open
GLubyte* FileReader::loadTGA(const std::string &fileName, tgaHeader &header)
{
AAsset* asset = AAssetManager_open(FileReader::manager, fileName.c_str(), AASSET_MODE_UNKNOWN);
if(asset == NULL)
{
writeLog("Asset = NULL");
}
AAsset_read(asset, &header.idLength, 1);
AAsset_read(asset, &header.colorMapType, 1);
AAsset_read(asset, &header.type, 1);
AAsset_seek(asset, 9, SEEK_CUR);
AAsset_read(asset, &header.width, 2);
AAsset_read(asset, &header.height, 2);
AAsset_read(asset, &header.depth, 1);
AAsset_read(asset, &header.descriptor, 1);
AAsset_seek(asset, header.idLength, SEEK_CUR);
//writeLog("spritewidth: %d, height: %d, depth: %d", header.width, header.height, header.depth);
//24bit / 8 = 3 (RGB), 32bit / 8 = 4 (RGBA)
int componentCount = header.depth/8;
int size = componentCount * header.width * header.height;
GLubyte* data = new GLubyte[size];
AAsset_read(asset, data, size);
//data is now BGRA so we format it to RGBA
for(int i = 0; i < size; i += componentCount)
{
GLubyte temp = data[i];
//Switch red and blue
data[i] = data[i+2];
data[i+2] = temp;
}
AAsset_close(asset);
return data;
}
示例3: j_moc_init
/*
* For native implementation for java methods, if it's static method
* belongs to class itself, then second parameter should be jclass(it
* refers to MocClient here), otherwise, it should be jobject because
* it's just instance of specified class.
*/
static jboolean
j_moc_init(JNIEnv *env, jobject obj,
jobject assetManager, jstring fileStr)
{
char *fileChars = NULL;
if (fileStr) {
fileChars = (char*) (*env)->GetStringUTFChars(env, fileStr, NULL);
LOGI("moc client would to be initialized by file %s.", fileChars);
} else {
fileChars = "conf/mocclient.hdf";
LOGI("moc client would to be initialized by default configurations.");
}
AAssetManager *manager = AAssetManager_fromJava(env, assetManager);
assert(manager != NULL);
AAsset *file = AAssetManager_open(manager, "conf/mocclient.hdf", AASSET_MODE_UNKNOWN);
if (file == NULL) {
LOGE("sepecified file does not exists in apk.");
}
/* read contents from config file */
off_t bufferSize = AAsset_getLength(file);
char *buffer = (char*) malloc(bufferSize + 1);
buffer[bufferSize] = 0;
AAsset_read(file, buffer, bufferSize);
/* close file */
AAsset_close(file);
moc_init_frombuf(buffer);
/*
* initial module calback hash table
* but it only supports bang module currently
*/
hash_init(®isted_callback_module_table, hash_str_hash, hash_str_comp, NULL);
hash_insert(registed_callback_module_table, (void*) "bang", (void*) j_moc_regist_callback_bang);
return true;
}
示例4: Java_com_ly_widget_GifDrawable_loadGifAsset
JNIEXPORT jlong JNICALL Java_com_ly_widget_GifDrawable_loadGifAsset(JNIEnv * env, jobject obj, jobject assetManager, jstring filepath, jarray size)
{
int error;
AAssetManager *mgr = AAssetManager_fromJava(env, assetManager);
const char *native_file_path = (*env)->GetStringUTFChars(env, filepath, 0);
AAsset* asset = AAssetManager_open(mgr, native_file_path, AASSET_MODE_UNKNOWN);
off_t start, length;
fd = AAsset_openFileDescriptor(asset, &start, &length);
bytesLeft = length;
lseek(fd, start, SEEK_SET);
if (fd < 0) {
return 0;
}
GifFileType* gif = DGifOpen(NULL,&readFunc,&error);
error = DGifSlurp(gif);
(*env)->ReleaseStringUTFChars(env, filepath, native_file_path);
AAsset_close(asset);
return loadGif(env, gif, size);
}
示例5: _exists
bool _exists(const std::string &ipath) { // check for existance in platform-specific filesystem
if (ipath.empty() || ipath.front() == '/' || ipath.compare(0, 2, "..") == 0 || ipath.find("/..") != String::npos) {
return false;
}
auto mngr = spjni::getAssetManager();
if (!mngr) {
return false;
}
auto path = _getAssetsPath(ipath);
AAsset* aa = AAssetManager_open(mngr, path.c_str(), AASSET_MODE_UNKNOWN);
if (aa) {
AAsset_close(aa);
return true;
}
return false;
}
示例6: AAssetManager_open
bool FileUtilsAndroid::isFileExist(const std::string &fileName) {
if (fileName.empty()) {
return false;
}
bool result = false;
if (fileName[0] != '/') {
AAsset* asset = AAssetManager_open(assetmanager, fileName.c_str(), AASSET_MODE_UNKNOWN);
if (asset) {
result = true;
AAsset_close(asset);
}
} else {
FILE *fp = fopen(fileName.c_str(), "r");
if (fp) {
fclose(fp);
result = true;
}
}
return result;
}
示例7: AAssetManager_open
std::string gg::Util::loadFile(const std::string &fileName)
{
//TODO: check for invalid filenames
AAsset* asset = AAssetManager_open(gg::AssetManager::manager, fileName.c_str(), AASSET_MODE_UNKNOWN);
off_t length = AAsset_getLength(asset);
char* text = new char[length+1];
if(AAsset_read(asset, text, length) < 1)
{
writeLog("File not loaded! Error! Error!");
}
text[length] = 0;
AAsset_close(asset);
text[length] = 0;
std::string r(text);
return r;
}
示例8: do_file_exists
bool do_file_exists(const std::string& fname)
{
std::ifstream file(fname.c_str(), std::ios_base::binary);
if(file.rdstate() == 0) {
file.close();
return true;
}
AAssetManager* assetManager = GetJavaAssetManager();
AAsset* asset;
if(fname[0] == '.' && fname[1] == '/') {
asset = AAssetManager_open(assetManager, fname.substr(2).c_str(), AASSET_MODE_UNKNOWN);
} else {
asset = AAssetManager_open(assetManager, fname.c_str(), AASSET_MODE_UNKNOWN);
}
if(asset) {
AAsset_close(asset);
return true;
}
return false;
}
示例9: getFileDescriptor
int getFileDescriptor(const char * filename, off_t & start, off_t & length)
{
JniMethodInfo methodInfo;
if (! getStaticMethodInfo(methodInfo, ASSET_MANAGER_GETTER, "()Landroid/content/res/AssetManager;"))
{
methodInfo.env->DeleteLocalRef(methodInfo.classID);
return FILE_NOT_FOUND;
}
jobject assetManager = methodInfo.env->CallStaticObjectMethod(methodInfo.classID, methodInfo.methodID);
methodInfo.env->DeleteLocalRef(methodInfo.classID);
AAssetManager* (*AAssetManager_fromJava)(JNIEnv* env, jobject assetManager);
AAssetManager_fromJava = (AAssetManager* (*)(JNIEnv* env, jobject assetManager))
dlsym(s_pAndroidHandle, "AAssetManager_fromJava");
AAssetManager* mgr = AAssetManager_fromJava(methodInfo.env, assetManager);
assert(NULL != mgr);
AAsset* (*AAssetManager_open)(AAssetManager* mgr, const char* filename, int mode);
AAssetManager_open = (AAsset* (*)(AAssetManager* mgr, const char* filename, int mode))
dlsym(s_pAndroidHandle, "AAssetManager_open");
AAsset* Asset = AAssetManager_open(mgr, filename, AASSET_MODE_UNKNOWN);
if (NULL == Asset)
{
LOGD("file not found! Stop preload file: %s", filename);
return FILE_NOT_FOUND;
}
// open asset as file descriptor
int (*AAsset_openFileDescriptor)(AAsset* asset, off_t* outStart, off_t* outLength);
AAsset_openFileDescriptor = (int (*)(AAsset* asset, off_t* outStart, off_t* outLength))
dlsym(s_pAndroidHandle, "AAsset_openFileDescriptor");
int fd = AAsset_openFileDescriptor(Asset, &start, &length);
assert(0 <= fd);
void (*AAsset_close)(AAsset* asset);
AAsset_close = (void (*)(AAsset* asset))
dlsym(s_pAndroidHandle, "AAsset_close");
AAsset_close(Asset);
return fd;
}
示例10: _spUtil_readFile
char* _spUtil_readFile (const char* path, int* length) {
AAssetManager* assetManager = (AAssetManager*) get_asset_manager();
AAsset* asset = AAssetManager_open(assetManager, (const char *) path, AASSET_MODE_UNKNOWN);
if (NULL == asset) {
__android_log_print(ANDROID_LOG_ERROR, "SpineAndroid", "Asset (%s) not found", path);
return NULL;
}
long size = AAsset_getLength(asset);
*length = size;
char* buffer = (char*) malloc (sizeof(char)*size);
AAsset_read (asset,buffer,size);
AAsset_close(asset);
return buffer;
}
示例11: assetReadSync
static void assetReadSync(JXValue *results, int argc) {
char *filename = JX_GetString(&results[0]);
AAsset *asset =
AAssetManager_open(assetManager, filename, AASSET_MODE_UNKNOWN);
free(filename);
if (asset) {
off_t fileSize = AAsset_getLength(asset);
void *data = malloc(fileSize);
int read_len = AAsset_read(asset, data, fileSize);
JX_SetBuffer(&results[argc], (char *)data, read_len);
free(data);
AAsset_close(asset);
return;
}
const char *err = "File doesn't exist";
JX_SetError(&results[argc], err, strlen(err));
}
示例12: IsFile
bool IsFile(const tstring& sPath)
{
InitializeAssetManager();
AAsset* pAsset = AAssetManager_open(g_pAssetManager, sPath.c_str(), AASSET_MODE_STREAMING);
if (pAsset)
{
AAsset_close(pAsset);
return true;
}
struct stat stFileInfo;
bool blnReturn;
int intStat;
// Attempt to get the file attributes
intStat = stat(sPath.c_str(), &stFileInfo);
if(intStat == 0 && S_ISREG(stFileInfo.st_mode))
return true;
else
return false;
}
示例13: AAssetManager_open
bool FileUtilsAndroid::isFileExistInternal(const std::string& strFilePath) const
{
if (strFilePath.empty())
{
return false;
}
bool bFound = false;
// Check whether file exists in apk.
if (strFilePath[0] != '/')
{
const char* s = strFilePath.c_str();
// Found "assets/" at the beginning of the path and we don't want it
if (strFilePath.find(_defaultResRootPath) == 0) s += strlen("assets/");
if (FileUtilsAndroid::assetmanager) {
AAsset* aa = AAssetManager_open(FileUtilsAndroid::assetmanager, s, AASSET_MODE_UNKNOWN);
if (aa)
{
bFound = true;
AAsset_close(aa);
} else {
// CCLOG("[AssetManager] ... in APK %s, found = false!", strFilePath.c_str());
}
}
}
else
{
FILE *fp = fopen(strFilePath.c_str(), "r");
if(fp)
{
bFound = true;
fclose(fp);
}
}
return bFound;
}
示例14: LoadShader
int LoadShader(GLuint Shader, char *Filename)
{
AAsset *stream;
char *buffer;
int length;
if((stream=AAssetManager_open(assetManager, Filename, AASSET_MODE_BUFFER))==NULL)
return 0;
length=AAsset_getLength(stream);
buffer=(char *)malloc(length+1);
AAsset_read(stream, buffer, length);
buffer[length]='\0';
glShaderSource(Shader, 1, (const char **)&buffer, &length);
AAsset_close(stream);
free(buffer);
return 1;
}
示例15: test_apk
/********************************************************************
* Test for asset
*******************************************************************/
void test_apk(struct android_app* state)
{
AAssetManager* mgr = state->activity->assetManager;
AAsset* asset = AAssetManager_open(mgr,
"fuck.txt", AASSET_MODE_UNKNOWN);
if(asset == NULL)
{
LOGI("assets == NULL");
}
off_t size = AAsset_getLength(asset);
LOGI("size=%d",size);
char* buffer = new char[size+1];
buffer[size] = 0;
int num_read = AAsset_read(asset, buffer, size);
//LOGI(buffer);
AAsset_close(asset);
}