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Python win32gui.CreateCompatibleDC方法代碼示例

本文整理匯總了Python中win32gui.CreateCompatibleDC方法的典型用法代碼示例。如果您正苦於以下問題:Python win32gui.CreateCompatibleDC方法的具體用法?Python win32gui.CreateCompatibleDC怎麽用?Python win32gui.CreateCompatibleDC使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在win32gui的用法示例。


在下文中一共展示了win32gui.CreateCompatibleDC方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: prep_menu_icon

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def prep_menu_icon(self, icon):
        # First load the icon.
        ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON)
        ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON)
        hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE)

        hdcBitmap = win32gui.CreateCompatibleDC(0)
        hdcScreen = win32gui.GetDC(0)
        hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y)
        hbmOld = win32gui.SelectObject(hdcBitmap, hbm)
        # Fill the background.
        brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU)
        win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush)
        # unclear if brush needs to be feed.  Best clue I can find is:
        # "GetSysColorBrush returns a cached brush instead of allocating a new
        # one." - implies no DeleteObject
        # draw the icon
        win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL)
        win32gui.SelectObject(hdcBitmap, hbmOld)
        win32gui.DeleteDC(hdcBitmap)

        return hbm 
開發者ID:samclane,項目名稱:LIFX-Control-Panel,代碼行數:24,代碼來源:SysTrayIcon.py

示例2: prep_menu_icon

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def prep_menu_icon(self, icon):
        # First load the icon.
        ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON)
        ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON)
        hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y,
                                   win32con.LR_LOADFROMFILE)

        hdcBitmap = win32gui.CreateCompatibleDC(0)
        hdcScreen = win32gui.GetDC(0)
        hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y)
        hbmOld = win32gui.SelectObject(hdcBitmap, hbm)
        # Fill the background.
        brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU)
        win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush)
        # unclear if brush needs to be feed.  Best clue I can find is:
        # "GetSysColorBrush returns a cached brush instead of allocating a new
        # one." - implies no DeleteObject
        # draw the icon
        win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0,
                            win32con.DI_NORMAL)
        win32gui.SelectObject(hdcBitmap, hbmOld)
        win32gui.DeleteDC(hdcBitmap)

        return hbm 
開發者ID:eavatar,項目名稱:eavatar-me,代碼行數:26,代碼來源:shell.py

示例3: prep_menu_icon

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def prep_menu_icon(self, icon):
        # First load the icon.
        ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON)
        ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON)
        hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE)

        hdcBitmap = win32gui.CreateCompatibleDC(0)
        hdcScreen = win32gui.GetDC(0)
        hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y)
        hbmOld = win32gui.SelectObject(hdcBitmap, hbm)
        # Fill the background.
        brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU)
        win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush)
        # unclear if brush needs to be feed.  Best clue I can find is:
        # "GetSysColorBrush returns a cached brush instead of allocating a new
        # one." - implies no DeleteObject
        # draw the icon
        win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL)
        win32gui.SelectObject(hdcBitmap, hbmOld)
        win32gui.DeleteDC(hdcBitmap)
        
        return hbm 
開發者ID:beville,項目名稱:ComicStreamer,代碼行數:24,代碼來源:gui_win.py

示例4: __call__

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def __call__( self, window, hdc, paint_struct ):
            dirty = self.dirty( window )
            if dirty:
                self.update( window, hdc )

            rect = self.rect or window.get_client_region()
            roi = rect_intersect( rect, paint_struct[2] )
            hdc_mem = win32gui.CreateCompatibleDC( hdc )
            prior_bitmap = win32gui.SelectObject( hdc_mem, self.image.handle )

            win32gui.BitBlt( hdc,
                             roi[0],
                             roi[1],
                             roi[2] - roi[0],
                             roi[3] - roi[1],
                             hdc_mem,
                             roi[0] - rect[0],
                             roi[1] - rect[1],
                             win32con.SRCCOPY )            

            win32gui.SelectObject( hdc_mem, prior_bitmap )
            win32gui.DeleteDC( hdc_mem ) 
開發者ID:mailpile,項目名稱:gui-o-matic,代碼行數:24,代碼來源:winapi.py

示例5: __init_screen_handles

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def __init_screen_handles(self):
        # opengl windows cannot get from it's hwnd, so we use the screen
        hwnd = win32gui.GetDesktopWindow()
        # get screen size and offset
        left, top, right, bottom = self.rect
        width, height = right-left, bottom-top
        # the device context of the window 
        hdcwin = win32gui.GetWindowDC(hwnd)
        # make a temporary dc
        hdcmem = win32gui.CreateCompatibleDC(hdcwin)
        # make a temporary bitmap in memory, this is a PyHANDLE object
        hbmp = win32gui.CreateCompatibleBitmap(hdcwin, width, height)
        # select bitmap for temporary dc
        win32gui.SelectObject(hdcmem, hbmp)
        # check the bitmap object infomation
        bmp = win32gui.GetObject(hbmp)
        bi = BITMAPINFOHEADER()
        bi.biSize = ctypes.sizeof(BITMAPINFOHEADER)
        bi.biWidth = bmp.bmWidth
        bi.biHeight = bmp.bmHeight
        bi.biPlanes = bmp.bmPlanes
        bi.biBitCount = bmp.bmBitsPixel
        bi.biCompression = 0 # BI_RGB
        bi.biSizeImage = 0
        bi.biXPelsPerMeter = 0
        bi.biYPelsPerMeter = 0
        bi.biClrUsed = 0
        bi.biClrImportant = 0
        # calculate total size for bits
        pixel = bmp.bmBitsPixel
        size = ((bmp.bmWidth * pixel + pixel - 1)/pixel) * 4 * bmp.bmHeight
        buf = (ctypes.c_char * size)()

        self._hdcwin = hdcwin
        self._hdcmem = hdcmem
        self._bi = bi
        self._hbmp = hbmp
        self._buf = buf 
開發者ID:NetEaseGame,項目名稱:ATX,代碼行數:40,代碼來源:windows.py

示例6: screen

# 需要導入模塊: import win32gui [as 別名]
# 或者: from win32gui import CreateCompatibleDC [as 別名]
def screen(self):
        """PIL Image of current window screen. (the window must be on the top)
        reference: https://msdn.microsoft.com/en-us/library/dd183402(v=vs.85).aspx"""
        # opengl windows cannot get from it's hwnd, so we use the screen
        hwnd = win32gui.GetDesktopWindow()

        # get window size and offset
        left, top, right, bottom = self.rect
        width, height = right-left, bottom-top

        # the device context of the window 
        hdcwin = win32gui.GetWindowDC(hwnd)
        # make a temporary dc
        hdcmem = win32gui.CreateCompatibleDC(hdcwin)
        # make a temporary bitmap in memory, this is a PyHANDLE object
        hbmp = win32gui.CreateCompatibleBitmap(hdcwin, width, height)
        # select bitmap for temporary dc
        win32gui.SelectObject(hdcmem, hbmp)
        # copy bits to temporary dc
        win32gui.BitBlt(hdcmem, 0, 0, width, height, 
                        hdcwin, left, top, win32con.SRCCOPY)
        # check the bitmap object infomation
        bmp = win32gui.GetObject(hbmp)

        bi = BITMAPINFOHEADER()
        bi.biSize = ctypes.sizeof(BITMAPINFOHEADER)
        bi.biWidth = bmp.bmWidth
        bi.biHeight = bmp.bmHeight
        bi.biPlanes = bmp.bmPlanes
        bi.biBitCount = bmp.bmBitsPixel
        bi.biCompression = 0 # BI_RGB
        bi.biSizeImage = 0
        bi.biXPelsPerMeter = 0
        bi.biYPelsPerMeter = 0
        bi.biClrUsed = 0
        bi.biClrImportant = 0

        # calculate total size for bits
        pixel = bmp.bmBitsPixel
        size = ((bmp.bmWidth * pixel + pixel - 1)/pixel) * 4 * bmp.bmHeight
        buf = (ctypes.c_char * size)()

        # read bits into buffer
        windll.gdi32.GetDIBits(hdcmem, hbmp.handle, 0, bmp.bmHeight, buf, ctypes.byref(bi), win32con.DIB_RGB_COLORS)

        # make a PIL Image
        img = Image.frombuffer('RGB', (bmp.bmWidth, bmp.bmHeight), buf, 'raw', 'BGRX', 0, 1)
        img = img.transpose(Image.FLIP_TOP_BOTTOM)

        # cleanup
        win32gui.DeleteObject(hbmp)
        win32gui.DeleteObject(hdcmem)
        win32gui.ReleaseDC(hwnd, hdcwin)

        return img 
開發者ID:NetEaseGame,項目名稱:ATX,代碼行數:57,代碼來源:windows.py


注:本文中的win32gui.CreateCompatibleDC方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。