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Java Firework.setFireworkMeta方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Firework.setFireworkMeta方法的典型用法代碼示例。如果您正苦於以下問題:Java Firework.setFireworkMeta方法的具體用法?Java Firework.setFireworkMeta怎麽用?Java Firework.setFireworkMeta使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Firework的用法示例。


在下文中一共展示了Firework.setFireworkMeta方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: remove

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void remove(boolean got)
{
    this.entityTitle.remove();
    this.entityItem.remove();
    this.entityBase.remove();

    Color fwColor = got ? Color.BLUE : Color.RED;

    Firework fw = this.location.getWorld().spawn(this.location.clone().add(0.5, 1, 0.5), Firework.class);
    FireworkMeta fwm = fw.getFireworkMeta();
    FireworkEffect effect = FireworkEffect.builder().withColor(fwColor).with(this.parent.isSpecial() ? FireworkEffect.Type.STAR : FireworkEffect.Type.BALL).build();

    fwm.addEffects(effect);
    fwm.setPower(0);

    fw.setFireworkMeta(fwm);

    Bukkit.getScheduler().runTaskLater(SamaGamesAPI.get().getPlugin(), fw::detonate, 1L);

    this.particlesTask.cancel();

    this.alive = false;
}
 
開發者ID:SamaGames,項目名稱:SamaGamesAPI,代碼行數:24,代碼來源:ActivePowerup.java

示例2: playFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void playFirework(Player p, Location loc, Color color1, Color color2, FireworkEffect.Type type) {
	loc.add(0.5, 1, 0.5);
	Firework fw = p.getWorld().spawn(loc, Firework.class);
	FireworkMeta fwmeta = ((org.bukkit.entity.Firework) fw).getFireworkMeta();
	FireworkEffect.Builder builder = FireworkEffect.builder();

	builder.withFlicker();
	builder.withFade(color2);
	builder.withColor(color1);
	builder.with(type);
	fwmeta.clearEffects();
	Field f;
	try {
		f = fwmeta.getClass().getDeclaredField("power");
		f.setAccessible(true);
		f.set(fwmeta, -1);
	} catch (Exception e) {
		return;
	}
	fwmeta.addEffect(builder.build());
	fw.setFireworkMeta(fwmeta);
}
 
開發者ID:ThEWiZ76,項目名稱:KingdomFactions,代碼行數:23,代碼來源:Utils.java

示例3: launchfw

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void launchfw(Hub hub, Location location, final FireworkEffect effect)
{
    Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkMeta fwm = fw.getFireworkMeta();
    fwm.addEffect(effect);
    fwm.setPower(0);
    fw.setFireworkMeta(fwm);
    ((CraftFirework) fw).getHandle().setInvisible(true);

    hub.getServer().getScheduler().runTaskLater(hub, () ->
    {
        World world = (((CraftWorld) location.getWorld()).getHandle());
        EntityFireworks fireworks = ((CraftFirework) fw).getHandle();
        world.broadcastEntityEffect(fireworks, (byte) 17);
        fireworks.die();
    }, 1);
}
 
開發者ID:SamaGames,項目名稱:Hub,代碼行數:18,代碼來源:FireworkUtils.java

示例4: launchFireworkDisplay

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void launchFireworkDisplay(final World w, final Location loc) {
    Firework fw = (Firework) w.spawn(loc.clone().add(new Vector(getRandomNum(5, -5), 1, getRandomNum(5, -5))), Firework.class);
    FireworkMeta meta = fw.getFireworkMeta();
    FireworkEffect effect = SkyWarsReloaded.getNMS().getFireworkEffect(getRandomColor(),getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor(), getRandomType());
    meta.addEffect(effect);
    meta.setPower(getRandomNum(4, 1));
    fw.setFireworkMeta(meta);
    fireworksCount++;
    if (fireworksCount < ((SkyWarsReloaded.getCfg().getTimeAfterGame() - 5)*4)) {
		SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(),  new Runnable() {
			public void run() {
				launchFireworkDisplay(w, loc);
			}
		}, 5);
    }
}
 
開發者ID:smessie,項目名稱:SkyWarsReloaded,代碼行數:17,代碼來源:Game.java

示例5: shot

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void shot(final Player p)
{

	 
        Location loc = p.getLocation();
        Firework fw = (Firework)loc.getWorld().spawn(loc, Firework.class);
        FireworkMeta data = fw.getFireworkMeta();
        Color c = null;
        Random r = new Random();
        int i = r.nextInt(5) + 1;
        if (i == 1) {
          c = Color.BLUE;
        } else if (i == 2) {
          c = Color.RED;
        } else if (i == 3) {
          c = Color.GREEN;
        } else if (i == 4) {
          c = Color.MAROON;
        } else if (i == 5) {
          c = Color.ORANGE;
        }
        data.addEffects(new FireworkEffect[] { FireworkEffect.builder().withColor(c).with(FireworkEffect.Type.STAR).build() });
        data.setPower(1);
        fw.setFireworkMeta(data);
 
}
 
開發者ID:SpikyBite,項目名稱:BiteSkywars,代碼行數:27,代碼來源:Fireworks.java

示例6: KimuraFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
@EventHandler
public void KimuraFirework(PlayerDeathEvent event) {
    Player player = event.getEntity();

    // check if player is Kimura or not
    if (!player.getPlayerListName().contains("schinchig")) return;

    // spawn Firework
    World world = player.getWorld();
    Firework firework = (Firework) world.spawnEntity(player.getLocation(), EntityType.FIREWORK);

    // set firework random meta infomations
    FireworkMeta meta = firework.getFireworkMeta();
    FireworkEffect.Builder builder = FireworkEffect.builder();

    builder.withColor(getRandomColors(1 + rand.nextInt(5)));
    builder.withFade(getRandomColors(1 + rand.nextInt(3)));
    builder.flicker(rand.nextBoolean());
    builder.trail(rand.nextBoolean());
    builder.with(FireworkEffect.Type.values()[rand.nextInt(5)]);

    meta.setPower(1 + rand.nextInt(4));

    meta.addEffect(builder.build());
    firework.setFireworkMeta(meta);
}
 
開發者ID:popkirby,項目名稱:KimuraPlugin,代碼行數:27,代碼來源:KimuraFireworkOnDeath.java

示例7: spawnFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void spawnFirework(Location location) {
    Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkMeta fwm = fw.getFireworkMeta();
    Random r = new Random();
    int rt = r.nextInt(4) + 1;
    FireworkEffect.Type type = FireworkEffect.Type.BALL;
    if (rt == 1) type = FireworkEffect.Type.BALL;
    if (rt == 2) type = FireworkEffect.Type.BALL_LARGE;
    if (rt == 3) type = FireworkEffect.Type.BURST;
    if (rt == 4) type = FireworkEffect.Type.CREEPER;
    if (rt == 5) type = FireworkEffect.Type.STAR;
    int r1i = r.nextInt(17) + 1;
    int r2i = r.nextInt(17) + 1;
    Color c1 = getColor(r1i);
    Color c2 = getColor(r2i);
    FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build();
    fwm.addEffect(effect);
    int rp = r.nextInt(2) + 1;
    fwm.setPower(rp);
    fw.setFireworkMeta(fwm);
}
 
開發者ID:ConnorLinfoot,項目名稱:CratesPlus,代碼行數:22,代碼來源:CrateHandler.java

示例8: makePacket

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
/**
 * Make a packet object
 *
 * @param location       Location to play firework effect at
 * @param fireworkEffect FireworkEffect to play
 * @return Packet constructed by the parameters
 */
private static Object makePacket(Location location, FireworkEffect fireworkEffect) {
    try {
        Firework firework = location.getWorld().spawn(location, Firework.class);
        FireworkMeta data = firework.getFireworkMeta();
        data.clearEffects();
        data.setPower(1);
        data.addEffect(fireworkEffect);
        firework.setFireworkMeta(data);
        Object nmsFirework = ReflectionUtil.getHandle(firework);
        firework.remove();
        return PACKET_PLAY_OUT_ENTITY_STATUS.newInstance(nmsFirework, (byte) 17);
    } catch (Exception e) {
        e.printStackTrace();
    }
    return null;
}
 
開發者ID:ModernDayPlayer,項目名稱:SurvivalGamesX,代碼行數:24,代碼來源:FireworkEffectPlayer.java

示例9: onCreeperDetonate

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
/**
 * Event handler called when an explosive is primed.
 * 
 * We use it to detect impending creeper explosions. The event is fired
 * immediately before the explosion.
 */
@EventHandler(ignoreCancelled = true)
public void onCreeperDetonate(ExplosionPrimeEvent event) {
    if (!CONFIG.isAffectedWorld(event)) {
        return;
    }

    if (event.getEntityType() == EntityType.CREEPER) {
        event.setRadius((float) CONFIG.BLAST_RADIUS_SCALE * event.getRadius());

        Entity creeper = event.getEntity();
        launchReinforcements(creeper);

        Location origin = creeper.getLocation();
        World world = origin.getWorld();
        Firework firework = (Firework) world.spawnEntity(origin, EntityType.FIREWORK);
        if (firework != null) {
            FireworkMeta meta = firework.getFireworkMeta();
            meta.setPower(random(0, 1));
            meta.addEffect(randomFireworkFffect(true));
            firework.setFireworkMeta(meta);
        }
    }
}
 
開發者ID:NerdNu,項目名稱:Creepocalypse,代碼行數:30,代碼來源:Creepocalypse.java

示例10: spawnFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void spawnFirework(Location loc) {
Random colour = new Random();

Firework fw = loc.getWorld().spawn(loc, Firework.class);
FireworkMeta fwMeta = fw.getFireworkMeta();
Type fwType = Type.BALL_LARGE;

int c1i = colour.nextInt(17) + 1;
int c2i = colour.nextInt(17) + 1;

Color c1 = getFWColor(c1i);
Color c2 = getFWColor(c2i);

FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();

fwMeta.addEffect(effect);
fwMeta.setPower(1);
fw.setFireworkMeta(fwMeta);
}
 
開發者ID:MCTyler,項目名稱:CrafterNexus,代碼行數:20,代碼來源:Util.java

示例11: playFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void playFirework(Location loc, FireworkEffect fe) throws Exception {
	World world = loc.getWorld();
	Firework fw = (Firework) world.spawn(loc, Firework.class);
	Object nms_world = null;
	Object nms_firework = null;
	if (world_getHandle == null) {
		world_getHandle = getMethod(world.getClass(), "getHandle");
		firework_getHandle = getMethod(fw.getClass(), "getHandle");
	}
	nms_world = world_getHandle.invoke(world, (Object[]) null);
	nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
	if (nms_world_broadcastEntityEffect == null) {
		nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(),
				"broadcastEntityEffect");
	}
	FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
	data.clearEffects();
	data.setPower(1);
	data.addEffect(fe);
	fw.setFireworkMeta(data);
	nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {
			nms_firework, (byte) 17 });
	fw.remove();
}
 
開發者ID:MeRPG2,項目名稱:EndHQ-Libraries,代碼行數:25,代碼來源:FireworkParticles.java

示例12: shootRandomFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void shootRandomFirework(Location loc, int height) {
	Firework f = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
	FireworkMeta fm = f.getFireworkMeta();
	fm.setPower(height);
	int effectAmount = random.nextInt(3) + 1;
	for(int i = 0; i < effectAmount; i++) {
		Builder b = FireworkEffect.builder();
		int colorAmount = random.nextInt(3) + 1;
		for(int ii = 0; ii < colorAmount; ii++) {
			b.withColor(Color.fromBGR(random.nextInt(256), random.nextInt(256), random.nextInt(256)));
		}
		b.with(Type.values()[random.nextInt(Type.values().length)]);
		b.flicker(random.nextInt(2) == 0 ? false : true);
		b.trail(random.nextInt(2) == 0 ? false : true);
		fm.addEffect(b.build());
	}
	f.setFireworkMeta(fm);
}
 
開發者ID:maker56,項目名稱:UltimateSurvivalGames,代碼行數:19,代碼來源:Util.java

示例13: spawnFirework

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void spawnFirework(Location loc) {
    Random colour = new Random();
    
    Firework fw = loc.getWorld().spawn(loc, Firework.class);
    FireworkMeta fwMeta = fw.getFireworkMeta();
    
    Type fwType = Type.BALL_LARGE;
    
    int c1i = colour.nextInt(17) + 1;
    int c2i = colour.nextInt(17) + 1;
    
    Color c1 = getFWColor(c1i);
    Color c2 = getFWColor(c2i);
    
    FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
    
    fwMeta.addEffect(effect);
    fwMeta.setPower(1);
    fw.setFireworkMeta(fwMeta);
}
 
開發者ID:cancabron,項目名稱:Annihilation,代碼行數:21,代碼來源:Util.java

示例14: Fireworks

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public static void Fireworks(Player p){
	Firework rfw = (Firework) p.getWorld()
			.spawnEntity(p.getLocation(),EntityType.FIREWORK);
	FireworkMeta rfwm = rfw.getFireworkMeta();
	FireworkEffect.Type rtype = FireworkEffect.Type.BALL_LARGE;
	FireworkEffect reffect = (FireworkEffect.builder().trail(false)
			.withColor(Color.RED).flicker(false).with(rtype).build());
	rfwm.addEffect(reffect);
	rfwm.setPower(0);
	rfw.setFireworkMeta(rfwm);

	Firework gfw = (Firework) p.getWorld()
			.spawnEntity(p.getLocation(),EntityType.FIREWORK);
	FireworkMeta gfwm = gfw.getFireworkMeta();
	FireworkEffect.Type gtype = FireworkEffect.Type.BALL_LARGE;
	FireworkEffect geffect = (FireworkEffect.builder().trail(false)
			.withColor(Color.LIME).flicker(false).with(gtype).build());
	gfwm.addEffect(geffect);
	gfwm.setPower(0);
	gfw.setFireworkMeta(gfwm);
}
 
開發者ID:EmilHernvall,項目名稱:tregmine,代碼行數:22,代碼來源:Fireworks.java

示例15: shot

import org.bukkit.entity.Firework; //導入方法依賴的package包/類
public void shot(Location location)
{
    Firework firework = (Firework)location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkEffect.Builder effect = FireworkEffect.builder();

    for (int cc = 1; cc <= colorCounter; cc++) {
        effect.withColor(colors[cc]);
    }

    FireworkMeta meta = firework.getFireworkMeta();
    effect.with(type);
    if (this.fadeTo != null) {
        effect.withFade(fadeTo);
    }

    meta.setPower(this.duration);
    meta.addEffect(effect.build());
    firework.setFireworkMeta(meta);
}
 
開發者ID:EmilHernvall,項目名稱:tregmine,代碼行數:20,代碼來源:FireworksFactory.java


注:本文中的org.bukkit.entity.Firework.setFireworkMeta方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。