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Java EntitySlime.isInvisible方法代碼示例

本文整理匯總了Java中net.minecraft.entity.monster.EntitySlime.isInvisible方法的典型用法代碼示例。如果您正苦於以下問題:Java EntitySlime.isInvisible方法的具體用法?Java EntitySlime.isInvisible怎麽用?Java EntitySlime.isInvisible使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.monster.EntitySlime的用法示例。


在下文中一共展示了EntitySlime.isInvisible方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: shouldRenderPass

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
 * Queries whether should render the specified pass or not.
 */
protected int shouldRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
{
    if (par1EntitySlime.isInvisible())
    {
        return 0;
    }
    else if (par2 == 0)
    {
        this.setRenderPassModel(this.scaleAmount);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        return 1;
    }
    else
    {
        if (par2 == 1)
        {
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        }

        return -1;
    }
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:29,代碼來源:RenderSlime.java

示例2: shouldRenderPass

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
 * Queries whether should render the specified pass or not.
 */
protected int shouldRenderPass(EntitySlime slime, int p_77032_2_, float p_77032_3_)
{
    if (slime.isInvisible())
    {
        return 0;
    }
    else if (p_77032_2_ == 0)
    {
        this.setRenderPassModel(this.scaleAmount);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        return 1;
    }
    else
    {
        if (p_77032_2_ == 1)
        {
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        }

        return -1;
    }
}
 
開發者ID:SpitefulFox,項目名稱:RidiculousWorld,代碼行數:29,代碼來源:RenderShadowSlime.java

示例3: shouldRenderPass

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
protected int shouldRenderPass(EntitySlime p_77032_1_, int p_77032_2_, float p_77032_3_)
{
    if (p_77032_1_.isInvisible())
    {
        return 0;
    }
    else if (p_77032_2_ == 0)
    {
        this.setRenderPassModel(this.scaleAmount);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        return 1;
    }
    else
    {
        if (p_77032_2_ == 1)
        {
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        }

        return -1;
    }
}
 
開發者ID:xtrafrancyz,項目名稱:Cauldron,代碼行數:26,代碼來源:RenderSlime.java

示例4: shouldSlimeRenderPass

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
 * Determines whether Slime Render should pass or not.
 */
protected int shouldSlimeRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
{
    if (par1EntitySlime.isInvisible())
    {
        return 0;
    }
    else if (par2 == 0)
    {
        this.setRenderPassModel(this.scaleAmount);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        return 1;
    }
    else
    {
        if (par2 == 1)
        {
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        }

        return -1;
    }
}
 
開發者ID:HATB0T,項目名稱:RuneCraftery,代碼行數:29,代碼來源:RenderSlime.java

示例5: doRenderLayer

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (!entitylivingbaseIn.isInvisible())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableNormalize();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(770, 771);
        this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
        this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
        GlStateManager.disableBlend();
        GlStateManager.disableNormalize();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:15,代碼來源:LayerSlimeGel.java

示例6: doRenderLayer

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isInvisible())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableNormalize();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
        this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
        GlStateManager.disableBlend();
        GlStateManager.disableNormalize();
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:15,代碼來源:LayerSlimeGel.java

示例7: shouldRenderPass

import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
 * Queries whether should render the specified pass or not.
 */
protected int shouldRenderPass(EntitySlime slime, int renderPass, float wat)
{
    if (slime.isInvisible())
    {
        return 0;
    }
    else if (renderPass == 0)
    {
        this.setRenderPassModel(this.scaleAmount);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        return 1;
    }
    else
    {
        if (renderPass == 1)
        {
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        }

        return -1;
    }
}
 
開發者ID:SpitefulFox,項目名稱:RidiculousWorld,代碼行數:31,代碼來源:RenderShoggoth.java


注:本文中的net.minecraft.entity.monster.EntitySlime.isInvisible方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。