本文整理匯總了Java中net.minecraft.entity.monster.EntitySlime.isInvisible方法的典型用法代碼示例。如果您正苦於以下問題:Java EntitySlime.isInvisible方法的具體用法?Java EntitySlime.isInvisible怎麽用?Java EntitySlime.isInvisible使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.monster.EntitySlime
的用法示例。
在下文中一共展示了EntitySlime.isInvisible方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: shouldRenderPass
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
{
if (par1EntitySlime.isInvisible())
{
return 0;
}
else if (par2 == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (par2 == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
示例2: shouldRenderPass
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySlime slime, int p_77032_2_, float p_77032_3_)
{
if (slime.isInvisible())
{
return 0;
}
else if (p_77032_2_ == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (p_77032_2_ == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
示例3: shouldRenderPass
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
protected int shouldRenderPass(EntitySlime p_77032_1_, int p_77032_2_, float p_77032_3_)
{
if (p_77032_1_.isInvisible())
{
return 0;
}
else if (p_77032_2_ == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (p_77032_2_ == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
示例4: shouldSlimeRenderPass
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
* Determines whether Slime Render should pass or not.
*/
protected int shouldSlimeRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
{
if (par1EntitySlime.isInvisible())
{
return 0;
}
else if (par2 == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (par2 == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
示例5: doRenderLayer
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例6: doRenderLayer
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
public void doRenderLayer(EntitySlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例7: shouldRenderPass
import net.minecraft.entity.monster.EntitySlime; //導入方法依賴的package包/類
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySlime slime, int renderPass, float wat)
{
if (slime.isInvisible())
{
return 0;
}
else if (renderPass == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (renderPass == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}