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Java IAttributeInstance.removeAllModifiers方法代碼示例

本文整理匯總了Java中net.minecraft.entity.ai.attributes.IAttributeInstance.removeAllModifiers方法的典型用法代碼示例。如果您正苦於以下問題:Java IAttributeInstance.removeAllModifiers方法的具體用法?Java IAttributeInstance.removeAllModifiers怎麽用?Java IAttributeInstance.removeAllModifiers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.ai.attributes.IAttributeInstance的用法示例。


在下文中一共展示了IAttributeInstance.removeAllModifiers方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d())
            {
                IAttributeInstance iattributeinstance = baseattributemap.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

                if (iattributeinstance == null)
                {
                    iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute)null, s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:41,代碼來源:NetHandlerPlayClient.java

示例2: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
 * Updates en entity's attributes and their respective modifiers, which are used
 * for speed bonusses (player sprinting, animals fleeing, baby speed),
 * weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null) {
		if (!(entity instanceof EntityLivingBase)) {
			throw new IllegalStateException(
					"Server tried to update attributes of a non-living entity (actually: " + entity + ")");
		} else {
			BaseAttributeMap baseattributemap = ((EntityLivingBase) entity).getAttributeMap();

			for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d()) {
				IAttributeInstance iattributeinstance = baseattributemap
						.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

				if (iattributeinstance == null) {
					iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute) null,
							s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D,
							Double.MAX_VALUE));
				}

				iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
				iattributeinstance.removeAllModifiers();

				for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c()) {
					iattributeinstance.applyModifier(attributemodifier);
				}
			}
		}
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:38,代碼來源:NetHandlerPlayClient.java

示例3: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
            {
                IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());

                if (iattributeinstance == null)
                {
                    iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:41,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.ai.attributes.IAttributeInstance.removeAllModifiers方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。