本文整理匯總了Java中net.minecraft.entity.ai.attributes.IAttributeInstance.removeAllModifiers方法的典型用法代碼示例。如果您正苦於以下問題:Java IAttributeInstance.removeAllModifiers方法的具體用法?Java IAttributeInstance.removeAllModifiers怎麽用?Java IAttributeInstance.removeAllModifiers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.ai.attributes.IAttributeInstance
的用法示例。
在下文中一共展示了IAttributeInstance.removeAllModifiers方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleEntityProperties
import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
* Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
* sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement spawning chance.
*/
public void handleEntityProperties(S20PacketEntityProperties packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
if (!(entity instanceof EntityLivingBase))
{
throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
}
else
{
BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();
for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d())
{
IAttributeInstance iattributeinstance = baseattributemap.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());
if (iattributeinstance == null)
{
iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute)null, s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
}
iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
iattributeinstance.removeAllModifiers();
for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c())
{
iattributeinstance.applyModifier(attributemodifier);
}
}
}
}
}
示例2: handleEntityProperties
import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
* Updates en entity's attributes and their respective modifiers, which are used
* for speed bonusses (player sprinting, animals fleeing, baby speed),
* weapon/tool attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement spawning chance.
*/
public void handleEntityProperties(S20PacketEntityProperties packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null) {
if (!(entity instanceof EntityLivingBase)) {
throw new IllegalStateException(
"Server tried to update attributes of a non-living entity (actually: " + entity + ")");
} else {
BaseAttributeMap baseattributemap = ((EntityLivingBase) entity).getAttributeMap();
for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d()) {
IAttributeInstance iattributeinstance = baseattributemap
.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());
if (iattributeinstance == null) {
iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute) null,
s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D,
Double.MAX_VALUE));
}
iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
iattributeinstance.removeAllModifiers();
for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c()) {
iattributeinstance.applyModifier(attributemodifier);
}
}
}
}
}
示例3: handleEntityProperties
import net.minecraft.entity.ai.attributes.IAttributeInstance; //導入方法依賴的package包/類
/**
* Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
* sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement spawning chance.
*/
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
if (!(entity instanceof EntityLivingBase))
{
throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
}
else
{
AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();
for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
{
IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());
if (iattributeinstance == null)
{
iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
}
iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
iattributeinstance.removeAllModifiers();
for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
{
iattributeinstance.applyModifier(attributemodifier);
}
}
}
}
}