本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.setVisible方法的典型用法代碼示例。如果您正苦於以下問題:Java Image.setVisible方法的具體用法?Java Image.setVisible怎麽用?Java Image.setVisible使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Image
的用法示例。
在下文中一共展示了Image.setVisible方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setUpMoneyLabel
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
public void setUpMoneyLabel() {
moneyImage = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
moneyImage.setSize(2.5f, 2.5f);
moneyImage.setPosition(Constants.WIDTH * 2 / 3 + 0.5f, onFinish.getY() + onFinish.getHeight() * 1.3f + moneyImage.getHeight() / 5.5f);
moneyImage.setOrigin(moneyImage.getWidth() / 2, moneyImage.getHeight() / 2);
moneyImage.setVisible(false);
stage.addActor(moneyImage);
Label.LabelStyle labelStyle = new Label.LabelStyle();
labelStyle.font = AssetsManager.getMediumFont();
moneyLabel = new Label(" " + 0, labelStyle);
moneyLabel.setFontScale(0.065f);
moneyLabel.setSize(moneyLabel.getWidth() * moneyLabel.getFontScaleX(), moneyLabel.getHeight() * moneyLabel.getFontScaleY());
moneyLabel.setPosition(moneyImage.getX() - moneyLabel.getWidth(), moneyImage.getY());
moneyLabel.setVisible(false);
stage.addActor(moneyLabel);
}
示例2: setUpOnPause
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
/**
* SETTING ONSTATE IMAGES
*/
public void setUpOnPause() {
onPause = new Image(AssetsManager.getTextureRegion(Constants.PAUSE_IMAGE_NAME));
onPause.setVisible(false);
onPause.setSize(Constants.WIDTH, Constants.ONPAUSE_HEIGHT);
onPause.setPosition(Constants.WIDTH / 2 - onPause.getWidth() / 2, Constants.HEIGHT / 2 - onPause.getHeight() / 2);
onPause.setOrigin(onPause.getWidth() / 2, onPause.getHeight() / 2);
onPause.addAction(setOnStateImageAction(1.2f));
stage.addActor(onPause);
}
示例3: setUpOnFinish
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
public void setUpOnFinish() {
onFinish = new Image(AssetsManager.getTextureRegion(Constants.FINISH_IMAGE_NAME));
onFinish.setVisible(false);
onFinish.setSize(Constants.WIDTH - 5, Constants.ONFINISH_HEIGHT);
onFinish.setPosition(Constants.WIDTH / 2 - onFinish.getWidth() / 2, Constants.HEIGHT / 2 - onFinish.getHeight() / 5);
onFinish.setOrigin(onFinish.getWidth() / 2, onFinish.getHeight() / 2);
onFinish.addAction(setOnStateImageAction(1.2f));
stage.addActor(onFinish);
}
示例4: createFlashImage
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
private void createFlashImage() {
TextureRegion tr = AssetManager.getInstance().getTextureRegion("default");
flashImage = new Image(tr);
flashImage.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
flashImage.setPosition(0, 0);
flashImage.setVisible(false);
flashImage.setColor(new Color(0, 0, 0, 0));
stage.addActor(flashImage);
}
示例5: DrawOneAttachers
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
private Group DrawOneAttachers(String typeFrame, String name, Color type, String photo, float energy,float energymax) {
Group gr = new Group();
Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
final Image frame = new Image(new TextureRegion(txt));
frame.setName("frame");
frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
frame.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
gr.addActor(frame);
if(InformationProfile.getInstance().getDateUserGame().getFaction() != InformationEnklave.getInstance().getFaction())
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
else
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frameselect = new Image(new TextureRegion(txt));
frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
frameselect.setName("frameselect");
frameselect.toFront();
frameselect.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
frameselect.setVisible(false);
gr.addActor(frameselect);
Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()), new Label.LabelStyle(bt, type));
labelName.setAlignment(Align.center);
labelName.setWidth(crop.x*0.18f);
labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
gr.addActor(labelName);
txt = managerAssets.getAssetsCombat().getTexture(photo);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image profile = new Image(new TextureRegion(txt));
profile.setColor(type);
profile.setSize(crop.x * 0.07f, crop.y * 0.07f);
profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
gr.addActor(profile);
Skin skin = new Skin();
skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite), 0, 0, (int) (WIDTH * 0.014), (int) (WIDTH * 0.014)));
ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white", type));
barStyle.knobBefore = barStyle.knob;
ProgressBar bar = new ProgressBar(0,energymax, 1, false, barStyle);
bar.setSize(WIDTH * 0.14f,HEIGHT * 0.012f);
bar.setPosition(frame.getX() + frame.getWidth() * 0.07f, frame.getY() + frame.getHeight() * 0.07f);
bar.setValue(energy);
gr.addActor(bar);
return gr;
}
示例6: drawoneDefenders
import com.badlogic.gdx.scenes.scene2d.ui.Image; //導入方法依賴的package包/類
private Group drawoneDefenders(String typeFrame,String name,Color type,String photo,float energy,float energymax){
Group gr = new Group();
Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
Vector2 crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frame = new Image(new TextureRegion(txt));
frame.setName("frame");
frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
frame.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
gr.addActor(frame);
if(InformationProfile.getInstance().getDateUserGame().getFaction() == InformationEnklave.getInstance().getFaction())
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
else
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frameselect = new Image(new TextureRegion(txt));
frameselect.setName("frameselect");
frameselect.toFront();
frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
frameselect.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
frameselect.setVisible(false);
gr.addActor(frameselect);
Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()),new Label.LabelStyle(bt,type));
labelName.setAlignment(Align.center);
labelName.setSize(WIDTH * 0.18f, HEIGHT * 0.02f);
labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
gr.addActor(labelName);
txt = managerAssets.getAssetsCombat().getTexture(photo);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image profile = new Image(new TextureRegion(txt));
// profile.setColor(Color.BLUE);
profile.setSize(crop.x*0.07f, crop.y*0.07f);
profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
gr.addActor(profile);
Skin skin = new Skin();
skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite),0,0,(int)(WIDTH*0.004),(int)(WIDTH*0.014)));
ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white",type));
barStyle.knobBefore = barStyle.knob;
ProgressBar bar = new ProgressBar(0, energymax, 1, false, barStyle);
bar.setSize(WIDTH * 0.14f, HEIGHT * 0.012f);
bar.setPosition(frame.getX()+frame.getWidth()*0.1f, frame.getY()+frame.getHeight()*0.07f);
bar.setValue(energy);
gr.addActor(bar);
return gr;
}