本文整理匯總了Java中android.renderscript.RenderScript.create方法的典型用法代碼示例。如果您正苦於以下問題:Java RenderScript.create方法的具體用法?Java RenderScript.create怎麽用?Java RenderScript.create使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類android.renderscript.RenderScript
的用法示例。
在下文中一共展示了RenderScript.create方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: blur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
private static Bitmap blur(Context context, Bitmap image) {
int width = Math.round(image.getWidth() * BITMAP_SCALE);
int height = Math.round(image.getHeight() * BITMAP_SCALE);
Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
RenderScript rs = RenderScript.create(context);
ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
theIntrinsic.setRadius(BLUR_RADIUS);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);
return outputBitmap;
}
示例2: blurBitmap
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public static Bitmap blurBitmap(Context context, Bitmap bmp, float radius) {
Bitmap out = Bitmap.createBitmap(bmp);
RenderScript rs = RenderScript.create(context);
radius = Math.min(Math.max(radius, 0), 25);
Allocation input = Allocation.createFromBitmap(
rs, bmp, MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setInput(input);
script.setRadius(radius);
script.forEach(output);
output.copyTo(out);
rs.destroy();
return out;
}
示例3: blur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public static Bitmap blur(Context context, Bitmap sentBitmap, int radius) {
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius); //0.0f ~ 25.0f
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
} else {
return sentBitmap;
}
}
示例4: blur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap blur(UQI uqi, Bitmap image) {
int width = Math.round(image.getWidth() * BITMAP_SCALE);
int height = Math.round(image.getHeight() * BITMAP_SCALE);
Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
RenderScript rs = RenderScript.create(uqi.getContext());
ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
theIntrinsic.setRadius(BLUR_RADIUS);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);
return outputBitmap;
}
示例5: renderScriptBlur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
/**
* renderScript模糊圖片
* <p>API大於17</p>
*
* @param src 源圖片
* @param radius 模糊半徑(0...25)
* @return 模糊後的圖片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(final Bitmap src,
@FloatRange(from = 0, to = 25, fromInclusive = false) final float radius) {
if (isEmptyBitmap(src)) return null;
RenderScript rs = null;
try {
rs = RenderScript.create(Utils.getContext());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(src);
} finally {
if (rs != null) {
rs.destroy();
}
}
return src;
}
示例6: five
import android.renderscript.RenderScript; //導入方法依賴的package包/類
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap five(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix5 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix5.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
-0.359705309629158f, 0.377252728606377f, 0.663841667303255f, 0f,
1.56680818833214f, 0.456668209492391f, 1.12613917506705f, 0f,
-0.147102878702981f, 0.226079061901232f, -0.729980842370303f, 0f,
0f, 0f, 0f, 1f
}));
colorMatrix5.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例7: blur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public Bitmap blur(Bitmap image) {
if (null == image) return null;
Bitmap outputBitmap = Bitmap.createBitmap(image);
final RenderScript renderScript = RenderScript.create(this);
Allocation tmpIn = Allocation.createFromBitmap(renderScript, image);
Allocation tmpOut = Allocation.createFromBitmap(renderScript, outputBitmap);
//Intrinsic Gausian blur filter
ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
theIntrinsic.setRadius(BLUR_RADIUS);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);
return outputBitmap;
}
示例8: createBlurredImageFromBitmap
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public static Drawable createBlurredImageFromBitmap(Bitmap bitmap, Context context, int inSampleSize) {
RenderScript rs = RenderScript.create(context);
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = inSampleSize;
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byte[] imageInByte = stream.toByteArray();
ByteArrayInputStream bis = new ByteArrayInputStream(imageInByte);
Bitmap blurTemplate = BitmapFactory.decodeStream(bis, null, options);
final Allocation input = Allocation.createFromBitmap(rs, blurTemplate);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(8f);
script.setInput(input);
script.forEach(output);
output.copyTo(blurTemplate);
return new BitmapDrawable(context.getResources(), blurTemplate);
}
示例9: renderScriptBlur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
/**
* renderScript模糊圖片
* <p>API大於17</p>
*
* @param src 源圖片
* @param radius 模糊半徑(0...25)
* @param recycle 是否回收
* @return 模糊後的圖片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(final Bitmap src, final float radius, final boolean recycle) {
if (isEmptyBitmap(src)) {
return null;
}
RenderScript rs = null;
Bitmap ret = recycle ? src : src.copy(src.getConfig(), true);
try {
rs = RenderScript.create(Utils.getApp());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, ret, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(ret);
} finally {
if (rs != null) {
rs.destroy();
}
}
return ret;
}
示例10: renderScriptBlur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
/**
* renderScript模糊圖片
* <p>API大於17</p>
*
* @param src 源圖片
* @param radius 模糊半徑(0...25)
* @return 模糊後的圖片
*/
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap renderScriptBlur(Bitmap src, @FloatRange(from = 0, to = 25, fromInclusive = false) float radius) {
if (isEmptyBitmap(src)) return null;
RenderScript rs = null;
try {
rs = RenderScript.create(Utils.getContext());
rs.setMessageHandler(new RenderScript.RSMessageHandler());
Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation
.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blurScript.setInput(input);
blurScript.setRadius(radius);
blurScript.forEach(output);
output.copyTo(src);
} finally {
if (rs != null) {
rs.destroy();
}
}
return src;
}
示例11: eight
import android.renderscript.RenderScript; //導入方法依賴的package包/類
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap eight(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix8 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix8.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
1.44f, 0f, 0f, 0f,
0f, 1.44f, 0f, 0f,
0f, 0f, 1.44f, 0f,
0f, 0f, 0f, 1f,
}));
colorMatrix8.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例12: eleven
import android.renderscript.RenderScript; //導入方法依賴的package包/類
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public Bitmap eleven(Context context, Bitmap bitmap){
renderScript=RenderScript.create(context);
outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
inputAllocation=Allocation.createFromBitmap(renderScript,bitmap);
outputAllocation=Allocation.createTyped(renderScript,inputAllocation.getType());
final ScriptIntrinsicColorMatrix colorMatrix11 = ScriptIntrinsicColorMatrix.create(renderScript, Element.U8_4(renderScript));
colorMatrix11.setColorMatrix(new android.renderscript.Matrix4f(new float[]
{
1.72814708519562f, -0.412104992562475f, 0.541145007437525f, 0f,
0.289378264402959f, 1.18835534216106f, -1.17637173559704f, 0f,
-1.01752534959858f, 0.223749650401417f, 1.63522672815952f, 0f,
0f, 0f, 0f, 1f
}));
colorMatrix11.forEach(inputAllocation, outputAllocation);
outputAllocation.copyTo(outBitmap);
return outBitmap;
}
示例13: blur
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public static Bitmap blur(Context context, Bitmap image) {
int width = Math.round(image.getWidth() * BITMAP_SCALE);
int height = Math.round(image.getHeight() * BITMAP_SCALE);
Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
RenderScript rs = RenderScript.create(context);
ScriptIntrinsicBlur theIntrinsic = null;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR1) {
theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
theIntrinsic.setRadius(BLUR_RADIUS);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);
}else{
outputBitmap= BlurHelper.doBlur(image,(int)BLUR_RADIUS,false);
}
return outputBitmap;
}
示例14: blurBitmap
import android.renderscript.RenderScript; //導入方法依賴的package包/類
public static Bitmap blurBitmap(Context context, Bitmap bitmap) {
if (context == null || bitmap == null) return null;
Bitmap blurredBitmap;
try {
blurredBitmap = Bitmap.createBitmap(bitmap);
} catch (OutOfMemoryError e) {
return null;
}
RenderScript renderScript = RenderScript.create(context);
Allocation input = Allocation.createFromBitmap(renderScript, bitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(renderScript, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
script.setInput(input);
script.setRadius(20);
script.forEach(output);
output.copyTo(blurredBitmap);
return blurredBitmap;
}
示例15: blurBitmap
import android.renderscript.RenderScript; //導入方法依賴的package包/類
@Nullable
public static Bitmap blurBitmap(Context context, Bitmap bitmap) {
if (context == null || bitmap == null) return null;
Bitmap blurredBitmap;
try {
blurredBitmap = Bitmap.createBitmap(bitmap);
} catch (OutOfMemoryError e) {
return null;
}
RenderScript renderScript = RenderScript.create(context);
Allocation input = Allocation.createFromBitmap(renderScript, bitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(renderScript, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
script.setInput(input);
script.setRadius(20);
script.forEach(output);
output.copyTo(blurredBitmap);
return blurredBitmap;
}