本文整理匯總了Java中net.minecraft.entity.ai.EntityAIAttackOnCollide類的典型用法代碼示例。如果您正苦於以下問題:Java EntityAIAttackOnCollide類的具體用法?Java EntityAIAttackOnCollide怎麽用?Java EntityAIAttackOnCollide使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
EntityAIAttackOnCollide類屬於net.minecraft.entity.ai包,在下文中一共展示了EntityAIAttackOnCollide類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: EntityEnderman
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityEnderman(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 2.9F);
this.stepHeight = 1.0F;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
{
public boolean apply(EntityEndermite p_apply_1_)
{
return p_apply_1_.isSpawnedByPlayer();
}
}));
}
示例2: EntityIronGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
示例3: EntityHornedHuntsman
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityHornedHuntsman(World par1World) {
super(par1World);
this.setSize(1.4F, 3.2F);
super.isImmuneToFire = true;
this.getNavigator().setAvoidsWater(true);
this.getNavigator().setCanSwim(true);
super.tasks.addTask(1, new EntityAISwimming(this));
super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F));
super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F));
super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
super.tasks.addTask(7, new EntityAILookIdle(this));
super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
super.experienceValue = 70;
}
示例4: EntityJenGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityJenGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
//this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
//this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
示例5: EntityFred2_0
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityFred2_0(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例6: EntityCandyMan
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityCandyMan(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("�2The Candy Man");
addRandomArmor();
DungeonHooks.addDungeonMob("�2The Candy Man", 180);
}
示例7: EntityNinjaMaster
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityNinjaMaster(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
//this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));
this.setSize(0.6F, 1.8F);
}
示例8: EntityPat
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityPat(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("FuriousDestroyer");
addRandomArmor();
DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
示例9: EntityCaptianCookie
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityCaptianCookie(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("Captian Cookie");
addRandomArmor();
DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
示例10: EntityJen
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityJen(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("SuperGirlyGamer");
addRandomArmor();
DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
示例11: EntityPatGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityPatGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
//this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
//this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
示例12: EntityClown
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityClown(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例13: EntityCandyPopper
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityCandyPopper(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例14: EntityBellie
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntityBellie(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
//this.setCustomNameTag("Captian Cookie");
addRandomArmor();
//DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
示例15: EntitySpookyPat
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //導入依賴的package包/類
public EntitySpookyPat(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("FuriousDestroyer");
addRandomArmor();
DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}