本文整理匯總了Java中org.lwjgl.input.Keyboard.KEY_Y屬性的典型用法代碼示例。如果您正苦於以下問題:Java Keyboard.KEY_Y屬性的具體用法?Java Keyboard.KEY_Y怎麽用?Java Keyboard.KEY_Y使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEY_Y屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: keyTyped
@Override
protected void keyTyped(char key, int keyCode) throws IOException {
super.keyTyped(key, keyCode);
if (nameField.isFocused()) {
return;
}
if (Keyboard.KEY_I == keyCode && Loader.isModLoaded(ModIds.IGWMOD)) {
onIGWAction();
}
if (Keyboard.KEY_R == keyCode) {
if (exportButton.getBounds().contains(lastMouseX, lastMouseY)) {
NetworkHandler.sendToServer(new PacketGuiButton(0));
}
}
if (Keyboard.KEY_SPACE == keyCode) {
toggleShowWidgets();
}
if (Keyboard.KEY_DELETE == keyCode) {
IProgWidget widget = programmerUnit.getHoveredWidget(lastMouseX, lastMouseY);
if (widget != null) {
te.progWidgets.remove(widget);
NetworkHandler.sendToServer(new PacketProgrammerUpdate(te));
}
}
if (Keyboard.KEY_Z == keyCode) {
NetworkHandler.sendToServer(new PacketGuiButton(undoButton.id));
}
if (Keyboard.KEY_Y == keyCode) {
NetworkHandler.sendToServer(new PacketGuiButton(redoButton.id));
}
}
示例2: processDialogKey
public void processDialogKey(int keyCode, char keyChar, boolean Event)
{
if (Event == true && keyCode == Keyboard.KEY_ESCAPE)
DialogOpen = false;
switch (DialogID)
{
case dialogSwitchTeam:
break;
case dialogLeaveGame:
if (Event == true)
{
if (keyCode == Keyboard.KEY_RETURN
|| keyCode == Keyboard.KEY_Y)
{
System.err.println("Player has chosen to quit.");
game.destroy();
return;
}
else if (keyCode == Keyboard.KEY_N)
{
DialogOpen = false;
return;
}
}
break;
}
}