本文整理匯總了Java中org.lwjgl.input.Keyboard.KEYBOARD_SIZE屬性的典型用法代碼示例。如果您正苦於以下問題:Java Keyboard.KEYBOARD_SIZE屬性的具體用法?Java Keyboard.KEYBOARD_SIZE怎麽用?Java Keyboard.KEYBOARD_SIZE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEYBOARD_SIZE屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: AutoArmor
public AutoArmor() {
super("AutoArmor", "Automatically equips armour detected in inventory.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
示例2: FastPlace
public FastPlace() {
super("FastPlace", "Allows you to quickly place blocks.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
示例3: Timer
public Timer()
{
super("Timer", "Speeds up the game. Doesn't bypass on most servers.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
示例4: CrystalAura
public CrystalAura() {
super("CrystalAura", "Automatically hits nearby end crystals.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
示例5: OutlineESP
public OutlineESP() {
super("OutlineESP", "Creates an ESP outline around players and mobs.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例6: EntityESP
public EntityESP() {
super("EntityESP", "Creates an ESP box around mob entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例7: AntiTotemAnimation
public AntiTotemAnimation() {
super("AntiTotemAnimation", "Allows you to still see when Totem of Undying activates.", Keyboard.KEYBOARD_SIZE,
0xffffff, Category.RENDER);
}
示例8: HitSpheres
public HitSpheres() {
super("HitSpheres", "Draws a sphere around players showing your kill aura range.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例9: Chams
public Chams() {
super("Chams", "Renders players through walls.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例10: NoHurtCam
public NoHurtCam() {
super("NoHurtcam", "Disables the HurtCam animation when damage is taken.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例11: EntitySpeed
public EntitySpeed()
{
super("EntitySpeed", "Speedhack for entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例12: NoSlowdown
public NoSlowdown()
{
super("NoSlowdown", "Removes speed modifiers causing player to slowdown.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例13: HorseJump
public HorseJump()
{
super("HorseJump", "Max jump height on a horse everytime.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例14: Tracers
public Tracers() {
super("Tracers", "Draws a line to entities within render distance.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例15: Nametags
public Nametags() {
super("Nametags", "Displays custom nametags.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}