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Java Keyboard.KEYBOARD_SIZE屬性代碼示例

本文整理匯總了Java中org.lwjgl.input.Keyboard.KEYBOARD_SIZE屬性的典型用法代碼示例。如果您正苦於以下問題:Java Keyboard.KEYBOARD_SIZE屬性的具體用法?Java Keyboard.KEYBOARD_SIZE怎麽用?Java Keyboard.KEYBOARD_SIZE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在org.lwjgl.input.Keyboard的用法示例。


在下文中一共展示了Keyboard.KEYBOARD_SIZE屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: AutoArmor

public AutoArmor() {
	super("AutoArmor", "Automatically equips armour detected in inventory.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:AutoArmor.java

示例2: FastPlace

public FastPlace() {
	super("FastPlace", "Allows you to quickly place blocks.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:FastPlace.java

示例3: Timer

public Timer()
{
	super("Timer", "Speeds up the game. Doesn't bypass on most servers.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:4,代碼來源:Timer.java

示例4: CrystalAura

public CrystalAura() {
	super("CrystalAura", "Automatically hits nearby end crystals.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:CrystalAura.java

示例5: OutlineESP

public OutlineESP() {
	super("OutlineESP", "Creates an ESP outline around players and mobs.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:OutlineESP.java

示例6: EntityESP

public EntityESP() {
	super("EntityESP", "Creates an ESP box around mob entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:EntityESP.java

示例7: AntiTotemAnimation

public AntiTotemAnimation() {
	super("AntiTotemAnimation", "Allows you to still see when Totem of Undying activates.", Keyboard.KEYBOARD_SIZE,
			0xffffff, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:4,代碼來源:AntiTotemAnimation.java

示例8: HitSpheres

public HitSpheres() {
	super("HitSpheres", "Draws a sphere around players showing your kill aura range.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:HitSpheres.java

示例9: Chams

public Chams() {
	super("Chams", "Renders players through walls.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:Chams.java

示例10: NoHurtCam

public NoHurtCam() {
	super("NoHurtcam", "Disables the HurtCam animation when damage is taken.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:NoHurtCam.java

示例11: EntitySpeed

public EntitySpeed()
{
	super("EntitySpeed", "Speedhack for entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:4,代碼來源:EntitySpeed.java

示例12: NoSlowdown

public NoSlowdown()
{
	super("NoSlowdown", "Removes speed modifiers causing player to slowdown.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:4,代碼來源:NoSlowdown.java

示例13: HorseJump

public HorseJump()
{
	super("HorseJump", "Max jump height on a horse everytime.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:4,代碼來源:HorseJump.java

示例14: Tracers

public Tracers() {
	super("Tracers", "Draws a line to entities within render distance.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:Tracers.java

示例15: Nametags

public Nametags() {
	super("Nametags", "Displays custom nametags.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:3,代碼來源:Nametags.java


注:本文中的org.lwjgl.input.Keyboard.KEYBOARD_SIZE屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。