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Java SoundType.WOOD屬性代碼示例

本文整理匯總了Java中net.minecraft.block.SoundType.WOOD屬性的典型用法代碼示例。如果您正苦於以下問題:Java SoundType.WOOD屬性的具體用法?Java SoundType.WOOD怎麽用?Java SoundType.WOOD使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在net.minecraft.block.SoundType的用法示例。


在下文中一共展示了SoundType.WOOD屬性的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: BlockWoodTrapdoor

public BlockWoodTrapdoor(WoodMaterial wood) {
	super(Material.WOOD);
	this.wood = wood;
	this.oreDict = "trapdoor" + wood.getCapitalizedName();
	this.blockHardness = wood.getPlankBlockHardness();
	this.blockResistance = wood.getBlastResistance();
	this.blockSoundType = SoundType.WOOD;
	this.setHarvestLevel("axe", wood.getRequiredHarvestLevel());
	this.disableStats();
	this.setRegistryName(wood.getName() + "_trapdoor");
}
 
開發者ID:MinecraftModDevelopmentMods,項目名稱:Got-Wood,代碼行數:11,代碼來源:BlockWoodTrapdoor.java

示例2: BlockAnalyzer

public BlockAnalyzer()
{
	super("analyzer", Material.WOOD, 2.5f, SoundType.WOOD);

	this.setRenderedAABB(makeAABB(2, 0, 2, 14, 8, 14));
	this.setCollisionAABBList(BOUNDS);
}
 
開發者ID:raphydaphy,項目名稱:ArcaneMagic,代碼行數:7,代碼來源:BlockAnalyzer.java

示例3: BlockArcaneTransfigurationTable

public BlockArcaneTransfigurationTable()
{
	super("arcane_transfiguration_table", Material.WOOD, 2.5f, SoundType.WOOD);

	this.setLightLevel(1f);
	this.setRenderedAABB(makeAABB(0, 0, 0, 16, 10, 16));
	this.setCollisionAABBList(BOUNDS);
}
 
開發者ID:raphydaphy,項目名稱:ArcaneMagic,代碼行數:8,代碼來源:BlockArcaneTransfigurationTable.java

示例4: getSoundType

@Override
public SoundType getSoundType(IBlockState state, World world, BlockPos pos, Entity entity) {
	switch((EnumKilnTypes)state.getValue(TYPE)){
	case EMPTY:return SoundType.GROUND;
	case THATCH:return SoundType.PLANT;
	case WOOD:return SoundType.WOOD;
	case ACTIVE:return SoundType.WOOD;
	case COMPLETE:return SoundType.SAND;
	default:return SoundType.WOOD;
	}
}
 
開發者ID:EnderiumSmith,項目名稱:CharcoalPit,代碼行數:11,代碼來源:BlockPotteryKiln.java

示例5: getBlockReflectivity

private static float getBlockReflectivity(Int3 blockPos)
{
	Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock();
	SoundType soundType = block.getSoundType();
	
	float reflectivity = 0.5f;
	
	if (soundType == SoundType.STONE)
		reflectivity = SoundPhysicsCore.Config.stoneReflectivity;
	else if (soundType == SoundType.WOOD)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.GROUND)
		reflectivity = SoundPhysicsCore.Config.groundReflectivity;
	else if (soundType == SoundType.PLANT)
		reflectivity = SoundPhysicsCore.Config.plantReflectivity;
	else if (soundType == SoundType.METAL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	else if (soundType == SoundType.GLASS)
		reflectivity = SoundPhysicsCore.Config.glassReflectivity;
	else if (soundType == SoundType.CLOTH)
		reflectivity = SoundPhysicsCore.Config.clothReflectivity;
	else if (soundType == SoundType.SAND)	
		reflectivity = SoundPhysicsCore.Config.sandReflectivity;
	else if (soundType == SoundType.SNOW)
		reflectivity = SoundPhysicsCore.Config.snowReflectivity;
	else if (soundType == SoundType.LADDER)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.ANVIL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	
	reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance;
	
	return reflectivity;
}
 
開發者ID:sonicether,項目名稱:Sound-Physics,代碼行數:34,代碼來源:SoundPhysics.java

示例6: playStepSound

protected void playStepSound(BlockPos pos, Block blockIn)
{
    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        SoundType soundtype = blockIn.getSoundType();

        if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
        {
            soundtype = Blocks.SNOW_LAYER.getSoundType();
        }

        if (this.isBeingRidden() && this.field_190688_bE)
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.func_190680_a(soundtype);
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:34,代碼來源:AbstractHorse.java

示例7: BlockWritingDesk

public BlockWritingDesk()
{
	super("writing_desk", Material.WOOD, 2.5f, SoundType.WOOD);
}
 
開發者ID:raphydaphy,項目名稱:ArcaneMagic,代碼行數:4,代碼來源:BlockWritingDesk.java

示例8: playStepSound

protected void playStepSound(BlockPos pos, Block blockIn)
{
    SoundType soundtype = blockIn.getSoundType(worldObj.getBlockState(pos), worldObj, pos, this);

    if (this.worldObj.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
    {
        soundtype = Blocks.SNOW_LAYER.getSoundType();
    }

    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        HorseType horsetype = this.getType();

        if (this.isBeingRidden() && !horsetype.hasMuleEars())
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_GALLOP, soundtype.getVolume() * 0.15F, soundtype.getPitch());

                if (horsetype == HorseType.HORSE && this.rand.nextInt(10) == 0)
                {
                    this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, soundtype.getVolume() * 0.6F, soundtype.getPitch());
                }
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:41,代碼來源:EntityHorse.java


注:本文中的net.minecraft.block.SoundType.WOOD屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。