本文整理匯總了Java中net.minecraft.block.SoundType.WOOD屬性的典型用法代碼示例。如果您正苦於以下問題:Java SoundType.WOOD屬性的具體用法?Java SoundType.WOOD怎麽用?Java SoundType.WOOD使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.block.SoundType
的用法示例。
在下文中一共展示了SoundType.WOOD屬性的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: BlockWoodTrapdoor
public BlockWoodTrapdoor(WoodMaterial wood) {
super(Material.WOOD);
this.wood = wood;
this.oreDict = "trapdoor" + wood.getCapitalizedName();
this.blockHardness = wood.getPlankBlockHardness();
this.blockResistance = wood.getBlastResistance();
this.blockSoundType = SoundType.WOOD;
this.setHarvestLevel("axe", wood.getRequiredHarvestLevel());
this.disableStats();
this.setRegistryName(wood.getName() + "_trapdoor");
}
示例2: BlockAnalyzer
public BlockAnalyzer()
{
super("analyzer", Material.WOOD, 2.5f, SoundType.WOOD);
this.setRenderedAABB(makeAABB(2, 0, 2, 14, 8, 14));
this.setCollisionAABBList(BOUNDS);
}
示例3: BlockArcaneTransfigurationTable
public BlockArcaneTransfigurationTable()
{
super("arcane_transfiguration_table", Material.WOOD, 2.5f, SoundType.WOOD);
this.setLightLevel(1f);
this.setRenderedAABB(makeAABB(0, 0, 0, 16, 10, 16));
this.setCollisionAABBList(BOUNDS);
}
示例4: getSoundType
@Override
public SoundType getSoundType(IBlockState state, World world, BlockPos pos, Entity entity) {
switch((EnumKilnTypes)state.getValue(TYPE)){
case EMPTY:return SoundType.GROUND;
case THATCH:return SoundType.PLANT;
case WOOD:return SoundType.WOOD;
case ACTIVE:return SoundType.WOOD;
case COMPLETE:return SoundType.SAND;
default:return SoundType.WOOD;
}
}
示例5: getBlockReflectivity
private static float getBlockReflectivity(Int3 blockPos)
{
Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock();
SoundType soundType = block.getSoundType();
float reflectivity = 0.5f;
if (soundType == SoundType.STONE)
reflectivity = SoundPhysicsCore.Config.stoneReflectivity;
else if (soundType == SoundType.WOOD)
reflectivity = SoundPhysicsCore.Config.woodReflectivity;
else if (soundType == SoundType.GROUND)
reflectivity = SoundPhysicsCore.Config.groundReflectivity;
else if (soundType == SoundType.PLANT)
reflectivity = SoundPhysicsCore.Config.plantReflectivity;
else if (soundType == SoundType.METAL)
reflectivity = SoundPhysicsCore.Config.metalReflectivity;
else if (soundType == SoundType.GLASS)
reflectivity = SoundPhysicsCore.Config.glassReflectivity;
else if (soundType == SoundType.CLOTH)
reflectivity = SoundPhysicsCore.Config.clothReflectivity;
else if (soundType == SoundType.SAND)
reflectivity = SoundPhysicsCore.Config.sandReflectivity;
else if (soundType == SoundType.SNOW)
reflectivity = SoundPhysicsCore.Config.snowReflectivity;
else if (soundType == SoundType.LADDER)
reflectivity = SoundPhysicsCore.Config.woodReflectivity;
else if (soundType == SoundType.ANVIL)
reflectivity = SoundPhysicsCore.Config.metalReflectivity;
reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance;
return reflectivity;
}
示例6: playStepSound
protected void playStepSound(BlockPos pos, Block blockIn)
{
if (!blockIn.getDefaultState().getMaterial().isLiquid())
{
SoundType soundtype = blockIn.getSoundType();
if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
{
soundtype = Blocks.SNOW_LAYER.getSoundType();
}
if (this.isBeingRidden() && this.field_190688_bE)
{
++this.gallopTime;
if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
{
this.func_190680_a(soundtype);
}
else if (this.gallopTime <= 5)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
else if (soundtype == SoundType.WOOD)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
else
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
}
示例7: BlockWritingDesk
public BlockWritingDesk()
{
super("writing_desk", Material.WOOD, 2.5f, SoundType.WOOD);
}
示例8: playStepSound
protected void playStepSound(BlockPos pos, Block blockIn)
{
SoundType soundtype = blockIn.getSoundType(worldObj.getBlockState(pos), worldObj, pos, this);
if (this.worldObj.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
{
soundtype = Blocks.SNOW_LAYER.getSoundType();
}
if (!blockIn.getDefaultState().getMaterial().isLiquid())
{
HorseType horsetype = this.getType();
if (this.isBeingRidden() && !horsetype.hasMuleEars())
{
++this.gallopTime;
if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
{
this.playSound(SoundEvents.ENTITY_HORSE_GALLOP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
if (horsetype == HorseType.HORSE && this.rand.nextInt(10) == 0)
{
this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, soundtype.getVolume() * 0.6F, soundtype.getPitch());
}
}
else if (this.gallopTime <= 5)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
else if (soundtype == SoundType.WOOD)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
else
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
}